Csharp/CSharp Tutorial/2D/SmoothingMode — различия между версиями
Admin (обсуждение | вклад) м (1 версия) |
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(нет различий)
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Текущая версия на 12:18, 26 мая 2010
Set quality of rendering
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ruponentModel;
using System.Windows.Forms;
using System.Data;
public class QualityRenderer : System.Windows.Forms.Form
{
private System.ruponentModel.Container components = null;
public QualityRenderer()
{
InitializeComponent();
}
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
private void InitializeComponent()
{
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(408, 273);
this.Name = "QualityRenderer";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "GDI+ Coordinate";
this.Resize += new System.EventHandler(this.OnResize);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.OnPaint);
}
[STAThread]
static void Main()
{
Application.Run(new QualityRenderer());
}
protected void OnPaint (object sender, System.Windows.Forms.PaintEventArgs e)
{
GraphicsUnit gUnit = GraphicsUnit.Pixel;
Point renderingOrgPt = new Point(0,0);
Graphics g = e.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.PageUnit = gUnit;
g.TranslateTransform(renderingOrgPt.X,renderingOrgPt.Y);
g.DrawRectangle(new Pen(Color.Red, 1), 0, 0, 100, 100);
this.Text = string.Format("PageUnit: {0}, Origin: {1}", gUnit, renderingOrgPt.ToString());
}
protected void OnResize (object sender, System.EventArgs e)
{
Invalidate();
}
}