Csharp/C Sharp/Reflection/Type

Материал из .Net Framework эксперт
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Call GetType for int data type

 
using System;
using System.Reflection;
   
class TypeObjectFromInstanceApp
{
    public static void Main(string[] args)
    {
        int i = 6;
        Type type = i.GetType();
        Console.WriteLine(type.Name);
    }
}


Call GetType() from StringBuilder

 
using System;
using System.Text;
class MainClass{
        public static void Main()
        {
            StringBuilder sb = new StringBuilder();
            Type t6 = sb.GetType();
       }
}


Call static method GetType from Type to get the Type instance

 
using System;
using System.Text;
class MainClass{
        public static void Main()
        {
            Type t2 = Type.GetType("System.String");
            Type t3 = Type.GetType("System.String", true);
            Type t4 = Type.GetType("system.string", true, true);
            Type t5 = Type.GetType("System.Data.DataSet, System.Data,Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089");
       }
}


Deeper Reflection:Listing All the Types in an Assembly

/*
A Programmer"s Introduction to C# (Second Edition)
by Eric Gunnerson
Publisher: Apress  L.P.
ISBN: 1-893115-62-3
*/
// 36 - Deeper into C#\Deeper Reflection\Listing All the Types in an Assembly
// copyright 2000 Eric Gunnerson
using System;
using System.Reflection;
enum MyEnum
{
    Val1,
    Val2,
    Val3
}
class MyClass
{
}
struct MyStruct
{
}
public class ListingAlltheTypesinanAssembly
{
    public static void Main(String[] args)
    {
        // list all types in the assembly that is passed
        // in as a parameter
        Assembly a = Assembly.LoadFrom (args[0]);
        Type[] types = a.GetTypes();
        
        // look through each type, and write out some information
        // about them.
        foreach (Type t in types)
        {
            Console.WriteLine ("Name: {0}", t.FullName);
            Console.WriteLine ("Namespace: {0}", t.Namespace);
            Console.WriteLine ("Base Class: {0}", t.BaseType.FullName);
        }
    }
}


demonstrates both the instance and static GetType methods

 
using System;

class MyClass<K, V> {
    public void FunctionA(K argk, V argv) {
    }
}
class XClass<T> {
    public void FunctionB(T argt) {
    }
}
class Starter {
    public static void Main() {
        MyClass<int, decimal> obj = new MyClass<int, decimal>();
        Type typeClosed = obj.GetType();
        Console.WriteLine(typeClosed.ToString());
        Type typeOpen = Type.GetType("CSharpBook.XClass`1");
        Console.WriteLine(typeOpen.ToString());
        Type typeClosed2 = Type.GetType(
            "CSharpBook.MyClass`2[System.Int32, System.Decimal]");
        Console.WriteLine(typeClosed2.ToString());
    }
}


Determining the base classes and interfaces for a class.

 

using System;
using System.Reflection;
using System.Collections;
class MainClass {
    public static void Main(string[] args) {
        if (args.Length >= 2)
            CheckBaseClass(args[0], args[1]);
    }
    public static void CheckBaseClass(string AssemblyName,string ClassName) {
        Assembly assembly = Assembly.LoadFrom(AssemblyName);
        if (assembly == null) {
            Console.WriteLine("Unable to open {0}",AssemblyName);
            return;
        }
        foreach (Type t in assembly.GetTypes()) {
            if (t.IsClass == false)
                continue;
            Type baseType = t.BaseType;
            while (baseType != null) {
                if (baseType.FullName.EndsWith(ClassName)) {
                    Console.WriteLine("Class {0} is derived from {1}",t.FullName, ClassName);
                }
                baseType = baseType.BaseType;
            }
            Type[] intfc = t.GetInterfaces();
            foreach (Type itf in intfc) {
                if (itf.FullName.EndsWith(ClassName)) {
                    Console.WriteLine("Class {0} is derived from intf {1}",t.FullName, ClassName);
                }
            }
        }
    }
}


Generic methods, like nongeneric methods, can be invoked dynamically at run time.

