Csharp/CSharp Tutorial/2D/SmoothingMode

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Set quality of rendering

<source lang="csharp">using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ruponentModel; using System.Windows.Forms; using System.Data; public class QualityRenderer : System.Windows.Forms.Form {

 private System.ruponentModel.Container components = null;
 public QualityRenderer()
 {
   InitializeComponent();
 }
 protected override void Dispose( bool disposing )
 {
   if( disposing )
   {
     if (components != null) 
     {
       components.Dispose();
     }
   }
   base.Dispose( disposing );
 }
 private void InitializeComponent()
 {
   this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
   this.ClientSize = new System.Drawing.Size(408, 273);
   this.Name = "QualityRenderer";
   this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
   this.Text = "GDI+ Coordinate";
   this.Resize += new System.EventHandler(this.OnResize);
   this.Paint += new System.Windows.Forms.PaintEventHandler(this.OnPaint);
 }
 [STAThread]
 static void Main() 
 {
   Application.Run(new QualityRenderer());
 }
 protected void OnPaint (object sender, System.Windows.Forms.PaintEventArgs e)
 {
     GraphicsUnit gUnit = GraphicsUnit.Pixel;
     Point renderingOrgPt = new Point(0,0);
   Graphics g = e.Graphics;
   g.SmoothingMode = SmoothingMode.AntiAlias;
   g.PageUnit = gUnit;
   g.TranslateTransform(renderingOrgPt.X,renderingOrgPt.Y);
   g.DrawRectangle(new Pen(Color.Red, 1), 0, 0, 100, 100);
 
   this.Text = string.Format("PageUnit: {0}, Origin: {1}",  gUnit, renderingOrgPt.ToString());
 }
 protected void OnResize (object sender, System.EventArgs e)
 {
   Invalidate();
 }

}</source>