Csharp/C Sharp/Network/TCP Server

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Async Tcp Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Drawing;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;

public class AsyncTcpSrvr : Form
{
   private TextBox conStatus;
   private ListBox results;
   private byte[] data = new byte[1024];
   private int size = 1024;
   private Socket server;

   public AsyncTcpSrvr()
   {
      Text = "Asynchronous TCP Server";
      Size = new Size(400, 380);
      results = new ListBox();
      results.Parent = this;
      results.Location = new Point(10, 65);
      results.Size = new Size(350, 20 * Font.Height);
      Label label1 = new Label();
      label1.Parent = this;
      label1.Text = "Text received from client:";
      label1.AutoSize = true;
      label1.Location = new Point(10, 45);
      Label label2 = new Label();
      label2.Parent = this;
      label2.Text = "Connection Status:";
      label2.AutoSize = true;
      label2.Location = new Point(10, 330);
      conStatus = new TextBox();
      conStatus.Parent = this;
      conStatus.Text = "Waiting for client...";
      conStatus.Size = new Size(200, 2 * Font.Height);
      conStatus.Location = new Point(110, 325);
      Button stopServer = new Button();
      stopServer.Parent = this;
      stopServer.Text = "Stop Server";
      stopServer.Location = new Point(260,32);
      stopServer.Size = new Size(7 * Font.Height, 2 * Font.Height);
      stopServer.Click += new EventHandler(ButtonStopOnClick);
      server = new Socket(AddressFamily.InterNetwork,
                    SocketType.Stream, ProtocolType.Tcp);
      IPEndPoint iep = new IPEndPoint(IPAddress.Any, 9050);
      server.Bind(iep);
      server.Listen(5);
      server.BeginAccept(new AsyncCallback(AcceptConn), server);
   }
   void ButtonStopOnClick(object obj, EventArgs ea)
   {
      Close();
   }
   void AcceptConn(IAsyncResult iar)
   {
      Socket oldserver = (Socket)iar.AsyncState;
      Socket client = oldserver.EndAccept(iar);
      conStatus.Text = "Connected to: " + client.RemoteEndPoint.ToString();
      string stringData = "Welcome to my server";
      byte[] message1 = Encoding.ASCII.GetBytes(stringData);
      client.BeginSend(message1, 0, message1.Length, SocketFlags.None,
                  new AsyncCallback(SendData), client);
   }
   void SendData(IAsyncResult iar)
   {
      Socket client = (Socket)iar.AsyncState;
      int sent = client.EndSend(iar);
      client.BeginReceive(data, 0, size, SocketFlags.None,
                  new AsyncCallback(ReceiveData), client);
   }
   void ReceiveData(IAsyncResult iar)
   {
      Socket client = (Socket)iar.AsyncState;
      int recv = client.EndReceive(iar);
      if (recv == 0)
      {
         client.Close();
         conStatus.Text = "Waiting for client...";
         server.BeginAccept(new AsyncCallback(AcceptConn), server);
         return;
      }
      string receivedData = Encoding.ASCII.GetString(data, 0, recv);
      results.Items.Add(receivedData);
      byte[] message2 = Encoding.ASCII.GetBytes(receivedData);
      client.BeginSend(message2, 0, message2.Length, SocketFlags.None,
                   new AsyncCallback(SendData), client);
   }
   public static void Main()
   {
      Application.Run(new AsyncTcpSrvr());
   }
}


Bad Tcp Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class BadTcpSrvr
{
   public static void Main()
   {
      int recv;
      byte[] data = new byte[1024];
      IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);
      Socket newsock = new Socket(AddressFamily.InterNetwork,
                      SocketType.Stream, ProtocolType.Tcp);
      newsock.Bind(ipep);
      newsock.Listen(10);
      Console.WriteLine("Waiting for a client...");
      Socket client = newsock.Accept();
      string welcome = "Welcome to my test server";
      data = Encoding.ASCII.GetBytes(welcome);
      client.Send(data, data.Length,
                      SocketFlags.None);
      IPEndPoint newclient = (IPEndPoint)client.RemoteEndPoint;
      Console.WriteLine("Connected with {0} at port {1}",
                      newclient.Address, newclient.Port);

      for (int i = 0; i < 5; i++)
      {
         recv = client.Receive(data);   
         Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
      }
      Console.WriteLine("Disconnecting from {0}", newclient.Address);
      client.Close();
      newsock.Close();
   }
}


