Visual C++ .NET/Collections/Vector
Содержание
- 1 Insert value to a vector
- 2 Insert value to a vector with Add()
- 3 pop_back() from a vector
- 4 Push class into vector
- 5 Push value to vector
- 6 Reference the start and end of a vector
- 7 Reverse a vector
- 8 Sort a vector
- 9 Using for each to loop through a vector
- 10 Vector for loop -- Using const_iterator
- 11 Vector for loop -- Using subscript
Insert value to a vector
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/adapter>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator==(const MyClass^ rhs){ return (Name->Equals(rhs->Name)); }
};
int main(array<System::String ^> ^args) {
vector<MyClass^> pets; pets.push_back(gcnew MyClass("A")); pets.push_back(gcnew MyClass("B")); pets.push_back(gcnew MyClass("C")); pets.push_back(gcnew MyClass("D")); pets.insert(pets.begin() + 1, gcnew MyClass("J")); vector<MyClass^>::const_iterator pet_i; for(pet_i = pets.begin(); pet_i != pets.end(); pet_i++) System::Console::Write("{0} ", pet_i->Name); return (0);
}
</source>
Insert value to a vector with Add()
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/adapter>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator==(const MyClass^ rhs){ return (Name->Equals(rhs->Name)); }
};
int main(array<System::String ^> ^args) {
vector<MyClass^> pets; pets.push_back(gcnew MyClass("A")); pets.push_back(gcnew MyClass("B")); pets.push_back(gcnew MyClass("C")); pets.push_back(gcnew MyClass("D")); IList<MyClass^>^ genericIList = %pets; genericIList->Add(gcnew MyClass("Queen")); for each (MyClass^ pet in genericIList) System::Console::Write("{0} ", pet->Name); return (0);
}
</source>
pop_back() from a vector
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/adapter>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator==(const MyClass^ rhs){ return (Name->Equals(rhs->Name)); }
};
int main(array<System::String ^> ^args) {
vector<MyClass^> pets; pets.push_back(gcnew MyClass("A")); pets.push_back(gcnew MyClass("B")); pets.push_back(gcnew MyClass("C")); pets.push_back(gcnew MyClass("D")); vector<MyClass^>^ vMyClass = gcnew vector<MyClass^>(); vMyClass->pop_back(); vector<MyClass^>::reverse_iterator pet_ri; for(pet_ri = vMyClass->rbegin(); pet_ri != vMyClass->rend(); pet_ri++) System::Console::Write("{0} ", pet_ri->Name); return (0);
}
</source>
Push class into vector
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/functional>
- include <cliext/algorithm>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator>(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) > 0); } bool operator==(const MyClass^ rhs) { return (Name->Equals(rhs->Name)); }
}; int main(array<System::String ^> ^args) {
vector<MyClass^> myCollection; myCollection.push_back(gcnew MyClass("A")); myCollection.push_back(gcnew MyClass("B")); myCollection.push_back(gcnew MyClass("C")); myCollection.push_back(gcnew MyClass("D")); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); Console::Write("\n\nreverse(F,L):\n "); reverse(myCollection.begin(), myCollection.end()); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); return 0;
}
</source>
Push value to vector
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/adapter>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator==(const MyClass^ rhs){ return (Name->Equals(rhs->Name)); }
};
int main(array<System::String ^> ^args) {
vector<MyClass^> pets; pets.push_back(gcnew MyClass("A")); pets.push_back(gcnew MyClass("B")); pets.push_back(gcnew MyClass("C")); pets.push_back(gcnew MyClass("D"));
return (0);
}
</source>
Reference the start and end of a vector
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/functional>
- include <cliext/algorithm>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator>(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) > 0); } bool operator==(const MyClass^ rhs) { return (Name->Equals(rhs->Name)); }
}; int main(array<System::String ^> ^args) {
vector<MyClass^> myCollection; myCollection.push_back(gcnew MyClass("A")); myCollection.push_back(gcnew MyClass("B")); myCollection.push_back(gcnew MyClass("C")); myCollection.push_back(gcnew MyClass("D")); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); Console::Write("\n\nsort(F,L):\n "); sort(myCollection.begin(), myCollection.end()); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); return 0;
