Csharp/C Sharp/Network/Socket Connection — различия между версиями

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Текущая версия на 11:46, 26 мая 2010

Creating Socket Connections

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;

namespace Client.Chapter_14___Networking_and_WWW
{
  public class CreatingSocketConnections
  {
    
    [STAThread]
    static void Main(string[] args)
    {
      TcpClient MyClient = new TcpClient();
      MyClient.Connect("http://www.nfex.ru", 10000);
      NetworkStream MyNetStream = MyClient.GetStream();
        
      if(MyNetStream.CanWrite && MyNetStream.CanRead)
      {
        // Does a simple write.
      Byte[] sendBytes = Encoding.ASCII.GetBytes("Is anybody there");
      MyNetStream.Write(sendBytes, 0, sendBytes.Length);
      
        // Reads the NetworkStream into a byte buffer.
      byte[] bytes = new byte[MyClient.ReceiveBufferSize];
      MyNetStream.Read(bytes, 0, (int) MyClient.ReceiveBufferSize);
  
      // Returns the data received from the host to the console.
      string returndata = Encoding.ASCII.GetString(bytes);
      Console.WriteLine("This is what the host returned to you: " + returndata);
      }
      else if (!MyNetStream.CanRead)
      {
        Console.WriteLine("You can not write data to this stream");
        MyClient.Close();
      }
      else if (!MyNetStream.CanWrite)
      {             
        Console.WriteLine("You can not read data from this stream");
        MyClient.Close();
  }  }  }
}


Multi Receive

/*
C# Network Programming 
by Richard Blum
Publisher: Sybex 
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class MultiRecv
{
   public static void Main()
   {
      Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
      Console.WriteLine("Ready to receive...");
      IPEndPoint iep = new IPEndPoint(IPAddress.Any, 9050);
      EndPoint ep = (EndPoint)iep;
      sock.Bind(iep);
      sock.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership,
            new MulticastOption(IPAddress.Parse("224.100.0.1")));
      byte[] data = new byte[1024];
      int recv = sock.ReceiveFrom(data, ref ep);
      string stringData = Encoding.ASCII.GetString(data, 0, recv);
      Console.WriteLine("received: {0}  from: {1}", stringData, ep.ToString());
      sock.Close();
   }
}


Multi Send

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class MultiSend
{
   public static void Main()
   {
      Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
      IPEndPoint iep = new IPEndPoint(IPAddress.Parse("224.100.0.1"), 9050);
      
      byte[] data = Encoding.ASCII.GetBytes("This is a test message");
      server.SendTo(data, iep);
      server.Close();
   }
}


New Multi Send

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class NewMultiSend {
   public static void Main()
   {
      Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
      IPEndPoint iep = new IPEndPoint(IPAddress.Any, 9051);
      IPEndPoint iep2 = new IPEndPoint(IPAddress.Parse("224.100.0.1"), 9050);
      server.Bind(iep);
      
      byte[] data = Encoding.ASCII.GetBytes("This is a test message");
      server.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("224.100.0.1")));
      server.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 50);
      server.SendTo(data, iep2);
      server.Close();
   }
}


new Socket

 
using System;
using System.Net;
using System.Net.Sockets;
class SockProp {
    public static void Main() {
        IPAddress ia = IPAddress.Parse("127.0.0.1");
        IPEndPoint ie = new IPEndPoint(ia, 8000);
        Socket test = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
        Console.WriteLine(test.AddressFamily);
        Console.WriteLine(test.SocketType);
        Console.WriteLine(test.ProtocolType);
        Console.WriteLine(test.Blocking);
        test.Blocking = false;
        Console.WriteLine(test.Blocking);
        Console.WriteLine(test.Connected);
        test.Bind(ie);
        IPEndPoint iep = (IPEndPoint)test.LocalEndPoint;
        Console.WriteLine(iep.ToString());
        test.Close();
    }
}


Socket Connect, Send

 

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
class SocketExcept {
    public static void Main() {
        IPAddress host = IPAddress.Parse("192.168.1.1");
        IPEndPoint hostep = new IPEndPoint(host, 8000);
        Socket sock = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
        try {
            sock.Connect(hostep);
        } catch (SocketException e) {
            Console.WriteLine("Problem connecting to host");
            Console.WriteLine(e.ToString());
            sock.Close();
            return;
        }
        try {
            sock.Send(Encoding.ASCII.GetBytes("testing"));
        } catch (SocketException e) {
            Console.WriteLine("Problem sending data");
            Console.WriteLine(e.ToString());
            sock.Close();
            return;
        }
        sock.Close();
    }
}


Socket Exception

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class SocketExcept
{
   public static void Main()
   {
      IPAddress host = IPAddress.Parse("192.168.1.1");
      IPEndPoint hostep = new IPEndPoint(host, 8000);
      Socket sock = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
      try
      {
         sock.Connect(hostep);
      } catch (SocketException e) {
         Console.WriteLine("Problem connecting to host");
         Console.WriteLine(e.ToString());
         sock.Close();
         return;
      }
      try  {
         sock.Send(Encoding.ASCII.GetBytes("testing"));
      } catch (SocketException e) {
          Console.WriteLine("Problem sending data");
          Console.WriteLine( e.ToString());
          sock.Close();
          return;
      }
      sock.Close();
   }
}


Socket property

using System;
using System.Net;
using System.Net.Sockets;
public class SockProp {
   public static void Main()
   {
      IPAddress ia = IPAddress.Parse("127.0.0.1");
      IPEndPoint ie = new IPEndPoint(ia, 8000);
      Socket test = new Socket(AddressFamily.InterNetwork,
                   SocketType.Stream, ProtocolType.Tcp);
      Console.WriteLine("AddressFamily: {0}",test.AddressFamily);
      Console.WriteLine("SocketType: {0}",test.SocketType);
      Console.WriteLine("ProtocolType: {0}",test.ProtocolType);
      Console.WriteLine("Blocking: {0}", test.Blocking);
      test.Blocking = false;
      Console.WriteLine("new Blocking: {0}",test.Blocking);
      Console.WriteLine("Connected: {0}", test.Connected);
      test.Bind(ie);
      IPEndPoint iep = (IPEndPoint)test.LocalEndPoint;
      Console.WriteLine("Local EndPoint: {0}",iep.ToString());
      test.Close();
   }
}


Thread and socket

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
public class Advertise {
   public static void Main()
   {
      Advertise server = new Advertise();
   }
   public Advertise()
   {
      Thread advert = new Thread(new ThreadStart(sendPackets));
      advert.IsBackground = true;
      advert.Start();
      Console.Write("Press Enter to stop");
      string data = Console.ReadLine();
   }
   void sendPackets()
   {
      Socket sock = new Socket(AddressFamily.InterNetwork,
                      SocketType.Dgram, ProtocolType.Udp);
      sock.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
      IPEndPoint iep = new IPEndPoint(IPAddress.Broadcast, 9050);
      string hostname = Dns.GetHostName();
      byte[] data = Encoding.ASCII.GetBytes(hostname);
      while (true)
      {
         sock.SendTo(data, iep);
         Thread.Sleep(60000);
      }
   }
}