Csharp/CSharp Tutorial/Network/Socket Server — различия между версиями
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Текущая версия на 12:20, 26 мая 2010
Содержание
- 1 Accepting a socket connection (simple file-server)
- 2 GUI based Tcp Server
- 3 Listen for Socket Request in Thread
- 4 Simple Tcp server: receive data from a client
- 5 Tcp server based on Thread
- 6 Tcp server: use StreamWriter and StreamReader to read and write to a client
- 7 ThreadPool based Tcp server
- 8 Use background thread to deal with the Server socket
Accepting a socket connection (simple file-server)
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.IO.rupression;
using System.Net;
using System.Net.Mail;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using System.Text;
public class MainClass
{
private static void HandleRequest(object state)
{
using (Socket client = (Socket)state)
using (NetworkStream stream = new NetworkStream(client))
using (StreamReader reader = new StreamReader(stream))
using (StreamWriter writer = new StreamWriter(stream))
{
string fileName = reader.ReadLine();
writer.Write(File.ReadAllText(fileName));
}
}
public static void Main()
{
using (Socket s = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp))
{
s.Bind(new IPEndPoint(IPAddress.Loopback, 9999));
s.Listen(3);
Socket client = s.Accept();
ThreadPool.QueueUserWorkItem(HandleRequest, client);
}
}
}
GUI based Tcp Server
/*
Quote from
C# Network Programming
# Paperback: 656 pages
# Publisher: Sybex (November 26, 2002)
# Language: English
# ISBN-10: 0782141765
# ISBN-13: 978-0782141764
*/
using System;
using System.Drawing;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;
public class AsyncTcpSrvr : Form
{
private TextBox conStatus;
private ListBox results;
private byte[] data = new byte[1024];
private int size = 1024;
private Socket server;
public AsyncTcpSrvr()
{
Text = "Asynchronous TCP Server";
Size = new Size(400, 380);
results = new ListBox();
results.Parent = this;
results.Location = new Point(10, 65);
results.Size = new Size(350, 20 * Font.Height);
Label label1 = new Label();
label1.Parent = this;
label1.Text = "Text received from client:";
label1.AutoSize = true;
label1.Location = new Point(10, 45);
Label label2 = new Label();
label2.Parent = this;
label2.Text = "Connection Status:";
label2.AutoSize = true;
label2.Location = new Point(10, 330);
conStatus = new TextBox();
conStatus.Parent = this;
conStatus.Text = "Waiting for client...";
conStatus.Size = new Size(200, 2 * Font.Height);
conStatus.Location = new Point(110, 325);
Button stopServer = new Button();
stopServer.Parent = this;
stopServer.Text = "Stop Server";
stopServer.Location = new Point(260,32);
stopServer.Size = new Size(7 * Font.Height, 2 * Font.Height);
stopServer.Click += new EventHandler(ButtonStopOnClick);
server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
IPEndPoint iep = new IPEndPoint(IPAddress.Any, 9050);
server.Bind(iep);
server.Listen(5);
server.BeginAccept(new AsyncCallback(AcceptConn), server);
}
void ButtonStopOnClick(object obj, EventArgs ea)
{
Close();
}
void AcceptConn(IAsyncResult iar)
{
Socket oldserver = (Socket)iar.AsyncState;
Socket client = oldserver.EndAccept(iar);
conStatus.Text = "Connected to: " + client.RemoteEndPoint.ToString();
string stringData = "Welcome to my server";
byte[] message1 = Encoding.ASCII.GetBytes(stringData);
client.BeginSend(message1, 0, message1.Length, SocketFlags.None,
new AsyncCallback(SendData), client);
}
void SendData(IAsyncResult iar)
{
Socket client = (Socket)iar.AsyncState;
int sent = client.EndSend(iar);
client.BeginReceive(data, 0, size, SocketFlags.None,
new AsyncCallback(ReceiveData), client);
}
void ReceiveData(IAsyncResult iar)
{
Socket client = (Socket)iar.AsyncState;
int recv = client.EndReceive(iar);
if (recv == 0)
{
client.Close();
conStatus.Text = "Waiting for client...";
server.BeginAccept(new AsyncCallback(AcceptConn), server);
return;
}
string receivedData = Encoding.ASCII.GetString(data, 0, recv);
results.Items.Add(receivedData);
byte[] message2 = Encoding.ASCII.GetBytes(receivedData);
client.BeginSend(message2, 0, message2.Length, SocketFlags.None,
new AsyncCallback(SendData), client);
}
public static void Main()
{
Application.Run(new AsyncTcpSrvr());
}
}
Listen for Socket Request in Thread
using System;
using System.Text;
using System.Threading;
using System.Net;
using System.Net.Sockets;
public class MainClass {
static void ListenForRequests() {
int CONNECT_QUEUE_LENGTH = 4;
Socket listenSock = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
listenSock.Bind( new IPEndPoint(IPAddress.Any,9999) );
listenSock.Listen( CONNECT_QUEUE_LENGTH );
while( true ) {
using( Socket newConnection = listenSock.Accept() ) {
// Send the data.
byte[] msg = Encoding.UTF8.GetBytes( "Hello World!" );
newConnection.Send( msg, SocketFlags.None );
}
}
}
static void Main() {
// Start the listening thread.
