Csharp/CSharp Tutorial/Class/Properties
Содержание
- 1 Add Length property to MyArray
- 2 Add statement to the getter and setter of a property
- 3 A simple property example
- 4 Combine readonly and read only property
- 5 Define accessors for Properties with get and set
- 6 Do calculation with Property
- 7 Invoke Indexed Property Demo
- 8 Properties and its Restrictions
- 9 Property And its associated Field
- 10 Property Getter and Setter
- 11 Put logic to property setter
- 12 Readonly property
- 13 throw Exception from property setting
- 14 Use properties to set and get private members.
Add Length property to MyArray
using System;
class MyArray {
int[] a;
int len;
public bool errflag;
public MyArray(int size) {
a = new int[size];
len = size;
}
public int Length {
get {
return len;
}
}
public int this[int index] {
get {
if(indexCheck(index)) {
errflag = false;
return a[index];
} else {
errflag = true;
return 0;
}
}
set {
if(indexCheck(index)) {
a[index] = value;
errflag = false;
}
else errflag = true;
}
}
private bool indexCheck(int index) {
if(index >= 0 & index < Length)
return true;
return false;
}
}
class MainClass {
public static void Main() {
MyArray myArray = new MyArray(5);
int x;
for(int i=0; i < myArray.Length; i++)
myArray[i] = i*10;
for(int i=0; i < myArray.Length; i++) {
x = myArray[i];
if(x != -1) Console.Write(x + " ");
}
Console.WriteLine();
}
}
0 10 20 30 40
Add statement to the getter and setter of a property
public class A
{
private int myValue;
public int MyValue
{
get
{
System.Console.WriteLine( "Getting myValue" );
return myValue;
}
set
{
System.Console.WriteLine( "Setting myValue" );
myValue = value;
}
}
}
public class MainClass
{
static void Main()
{
A obj = new A();
obj.MyValue = 1;
System.Console.WriteLine( "obj.Value = {0}",
obj.MyValue );
}
}
Setting myValue Getting myValue obj.Value = 1
A simple property example
using System;
class SimpProp {
int prop;
public SimpProp() {
prop = 0;
}
public int MyProp {
get {
return prop;
}
set {
prop = value;
}
}
}
class MainClass {
public static void Main() {
SimpProp ob = new SimpProp();
Console.WriteLine("Original value of ob.MyProp: " + ob.MyProp);
ob.MyProp = 100;
Console.WriteLine("Value of ob.MyProp: " + ob.MyProp);
Console.WriteLine("Attempting to assign -10 to ob.MyProp");
ob.MyProp = -10;
Console.WriteLine("Value of ob.MyProp: " + ob.MyProp);
}
}
Original value of ob.MyProp: 0 Value of ob.MyProp: 100 Attempting to assign -10 to ob.MyProp Value of ob.MyProp: -10
Combine readonly and read only property
using System;
public sealed class Value
{
public int intValue = 10;
}
public sealed class MyController
{
public MyController( Value pimpl ) {
this.pimpl = pimpl;
}
public int IntValue {
get {
return pimpl.intValue;
}
}
private readonly Value pimpl;
}
public sealed class MainClass
{
static void Main() {
Value someNumber = new Value( );
}
}
Define accessors for Properties with get and set
class MyClass
{
private string name;
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
}
Do calculation with Property
using System;
public class SomeClass
{
private int num;
public SomeClass(int i)
{
num = i;
}
public int Num
{
get { return num; }
set { num = value; }
}
}
public class CompoundAssPropApp
{
public static void Main(string[] args)
{
SomeClass sc = new SomeClass(42);
Console.WriteLine("{0}", sc.Num);
sc.Num = sc.Num + 5;
Console.WriteLine("{0}", sc.Num);
}
}
Invoke Indexed Property Demo
using System;
using System.Reflection;
using System.Globalization;
class Class1
{
DateTime[] dateTimes = new DateTime[10];
public DateTime this[int index]
{
get{ return dateTimes[index]; }
set{ dateTimes[index] = value;}
}
private DateTime dateOfBirth;
public DateTime DateOfBirth
{
get{ return dateOfBirth; }
set{ dateOfBirth = value; }
}
public void Test()
{
Console.WriteLine("Test method called");
}
private string field;
public string Property
{
get{ return field; }
set{ field = value; }
}
}
class MainClass{
static void Main(string[] args)
{
Type type = typeof(Class1);
Console.WriteLine(type.FullName);
object o = Activator.CreateInstance(type);
type.InvokeMember( "Item",
BindingFlags.Instance |
BindingFlags.SetProperty | BindingFlags.Public,
null, o, new object[]{0, new DateTime(1966, 2, 12)});
Console.WriteLine(((Class1)o)[0].ToString());
}
}
Properties and its Restrictions
- A property consists of a name along with get and set accessors.
- The accessors are used to get and set the value of a variable.