Employee Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
public class EmployeeSrvr
{
   public static void Main()
   {
      byte[] data = new byte[1024];
      TcpListener server = new TcpListener(9050);
      server.Start();
      TcpClient client = server.AcceptTcpClient();
      NetworkStream ns = client.GetStream();
      byte[] size = new byte[2];
      int recv = ns.Read(size, 0, 2);
      int packsize = BitConverter.ToInt16(size, 0);
      Console.WriteLine("packet size = {0}", packsize);
      recv = ns.Read(data, 0, packsize);
      Employee emp1 = new Employee(data);
      Console.WriteLine("emp1.EmployeeID = {0}", emp1.EmployeeID);
      Console.WriteLine("emp1.LastName = {0}", emp1.LastName);
      Console.WriteLine("emp1.FirstName = {0}", emp1.FirstName);
      Console.WriteLine("emp1.YearsService = {0}", emp1.YearsService);
      Console.WriteLine("emp1.Salary = {0}\n", emp1.Salary);
      size = new byte[2];
      recv = ns.Read(size, 0, 2);
      packsize = BitConverter.ToInt16(size, 0);
      data = new byte[packsize];
      Console.WriteLine("packet size = {0}", packsize);
      recv = ns.Read(data, 0, packsize);
      Employee emp2 = new Employee(data);
      Console.WriteLine("emp2.EmployeeID = {0}", emp2.EmployeeID);
      Console.WriteLine("emp2.LastName = {0}", emp2.LastName);
      Console.WriteLine("emp2.FirstName = {0}", emp2.FirstName);
      Console.WriteLine("emp2.YearsService = {0}", emp2.YearsService);
      Console.WriteLine("emp2.Salary = {0}", emp2.Salary);
      ns.Close();
      client.Close();
      server.Stop();
   }
}
public class Employee {
   public int EmployeeID;
   private int LastNameSize;
   public string LastName;
   private int FirstNameSize;
   public string FirstName;
   public int YearsService;
   public double Salary;
   public int size;
   public Employee()
   {
   }
   public Employee(byte[] data)
   {
      int place = 0;
      EmployeeID = BitConverter.ToInt32(data, place);
      place += 4;
      LastNameSize = BitConverter.ToInt32(data, place);
      place += 4;
      LastName = Encoding.ASCII.GetString(data, place, LastNameSize);
      place = place + LastNameSize;
      FirstNameSize = BitConverter.ToInt32(data, place);
      place += 4;
      FirstName = Encoding.ASCII.GetString(data, place, FirstNameSize);
      place += FirstNameSize;
      YearsService = BitConverter.ToInt32(data, place);
      place += 4;
      Salary = BitConverter.ToDouble(data, place);
   }
   public byte[] GetBytes()
   {
      byte[] data = new byte[1024];
      int place = 0;
      Buffer.BlockCopy(BitConverter.GetBytes(EmployeeID), 0, data, place, 4);
      place += 4;
      Buffer.BlockCopy(BitConverter.GetBytes(LastName.Length), 0, data, place, 4);
      place += 4;
      Buffer.BlockCopy(Encoding.ASCII.GetBytes(LastName), 0, data, place, LastName.Length);
      place += LastName.Length;
      Buffer.BlockCopy(BitConverter.GetBytes(FirstName.Length), 0, data, place, 4);
      place += 4;
      Buffer.BlockCopy(Encoding.ASCII.GetBytes(FirstName), 0, data, place, FirstName.Length);
      place += FirstName.Length;
      Buffer.BlockCopy(BitConverter.GetBytes(YearsService), 0, data, place, 4);
      place += 4;
      Buffer.BlockCopy(BitConverter.GetBytes(Salary), 0, data, place, 8);
      place += 8;
      size = place;
      return data;
   }
}


