Csharp/CSharp Tutorial/Operator Overload/Logic Operator Overload

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Complex number with logic operators

<source lang="csharp">using System; public struct Complex : IComparable, IEquatable<Complex>, IComparable<Complex>{

   public Complex( double real, double img ) {
       this.real = real;
       this.img = img;
   }
   public override bool Equals( object other ) {
       bool result = false;
       if( other is Complex ) {
           result = Equals( (Complex) other );
       }
       return result;
   }
   public bool Equals( Complex that ) {
       return (this.real == that.real && this.img == that.img);
   }
   public override int GetHashCode() {
       return (int) this.Magnitude;
   }
   public int CompareTo( Complex that ) {
       int result;
       if( Equals( that ) ) {
           result = 0;
       } else if( this.Magnitude > that.Magnitude ) {
           result = 1;
       } else {
           result = -1;
       }
       return result;
   }
   int IComparable.rupareTo( object other ) {
       if( !(other is Complex) ) {
           throw new ArgumentException( "Bad Comparison" );
       }
       return CompareTo( (Complex) other );
   }
   public override string ToString() {
       return String.Format( "({0}, {1})", real, img );
   }
   public double Magnitude {
       get {
           return Math.Sqrt( Math.Pow(this.real, 2) + Math.Pow(this.img, 2) );
       }
   }
   public static bool operator==( Complex lhs, Complex rhs ) {
       return lhs.Equals( rhs );
   }
   public static bool operator!=( Complex lhs, Complex rhs ) {
       return !lhs.Equals( rhs );
   }
   public static bool operator<( Complex lhs, Complex rhs ) {
       return lhs.rupareTo( rhs ) < 0;
   }
   public static bool operator>( Complex lhs, Complex rhs ) {
       return lhs.rupareTo( rhs ) > 0;
   }
   public static bool operator<=( Complex lhs, Complex rhs ) {
       return lhs.rupareTo( rhs ) <= 0;
   }
   public static bool operator>=( Complex lhs, Complex rhs ) {
       return lhs.rupareTo( rhs ) >= 0;
   }
   private double real;
   private double img;

} public class MainClass {

   static void Main() {
       Complex cpx1 = new Complex( 1.0, 3.0 );
       Complex cpx2 = new Complex( 1.0, 2.0 );
       Console.WriteLine( "cpx1 = {0}, cpx1.Magnitude = {1}", cpx1, cpx1.Magnitude );
       Console.WriteLine( "cpx2 = {0}, cpx2.Magnitude = {1}\n", cpx2, cpx2.Magnitude );
       Console.WriteLine( "cpx1 == cpx2 ? {0}", cpx1 == cpx2 );
       Console.WriteLine( "cpx1 != cpx2 ? {0}", cpx1 != cpx2 );
       Console.WriteLine( "cpx1 <  cpx2 ? {0}", cpx1 < cpx2 );
       Console.WriteLine( "cpx1 >  cpx2 ? {0}", cpx1 > cpx2 );
       Console.WriteLine( "cpx1 <= cpx2 ? {0}", cpx1 <= cpx2 );
       Console.WriteLine( "cpx1 >= cpx2 ? {0}", cpx1 >= cpx2 );
   }

}</source>

cpx1 = (1, 3), cpx1.Magnitude = 3.16227766016838
cpx2 = (1, 2), cpx2.Magnitude = 2.23606797749979
cpx1 == cpx2 ? False
cpx1 != cpx2 ? True
cpx1 <  cpx2 ? False
cpx1 >  cpx2 ? True
cpx1 <= cpx2 ? False
cpx1 >= cpx2 ? True

Point: Overloaded Operators

<source lang="csharp">using System; using System.Collections.Generic; using System.Text; public struct Point : IComparable {

   private int x, y;
   public Point(int xPos, int yPos) {
       x = xPos;
       y = yPos;
   }
   public static Point operator +(Point p1, Point p2) { return new Point(p1.x + p2.x, p1.y + p2.y); }
   public static Point operator -(Point p1, Point p2) { return new Point(p1.x - p2.x, p1.y - p2.y); }
   public static bool operator ==(Point p1, Point p2) { return p1.Equals(p2); }
   public static bool operator !=(Point p1, Point p2) { return !p1.Equals(p2); }
   public static bool operator <(Point p1, Point p2) { return (p1.rupareTo(p2) < 0); }
   public static bool operator >(Point p1, Point p2) { return (p1.rupareTo(p2) > 0); }
   public static bool operator <=(Point p1, Point p2) { return (p1.rupareTo(p2) <= 0); }
   public static bool operator >=(Point p1, Point p2) { return (p1.rupareTo(p2) >= 0); }
   public static Point operator ++(Point p1) { return new Point(p1.x + 1, p1.y + 1); }
   public static Point operator --(Point p1) { return new Point(p1.x - 1, p1.y - 1); }
   public override bool Equals(object o) {
       if (o is Point) {
           if (((Point)o).x == this.x &&
               ((Point)o).y == this.y)
               return true;
       }
       return false;
   }
   public override int GetHashCode() { return this.ToString().GetHashCode(); }
   public override string ToString() {
       return string.Format("[{0}, {1}]", this.x, this.y);
   }
   public int CompareTo(object obj) {
       if (obj is Point) {
           Point p = (Point)obj;
           if (this.x > p.x && this.y > p.y)
               return 1;
           if (this.x < p.x && this.y < p.y)
               return -1;
           else
               return 0;
       } else
           throw new ArgumentException();
   }
   public static Point Add(Point p1, Point p2) { return p1 + p2; }
   public static Point Subtract(Point p1, Point p2) { return p1 - p2; }

} class Program {

   static void Main(string[] args) {
       Point ptOne = new Point(100, 100);
       Point ptTwo = new Point(40, 40);
       Console.WriteLine("ptOne = {0}", ptOne);
       Console.WriteLine("ptTwo = {0}", ptTwo);
       Console.WriteLine("ptOne + ptTwo: {0} ", ptOne + ptTwo);
       Console.WriteLine("Point.Add(ptOne, ptTwo): {0} ", Point.Add(ptOne, ptTwo));
       Console.WriteLine("ptOne - ptTwo: {0} ", ptOne - ptTwo);
       Console.WriteLine("Point.Subtract(ptOne, ptTwo): {0} ", Point.Subtract(ptOne, ptTwo));
       Point ptThree = new Point(90, 5);
       Console.WriteLine("ptThree = {0}", ptThree);
       Console.WriteLine("ptThree += ptTwo: {0}", ptThree += ptTwo);
       Point ptFour = new Point(0, 500);
       Console.WriteLine("ptFour = {0}", ptFour);
       Console.WriteLine("ptFour -= ptThree: {0}", ptFour -= ptThree);
       Point ptFive = new Point(10, 10);
       Console.WriteLine("ptFive = {0}", ptFive);
       Console.WriteLine("++ptFive = {0}", ++ptFive);
       Console.WriteLine("--ptFive = {0}", --ptFive);
       Console.WriteLine("ptOne == ptTwo : {0}", ptOne == ptTwo);
       Console.WriteLine("ptOne != ptTwo : {0}", ptOne != ptTwo);
       Console.WriteLine("ptOne < ptTwo : {0}", ptOne < ptTwo);
       Console.WriteLine("ptOne > ptTwo : {0}", ptOne > ptTwo);
   }

}</source>