Csharp/CSharp Tutorial/2D/SmoothingMode
Set quality of rendering
<source lang="csharp">using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ruponentModel; using System.Windows.Forms; using System.Data; public class QualityRenderer : System.Windows.Forms.Form {
private System.ruponentModel.Container components = null; public QualityRenderer() { InitializeComponent(); } protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } private void InitializeComponent() { this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(408, 273); this.Name = "QualityRenderer"; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; this.Text = "GDI+ Coordinate"; this.Resize += new System.EventHandler(this.OnResize); this.Paint += new System.Windows.Forms.PaintEventHandler(this.OnPaint); } [STAThread] static void Main() { Application.Run(new QualityRenderer()); } protected void OnPaint (object sender, System.Windows.Forms.PaintEventArgs e) { GraphicsUnit gUnit = GraphicsUnit.Pixel; Point renderingOrgPt = new Point(0,0); Graphics g = e.Graphics; g.SmoothingMode = SmoothingMode.AntiAlias; g.PageUnit = gUnit; g.TranslateTransform(renderingOrgPt.X,renderingOrgPt.Y); g.DrawRectangle(new Pen(Color.Red, 1), 0, 0, 100, 100); this.Text = string.Format("PageUnit: {0}, Origin: {1}", gUnit, renderingOrgPt.ToString()); } protected void OnResize (object sender, System.EventArgs e) { Invalidate(); }
}</source>