Available worker/IO threads
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime;
using System.Runtime.rupilerServices;
using System.Security;
using System.Text;
public class MainClass
{
public static void Main()
{
int w, io;
ThreadPool.GetAvailableThreads(out w, out io);
Console.WriteLine(w);
Console.WriteLine(io);
}
}
25
1000
Max worker/IO threads in a ThreadPool
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime;
using System.Runtime.rupilerServices;
using System.Security;
using System.Text;
public class MainClass
{
public static void Main()
{
int maxW, maxIO;
ThreadPool.GetMaxThreads(out maxW, out maxIO);
Console.WriteLine(maxW);
Console.WriteLine(maxIO);
}
}
25
1000
Min worker/IO threads in a ThreadPool
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime;
using System.Runtime.rupilerServices;
using System.Security;
using System.Text;
public class MainClass
{
public static void Main()
{
int minW, minIO;
ThreadPool.GetMinThreads(out minW, out minIO);
Console.WriteLine(minW);
Console.WriteLine(minIO);
}
}
1
1
Registering wait callbacks for events
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime;
using System.Runtime.rupilerServices;
using System.Security;
using System.Text;
public class MainClass
{
public static void Main()
{
using (EventWaitHandle ewh = new ManualResetEvent(false))
using (EventWaitHandle callbackDoneEvent = new ManualResetEvent(false))
{
ThreadPool.RegisterWaitForSingleObject(ewh,
delegate {
Console.WriteLine("Callback fired: {0}", Thread.CurrentThread.ManagedThreadId);
callbackDoneEvent.Set();
}, null, Timeout.Infinite, true);
Console.WriteLine("Setting the event: {0}", Thread.CurrentThread.ManagedThreadId);
ewh.Set();
callbackDoneEvent.WaitOne();
}
}
}
Setting the event: 1
Callback fired: 4
Scheduling work to occur on the thread-pool
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime;
using System.Runtime.rupilerServices;
using System.Security;
using System.Text;
public class MainClass
{
public static void Main()
{
using (ManualResetEvent mre = new ManualResetEvent(false))
{
ThreadPool.QueueUserWorkItem(new WaitCallback(MyThreadPoolWorker), mre);
Console.WriteLine("Continuing work on the main thread: {0}",
Thread.CurrentThread.ManagedThreadId);
mre.WaitOne();
}
}
private static void MyThreadPoolWorker(object state)
{
ManualResetEvent mre = (ManualResetEvent)state;
Console.WriteLine("Work occurring on the thread-pool: {0}",
Thread.CurrentThread.ManagedThreadId);
// set the event to let our caller know we"re done:
mre.Set();
}
}
Work occurring on the thread-pool: 3
Continuing work on the main thread: 1
ThreadPool Demo
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
public class Printer
{
private object lockToken = new object();
public void PrintNumbers()
{
lock (lockToken)
{
Console.WriteLine("-> {0} is executing PrintNumbers()",Thread.CurrentThread.Name);
for (int i = 0; i < 10; i++)
{
Console.Write("{0}, ", i);
Thread.Sleep(1000);
}
}
}
}
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Main thread started. ThreadID = {0}",Thread.CurrentThread.ManagedThreadId);
Printer p = new Printer();
WaitCallback workItem = new WaitCallback(PrintTheNumbers);
for (int i = 0; i < 10; i++)
{
ThreadPool.QueueUserWorkItem(workItem, p);
}
Console.ReadLine();
}
static void PrintTheNumbers(object state)
{
Printer task = (Printer)state;
task.PrintNumbers();
}
}
Thread Pool Example
using System;
using System.Threading;
class MainClass
{
public static void Main()
{
ThreadPool.QueueUserWorkItem(new WaitCallback(Counter));
ThreadPool.QueueUserWorkItem(new WaitCallback(Counter2));
for(int i = 0; i < 10; i++)
{
Console.WriteLine("main: {0}", i);
Thread.Sleep(1000);
}
}
static void Counter(object state)
{
for (int i = 0; i < 10; i++)
{
Console.WriteLine(" thread: {0}", i);
Thread.Sleep(2000);
}
}
static void Counter2(object state)
{
for (int i = 0; i < 10; i++)
{
Console.WriteLine(" thread2: {0}", i);
Thread.Sleep(3000);
}
}
}
Use the system thread pool
using System;
using System.Threading;
class MainClass
{
public static void Countdown(Object o)
{
for (int i = 1000; i > 0; i--)
{
Console.Write(i.ToString() + " ");
}
}
public static void Main()
{
ThreadPool.QueueUserWorkItem(new WaitCallback(Countdown), null);
}
}
1000 999 998 997 996 995 994 993 992 991 990 989 988
Use ThreadPool
using System;
using System.Threading;
class MainClass
{
public static ManualResetEvent MyManualEvent = new ManualResetEvent(false);
public static AutoResetEvent MyAutoEvent = new AutoResetEvent(false);
static void Main(string[] args)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(DoBackgroundWorkManual));
MyManualEvent.WaitOne();
MyManualEvent.Reset();
ThreadPool.QueueUserWorkItem(new WaitCallback(DoBackgroundWorkAuto));
MyAutoEvent.WaitOne();
}
public static void DoBackgroundWorkManual(Object state)
{
Console.WriteLine("Thread 1");
MyManualEvent.Set();
}
public static void DoBackgroundWorkAuto(Object state)
{
Console.WriteLine("Thread 1");
MyAutoEvent.Set();
}
}
Thread 1
Thread 1
Use ThreadPool to implement a hello server
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class MainClass
{
static void serve( Object obj )
{
using ( Socket s = (Socket)obj )
{
Encoding enc = Encoding.GetEncoding( "ASCII" );
Byte[] buff = enc.GetBytes( "hello" );
s.Send( buff );
s.Shutdown( SocketShutdown.Both );
s.Close();
}
}
[STAThread]
static void Main(string[] args)
{
using ( Socket svr = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp ) )
{
svr.Bind( new IPEndPoint( IPAddress.Loopback, 8888 ) );
svr.Listen( 5 );
while ( true ) {
Socket req = svr.Accept();
ThreadPool.QueueUserWorkItem( new WaitCallback( serve ), req );
}
}
}
}
Using the thread pool and no arguments
using System;
using System.Threading;
class MainClass
{
public static void DisplayMessage(object state)
{
string config = state as string;
Console.WriteLine(config);
Thread.Sleep(1000);
}
public static void Main()
{
ThreadPool.QueueUserWorkItem(DisplayMessage);
}
}
info
Using the thread pool and providing an argument
using System;
using System.Threading;
class MainClass
{
public static void DisplayMessage(object state)
{
string config = state as string;
Console.WriteLine(config);
Thread.Sleep(1000);
}
public static void Main()
{
ThreadPool.QueueUserWorkItem(DisplayMessage, "info");
}
}
Using ThreadPool Instead of Instantiating Threads Explicitly
using System;
using System.Threading;
public class ThreadPools
{
public const int Repetitions = 1000;
public static void Main()
{
ThreadPool.QueueUserWorkItem(DoWork, ".");
for (int count = 0; count < Repetitions; count++)
{
Console.Write("-");
}
Thread.Sleep(1000);
}
public static void DoWork(object state)
{
for (int count = 0; count < Repetitions; count++)
{
Console.Write(state);
}
}
}