Csharp/C Sharp/Network/IPEndPoint

Материал из .Net Framework эксперт
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IPAddress: AddressFamily,MinPort,MaxPort,Serialize

 
using System;
using System.Net;
class IPEndPointSample {
    public static void Main() {
        IPAddress test1 = IPAddress.Parse("192.168.1.1");
        IPEndPoint ie = new IPEndPoint(test1, 8000);
        Console.WriteLine("The IPEndPoint is: {0}",ie.ToString());
        Console.WriteLine("The AddressFamily is: {0}",ie.AddressFamily);
        Console.WriteLine("The address is: {0}, and the port is: {1}\n", ie.Address, ie.Port);
        Console.WriteLine("The min port number is: {0}",IPEndPoint.MinPort);
        Console.WriteLine("The max port number is: {0}\n",IPEndPoint.MaxPort);
        ie.Port = 80;
        Console.WriteLine("The changed IPEndPoint value is: {0}", ie.ToString());
        SocketAddress sa = ie.Serialize();
        Console.WriteLine("The SocketAddress is: {0}",sa.ToString());
    }
}


new IPEndPoint(IPAddress.Parse("0.1"), 8888)

 

using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
class MainClass {
    private static void Main() {
        IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8888);
        Thread receiveThread = new Thread(ReceiveData);
        receiveThread.IsBackground = true;
        receiveThread.Start();
        UdpClient client = new UdpClient();
        try {
            string text = "message";
            byte[] data = Encoding.UTF8.GetBytes(text);
            client.Send(data, data.Length, remoteEndPoint);
        } catch (Exception err) {
            Console.WriteLine(err.ToString());
        } finally {
            client.Close();
        }
    }
    private static void ReceiveData() {
        UdpClient client = new UdpClient(5555);
        while (true) {
            try {
                IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0);
                byte[] data = client.Receive(ref anyIP);
                string text = Encoding.UTF8.GetString(data);
                Console.WriteLine(">> " + text);
            } catch (Exception err) {
                Console.WriteLine(err.ToString());
            }
        }
    }
}