Csharp/C Sharp/Development Class/Unicode UTF16
Write special symbol to Text file: pi (\u03A0r^2)
<source lang="csharp"> using System; using System.IO; using System.Text; class Test {
public static void Main() { using (StreamWriter output = new StreamWriter("practice.txt")) { // Create and write a string containing the symbol for Pi. string srcString = "Area = \u03A0r^2"; output.WriteLine("Source Text : " + srcString); Console.WriteLine(srcString); } }
}
</source>
Write the UTF-16 encoded bytes of the source string
<source lang="csharp"> using System; using System.IO; using System.Text; class Test {
public static void Main() { using (StreamWriter output = new StreamWriter("practice.txt")) { // Create and write a string containing the symbol for Pi. string srcString = "Area = \u03A0r^2"; // Write the UTF-16 encoded bytes of the source string. byte[] utf16String = Encoding.Unicode.GetBytes(srcString); output.WriteLine("UTF-16 Bytes: {0}", BitConverter.ToString(utf16String)); Console.WriteLine(BitConverter.ToString(utf16String)); } }
}
</source>
Write the UTF-8 and ASCII encoded byte arrays
<source lang="csharp"> using System; using System.IO; using System.Text; class Test {
public static void Main() { using (StreamWriter output = new StreamWriter("practice.txt")) { // Create and write a string containing the symbol for Pi. string srcString = "Area = \u03A0r^2"; // Convert the UTF-16 encoded source string to UTF-8 and ASCII. byte[] utf8String = Encoding.UTF8.GetBytes(srcString); byte[] asciiString = Encoding.ASCII.GetBytes(srcString); // Write the UTF-8 and ASCII encoded byte arrays. output.WriteLine("UTF-8 Bytes: {0}", BitConverter.ToString(utf8String)); output.WriteLine("ASCII Bytes: {0}", BitConverter.ToString(asciiString)); Console.WriteLine(BitConverter.ToString(utf8String)); Console.WriteLine(BitConverter.ToString(asciiString)); } }
}
</source>