Csharp/C Sharp/Thread/Monitor — различия между версиями

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Текущая версия на 11:42, 26 мая 2010

Monitor: Enter

 
using System;
using System.Threading;

public class EnterExit {
    private int result = 0;
    public void NonCriticalSection() {
        Console.WriteLine("Entered Thread " + Thread.CurrentThread.GetHashCode());
        for (int i = 1; i <= 5; i++) {
            Console.WriteLine("Result = " + result++ + "  ThreadID "
                              + Thread.CurrentThread.GetHashCode());
            Thread.Sleep(1000);
        }
        Console.WriteLine("Exiting Thread " + Thread.CurrentThread.GetHashCode());
    }
    public void CriticalSection() {
        Monitor.Enter(this);
        Console.WriteLine("Entered Thread " + Thread.CurrentThread.GetHashCode());
        for (int i = 1; i <= 5; i++) {
            Console.WriteLine("Result = " + result++ + "  ThreadID " +
                              Thread.CurrentThread.GetHashCode());
            Thread.Sleep(1000);
        }
        Console.WriteLine("Exiting Thread " + Thread.CurrentThread.GetHashCode());
        Monitor.Exit(this);
    }
    public static void Main(String[] args) {
        EnterExit e = new EnterExit();
        Thread nt1 = new Thread(new ThreadStart(e.NonCriticalSection));
        nt1.Start();
        Thread nt2 = new Thread(new ThreadStart(e.NonCriticalSection));
        nt2.Start();
        Thread ct1 = new Thread(new ThreadStart(e.CriticalSection));
        ct1.Start();
        Thread ct2 = new Thread(new ThreadStart(e.CriticalSection));
        ct2.Start();
    }
}


Monitor.Pulse

 
using System;
using System.Threading;
class MessageBoard {
    private String messages = "no messages";
    public void Reader() {
        try {
            Monitor.Enter(this);
            if (messages == "no messages") {
                Console.WriteLine("{0} {1}",Thread.CurrentThread.Name, messages);
                Console.WriteLine("{0} waiting",Thread.CurrentThread.Name);
                Monitor.Wait(this);
            }
            Console.WriteLine("{0} {1}",Thread.CurrentThread.Name, messages);
        } finally {
            Monitor.Exit(this);
        }
    }
    public void Writer() {
        try {
            Monitor.Enter(this);
            messages = "Greetings!";
            Console.WriteLine("{0} Done writing message",Thread.CurrentThread.Name);
            Monitor.Pulse(this);
        } finally {
            Monitor.Exit(this);
        }
    }
    public static void Main() {
        MessageBoard myMessageBoard = new MessageBoard();
        Thread reader = new Thread(new ThreadStart(myMessageBoard.Reader));
        reader.Name = "ReaderThread:";
        Thread writer = new Thread(new ThreadStart(myMessageBoard.Writer));
        writer.Name = "WriterThread:";
        reader.Start();
        writer.Start();
    }
}


Monitor.TryEnter

 

using System;
using System.Threading;
public class TryEnter {
    public void CriticalSection() {
        bool b = Monitor.TryEnter(this, 1000);
        Console.WriteLine("Thread " +
                          Thread.CurrentThread.GetHashCode() +
                          " TryEnter Value " + b);
        for (int i = 1; i <= 3; i++) {
            Thread.Sleep(1000);
            Console.WriteLine(i + " " +
                              Thread.CurrentThread.GetHashCode() + " ");
        }
        Monitor.Exit(this);
    }
    public static void Main() {
        TryEnter a = new TryEnter();
        Thread t1 = new Thread(new ThreadStart(a.CriticalSection));
        Thread t2 = new Thread(new ThreadStart(a.CriticalSection));
        t1.Start();
        t2.Start();
    }
}