Visual C++ .NET/Delegate/Event

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Event firer and handler

 
#include "stdafx.h"
using namespace System;
ref class MyEventArgs : EventArgs
{
   public:
     property String^ Info;
     MyEventArgs(String^ info)
     {
        Info = info;
     }
};
delegate void MyEventHandler(Object^ sender, MyEventArgs^ args);
ref class EventSender
{
   public:
   event MyEventHandler^ MyEvent;
   void Fire(MyEventArgs^ args)
   {
      MyEvent(this, args);
   }
};

ref class EventReceiver
{
   public:
      void OnMyEvent(Object^ sender, MyEventArgs^ args)
      {
         Console::WriteLine("My Event with info: " + args->Info );
      }
      void SetUpToReceive(EventSender^ sender)
      {
          sender->MyEvent += gcnew MyEventHandler(this, &EventReceiver::OnMyEvent);
      }
};

int main()
{
    EventReceiver^ receiver = gcnew EventReceiver();
    EventSender^ sender = gcnew EventSender();
    receiver->SetUpToReceive(sender);
    MyEventArgs^ myargs = gcnew MyEventArgs("abc");
    sender->Fire(myargs);
}


event type

 
#include "stdafx.h"
using namespace System;
ref class MyEventArgs : EventArgs
{
   public:
     property String^ Info;
     MyEventArgs(String^ info)
     {
        Info = info;
     }
};
delegate void MyEventHandler(Object^ sender, MyEventArgs^ args);
ref class EventSender
{
   public:
   event MyEventHandler^ MyEvent;
   void Fire(MyEventArgs^ args)
   {
      MyEvent(this, args);
   }
};

ref class EventReceiver
{
   public:
      void OnMyEvent(Object^ sender, MyEventArgs^ args)
      {
         Console::WriteLine("My Event with info: " + args->Info );
      }
      void SetUpToReceive(EventSender^ sender)
      {
          sender->MyEvent += gcnew MyEventHandler(this, &EventReceiver::OnMyEvent);
      }
};

int main()
{
    EventReceiver^ receiver = gcnew EventReceiver();
    EventSender^ sender = gcnew EventSender();
    receiver->SetUpToReceive(sender);
    MyEventArgs^ myargs = gcnew MyEventArgs("abc");
    sender->Fire(myargs);
}


Extends EventArgs

 
#include "stdafx.h"
using namespace System;
ref class MyEventArgs : EventArgs
{
   public:
     property String^ Info;
     MyEventArgs(String^ info)
     {
        Info = info;
     }
};
delegate void MyEventHandler(Object^ sender, MyEventArgs^ args);
ref class EventSender
{
   public:
   event MyEventHandler^ MyEvent;
   void Fire(MyEventArgs^ args)
   {
      MyEvent(this, args);
   }
};

ref class EventReceiver
{
   public:
      void OnMyEvent(Object^ sender, MyEventArgs^ args)
      {
         Console::WriteLine("My Event with info: " + args->Info );
      }
      void SetUpToReceive(EventSender^ sender)
      {
          sender->MyEvent += gcnew MyEventHandler(this, &EventReceiver::OnMyEvent);
      }
};

int main()
{
    EventReceiver^ receiver = gcnew EventReceiver();
    EventSender^ sender = gcnew EventSender();
    receiver->SetUpToReceive(sender);
    MyEventArgs^ myargs = gcnew MyEventArgs("abc");
    sender->Fire(myargs);
}


Fire events and event handlers

 
#include "stdafx.h"
using namespace System;
using namespace System::Threading;
ref class MyEventArgs : EventArgs
{
   public:
     property String^ Info;
     MyEventArgs(String^ info)
     {
        Info = info;
     }
};
delegate void MyEventHandler(Object^ sender, MyEventArgs^ args);

ref class Events
{
   public:
      event EventHandler^ Start;
      event EventHandler^ Exit;
      void RaiseStartEvent()
      {
          Start(this, gcnew EventArgs());
      }
      void RaiseExitEvent()
      {
          Exit(this, gcnew EventArgs());
      }
      void OnStart(Object^ sender, EventArgs^ args)
      {
         Console::WriteLine("Starting");
      }
      void OnExit(Object^ sender, EventArgs^ args)
      {
          Console::WriteLine("Exiting");
      }
};
void f(Events^ e)
{
   e->RaiseStartEvent();
   Console::WriteLine("Doing something.");
   e->RaiseExitEvent();
}
int main()
{
    Events^ events = gcnew Events();
    // add the event handlers for Start and Exit
    events->Start += gcnew EventHandler(events, &Events::OnStart);
    events->Exit += gcnew EventHandler(events, &Events::OnExit);
    f(events);
    // remove the event handlers
    events->Start -= gcnew EventHandler(events, &Events::OnStart);
    events->Exit -= gcnew EventHandler(events, &Events::OnExit);
}


Register event handler

 
#include "stdafx.h"
using namespace System;
ref class EventSender{
   public:
   event EventHandler^ MyEvent;
   void Fire(EventArgs^ args)
   {
      MyEvent(this, args);
   }
};
ref class EventReceiver{
   public:
      void OnMyEvent(Object^ sender, EventArgs^ args){
         Console::WriteLine("My Event");
      }
      void AddHandler(EventSender^ sender){
          sender->MyEvent += gcnew EventHandler(this, &EventReceiver::OnMyEvent);
      }
};
int main(){
    EventReceiver^ receiver = gcnew EventReceiver();
    EventSender^ sender = gcnew EventSender();
    receiver->AddHandler(sender);
    EventArgs^ args = gcnew EventArgs();
    sender->Fire(args);
}