Fixed Tcp Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class FixedTcpSrvr
{
   private static int SendData(Socket s, byte[] data)
   {
      int total = 0;
      int size = data.Length;
      int dataleft = size;
      int sent;
      while (total < size)
      {
         sent = s.Send(data, total, dataleft, SocketFlags.None);
         total += sent;
         dataleft -= sent;
      }
      return total;
   }
   private static byte[] ReceiveData(Socket s, int size)
   {
      int total = 0;
      int dataleft = size;
      byte[] data = new byte[size];
      int recv;
      while(total < size)
      {
         recv = s.Receive(data, total, dataleft, 0);
         if (recv == 0)
         {
            data = Encoding.ASCII.GetBytes("exit ");
            break;
         }
         total += recv;
         dataleft -= recv;
      }
      return data;
   }
   public static void Main()
   {
      byte[] data = new byte[1024];
      IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);
      Socket newsock = new Socket(AddressFamily.InterNetwork,
                      SocketType.Stream, ProtocolType.Tcp);
      newsock.Bind(ipep);
      newsock.Listen(10);
      Console.WriteLine("Waiting for a client...");
      Socket client = newsock.Accept();
      IPEndPoint newclient = (IPEndPoint)client.RemoteEndPoint;
      Console.WriteLine("Connected with {0} at port {1}",
                      newclient.Address, newclient.Port);
      string welcome = "Welcome to my test server";
      data = Encoding.ASCII.GetBytes(welcome);
      int sent = SendData(client, data);
      for (int i = 0; i < 5; i++)
      {
         data = ReceiveData(client, 9);
         Console.WriteLine(Encoding.ASCII.GetString(data));
      }
      Console.WriteLine("Disconnected from {0}", newclient.Address);
      client.Close();
      newsock.Close();
   }
}


Network Order Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class NetworkOrderSrvr
{
   public static void Main()
   {
      int recv;
      byte[] data = new byte[1024];
      TcpListener server = new TcpListener(9050);
      server.Start();
      Console.WriteLine("waiting for a client...");
      TcpClient client = server.AcceptTcpClient();
      NetworkStream ns = client.GetStream();
      string welcome = "Welcome to my test server";
      data = Encoding.ASCII.GetBytes(welcome);
      ns.Write(data, 0, data.Length);
      ns.Flush();
      data = new byte[2];
      recv = ns.Read(data, 0, data.Length);
      short test1t = BitConverter.ToInt16(data, 0);
      short test1 = IPAddress.NetworkToHostOrder(test1t);
      Console.WriteLine("received test1 = {0}", test1);
      data = new byte[4];
      recv = ns.Read(data, 0, data.Length);
      int test2t = BitConverter.ToInt32(data, 0);
      int test2 = IPAddress.NetworkToHostOrder(test2t);
      Console.WriteLine("received test2 = {0}", test2);
      data = new byte[8];
      recv = ns.Read(data, 0, data.Length);
      long test3t = BitConverter.ToInt64(data, 0);
      long test3 = IPAddress.NetworkToHostOrder(test3t);
      Console.WriteLine("received test3 = {0}", test3);
      ns.Close();
      client.Close();
      server.Stop();
   }
}


