Csharp/CSharp Tutorial/Class/destructor

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Base destructor

using System;
public class Base
{
   ~Base()
   {
      Console.WriteLine( "Base.~Base()" );
   }
}
public class Derived : Base
{
   ~Derived()
   {
      Console.WriteLine( "Derived.~Derived()" );
   }
}
public class MainClass
{
   static void Main()
   {
      Derived derived = new Derived();
   }
}
Derived.~Derived()
Base.~Base()

Demonstrate a destructor.

using System; 
 
class Destruct {  
  public int x;  
  
  public Destruct(int i) {  
    x = i;  
  }    
 
  // called when object is recycled 
  ~Destruct() { 
    Console.WriteLine("Destructing " + x); 
  } 
}    
    
class DestructDemo {    
  public static void Main() {    
    Destruct ob = new Destruct(0); 
 
    for(int i=1; i < 100; i++){ 
       Destruct o = new Destruct(i); 
    }
    Console.WriteLine("Done"); 
  }    
}
Done
Destructing 99
Destructing 0
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Destructors

  1. A destructor method called just prior to an object"s final destruction by the garbage collector.
  2. A destructor can be used to ensure that an object terminates cleanly.
  3. Destructors have this general form:


~class-name( ) {
// destruction code
}

class-name is the name of the class.

Illustrates a destructor

public class Car
{
  ~Car()
  {
    System.Console.WriteLine("In ~Car() destructor");
  }
}
class MainClass
{
  public static void Main()
  {
    Car myCar = new Car();
    System.Console.WriteLine("At the end of Main()");
  }
}
At the end of Main()
In ~Car() destructor

Simple Finalize

using System;
class MyClass
{
  ~MyClass()
  {
    Console.WriteLine("Finalizing");
  }
}
class MainClass
{
  static void Main(string[] args)
  {
    MyClass fc = new MyClass();
    Console.WriteLine("Exiting main");
  }
}
Exiting main
Finalizing

Update static field in the deconstructor

public class MyClass
{
  private static int numberOfMyClass = 0;
  public MyClass()
  {
    System.Console.WriteLine("Creating a MyClass object");
    numberOfMyClass++;  
  }
  ~MyClass()
  {
    System.Console.WriteLine("Destroying a MyClass object");
    numberOfMyClass--;  // decrement numberOfMyClass
  }
  public static int GetNumberOfMyClass()
  {
    return numberOfMyClass;
  }
}

class MainClass
{
  public static void Main()
  {
    System.Console.WriteLine("MyClass.GetNumberOfMyClass() = " + MyClass.GetNumberOfMyClass());
    MyClass myMyClass = new MyClass();
    System.Console.WriteLine("MyClass.GetNumberOfMyClass() = " + MyClass.GetNumberOfMyClass());
    MyClass myMyClass2 = new MyClass();
    System.Console.WriteLine("MyClass.GetNumberOfMyClass() = " + MyClass.GetNumberOfMyClass());
  }
}
MyClass.GetNumberOfMyClass() = 0
Creating a MyClass object
MyClass.GetNumberOfMyClass() = 1
Creating a MyClass object
MyClass.GetNumberOfMyClass() = 2
Destroying a MyClass object
Destroying a MyClass object

Use destructor and implement IDisposable

using System;
public class MyClass : IDisposable
{
  ~MyClass()
  {
    Console.WriteLine("In destructor");
  }
  
  public void Dispose()
  {
    Console.WriteLine("In Dispose()");
    GC.SuppressFinalize(this);
  }
}
public class MainClass
{
  public static void Main(string[] args)
  {    
    MyClass c1, c2, c3, c4;
    c1 = new MyClass();
    c2 = new MyClass();
    c3 = new MyClass();
    c4 = new MyClass();
    
    Console.WriteLine("\n***** Disposing c1 and c3 *****");
    c1.Dispose();
    c3.Dispose();
  }
}
***** Disposing c1 and c3 *****
In Dispose()
In Dispose()
In destructor
In destructor