Csharp/C Sharp by API/System.Globalization/CultureInfo
Содержание
- 1 CultureInfo.Calendar
- 2 CultureInfo.CreateSpecificCulture
- 3 CultureInfo.CurrentCulture
- 4 CultureInfo.CurrentUICulture
- 5 CultureInfo.DateTimeFormat
- 6 CultureInfo.DisplayName
- 7 CultureInfo.EnglishName
- 8 CultureInfo.GetCultureInfo(String name)
- 9 CultureInfo.GetCultures
- 10 CultureInfo.NativeName
- 11 CultureInfo.NumberFormat
- 12 CultureInfo.ToString()
- 13 new CultureInfo(String cult)
CultureInfo.Calendar
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading;
using System.Globalization;
public class MainClass
{
public static void Main()
{
string[] cultures = new string[] { "en-US", "en-GB", "es-MX", "de-DE", "ja-JP" };
using (TextWriter sw = Console.Out)
{
foreach (string c in cultures)
{
CultureInfo ci = new CultureInfo(c);
sw.Write(" Calendars: ");
sw.Write(" {0} (primary)", ci.Calendar.GetType().Name);
foreach (Calendar cal in ci.OptionalCalendars)
sw.Write(", {0}", cal.GetType().Name);
sw.WriteLine();
}
}
}
}
CultureInfo.CreateSpecificCulture
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading;
using System.Globalization;
public class MainClass
{
public static void Main()
{
decimal money = 1250.75m;
string[] cultures = { "en-US", "en-GB", "ja", "ar" };
Console.OutputEncoding = Encoding.UTF8;
foreach (string culture in cultures)
{
CultureInfo cultureInfo = CultureInfo.CreateSpecificCulture(culture);
Console.WriteLine("{0} = {1}", cultureInfo.DisplayName,money.ToString("C", cultureInfo));
}
}
}
CultureInfo.CurrentCulture
using System;
using System.Globalization;
class MainClass
{
static void Main(string[] args)
{
int theInt = 0;
Console.WriteLine("IConvertible-ing System.Int32 to System.Byte");
IConvertible itfConvert = (IConvertible)theInt;
byte theByte = itfConvert.ToByte(CultureInfo.CurrentCulture);
Console.WriteLine("Type code int converted to byte is: {0}", theByte.GetTypeCode());
Console.WriteLine("Value of converted int: {0}", theByte);
}
}
CultureInfo.CurrentUICulture
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading;
using System.Globalization;
public class MainClass
{
public static void Main()
{
CultureInfo current = CultureInfo.CurrentCulture;
CultureInfo currentUI = CultureInfo.CurrentUICulture;
Console.WriteLine("CurrentCulture = {0}", current);
Console.WriteLine("CurrentUICulture = {0}", currentUI);
}
}
CultureInfo.DateTimeFormat
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading;
using System.Globalization;
public class MainClass
{
public static void Main()
{
string[] cultures = new string[] { "en-US", "en-GB", "es-MX", "de-DE", "ja-JP" };
using (TextWriter sw = Console.Out)
{
foreach (string c in cultures)
{
CultureInfo ci = new CultureInfo(c);
DateTime dt = new DateTime(1980, 9, 12, 0, 30, 55);
sw.WriteLine("Short Date Example: {0}", dt.ToString(ci.DateTimeFormat.ShortDatePattern, ci.DateTimeFormat));
sw.WriteLine("Long Date Example: {0}", dt.ToString(ci.DateTimeFormat.LongDatePattern, ci.DateTimeFormat));
}
}
}
}
CultureInfo.DisplayName
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading;
using System.Globalization;
public class MainClass
{
public static void Main()
{
string[] cultures = new string[] { "en-US", "en-GB", "es-MX", "de-DE", "ja-JP" };
using (TextWriter sw = Console.Out)
{
foreach (string c in cultures)
{
CultureInfo ci = new CultureInfo(c);
sw.WriteLine("{0}: {1}", ci.Name, ci.DisplayName);
sw.WriteLine(" English Name: {0}", ci.EnglishName);
sw.WriteLine(" Native Name: {0}", ci.NativeName);
sw.WriteLine(" LCID: {0}", ci.LCID);
}
}
}
}
CultureInfo.EnglishName
using System;
using System.Globalization;
class MainClass
{
public static void Main()
{
CultureInfo ci = new CultureInfo("nl-BE");
// show some basic information
Console.WriteLine("Native Name: " + ci.NativeName);
Console.WriteLine("English Name: " + ci.EnglishName);
}
}
CultureInfo.GetCultureInfo(String name)
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading;
using System.Globalization;
public class MainClass
{
public static void Main()
{
CultureInfo current = CultureInfo.CurrentCulture;
CultureInfo currentUi = CultureInfo.CurrentUICulture;
try
{
CultureInfo mexicanSpanishCi = CultureInfo.GetCultureInfo("es-MX");
Thread.CurrentThread.CurrentCulture = mexicanSpanishCi;
Thread.CurrentThread.CurrentUICulture = mexicanSpanishCi;
Console.WriteLine("{0}/{1}", Thread.CurrentThread.CurrentCulture, Thread.CurrentThread.CurrentUICulture);
Console.WriteLine("{0:C}, {1}", 1250.50m, DateTime.Now.ToLongDateString());
}
finally
{
Thread.CurrentThread.CurrentCulture = current;
Thread.CurrentThread.CurrentUICulture = currentUi;
}
}
}
CultureInfo.GetCultures
using System;
using System.Globalization;
class MainClass
{
public static void Main()
{
foreach (CultureInfo ci in CultureInfo.GetCultures(CultureTypes.AllCultures))
{
Console.WriteLine("{0} | {1}", ci.EnglishName, ci.Name);
}
}
}
CultureInfo.NativeName
using System;
using System.Globalization;
class MainClass
{
public static void Main()
{
CultureInfo ci = new CultureInfo("nl-BE");
// show some basic information
Console.WriteLine("Native Name: " + ci.NativeName);
Console.WriteLine("English Name: " + ci.EnglishName);
}
}
CultureInfo.NumberFormat
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Threading;
using System.Globalization;
public class MainClass
{
public static void Main()
{
string[] cultures = new string[] { "en-US", "en-GB", "es-MX", "de-DE", "ja-JP" };
using (TextWriter sw = Console.Out)
{
foreach (string c in cultures)
{
CultureInfo ci = new CultureInfo(c);
double number = -100299.55;
sw.WriteLine(" Currency: {0}", number.ToString("C", ci.NumberFormat));
}
}
}
}
CultureInfo.ToString()
using System;
using System.Globalization;
class MainClass
{
public static void Main()
{
DateTime dtNow = DateTime.Now;
Double curOriginal = 12345.67;
CultureInfo ci = new CultureInfo("en-US");
string sLocalizedDate = dtNow.ToString("d", ci);
string sLocalizedCur = curOriginal.ToString("c", ci);
// print them out
Console.WriteLine(sLocalizedDate);
Console.WriteLine(sLocalizedCur);
}
}
new CultureInfo(String cult)
using System;
using System.Globalization;
using System.Threading;
class MainClass
{
public static void Main()
{
CultureInfo ci = new CultureInfo("en-US");
}
}