Picky Tcp Listener

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Security;
using System.Security.Permissions;
using System.Text;
[SocketPermission(SecurityAction.Deny, Access="Accept", Host="0.0.0.0",
      Port="9050", Transport="All")]
[SocketPermission(SecurityAction.Deny, Access="Accept", Host="0.0.0.0",
      Port="9051", Transport="All")]
[SocketPermission(SecurityAction.Deny, Access="Accept", Host="0.0.0.0",
      Port="9052", Transport="All")]
public class PickyTcpListener
{
   public static void Main()
   {
      int recv;
      TcpListener newsock = null;
      byte[] data = new byte[1024];
      Console.Write("Enter port number to use: ");
      string stringPort = Console.ReadLine();
      int port = Convert.ToInt32(stringPort);
      try
      {
         newsock = new TcpListener(port);
         newsock.Start();
      } catch (SecurityException)
      {
         Console.WriteLine("Sorry, that port is unavailable");
         return;
      }
      Console.WriteLine("Waiting for a client...");
      TcpClient client = newsock.AcceptTcpClient();
      NetworkStream ns = client.GetStream();
      string welcome = "Welcome to my test server";
      data = Encoding.ASCII.GetBytes(welcome);
      ns.Write(data, 0, data.Length);
      while(true)
      {
         data = new byte[1024];
         recv = ns.Read(data, 0, data.Length);
         if (recv == 0)
            break;
       
         Console.WriteLine(
                  Encoding.ASCII.GetString(data, 0, recv));
         ns.Write(data, 0, recv);
      }
      ns.Close();
      client.Close();
      newsock.Stop();
   }
}


Select Tcp Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class SelectTcpSrvr
{
   public static void Main()
   {
      ArrayList sockList = new ArrayList(2);
      ArrayList copyList = new ArrayList(2);
      Socket main = new Socket(AddressFamily.InterNetwork,
                         SocketType.Stream, ProtocolType.Tcp);
      IPEndPoint iep = new IPEndPoint(IPAddress.Any, 9050);
      byte[] data = new byte[1024];
      string stringData;
      int recv;

      main.Bind(iep);
      main.Listen(2);
      Console.WriteLine("Waiting for 2 clients...");
      Socket client1 = main.Accept();
      IPEndPoint iep1 = (IPEndPoint)client1.RemoteEndPoint;
      client1.Send(Encoding.ASCII.GetBytes("Welcome to the server"));
      Console.WriteLine("Connected to {0}", iep1.ToString());
      sockList.Add(client1);
      Console.WriteLine("Waiting for 1 more client...");
      Socket client2 = main.Accept();
      IPEndPoint iep2 = (IPEndPoint)client2.RemoteEndPoint;
      Console.WriteLine("Connected to {0}", iep2.ToString());    
      client2.Send(Encoding.ASCII.GetBytes("Welcome to the server"));
      sockList.Add(client2);
      main.Close();
      while(true)
      {
         copyList = new ArrayList(sockList);
         Console.WriteLine("Monitoring {0} sockets...", copyList.Count);
         Socket.Select(copyList, null, null, 10000000);
         foreach(Socket client in copyList)
         {
            
            data = new byte[1024];
            recv = client.Receive(data);
            stringData = Encoding.ASCII.GetString(data, 0, recv);
            Console.WriteLine("Received: {0}", stringData);
            if (recv == 0)
            {
               iep = (IPEndPoint)client.RemoteEndPoint;
               Console.WriteLine("Client {0} disconnected.", iep.ToString());
               client.Close();
               sockList.Remove(client);
               if (sockList.Count == 0)
               {
                  Console.WriteLine("Last client disconnected, bye");
                  return;
               }
            }
            else
               client.Send(data, recv, SocketFlags.None);
         }
      }
   }
}


Simple Tcp Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class SimpleTcpSrvr
{
   public static void Main()
   {
      int recv;
      byte[] data = new byte[1024];
      IPEndPoint ipep = new IPEndPoint(IPAddress.Any,
                             9050);
      Socket newsock = new
          Socket(AddressFamily.InterNetwork,
                      SocketType.Stream, ProtocolType.Tcp);
      newsock.Bind(ipep);
      newsock.Listen(10);
      Console.WriteLine("Waiting for a client...");
      Socket client = newsock.Accept();
      IPEndPoint clientep =
                   (IPEndPoint)client.RemoteEndPoint;
      Console.WriteLine("Connected with {0} at port {1}",
                      clientep.Address, clientep.Port);
      
      string welcome = "Welcome to my test server";
      data = Encoding.ASCII.GetBytes(welcome);
      client.Send(data, data.Length,
                        SocketFlags.None);
      while(true)
      {
         data = new byte[1024];
         recv = client.Receive(data);
         if (recv == 0)
            break;
       
