Visual C++ .NET/2D/TextureBrush

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TextureBrush Demo

 
  using namespace System;
  using namespace System::ComponentModel;
  using namespace System::Collections;
  using namespace System::Windows::Forms;
  using namespace System::Data;
  using namespace System::Drawing;
    using namespace System::Drawing::Drawing2D;
  public ref class Form1 : public System::Windows::Forms::Form
  {
  public:
    Form1(void)
    {
            this->SuspendLayout();
            this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
            this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
            this->ClientSize = System::Drawing::Size(292, 273);
            this->Name = L"Form1";
            this->Text = L"Texture Brush";
            this->Paint += 
                gcnew System::Windows::Forms::PaintEventHandler(this, 
                                                         &Form1::Form1_Paint);
            this->ResumeLayout(false);
        }
        System::Void Form1_Paint(System::Object^ sender, 
                                 System::Windows::Forms::PaintEventArgs^ e)
        {
            // Load Image
            Image^ bimage = gcnew Bitmap("Images\\CLICppCover.gif");
            // Create brush
            TextureBrush^ tbsh = gcnew TextureBrush(bimage, 
                                                    WrapMode::TileFlipXY);
            // Translate brush to same start location as rectangle
            tbsh->TranslateTransform(25,25);
            // Fill rectangle with brush
            e->Graphics->FillRectangle(tbsh, 25, 25, 250, 250);
        }
  };
[STAThreadAttribute]
int main(array<System::String ^> ^args)
{
  Application::Run(gcnew Form1());
  return 0;
}