Thread listener = new Thread(new ThreadStart(ListenForRequests) );
listener.IsBackground = true;
listener.Start();
Console.WriteLine( "Press <enter> to quit" );
Console.ReadLine();
}
}
Simple Tcp server: receive data from a client
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
class MainClass
{
public static void Main()
{
IPEndPoint ip = new IPEndPoint(IPAddress.Any,9999);
Socket socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
socket.Bind(ip);
socket.Listen(10);
Console.WriteLine("Waiting for a client...");
Socket client = socket.Accept();
IPEndPoint clientep =(IPEndPoint)client.RemoteEndPoint;
Console.WriteLine("Connected with {0} at port {1}",clientep.Address, clientep.Port);
string welcome = "Welcome";
byte[] data = new byte[1024];
data = Encoding.ASCII.GetBytes(welcome);
client.Send(data, data.Length,SocketFlags.None);
while(true)
{
data = new byte[1024];
int receivedDataLength = client.Receive(data);
Console.WriteLine(Encoding.ASCII.GetString(data, 0, receivedDataLength));
client.Send(data, receivedDataLength, SocketFlags.None);
}
Console.WriteLine("Disconnected from {0}",clientep.Address);
client.Close();
socket.Close();
}
}
Tcp server based on Thread
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class MainClass
{
public static void Main()
{
TcpListener client = new TcpListener(9050);
client.Start();
Console.WriteLine("Waiting for clients...");
while(true)
{
while (!client.Pending())
{
Thread.Sleep(10000);
}
ConnectionThread newconnection = new ConnectionThread(client);
}
}
}
class ConnectionThread
{
TcpListener threadListener;
public ConnectionThread(TcpListener lis){
threadListener = lis;
Thread newthread = new Thread(new ThreadStart(HandleConnection));
newthread.Start();
}
public void HandleConnection()
{
byte[] data = new byte[1024];
TcpClient client = threadListener.AcceptTcpClient();
NetworkStream ns = client.GetStream();
string welcome = "Welcome";
data = Encoding.ASCII.GetBytes(welcome);
ns.Write(data, 0, data.Length);
while(true)
{
data = new byte[1024];
int recv = ns.Read(data, 0, data.Length);
if (recv == 0)
break;
ns.Write(data, 0, recv);
}
ns.Close();
client.Close();
}
}
Tcp server: use StreamWriter and StreamReader to read and write to a client
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
class MainClass
{
public static void Main()
{
string data;
IPEndPoint ip = new IPEndPoint(IPAddress.Any, 9999);
Socket socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
socket.Bind(ip);
socket.Listen(10);
Socket client = socket.Accept();
IPEndPoint newclient = (IPEndPoint)client.RemoteEndPoint;
Console.WriteLine("Connected with {0} at port {1}",newclient.Address, newclient.Port);
NetworkStream ns = new NetworkStream(client);
StreamReader sr = new StreamReader(ns);
StreamWriter sw = new StreamWriter(ns);
string welcome = "Welcome";
sw.WriteLine(welcome);
sw.Flush();
while(true)
{
data = sr.ReadLine();
Console.WriteLine(data);
sw.WriteLine(data);
sw.Flush();
}
Console.WriteLine("Disconnected from {0}", newclient.Address);
sw.Close();
sr.Close();
ns.Close();
}
}
ThreadPool based Tcp server
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
class MainClass
{
public static void Main()
{
TcpListener client = new TcpListener(9050);
client.Start();
Console.WriteLine("Waiting for clients...");
while(true)
{
while (!client.Pending())
{
Thread.Sleep(1000);
}
ConnectionThread newconnection = new ConnectionThread(client);
}
}
}
class ConnectionThread
{
public TcpListener threadListener;
public ConnectionThread(TcpListener lis){
threadListener = lis;
ThreadPool.QueueUserWorkItem(new WaitCallback(HandleConnection));
}
public void HandleConnection(object state)
{
int recv;
byte[] data = new byte[1024];
TcpClient client = threadListener.AcceptTcpClient();
NetworkStream ns = client.GetStream();
string welcome = "Welcome";
data = Encoding.ASCII.GetBytes(welcome);
ns.Write(data, 0, data.Length);
while(true)
{
data = new byte[1024];
recv = ns.Read(data, 0, data.Length);
ns.Write(data, 0, recv);
}
ns.Close();
client.Close();
}
}
Use background thread to deal with the Server socket
using System;
using System.Text;
using System.Threading;
using System.Net;
using System.Net.Sockets;
public class MainClass {
private const int CONNECT_QUEUE_LENGTH = 4;
static void ListenForRequests() {
Socket listenSock = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
listenSock.Bind( new IPEndPoint(IPAddress.Any, 9999) );
listenSock.Listen( CONNECT_QUEUE_LENGTH );
while( true ) {
Socket newConnection = listenSock.Accept();
byte[] msg = Encoding.UTF8.GetBytes( "Hello!" );
newConnection.BeginSend( msg,0, msg.Length, SocketFlags.None, null, null );
}
}
static void Main() {
Thread listener = new Thread(new ThreadStart(ListenForRequests) );
listener.IsBackground = true;
listener.Start();
Console.WriteLine( "Press <enter> to quit" );
Console.ReadLine();
}
}