         Console.WriteLine(
                  Encoding.ASCII.GetString(data, 0, recv));
         client.Send(data, recv, SocketFlags.None);
      }
      Console.WriteLine("Disconnected from {0}",
                        clientep.Address);
      client.Close();
      newsock.Close();
   }
}


Stream Tcp Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class StreamTcpSrvr
{
   public static void Main()
   {
      string data;
      IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);
      Socket newsock = new Socket(AddressFamily.InterNetwork,
                      SocketType.Stream, ProtocolType.Tcp);
      newsock.Bind(ipep);
      newsock.Listen(10);
      Console.WriteLine("Waiting for a client...");
      Socket client = newsock.Accept();
      IPEndPoint newclient = (IPEndPoint)client.RemoteEndPoint;
      Console.WriteLine("Connected with {0} at port {1}",
                      newclient.Address, newclient.Port);
      NetworkStream ns = new NetworkStream(client);
      StreamReader sr = new StreamReader(ns);
      StreamWriter sw = new StreamWriter(ns);
      string welcome = "Welcome to my test server";
      sw.WriteLine(welcome);
      sw.Flush();
      while(true)
      {
         try
         {
            data = sr.ReadLine();
         } catch (IOException)
         {
            break;
         }
       
         Console.WriteLine(data);
         sw.WriteLine(data);
         sw.Flush();
      }
      Console.WriteLine("Disconnected from {0}", newclient.Address);
      sw.Close();
      sr.Close();
      ns.Close();
   }
}


Tcp Listener Sample

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class TcpListenerSample
{
   public static void Main()
   {
      int recv;
      byte[] data = new byte[1024];
      TcpListener newsock = new TcpListener(9050);
      newsock.Start();
      Console.WriteLine("Waiting for a client...");
      TcpClient client = newsock.AcceptTcpClient();
      NetworkStream ns = client.GetStream();
      string welcome = "Welcome to my test server";
      data = Encoding.ASCII.GetBytes(welcome);
      ns.Write(data, 0, data.Length);
      while(true)
      {
         data = new byte[1024];
         recv = ns.Read(data, 0, data.Length);
         if (recv == 0)
            break;
       
         Console.WriteLine(
                  Encoding.ASCII.GetString(data, 0, recv));
         ns.Write(data, 0, recv);
      }
      ns.Close();
      client.Close();
      newsock.Stop();
   }
}


Tcp Poll Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class TcpPollSrvr {
   public static void Main()
   {
      int recv;
      byte[] data = new byte[1024];
      IPEndPoint ipep = new IPEndPoint(IPAddress.Any,
                             9050);
      Socket newsock = new
          Socket(AddressFamily.InterNetwork,
                      SocketType.Stream, ProtocolType.Tcp);
      newsock.Bind(ipep);
      newsock.Listen(10);
      Console.WriteLine("Waiting for a client...");
      bool result;
      int i = 0;
      while(true)
      {
         i++;
         Console.WriteLine("polling for accept#{0}...", i);
         result = newsock.Poll(1000000, SelectMode.SelectRead);
         if (result)
         {
            break;
         }
      }
      Socket client = newsock.Accept();
      IPEndPoint newclient =
                   (IPEndPoint)client.RemoteEndPoint;
      Console.WriteLine("Connected with {0} at port {1}",
                      newclient.Address, newclient.Port);
  
      string welcome = "Welcome to my test server";
      data = Encoding.ASCII.GetBytes(welcome);
      client.Send(data, data.Length,
                        SocketFlags.None);
      
      i = 0;
      while(true)
      {
         Console.WriteLine("polling for receive #{0}...", i);
         i++;
         result = client.Poll(3000000, SelectMode.SelectRead);
         if(result)
         {
            data = new byte[1024];
            i = 0;
            recv = client.Receive(data);
            if (recv == 0)
               break;
       