}
</source>
Reverse a vector
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/functional>
- include <cliext/algorithm>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator>(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) > 0); } bool operator==(const MyClass^ rhs) { return (Name->Equals(rhs->Name)); }
}; int main(array<System::String ^> ^args) {
vector<MyClass^> myCollection; myCollection.push_back(gcnew MyClass("A")); myCollection.push_back(gcnew MyClass("B")); myCollection.push_back(gcnew MyClass("C")); myCollection.push_back(gcnew MyClass("D")); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); Console::Write("\n\nreverse(F,L):\n "); reverse(myCollection.begin(), myCollection.end()); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); return 0;
}
</source>
Sort a vector
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/functional>
- include <cliext/algorithm>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator>(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) > 0); } bool operator==(const MyClass^ rhs) { return (Name->Equals(rhs->Name)); }
}; int main(array<System::String ^> ^args) {
vector<MyClass^> myCollection; myCollection.push_back(gcnew MyClass("A")); myCollection.push_back(gcnew MyClass("B")); myCollection.push_back(gcnew MyClass("C")); myCollection.push_back(gcnew MyClass("D")); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); Console::Write("\n\nsort(F,L):\n "); sort(myCollection.begin(), myCollection.end()); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); return 0;
}
</source>
Using for each to loop through a vector
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/functional>
- include <cliext/algorithm>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator>(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) > 0); } bool operator==(const MyClass^ rhs) { return (Name->Equals(rhs->Name)); }
}; int main(array<System::String ^> ^args) {
vector<MyClass^> myCollection; myCollection.push_back(gcnew MyClass("A")); myCollection.push_back(gcnew MyClass("B")); myCollection.push_back(gcnew MyClass("C")); myCollection.push_back(gcnew MyClass("D")); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); Console::Write("\n\nreverse(F,L):\n "); reverse(myCollection.begin(), myCollection.end()); for each (MyClass^ pet in myCollection) Console::Write("{0} ", pet->Name); return 0;
}
</source>
Vector for loop -- Using const_iterator
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/adapter>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator==(const MyClass^ rhs){ return (Name->Equals(rhs->Name)); }
};
int main(array<System::String ^> ^args) {
vector<MyClass^> pets; pets.push_back(gcnew MyClass("A")); pets.push_back(gcnew MyClass("B")); pets.push_back(gcnew MyClass("C")); pets.push_back(gcnew MyClass("D")); pets.insert(pets.begin() + 1, gcnew MyClass("J")); vector<MyClass^>::const_iterator pet_i; for(pet_i = pets.begin(); pet_i != pets.end(); pet_i++) System::Console::Write("{0} ", pet_i->Name); return (0);
}
</source>
Vector for loop -- Using subscript
<source lang="csharp">
- include "stdafx.h"
- include <cliext/vector>
- include <cliext/adapter>
using namespace System; using namespace cliext; using namespace System::Collections::Generic; ref class MyClass{ public:
String^ Name; MyClass() : Name(String::Empty) { } MyClass(String^ name) : Name(name) { } MyClass(const MyClass% orig){ Name = orig.Name; } MyClass% operator=(const MyClass% orig){ if (this != %orig) Name = orig.Name; return *this; } ~MyClass() { } bool operator<(const MyClass^ rhs){ return (Name->CompareTo(rhs->Name) < 0); } bool operator==(const MyClass^ rhs){ return (Name->Equals(rhs->Name)); }
};
int main(array<System::String ^> ^args) {
vector<MyClass^> pets; pets.push_back(gcnew MyClass("A")); pets.push_back(gcnew MyClass("B")); pets.push_back(gcnew MyClass("C")); pets.push_back(gcnew MyClass("D")); for(int i=0; i < pets.size(); i++) System::Console::Write("{0} ", pets[i]->Name); return (0);
}
</source>