The general form of a property is shown here:
type propertyName {
get {
// get accessor code
}
set {
// set accessor code
}
}
- A property cannot be passed as a ref or out parameter to a method.
- You cannot overload a property.
- A property should not alter the state of the underlying variable when the get accessor is called.
(Quote from C# The Complete Reference, Publisher: Osborne/McGraw-Hill, March 8, 2002, Language: English ISBN-10: 0072134852 ISBN-13: 978-0072134858)
Property And its associated Field
using System;
class MyClass
{
private int privateInnerValue = 10;
public int MyValue
{
set {
privateInnerValue = value;
}
get {
return privateInnerValue;
}
}
}
class MainClass
{
static void Main()
{
MyClass c = new MyClass();
Console.WriteLine("MyValue: {0}", c.MyValue);
c.MyValue = 20;
Console.WriteLine("MyValue: {0}", c.MyValue);
}
}
MyValue: 10 MyValue: 20
Property Getter and Setter
using System;
class Address
{
protected string city;
public string City
{
get { return city; }
}
protected string zipCode;
public string ZipCode
{
get { return zipCode; }
set
{
zipCode = value;
city = "Atlanta";
}
}
}
class PropertyApp
{
public static void Main()
{
Address addr = new Address();
addr.ZipCode = "30338";
string zip = addr.ZipCode;
Console.WriteLine("The city for ZIP code {0} is {1}", addr.ZipCode, addr.City);
}
}
Put logic to property setter
using System;
using System.Collections.Generic;
using System.Text;
class MainClass
{
static void Main(string[] args)
{
Person person = new Person();
person.SetName("A", "B");
Console.WriteLine("The person"s full name is {0}",person.FullName);
person.FullName = "A b c";
Console.WriteLine("The person"s full name is {0}",person.FullName);
}
}
class Person
{
private string _lastname;
private string _firstname;
public void SetName(string lastname, string firstname)
{
_lastname = lastname;
_firstname = firstname;
}
public string FullName
{
get
{
return _firstname + " " + _lastname;
}
set
{
string[] names = value.Split(new string[] { " " },StringSplitOptions.RemoveEmptyEntries);
_firstname = names[0];
_lastname = names[names.Length - 1];
}
}
}
The person"s full name is B A The person"s full name is A c
Readonly property
using System;
class MyClass
{
public double A = 3;
public double B = 4;
public double MyValue
{
get { return A * B ; }
}
}
class MainClass
{
static void Main()
{
MyClass c = new MyClass();
Console.WriteLine("MyValue: {0}", c.MyValue);
}
}
MyValue: 12
throw Exception from property setting
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class MyClass
{
public readonly string Name;
private int intVal;
public int Val
{
get
{
return intVal;
}
set
{
if (value >= 0 && value <= 10)
intVal = value;
else
throw (new ArgumentOutOfRangeException("Val", value,"Val must be assigned a value between 0 and 10."));
}
}
public override string ToString()
{
return "Name: " + Name + "\nVal: " + Val;
}
private MyClass() : this("Default Name")
{
}
public MyClass(string newName)
{
Name = newName;
intVal = 0;
}
}
class Program
{
static void Main(string[] args)
{
MyClass myObj = new MyClass("My Object");
Console.WriteLine("myObj created.");
for (int i = -1; i <= 0; i++)
{
try
{
myObj.Val = i;
}
catch (Exception e)
{
Console.WriteLine("Exception {0} thrown.", e.GetType().FullName);
Console.WriteLine("Message:\n\"{0}\"", e.Message);
}
}
}
}
Use properties to set and get private members.
using System;
class Shape {
double pri_width; // now private
double pri_height; // now private
// Properties for width and height.
public double width {
get { return pri_width; }
set { pri_width = value; }
}
public double height {
get { return pri_height; }
set { pri_height = value; }
}
public void showDim() {
Console.WriteLine("Width and height are " +
width + " and " + height);
}
}
class Triangle : Shape {
public string style; // style of triangle
public double area() {
return width * height / 2;
}
public void showStyle() {
Console.WriteLine("Triangle is " + style);
}
}
class MainClass {
public static void Main() {
Triangle t1 = new Triangle();
Triangle t2 = new Triangle();
t1.width = 4.0;
t1.height = 4.0;
t1.style = "isosceles";
t2.width = 8.0;
t2.height = 12.0;
t2.style = "right";
Console.WriteLine("Info for t1: ");
t1.showStyle();
t1.showDim();
Console.WriteLine("Area is " + t1.area());
Console.WriteLine();
Console.WriteLine("Info for t2: ");
t2.showStyle();
t2.showDim();
Console.WriteLine("Area is " + t2.area());
}
}
Info for t1: Triangle is isosceles Width and height are 4 and 4 Area is 8 Info for t2: Triangle is right Width and height are 8 and 12 Area is 48