 
using System;
using System.Reflection;

public class GenericZ<K, V, Z>
    where K : new()
    where V : new() {
    public void MethodA<A>(A argument1, Z argument2) {
        Console.WriteLine("MethodA invoked");
    }
    private K field1 = new K();
    private V field2 = new V();
}
class Starter {
    static void Main() {
        Type genericType = typeof(GenericZ<,,>);
        Type[] parameters ={typeof(int),typeof(float),
                typeof(int)};
        Type closedType = genericType.MakeGenericType(parameters);
        MethodInfo openMethod = closedType.GetMethod("MethodA");
        object newObject = Activator.CreateInstance(closedType);
        parameters = new Type[] { typeof(int) };
        MethodInfo closedMethod =
            openMethod.MakeGenericMethod(parameters);
        object[] methodargs = { 2, 10 };
        closedMethod.Invoke(newObject, methodargs);
    }
}


Get Generic Type Definition

 
using System;

class MyClass<K, V> {
    public void FunctionA(K argk, V argv) {
    }
}
class Starter {
    public static void Main() {
        MyClass<int, decimal> obj = new MyClass<int, decimal>();
        MyClass<string, float> obj2 = new MyClass<string, float>();
        Type closedType = obj.GetType();
        Type openType = closedType.GetGenericTypeDefinition();
        Type closedType2 = obj2.GetType();
        Type openType2 = closedType2.GetGenericTypeDefinition();
        Console.WriteLine(openType.ToString());
        Console.WriteLine(openType2.ToString());
    }
}


Get object Type Name, UnderlyingSystemType, IsClass

 
using System;
using System.Reflection;
class InstanceType
{
  public static void Main()
  {
    String myVar = "P";
    Type t = myVar.GetType();
    Console.WriteLine("Name : {0}",t.Name);
    Console.WriteLine("Underlying System Type : {0}",t.UnderlyingSystemType);
    Console.WriteLine("Is Class : {0}",t.IsClass);
  }
}


Illustrates runtime type creation

/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
  Example17_7 illustrates runtime type creation
*/
using System;
using System.Reflection;
using System.Reflection.Emit;
public class Example17_7 
{
    public static void Main() 
    {
        // get the current appdomain
        AppDomain ad = AppDomain.CurrentDomain;
        // create a new dynamic assembly
        AssemblyName an = new AssemblyName();
        an.Name = "DynamicRandomAssembly";
        AssemblyBuilder ab = ad.DefineDynamicAssembly(
         an, AssemblyBuilderAccess.Run);
        // create a new module to hold code in the assembly
        ModuleBuilder mb = ab.DefineDynamicModule("RandomModule");
        // create a type in the module
        TypeBuilder tb = mb.DefineType(
         "DynamicRandomClass",TypeAttributes.Public);
        // create a method of the type
        Type returntype = typeof(int);
        Type[] paramstype = new Type[0];
        MethodBuilder methb=tb.DefineMethod("DynamicRandomMethod", 
         MethodAttributes.Public, returntype, paramstype);
        // generate the MSIL
        ILGenerator gen = methb.GetILGenerator();
        gen.Emit(OpCodes.Ldc_I4, 1);
        gen.Emit(OpCodes.Ret);
        // finish creating the type and make it available
        Type t = tb.CreateType();
        // create an instance of the new type
        Object o = Activator.CreateInstance(t);
        // create an empty arguments array
        Object[] aa = new Object[0];
        // get the method and invoke it
        MethodInfo m = t.GetMethod("DynamicRandomMethod");
        int i = (int) m.Invoke(o, aa);
        Console.WriteLine("Method {0} in Class {1} returned {2}",
            m, t, i);
    }
}
//=============================================================
using System;
public class DynamicRandomClass
{
    public int DynamicRandomMethod()
    {
        return 1;
    }
}


IsGeneric and IsGenericTypeDefinition

 
using System;
using System.Reflection;
public class MyClass<T, V> {
    public T membera;
}
public class XClass {
    public void MethodA<T>() {
    }
}
class Starter {
    static void Main() {
        Type[] types = { typeof(MyClass<,>), typeof(MyClass<int, int>) };
        bool[,] bresp = { {types[0].IsGenericType,
                               types[0].IsGenericTypeDefinition},
                              {types[1].IsGenericType,
                               types[1].IsGenericTypeDefinition}};
        Console.WriteLine("Is MyClass<,> a generic type? " + bresp[0, 0]);
        Console.WriteLine("Is MyClass<,> open? " + bresp[0, 1]);
        Console.WriteLine("Is MyClass<int,int> a generic type? " + bresp[1, 0]);
        Console.WriteLine("Is MyClass<int,int> open? " + bresp[1, 1]);
        Type tObj = typeof(XClass);
        MethodInfo method = tObj.GetMethod("MethodA");
        bool[] bMethod ={method.IsGenericMethod, method.IsGenericMethodDefinition};
        Console.WriteLine("Is XClass.MethodA<T> a generic method? " + bMethod[0]);
        Console.WriteLine("Is XClass.MethodA<T> open? " + bMethod[1]);
    }
}


