Csharp/C Sharp/GUI Windows Form/Paint

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Control Paint Form

<source lang="csharp"> /* User Interfaces in C#: Windows Forms and Custom Controls by Matthew MacDonald Publisher: Apress ISBN: 1590590457

  • /

using System; using System.Drawing; using System.Collections; using System.ruponentModel; using System.Windows.Forms;

namespace GDI_Basics {

   /// <summary>
   /// Summary description for ControlPaint.
   /// </summary>
   public class ControlPaintForm : System.Windows.Forms.Form
   {
       /// <summary>
       /// Required designer variable.
       /// </summary>
       private System.ruponentModel.Container components = null;
       public ControlPaintForm()
       {
           //
           // Required for Windows Form Designer support
           //
           InitializeComponent();
           //
           // TODO: Add any constructor code after InitializeComponent call
           //
       }
       /// <summary>
       /// Clean up any resources being used.
       /// </summary>
       protected override void Dispose( bool disposing )
       {
           if( disposing )
           {
               if(components != null)
               {
                   components.Dispose();
               }
           }
           base.Dispose( disposing );
       }
       #region Windows Form Designer generated code
       /// <summary>
       /// Required method for Designer support - do not modify
       /// the contents of this method with the code editor.
       /// </summary>
       private void InitializeComponent()
       {
           // 
           // ControlPaint
           // 
           this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
           this.ClientSize = new System.Drawing.Size(292, 266);
           this.Name = "ControlPaint";
           this.Text = "ControlPaint";
           this.Paint += new System.Windows.Forms.PaintEventHandler(this.ControlPaint_Paint);
       }
       #endregion
       private void ControlPaint_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
       {
           ControlPaint.DrawCheckBox(e.Graphics, new Rectangle(10, 10, 50, 50), ButtonState.Checked);
           ControlPaint.DrawCheckBox(e.Graphics, new Rectangle(70, 10, 30, 30), ButtonState.Normal);
           ControlPaint.DrawCheckBox(e.Graphics, new Rectangle(110, 10, 20, 20), ButtonState.Checked);
           
           ControlPaint.DrawButton(e.Graphics, new Rectangle(10, 80, 20, 20), ButtonState.Checked);
           ControlPaint.DrawButton(e.Graphics, new Rectangle(50, 80, 20, 20), ButtonState.Flat);
           ControlPaint.DrawButton(e.Graphics, new Rectangle(90, 80, 20, 20), ButtonState.Normal);
           ControlPaint.DrawFocusRectangle(e.Graphics, new Rectangle(130, 80, 20, 20));
           
           ControlPaint.DrawGrid(e.Graphics, new Rectangle(10, 120, 250, 50), new Size(5, 5), Color.Blue);
           ControlPaint.DrawScrollButton(e.Graphics, new Rectangle(10, 180, 20, 20), ScrollButton.Left, ButtonState.Normal);
           ControlPaint.DrawScrollButton(e.Graphics, new Rectangle(50, 180, 20, 20), ScrollButton.Max, ButtonState.Pushed);
           ControlPaint.DrawScrollButton(e.Graphics, new Rectangle(90, 180, 20, 20), ScrollButton.Up, ButtonState.Normal);
           
           ControlPaint.DrawMenuGlyph(e.Graphics, new Rectangle(10, 220, 20, 20), MenuGlyph.Arrow);
           ControlPaint.DrawMenuGlyph(e.Graphics, new Rectangle(50, 220, 20, 20), MenuGlyph.Checkmark);
           ControlPaint.DrawMenuGlyph(e.Graphics, new Rectangle(90, 220, 20, 20), MenuGlyph.Max);
       }
       [STAThread]
       static void Main() 
       {
           Application.Run(new ControlPaintForm());
       }
   }

}


      </source>