Csharp/C Sharp/Network/NetworkStream — различия между версиями

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Текущая версия на 11:46, 26 мая 2010

Acts as a client program to demonstrate the use of the NetworkStream class

/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
// NStrCli.cs -- Acts as a client program to demonstrate the use of
//               the NetworkStream class.
//
//               Compile this program with the following command line.
//                   C:>csc NStrCli.cs
//
// To use this program with the companion server program, first start
// the server, then connect to it using the client program (this program)
// in a separate console window.
// As you enter lines from the client, they will appear in the server
// console window. To end the session, press <Enter> on a blank line.
//
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace nsStreams
{
    public class NStrCli
    {
        static public void Main ()
        {
            IPAddress hostadd = Dns.Resolve("localhost").AddressList[0];
            Console.WriteLine ("Host is " + hostadd.ToString());
            IPEndPoint EPhost = new IPEndPoint(hostadd, 2048);
            Socket s = new Socket(AddressFamily.InterNetwork,
                                  SocketType.Stream,
                                  ProtocolType.Tcp );
            string str = "Hello, World!";
            byte [] b;
            StringToByte (out b, str);
            s.Connect (EPhost);
            NetworkStream strm = new NetworkStream (s, FileAccess.ReadWrite);
            if (!s.Connected)
            {
                Console.WriteLine ("Unable to connect to host");
                return;
            }
            strm.Write (b, 0, b.Length);
            while (b[0] != 4)
            {
                string text = Console.ReadLine();
                if (text.Length == 0)
                {
                    b[0] = 4;
                    strm.Write (b, 0, 1);
                    break;
                }
                StringToByte (out b, text);
                strm.Write (b, 0, text.Length);
            }
            strm.Close ();
            s.Close ();
        }
//
// Convert a buffer of type byte to a string
        static string ByteToString (byte [] b, int start)
        {
            string str = "";
            for (int x = start; x < b.Length; ++x)
            {
                str += (char) b [x];
            }
            return (str);
        }
//
// Convert a buffer of type string to byte
        static void StringToByte (out byte [] b, string str)
        {
            b = new byte [str.Length];
            for (int x = 0; x < str.Length; ++x)
            {
                b[x] = (byte) str [x];
            }
        }
   }
}


Acts as a server program to demonstrate the use of the NetworkStream class

/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
// NStrSvr.cs -- Acts as a server program to demonstrate the use of
//               the NetworkStream class.
//
//               Compile this program with the following command line.
//                   C:>csc NStrSvr.cs
//
// To use this program with the companion client program, first start
// the server (this program), then connect to it using the client program
// in a separate console window.
// As you enter lines from the client, they will appear in the server
// console window. To end the session, press <Enter> on a blank line.
//
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace nsStreams
{
    public class NStrSvr
    {
        static public void Main ()
        {
            IPAddress hostadd = Dns.Resolve("localhost").AddressList[0];
            Console.WriteLine ("Host is " + hostadd.ToString());
            IPEndPoint EPhost = new IPEndPoint(hostadd, 2048);
            Socket s = new Socket(AddressFamily.InterNetwork,
                                  SocketType.Stream,
                                  ProtocolType.Tcp );
            s.Bind (EPhost);
            s.Listen (0);
            Socket sock = s.Accept();
            NetworkStream strm = new NetworkStream (sock, FileAccess.ReadWrite);
            byte [] b = new byte [256];
            while (true)
            {
                for (int x = 0; x < b.Length; ++x)
                    b[x] = 0;
                strm.Read (b, 0, b.Length);
                if (b[0] == 4)
                    break;
                string str = ByteToString (b, 0);
                Console.WriteLine (str);
            }
            strm.Close ();
            sock.Close ();
            s.Close ();
        }
        // Convert a buffer of type byte to a string
        static string ByteToString (byte [] b, int start)
        {
            string str = "";
            for (int x = start; x < b.Length; ++x)
            {
                if (b[x] == 0)
                    break;
                str += (char) b [x];
            }
            return (str);
        }
    }
}


implements a NetworkStream client 2

/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
 /*
  Example15_12b.cs implements a NetworkStream client
*/
using System;
using System.IO;
using System.Net.Sockets ;
public class Example15_12b 
{
  public static void Main() 
  {
    // create a client socket
    TcpClient newSocket = new TcpClient("localhost", 50001);
    // create a NetworkStream to read from the host
    NetworkStream ns = newSocket.GetStream();
    // fill a byte array from the stream
    byte[] buf = new byte[100];
    ns.Read(buf, 0, 100);
    // convert to a char array and print
    char[] buf2 = new char[100];
    for(int i=0;i<100;i++)
      buf2[i]=(char)buf[i];
    Console.WriteLine(buf2);
    // clean up
    ns.Close();
    newSocket.Close();
  }
}


implements a NetworkStream server

/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/

 /*
  Example15_12a.cs implements a NetworkStream server
*/
using System;
using System.IO;
using System.Net.Sockets ;
public class Example15_12a 
{
  // Listen waits for connections
  private void Listen()
  {
    // listen on port 50001
    TcpListener tcpl = new TcpListener(50001);
    tcpl.Start();
    // wait for clients
    for (;;)
    {
      
      // Block here waiting for client connections
      Socket newSocket = tcpl.AcceptSocket();
      if (newSocket.Connected)
      {
        // create a NetworkStream on the socket
        NetworkStream ns = new NetworkStream(newSocket);
        // send some data
        byte[] buf = {(byte)"H", (byte)"e", (byte)"l", (byte)"l",
         (byte)"o", (byte)" ", (byte)"N", (byte)"e", (byte)"t"};
        ns.Write(buf, 0, 9);
        // cleanup
        ns.Flush();
        ns.Close();
      }
      // clean up and quit
      newSocket.Close();
      break;
    }
  }
  public static void Main() 
  {
    // launch a listening thread
    Example15_12a listener = new Example15_12a();
    listener.Listen();
  }
}


Write to a NetworkStream

 
using System;
using System.IO;
using System.Text;
using System.Net;
using System.Net.Sockets;

class Program {
    static void Main(string[] args) {
        TcpClient client = new TcpClient();
        IPHostEntry host = Dns.GetHostByName("www.google.ru");
        client.Connect(host.AddressList[0], 8000);
        NetworkStream clientStream = client.GetStream();
        string request = "LIST";
        byte[] requestBuffer = Encoding.ASCII.GetBytes(request);
        clientStream.Write(requestBuffer, 0, requestBuffer.Length);
        byte[] responseBuffer = new byte[256];
        MemoryStream memStream = new MemoryStream();
        int bytesRead = 0;
        do {
            bytesRead = clientStream.Read(responseBuffer, 0, 256);
            memStream.Write(responseBuffer, 0, bytesRead);
        } while (bytesRead > 0);

    }
}