Print Types

 
using System;
using System.Collections;
using System.Reflection;
public class MainClass{
    public static void Main(){
        Assembly LoadedAsm = Assembly.LoadFrom("yourName");
        Console.WriteLine(LoadedAsm.FullName);
        Type[] LoadedTypes = LoadedAsm.GetTypes();
        if (LoadedTypes.Length == 0) {
            Console.WriteLine("No Types!");
        } else {
            foreach (Type t in LoadedTypes) {
                if (t.IsPublic) {
                    Console.WriteLine("Public ");
                } else if (t.IsNestedPublic) {
                    Console.WriteLine("Public Nested ");
                } else {
                    Console.WriteLine("Not Public ");
                }
                if (t.IsEnum) {
                    Console.WriteLine("Enum: ");
                } else if (t.IsValueType) {
                    Console.WriteLine("Struct: ");
                } else {
                    Console.WriteLine("Class: ");
                }
                Console.WriteLine("{0}", t.FullName);
            }
        }
    }
}


Query properties of a Type

 
using System;
using System.Reflection;
   
class QueryTypesApp
{
    public static void DisplaySyntax()
    {
        Console.WriteLine("\nSyntax: QueryTypes <typename>\n");
    }
   
    public static void QueryType(string typename)
    {
        try
        {
            Type type = Type.GetType(typename, true, true);
   
            Console.WriteLine("Type name: {0}", type.FullName);
            Console.WriteLine("\tHasElementType = {0}", type.HasElementType);
            Console.WriteLine("\tIsAbstract = {0}", type.IsAbstract);
            Console.WriteLine("\tIsAnsiClass = {0}", type.IsAnsiClass);
            Console.WriteLine("\tIsArray = {0}", type.IsArray);
            Console.WriteLine("\tIsAutoClass = {0}", type.IsAutoClass);
            Console.WriteLine("\tIsAutoLayout = {0}", type.IsAutoLayout);
            Console.WriteLine("\tIsByRef = {0}", type.IsByRef);
            Console.WriteLine("\tIsClass = {0}", type.IsClass);
            Console.WriteLine("\tIsCOMObject = {0}",type.IsCOMObject);
            Console.WriteLine("\tIsContextful = {0}", type.IsContextful);
            Console.WriteLine("\tIsEnum = {0}", type.IsEnum);
            Console.WriteLine("\tIsExplicitLayout = {0}",type.IsExplicitLayout);
            Console.WriteLine("\tIsImport = {0}", type.IsImport);
            Console.WriteLine("\tIsInterface = {0}", type.IsInterface);
            Console.WriteLine("\tIsLayoutSequential = {0}", type.IsLayoutSequential);
            Console.WriteLine("\tIsMarshalByRef = {0}", type.IsMarshalByRef);
            Console.WriteLine("\tIsNestedAssembly = {0}",type.IsNestedAssembly);
            Console.WriteLine("\tIsNestedFamANDAssem = {0}", type.IsNestedFamANDAssem);
            Console.WriteLine("\tIsNestedFamily = {0}", type.IsNestedFamily);
            Console.WriteLine("\tIsNestedFamORAssem = {0}",type.IsNestedFamORAssem);
            Console.WriteLine("\tIsNestedPrivate = {0}", type.IsNestedPrivate);
            Console.WriteLine("\tIsNestedPublic = {0}", type.IsNestedPublic);
            Console.WriteLine("\tIsNotPublic = {0}", type.IsNotPublic);
            Console.WriteLine("\tIsPointer = {0}", type.IsPointer);
            Console.WriteLine("\tIsPrimitive = {0}", type.IsPrimitive);
            Console.WriteLine("\tIsPublic = {0}", type.IsPublic);
            Console.WriteLine("\tIsSealed = {0}", type.IsSealed);
            Console.WriteLine("\tIsSerializable = {0}", type.IsSerializable);
            Console.WriteLine("\tIsSpecialName = {0}",type.IsSpecialName);
            Console.WriteLine("\tIsUnicodeClass = {0}", type.IsUnicodeClass);
            Console.WriteLine("\tIsValueType = {0}", type.IsValueType);
        }
        catch(System.TypeLoadException e)
        {
            Console.WriteLine("{0} is not a valid type",
                 typename);
        }
    }
   
    public static void Main(string[] args)
    {
        if (1 != args.Length) DisplaySyntax();
        else QueryType(args[0]);
   
