Csharp/C Sharp by API/System/Int32 — различия между версиями

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м (1 версия)
 
(нет различий)

Версия 15:31, 26 мая 2010

Int32.Equals(23)

 
using System;
using System.Collections.Generic;
using System.Text;
class Program {
    static void Main(string[] args) {
        Console.WriteLine(12.GetHashCode());
        Console.WriteLine(12.Equals(23));
        Console.WriteLine(12.GetType().BaseType);
        Console.WriteLine(12.ToString());
        Console.WriteLine(12); // ToString() called automatically.
    }
}


Int32.GetHashCode

 
using System;
using System.Collections.Generic;
using System.Text;
class Program {
    static void Main(string[] args) {
        Console.WriteLine(12.GetHashCode());
        Console.WriteLine(12.Equals(23));
        Console.WriteLine(12.GetType().BaseType);
        Console.WriteLine(12.ToString());
        Console.WriteLine(12); // ToString() called automatically.
    }
}


Int32.GetType()

  
using System;
using System.Reflection;
   
class TypeObjectFromInstanceApp
{
    public static void Main(string[] args)
    {
        int i = 6;
        Type type = i.GetType();
        Console.WriteLine(type.Name);
    }
}


Int32 == Int32

  


using System;
class MainClass
{
    public static void Main(string[] args)
    {
    System.Int32 intA = 1001;
    System.Int32 intB = 1000;
    
    if(intA == intB)
      Console.WriteLine("Same value!\n");
    else
      Console.WriteLine("Not the same value!\n");
    }
}


Int32.Parse(String value)

  
using System;
class MainClass
{
    public static void Main(string[] args)
    {
    int myInt = int.Parse("8");
    Console.WriteLine("-> Value of myInt: {0}", myInt);
    }
}


Int32.ToString

 
using System;
using System.Collections.Generic;
using System.Text;
class Program {
    static void Main(string[] args) {
        Console.WriteLine(12.GetHashCode());
        Console.WriteLine(12.Equals(23));
        Console.WriteLine(12.GetType().BaseType);
        Console.WriteLine(12.ToString());
        Console.WriteLine(12); // ToString() called automatically.
    }
}


Int32.ToString(String format,CultureInfo info)

 

using System;
using System.Globalization;
using System.Threading;
class Program {
    static void Main(string[] args) {
        int val = 1234567890;
        Console.WriteLine(val.ToString("N"));
        Console.WriteLine(val.ToString("N",new CultureInfo("fr-FR")));
        Thread.CurrentThread.CurrentCulture = new CultureInfo("de-DE");
        Console.WriteLine(val.ToString("N"));
    }
}


UInt32.MinValue

  
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
using System.Security.Cryptography;
public class MainClass
{
    public static void Main()
    {
        Console.WriteLine("{0}: bytes: {1}, range: [{2},{3}]",
            typeof(byte).ToString(), sizeof(byte), byte.MinValue, byte.MaxValue);
        Console.WriteLine("{0}: bytes: {1}, range: [{2},{3}]",
            typeof(char).ToString(), sizeof(char), (int)char.MinValue, (int)char.MaxValue);
        Console.WriteLine("{0}: bytes: {1}, range: [{2},{3}]",
            typeof(short).ToString(), sizeof(short), short.MinValue, short.MaxValue);
        Console.WriteLine("{0}: bytes: {1}, range: [{2},{3}]",
            typeof(int).ToString(), sizeof(int), int.MinValue, int.MaxValue);
        Console.WriteLine("{0}: bytes: {1}, range: [{2},{3}]",
            typeof(long).ToString(), sizeof(long), long.MinValue, long.MaxValue);
        Console.WriteLine("{0}: bytes: {1}, range: [{2},{3}]",
            typeof(sbyte).ToString(), sizeof(sbyte), sbyte.MinValue, sbyte.MaxValue);
        Console.WriteLine("{0}: bytes: {1}, range: [{2},{3}]",
            typeof(ushort).ToString(), sizeof(ushort), ushort.MinValue, ushort.MaxValue);
        Console.WriteLine("{0}: bytes: {1}, range: [{2},{3}]",
            typeof(uint).ToString(), sizeof(uint), uint.MinValue, uint.MaxValue);
        Console.WriteLine("{0}: bytes: {1}, range: [{2},{3}]",
            typeof(ulong).ToString(), sizeof(ulong), ulong.MinValue, ulong.MaxValue);
    }
}