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Overload &
using System;
class TwoDimension {
int x, y;
public TwoDimension() {
x = y = 0;
}
public TwoDimension(int i, int j) {
x = i;
y = j;
}
// Overload &.
public static bool operator &(TwoDimension op1, TwoDimension op2)
{
if( ((op1.x != 0) && (op1.y != 0)) & ((op2.x != 0) && (op2.y != 0) ) )
return true;
else
return false;
}
// Show X, Y
public void show()
{
Console.WriteLine(x + ", " + y);
}
}
class MainClass {
public static void Main() {
TwoDimension a = new TwoDimension(5, 6);
TwoDimension b = new TwoDimension(10, 10);
TwoDimension c = new TwoDimension(0, 0);
Console.Write("Here is a: ");
a.show();
Console.Write("Here is b: ");
b.show();
Console.Write("Here is c: ");
c.show();
Console.WriteLine();
if(a & b)
Console.WriteLine("a & b is true.");
else
Console.WriteLine("a & b is false.");
if(a & c)
Console.WriteLine("a & c is true.");
else
Console.WriteLine("a & c is false.");
}
}
Here is a: 5, 6
Here is b: 10, 10
Here is c: 0, 0
a & b is true.
a & c is false.