Csharp/C Sharp/2D Graphics/Texture — различия между версиями
Admin (обсуждение | вклад) м (1 версия) |
Admin (обсуждение | вклад) м (1 версия) |
(нет различий)
|
Текущая версия на 11:42, 26 мая 2010
Содержание
- 1 Create Pen from Texture Brush
- 2 Create repeatable Texture Brush
- 3 Create Texture Brush from image
- 4 Easy to create Texture based on Image
- 5 new TextureBrush(bmp)
- 6 new TextureBrush(bmp, new Rectangle( 25))
- 7 Set WrapMode of TextureBrush
- 8 Solid Texture Brush
- 9 Texture Brushes
- 10 Texture Brush Wrap mode
- 11 Use Texture Brush to fill Rectangle
Create Pen from Texture Brush
using System;
using System.Drawing;
using System.Collections;
using System.ruponentModel;
using System.Windows.Forms;
using System.Data;
public class Form1 : System.Windows.Forms.Form{
private System.ruponentModel.Container components = null;
private Image theImage;
private Image smallImage;
public Form1() {
InitializeComponent();
SetStyle(ControlStyles.Opaque, true);
theImage = new Bitmap("Winter.jpg");
smallImage = new Bitmap(theImage,new Size(theImage.Width / 2, theImage.Height / 2));
}
protected override void OnPaint(PaintEventArgs e) {
Graphics g = e.Graphics;
g.FillRectangle(Brushes.White, ClientRectangle);
Brush tBrush = new TextureBrush(smallImage, new Rectangle(0, 0,smallImage.Width, smallImage.Height));
Pen tPen = new Pen(tBrush, 40);
g.DrawRectangle(tPen, 0, 0, ClientRectangle.Width, ClientRectangle.Height);
tPen.Dispose();
tBrush.Dispose();
}
private void InitializeComponent() {
this.ruponents = new System.ruponentModel.Container();
this.Size = new System.Drawing.Size(300,300);
this.Text = "Form1";
}
static void Main() {
Application.Run(new Form1());
}
}
Create repeatable Texture Brush
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ruponentModel;
using System.Windows.Forms;
using System.Data;
public class Form1 : System.Windows.Forms.Form
{
public Form1()
{
InitializeComponent();
}
private void InitializeComponent()
{
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Text = "Pen Cap App";
this.Resize += new System.EventHandler(this.Form1_Resize);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("winter.jpg");
TextureBrush tb = new TextureBrush(bmp, new Rectangle(0, 0, 25, 25));
g.FillRectangle(tb, 20, 20, 200, 70);
g.FillRectangle(tb, 45, 45, 70, 150);
bmp.Dispose();
tb.Dispose();
}
private void Form1_Resize(object sender, System.EventArgs e)
{
Invalidate();
}
}
Create Texture Brush from image
using System;
using System.Drawing;
using System.Collections;
using System.ruponentModel;
using System.Windows.Forms;
using System.Data;
public class Form1 : System.Windows.Forms.Form{
private System.ruponentModel.Container components = null;
private Image theImage;
private Image smallImage;
public Form1() {
InitializeComponent();
SetStyle(ControlStyles.Opaque, true);
theImage = new Bitmap("Winter.jpg");
smallImage = new Bitmap(theImage,new Size(theImage.Width / 2, theImage.Height / 2));
}
protected override void OnPaint(PaintEventArgs e) {
Graphics g = e.Graphics;
g.FillRectangle(Brushes.White, ClientRectangle);
Brush tBrush = new TextureBrush(smallImage, new Rectangle(0, 0,
smallImage.Width, smallImage.Height));
Font trFont = new Font("Times New Roman", 64,
FontStyle.Bold| FontStyle.Italic );
g.DrawString("www.nfex.ru", trFont, tBrush, ClientRectangle);
tBrush.Dispose();
trFont.Dispose();
}
private void InitializeComponent() {
this.ruponents = new System.ruponentModel.Container();
this.Size = new System.Drawing.Size(300,300);
this.Text = "Form1";
}
static void Main() {
Application.Run(new Form1());
}
}
Easy to create Texture based on Image
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ruponentModel;
using System.Windows.Forms;
using System.Data;
public class Form1 : System.Windows.Forms.Form
{
public Form1()
{
InitializeComponent();
}
private void InitializeComponent()
{
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Text = "Pen Cap App";
this.Resize += new System.EventHandler(this.Form1_Resize);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("Winter.jpg");
TextureBrush tb = new TextureBrush(bmp);
g.FillRectangle(tb, 20, 20, 200, 70);
bmp.Dispose();
tb.Dispose();
}
private void Form1_Resize(object sender, System.EventArgs e)
{
Invalidate();
}
}
new TextureBrush(bmp)
using System;
using System.Collections.Generic;
using System.ruponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
public class Form1 : Form {
protected override void OnPaint(PaintEventArgs e) {
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("alphabet.gif");
TextureBrush tb = new TextureBrush(bmp);
g.FillRectangle(tb, 20, 20, 200, 70);
bmp.Dispose();
tb.Dispose();
}
public static void Main() {
Application.Run(new Form1());
}
}
new TextureBrush(bmp, new Rectangle( 25))
using System;
using System.Collections.Generic;
using System.ruponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
