Csharp/CSharp Tutorial/GUI Windows Forms/Resx
Create a Resx resource file
<source lang="csharp">using System; using System.Collections; using System.IO; using System.Resources; class MainClass {
static void Main(string[] args) { string resXFile = "test.resx"; string resKey = "myKey"; string resValueFile = "myValue"; using (ResXResourceWriter writer = new ResXResourceWriter(resXFile)) { Console.WriteLine("Associating {0} with {1}"s contents", resKey, resValueFile); Console.Write("To {0}...", resXFile); using (ResXResourceReader reader = new ResXResourceReader(resXFile)) { foreach (DictionaryEntry node in reader) writer.AddResource((string)node.Key, node.Value); } writer.AddResource(resKey, File.ReadAllBytes(resValueFile)); } }
}</source>
Make a resx writer and specify the file to write to
<source lang="csharp">using System; using System.Resources; using System.Drawing; using System.Collections; using System.Windows.Forms; public class MainClass{
public static void Main(){ ResXResourceWriter w = new ResXResourceWriter("ResXForm.resx"); Image i = new Bitmap("YourFile.bmp"); w.AddResource("happyDude", i); w.AddResource("welcomeString", "Hello new resource format!"); w.Generate(); w.Close(); }
}</source>
ResXResourceWriter and ResXResourceReader
<source lang="csharp">using System; using System.Resources; using System.Drawing; using System.Collections; using System.Windows.Forms; public class MainClass{
public static void Main(){ ResXResourceWriter w = new ResXResourceWriter("ResXForm.resx"); Image i = new Bitmap("YourFile.bmp"); w.AddResource("happyDude", i); w.AddResource("welcomeString", "Hello new resource format!"); w.Generate(); w.Close(); ResXResourceReader r = new ResXResourceReader("ResXForm.resx"); IDictionaryEnumerator en = r.GetEnumerator(); while (en.MoveNext()) { Console.WriteLine("Value:" + en.Value.ToString() + " Key: " + en.Key.ToString()); } r.Close(); }
}</source>
Value:System.Drawing.Bitmap Key: happyDude Value:Hello new resource format! Key: welcomeString