Visual C++ .NET/Network/TcpServer
TcpServer Demo
#include "stdafx.h"
using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Threading;
using namespace System::Text;
ref class TcpServer
{
public:
void ProcessThread(Object ^clientObj);
};
void TcpServer::ProcessThread(Object ^clientObj)
{
Socket^ client = (Socket^)clientObj;
IPEndPoint^ clientEP = (IPEndPoint^)client->RemoteEndPoint;
Console::WriteLine("Connected on IP: {0} Port: {1}", clientEP->Address, clientEP->Port);
array<unsigned char>^ msg = Encoding::ASCII->GetBytes("connected");
client->Send(msg);
int rcv;
while (true)
{
msg = gcnew array<unsigned char>(1024);
if ((rcv = client->Receive(msg)) == 0)
break;
Console::WriteLine("Port[{0}] {1}", clientEP->Port, Encoding::ASCII->GetString(msg, 0, rcv));
client->Send(msg, rcv, SocketFlags::None);
}
client->Close();
Console::WriteLine("Connection to IP: {0} Port {1} closed.", clientEP->Address, clientEP->Port);
}
void main()
{
TcpServer^ server = gcnew TcpServer();
Socket^ tcpListener = gcnew Socket(AddressFamily::InterNetwork, SocketType::Stream, ProtocolType::Tcp);
IPEndPoint^ iped = gcnew IPEndPoint(IPAddress::Any, 12345);
tcpListener->Bind(iped);
tcpListener->Listen((int)SocketOptionName::MaxConnections);
while(true)
{
Console::WriteLine("Waiting for client connection.");
Socket^ client = tcpListener->Accept();
Thread ^thr = gcnew Thread(
gcnew ParameterizedThreadStart(server, &TcpServer::ProcessThread));
thr->Start(client);
}
}
TcpServer Listener
#include "stdafx.h"
using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Threading;
using namespace System::Text;
ref class TcpServer
{
public:
void ProcessThread(Object ^clientObj);
};
void TcpServer::ProcessThread(Object ^clientObj)
{
Socket^ client = (Socket^)clientObj;
IPEndPoint^ clientEP = (IPEndPoint^)client->RemoteEndPoint;
Console::WriteLine(clientEP->Address);
Console::WriteLine(clientEP->Port);
array<unsigned char>^ msg = Encoding::ASCII->GetBytes("Success ");
client->Send(msg);
int rcv;
while (true)
{
msg = gcnew array<unsigned char>(1024);
if ((rcv = client->Receive(msg)) == 0)
break;
Console::WriteLine(clientEP->Port);
Console::WriteLine(Encoding::ASCII->GetString(msg, 0, rcv));
client->Send(msg, rcv, SocketFlags::None);
}
client->Close();
Console::WriteLine(clientEP->Address);
Console::WriteLine(clientEP->Port);
}
void main()
{
TcpServer^ server = gcnew TcpServer();
TcpListener^ socket = gcnew TcpListener(IPAddress::Any, 12345);
socket->Start();
while(true)
{
Console::WriteLine("Waiting for client connection.");
Socket^ client = socket->AcceptSocket();
Thread ^thr = gcnew Thread(
gcnew ParameterizedThreadStart(server, &TcpServer::ProcessThread));
thr->Start(client);
}
}
Tcp Server Stream
#include "stdafx.h"
using namespace System;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Threading;
ref class TcpServer
{
public:
void ProcessThread(Object ^clientObj);
};
void TcpServer::ProcessThread(Object ^clientObj)
{
TcpClient^ client = (TcpClient^)clientObj;
IPEndPoint^ clientEP = (IPEndPoint^)client->Client->RemoteEndPoint;
Console::WriteLine("Connected on IP: {0} Port: {1}", clientEP->Address, clientEP->Port);
StreamWriter^ writer = gcnew StreamWriter(client->GetStream());
StreamReader^ reader = gcnew StreamReader(client->GetStream());
writer->WriteLine(clientEP->Port);
writer->Flush();
String^ msg = "asdf";
Console::WriteLine("Port[{0}] {1}", clientEP->Port, msg);
writer->WriteLine(msg);
writer->Flush();
client->Close();
Console::WriteLine("Connection to IP: {0} Port {1} closed.", clientEP->Address, clientEP->Port);
}
void main()
{
TcpServer^ server = gcnew TcpServer();
TcpListener^ socket = gcnew TcpListener(IPAddress::Any, 12345);
socket->Start();
while(true)
{
Console::WriteLine("Waiting for client connection.");
TcpClient^ client = socket->AcceptTcpClient();
Thread ^thr = gcnew Thread(gcnew ParameterizedThreadStart(server, &TcpServer::ProcessThread));
thr->Start(client);
}
}