Visual C++ .NET/2D/TextureBrush
TextureBrush Demo
<source lang="csharp">
using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; using namespace System::Drawing::Drawing2D; public ref class Form1 : public System::Windows::Forms::Form { public: Form1(void) { this->SuspendLayout(); this->AutoScaleDimensions = System::Drawing::SizeF(6, 13); this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font; this->ClientSize = System::Drawing::Size(292, 273); this->Name = L"Form1"; this->Text = L"Texture Brush"; this->Paint += gcnew System::Windows::Forms::PaintEventHandler(this, &Form1::Form1_Paint); this->ResumeLayout(false); } System::Void Form1_Paint(System::Object^ sender, System::Windows::Forms::PaintEventArgs^ e) { // Load Image Image^ bimage = gcnew Bitmap("Images\\CLICppCover.gif"); // Create brush TextureBrush^ tbsh = gcnew TextureBrush(bimage, WrapMode::TileFlipXY); // Translate brush to same start location as rectangle tbsh->TranslateTransform(25,25); // Fill rectangle with brush e->Graphics->FillRectangle(tbsh, 25, 25, 250, 250); } };
[STAThreadAttribute] int main(array<System::String ^> ^args) {
Application::Run(gcnew Form1()); return 0;
}
</source>