public class Form1 : Form {
protected override void OnPaint(PaintEventArgs e) {
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("alphabet.gif");
TextureBrush tb = new TextureBrush(bmp, new Rectangle(0, 0, 25, 25));
g.FillRectangle(tb, 45, 45, 70, 150);
bmp.Dispose();
tb.Dispose();
}
public static void Main() {
Application.Run(new Form1());
}
}
Set WrapMode of TextureBrush
using System;
using System.Collections.Generic;
using System.ruponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Text;
using System.Windows.Forms;
public class Form1 : Form {
protected override void OnPaint(PaintEventArgs e) {
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("alphabet.gif");
TextureBrush tb = new TextureBrush(bmp);
tb.WrapMode = WrapMode.Tile;
g.FillRectangle(tb, this.ClientRectangle);
bmp.Dispose();
tb.Dispose();
}
public static void Main() {
Application.Run(new Form1());
}
}
Solid Texture Brush
/*
GDI+ Programming in C# and VB .NET
by Nick Symmonds
Publisher: Apress
ISBN: 159059035X
*/
using System;
using System.Drawing;
using System.Collections;
using System.ruponentModel;
using System.Windows.Forms;
using System.Data;
namespace SolidTextureBrush_c
{
/// <summary>
/// Summary description for SolidTextureBrush_c.
/// </summary>
public class SolidTextureBrush_c : System.Windows.Forms.Form
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ruponentModel.Container components = null;
public SolidTextureBrush_c()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// SolidTextureBrush_c
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Name = "SolidTextureBrush_c";
this.Text = "SolidTextureBrush_c";
this.Load += new System.EventHandler(this.SolidTextureBrush_c_Load);
}
#endregion
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new SolidTextureBrush_c());
}
private void SolidTextureBrush_c_Load(object sender, System.EventArgs e)
{
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics G = e.Graphics;
//Brushes class
G.Clear(Color.BurlyWood);
Rectangle r = new Rectangle(new Point(50, 50),
new Size((int)(this.Width - 100), (int)(this.Height - 100)));
Brush b = Brushes.Crimson;
G.FillRectangle(b, r);
G.FillRectangle(Brushes.Crimson, r);
b.Dispose();
}
}
}
Texture Brushes
/*
User Interfaces in C#: Windows Forms and Custom Controls
by Matthew MacDonald
Publisher: Apress
ISBN: 1590590457
*/
using System;
using System.Drawing;
using System.Collections;
using System.ruponentModel;
using System.Windows.Forms;
namespace GDI_Basics
{
/// <summary>
/// Summary description for TextureBrushes.
/// </summary>
public class TextureBrushes : System.Windows.Forms.Form
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ruponentModel.Container components = null;
public TextureBrushes()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
//
// TextureBrushes
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 266);
this.Name = "TextureBrushes";
this.Text = "TextureBrushes";
this.Paint += new System.Windows.Forms.PaintEventHandler(this.TextureBrushes_Paint);
}
#endregion
private void TextureBrushes_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
TextureBrush myBrush = new TextureBrush(Image.FromFile("tile.bmp"));
e.Graphics.FillRectangle(myBrush, e.Graphics.ClipBounds);
}
[STAThread]
static void Main()
{
Application.Run(new TextureBrushes());
}
}
}
Texture Brush Wrap mode
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ruponentModel;
using System.Windows.Forms;
using System.Data;
public class Form1 : System.Windows.Forms.Form
{
public Form1()
{
InitializeComponent();
}
private void InitializeComponent()
{
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Text = "Pen Cap App";
this.Resize += new System.EventHandler(this.Form1_Resize);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("winter.jpg");
TextureBrush tb = new TextureBrush(bmp);
tb.WrapMode = WrapMode.Tile;
g.FillRectangle(tb, this.ClientRectangle);
bmp.Dispose();
tb.Dispose();
}
private void Form1_Resize(object sender, System.EventArgs e)
{
Invalidate();
}
}
Use Texture Brush to fill Rectangle
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ruponentModel;
using System.Windows.Forms;
using System.Data;
public class Form1 : System.Windows.Forms.Form
{
public Form1()
{
InitializeComponent();
}
private void InitializeComponent()
{
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 273);
this.Text = "Pen Cap App";
this.Resize += new System.EventHandler(this.Form1_Resize);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
static void Main()
{
Application.Run(new Form1());
}
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
Bitmap bmp = new Bitmap("winter.jpg");
TextureBrush tb = new TextureBrush(bmp);
g.FillRectangle(tb, 20, 20, 200, 70);
g.FillRectangle(tb, 45, 45, 70, 150);
bmp.Dispose();
tb.Dispose();
}
private void Form1_Resize(object sender, System.EventArgs e)
{
Invalidate();
}
}