Csharp/C Sharp/File Stream/Serialization SOAP

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Serialize Class to Soap message

using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Soap;
public class Serializer {
  public static void Main(string [] args) {
    StudentList personnel = CreateStudentList();
    IFormatter soapFormatter = new SoapFormatter();
    using (FileStream stream = File.OpenWrite("StudentListSoap.xml")) {
      soapFormatter.Serialize(stream,personnel);
    }
  }
  
  private static StudentList CreateStudentList() {
    StudentList personnel = new StudentList();
    personnel.Students = new Employee [] {new Employee()};
    personnel.Students[0].FirstName = "Apple";
    personnel.Students[0].MiddleInitial = "M";
    personnel.Students[0].LastName = "Bear";
    
    personnel.Students[0].Addresses = new Address [] {new Address()};
    personnel.Students[0].Addresses[0].AddressType = AddressType.Home;
    personnel.Students[0].Addresses[0].Street = new string [] {"Culloden"};
    personnel.Students[0].Addresses[0].City = "Vancouver";
    personnel.Students[0].Addresses[0].State = State.BC;
    personnel.Students[0].Addresses[0].Zip = "V5V 4X7";
    
    personnel.Students[0].StartDate = new DateTime(2006,10,12);
    
    return personnel;
  }
}
[Serializable]
public enum AddressType {
  Home,
  Office
}
[Serializable]
public enum State {
  BC, ON
}
[Serializable]
public class Address {
  public AddressType AddressType;
  public string[] Street;
  public string City;
  public State State;
  public string Zip;
}
[Serializable]
public class TelephoneNumber {
  public string AreaCode;
  public string Exchange;
  public string Number;
}
[Serializable]
public class Employee {
  public string FirstName;
  public string MiddleInitial;
  public string LastName;
  public Address [] Addresses;
  public TelephoneNumber [] TelephoneNumbers;
  public DateTime StartDate;
}
[Serializable]
public class StudentList {
  public Employee [] Students;
}


Serialize to SOAP based XML file

    using System;
  using System.IO;
  using System.Runtime.Serialization.Formatters.Binary;
  using System.Runtime.Serialization.Formatters.Soap;
  
    public class RoomApp
    {
    public static void Main()
    {
      // Make a room and listen to the tunes.
      Console.WriteLine("Made a My Room...");
      MyRoom myAuto = new MyRoom("My", 50, false, true);
      myAuto.TurnOnRadio(true);
      myAuto.GoUnderWater();
      // Save the same room into SOAP format.
      Console.WriteLine("Now saving room to XML file");
      FileStream myStream = File.Create("RoomData.xml");
      SoapFormatter myXMLFormat = new SoapFormatter();
      myXMLFormat.Serialize(myStream, myAuto);
      myStream.Close();
      // Read in the Room from the XML file.
      Console.WriteLine("Reading room from XML file.");
      myStream = File.OpenRead("RoomData.xml");
      MyRoom roomFromXML = (MyRoom)myXMLFormat.Deserialize(myStream);
      Console.WriteLine(roomFromXML.PetName + " is alive!");
      roomFromXML.TurnOnRadio(true);
      myStream.Close();
      
    }
    }  
  
  
  [Serializable]
    public class Radio
    {
    [NonSerialized]
    private int objectIDNumber = 9;
        public Radio(){}
    public void On(bool state)
    {
      if(state == true)
        Console.WriteLine("Music is on...");
      else
        Console.WriteLine("No tunes...");        
    }
    }

  [Serializable]
    public class Room
    {
    protected string petName;
    protected int maxInternetSpeed;
    protected Radio theRadio = new Radio();
        public Room(string petName, int maxInternetSpeed)
        {
      this.petName = petName;
      this.maxInternetSpeed = maxInternetSpeed;
        }
    public Room() {}
    public String PetName
    {
      get { return petName; }
      set { petName = value; }
    }
    public int MaxInternetSpeed
    {
      get { return maxInternetSpeed; }
      set { maxInternetSpeed = value; }
    }
    public void TurnOnRadio(bool state)
    {
      theRadio.On(state);
    }
    }

  [Serializable]
    public class MyRoom : Room
    {
    protected bool isFlightWorthy;
    protected bool isSeaWorthy;
    public MyRoom(string petName, int maxInternetSpeed, 
              bool canFly, bool canSubmerge)
      : base(petName, maxInternetSpeed)
        {
      this.isFlightWorthy = canFly;
      this.isSeaWorthy = canSubmerge;
    }
    public MyRoom(){}
    public void Fly()
    {
      if(isFlightWorthy)
        Console.WriteLine("Taking off!");
      else
        Console.WriteLine("Falling off cliff!");
    }
    public void GoUnderWater()
    {
      if(isSeaWorthy)
        Console.WriteLine("Diving....");
      else
        Console.WriteLine("Drowning!!!");      
    }
    }


Use SoapFormatter

 

using System;
using System.IO;
using System.Collections;
using System.Runtime.Serialization.Formatters.Soap;
using System.Runtime.Serialization.Formatters.Binary;
class MainClass
{
    private static void BinarySerialize(ArrayList list)
    {
        using (FileStream str = File.Create("people.bin"))
        {
            BinaryFormatter bf = new BinaryFormatter();
            bf.Serialize(str, list);
        }
    }
    private static ArrayList BinaryDeserialize()
    {
        ArrayList people = null;
        using (FileStream str = File.OpenRead("people.bin"))
        {
            BinaryFormatter bf = new BinaryFormatter();
            people = (ArrayList)bf.Deserialize(str);
        }
        return people;
    }
    private static void SoapSerialize(ArrayList list)
    {
        using (FileStream str = File.Create("people.soap"))
        {
            SoapFormatter sf = new SoapFormatter();
            sf.Serialize(str, list);
        }
    }
    private static ArrayList SoapDeserialize()
    {
        ArrayList people = null;
        using (FileStream str = File.OpenRead("people.soap"))
        {
            SoapFormatter sf = new SoapFormatter(); 
            people = (ArrayList)sf.Deserialize(str);
        }
        return people;
    }
    public static void Main()
    {
        ArrayList people = new ArrayList();
        people.Add("G");
        people.Add("L");
        people.Add("A");
        BinarySerialize(people);
        SoapSerialize(people);
        ArrayList binaryPeople = BinaryDeserialize();
        ArrayList soapPeople = SoapDeserialize();
        Console.WriteLine("Binary people:");
        foreach (string s in binaryPeople)
        {
            Console.WriteLine("\t" + s);
        }
        Console.WriteLine("\nSOAP people:");
        foreach (string s in soapPeople)
        {
            Console.WriteLine("\t" + s);
        }
    }
}