        Console.ReadLine();
    }
}


The typeName parameter is a combination of the Assembly and Type names

 
using System;
using System.Reflection;
class ReflectOnlyType {
    static void Main() {
        Type zType = Type.ReflectionOnlyGetType("ReflectOnlyType", false, false);
        Console.WriteLine(zType.Name);
    }
}


Type.GetConstructors

 
using System;
using System.Reflection;
public class Class1 {
    public static int Main() {
        Type t = typeof(MyClass);
        Console.WriteLine("Type of class: " + t);
        Console.WriteLine("Namespace: " + t.Namespace);
        ConstructorInfo[] ci = t.GetConstructors();
        Console.WriteLine("Constructors are:");
        foreach (ConstructorInfo i in ci) {
            Console.WriteLine(i);
        }
        return 0;
    }
    public class MyClass {
        public int pubInteger;
        private int _privValue;
        public MyClass() {
        }
        public MyClass(int IntegerValueIn) {
            pubInteger = IntegerValueIn;
        }
        public int Add10(int IntegerValueIn) {
            Console.WriteLine(IntegerValueIn);
            return IntegerValueIn + 10;
        }
        public int TestProperty {
            get {
                return _privValue;
            }
            set {
                _privValue = value;
            }
        }
    }
}


Type.GetGenericArguments and MethodInfo.GetGenericArguments:

 
using System;

class MyClass<K, V> {
    public void FunctionA(K argk, V argv) {
    }
}
class Starter {
    public static void Main() {
        MyClass<int, decimal> obj = new MyClass<int, decimal>();
        MyClass<string, float> obj2 = new MyClass<string, float>();
        Type closedType = obj.GetType();
        Type openType = closedType.GetGenericTypeDefinition();
        Type closedType2 = obj2.GetType();
        Type openType2 = closedType2.GetGenericTypeDefinition();
        Console.WriteLine(openType.ToString());
        Console.WriteLine(openType2.ToString());
    }
}


Use GetCustomAttributes from Type to get custom attributes

 

using System;
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Assembly, AllowMultiple = true, Inherited = false)]
public class AuthorAttribute : System.Attribute
{
    private string company; // Creator"s company
    private string name;    // Creator"s name
    public AuthorAttribute(string name)
    {
        this.name = name;
        company = "";
    }
    public string Company
    {
        get { return company; }
        set { company = value; }
    }
    public string Name
    {
        get { return name; }
    }
}

[assembly: Author("Allen", Company = "Ltd.")]
[Author("Allen", Company = "Objective Ltd.")]
class SomeClass { }
[Author("Lena")]
public class SomeOtherClass
{
}

[Author("FirstName")]
[Author("Allen", Company = "Ltd.")]
class MainClass
{
    public static void Main()
    {
        Type type = typeof(MainClass);
        object[] attrs = type.GetCustomAttributes(typeof(AuthorAttribute), true);
        foreach (AuthorAttribute a in attrs)
        {
            Console.WriteLine(a.Name + ", " + a.rupany);
        }
    }
}


Use Type.GetType to check the type of an object

 
using System;
using System.IO;
class MainClass
{
    public static bool IsType(object obj, string type)
    {
        Type t = Type.GetType(type, true, true);
        return t == obj.GetType() || obj.GetType().IsSubclassOf(t);
    }
    public static void Main()
    {
        Object someObject = new StringReader("This is a StringReader");
        if (typeof(StringReader) == someObject.GetType())
        {
            Console.WriteLine("typeof: someObject is a StringReader");
        }
        if (IsType(someObject, "System.IO.TextReader"))
        {
            Console.WriteLine("GetType: someObject is a TextReader");
        }
    }
}


Use Type.IsClass to check if a type is a class

 
using System;
using System.Reflection;
class NameType
{
  public static void Main()
  {
        Type t = Type.GetType("System.String");
    Console.WriteLine("Name : {0}",t.Name);
    Console.WriteLine("Underlying System Type : {0}",t.UnderlyingSystemType);
    Console.WriteLine("Is Class : {0}",t.IsClass);
  }
}