            Console.WriteLine(
                  Encoding.ASCII.GetString(data, 0, recv));
            client.Send(data, recv, 0);
         }
      }
      Console.WriteLine("Disconnected from {0}",
                        newclient.Address);
      client.Close();
      newsock.Close();
   }
}


Threaded Tcp Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
public class ThreadedTcpSrvr {
   private TcpListener client;
   public ThreadedTcpSrvr()
   {
      client = new TcpListener(9050);
      client.Start();
      Console.WriteLine("Waiting for clients...");
      while(true)
      {
         while (!client.Pending())
         {
            Thread.Sleep(1000);
         }
         ConnectionThread newconnection = new ConnectionThread();
         newconnection.threadListener = this.client;
         Thread newthread = new Thread(new
                   ThreadStart(newconnection.HandleConnection));
         newthread.Start();
      }
   }
   public static void Main()
   {
      ThreadedTcpSrvr server = new ThreadedTcpSrvr();
   }
}
class ConnectionThread
{
   public TcpListener threadListener;
   private static int connections = 0;
   public void HandleConnection()
   {
      int recv;
      byte[] data = new byte[1024];
      TcpClient client = threadListener.AcceptTcpClient();
      NetworkStream ns = client.GetStream();
      connections++;
      Console.WriteLine("New client accepted: {0} active connections",
                        connections);
      string welcome = "Welcome to my test server";
      data = Encoding.ASCII.GetBytes(welcome);
      ns.Write(data, 0, data.Length);
      while(true)
      {
         data = new byte[1024];
         recv = ns.Read(data, 0, data.Length);
         if (recv == 0)
            break;
      
         ns.Write(data, 0, recv);
      }
      ns.Close();
      client.Close();
      connections--;
      Console.WriteLine("Client disconnected: {0} active connections",
                         connections);
   }
}


Var Tcp Server

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class VarTcpSrvr
{
   private static int SendVarData(Socket s, byte[] data)
   {
      int total = 0;
      int size = data.Length;
      int dataleft = size;
      int sent;
      byte[] datasize = new byte[4];
      datasize = BitConverter.GetBytes(size);
      sent = s.Send(datasize);
      while (total < size)
      {
         sent = s.Send(data, total, dataleft, SocketFlags.None);
         total += sent;
         dataleft -= sent;
      }
      return total;
   }
   private static byte[] ReceiveVarData(Socket s)
   {
      int total = 0;
      int recv;
      byte[] datasize = new byte[4];
      recv = s.Receive(datasize, 0, 4, 0);
      int size = BitConverter.ToInt32(datasize, 0);
      int dataleft = size;
      byte[] data = new byte[size];

      while(total < size)
      {
         recv = s.Receive(data, total, dataleft, 0);
         if (recv == 0)
         {
            data = Encoding.ASCII.GetBytes("exit ");
            break;
         }
         total += recv;
         dataleft -= recv;
      }
      return data;
   }
   public static void Main()
   {
      byte[] data = new byte[1024];
      IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);
      Socket newsock = new Socket(AddressFamily.InterNetwork,
                      SocketType.Stream, ProtocolType.Tcp);
      newsock.Bind(ipep);
      newsock.Listen(10);
      Console.WriteLine("Waiting for a client...");
      Socket client = newsock.Accept();
      IPEndPoint newclient = (IPEndPoint)client.RemoteEndPoint;
      Console.WriteLine("Connected with {0} at port {1}",
                      newclient.Address, newclient.Port);
      string welcome = "Welcome to my test server";
      data = Encoding.ASCII.GetBytes(welcome);
      int sent = SendVarData(client, data);
      for (int i = 0; i < 5; i++)
      {
         data = ReceiveVarData(client);
         Console.WriteLine(Encoding.ASCII.GetString(data));
      }
      Console.WriteLine("Disconnected from {0}", newclient.Address);
      client.Close();
      newsock.Close();
   }
}