Csharp/C Sharp/Class Interface/Interface — различия между версиями
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Версия 15:31, 26 мая 2010
Содержание
- 1 Add an indexer in an interface
- 2 A safe method of determining whether a class implements a particular interface
- 3 Demonstrates the use of a simple interface
- 4 Demonstrate the ByTwos interface
- 5 Demonstrate the ByTwos interface 2
- 6 Explicitly implement an interface member
- 7 illustrates an explicit interface member implementation
- 8 illustrates casting an object to an interface
- 9 illustrates deriving an interface from multiple interfaces
- 10 illustrates deriving an interface from one interface
- 11 illustrates implementing multiple interfaces
- 12 illustrates inheriting from a class and implementing multiple interfaces
- 13 illustrates interface member hiding
- 14 illustrates interfaces
- 15 Interface casting
- 16 Interface demo
- 17 Interface demo: implements two interfaces
- 18 Interfaces:Working with Interfaces
- 19 Interface with event
- 20 Interface with method name conflicts
- 21 One interface can inherit another
- 22 Overriding Interfaces
- 23 Overriding Interfaces: Tester Overriding InterfacesAs
- 24 Reimplementation of Interfaces
- 25 Two class inherit one interface
- 26 Use a property in an interface
- 27 Use explicit implementation to remove ambiguity
- 28 Using interface 3
Add an indexer in an interface
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
// Add an indexer in an interface.
using System;
public interface ISeries {
// an interface property
int next {
get; // return the next number in series
set; // set next number
}
// an interface indexer
int this[int index] {
get; // return the specified number in series
}
}
// Implement ISeries.
class ByTwos : ISeries {
int val;
public ByTwos() {
val = 0;
}
// get or set value using a property
public int next {
get {
val += 2;
return val;
}
set {
val = value;
}
}
// get a value using an index
public int this[int index] {
get {
val = 0;
for(int i=0; i<index; i++)
val += 2;
return val;
}
}
}
// Demonstrate an interface indexer.
public class SeriesDemo4 {
public static void Main() {
ByTwos ob = new ByTwos();
// access series through a property
for(int i=0; i < 5; i++)
Console.WriteLine("Next value is " + ob.next);
Console.WriteLine("\nStarting at 21");
ob.next = 21;
for(int i=0; i < 5; i++)
Console.WriteLine("Next value is " +
ob.next);
Console.WriteLine("\nResetting to 0");
ob.next = 0;
// access series through an indexer
for(int i=0; i < 5; i++)
Console.WriteLine("Next value is " + ob[i]);
}
}
A safe method of determining whether a class implements a particular interface
/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
//
// ISample.cs - Demonstrates a safe method of determining whether a class
// implements a particular interface
// Compile this program with the following command line:
// C:>csc isample.cs
//
namespace nsInterfaceSample
{
using System;
public class InterfaceSample
{
static public void Main ()
{
// Declare an instance of the clsSample class
clsSample samp = new clsSample();
// Test whether clsSample supports the IDisposable interface
if (samp is IDisposable)
{
// If true, it is safe to call the Dispose() method
IDisposable obj = (IDisposable) samp;
obj.Dispose ();
}
}
}
class clsSample : IDisposable
{
// Implement the IDispose() function
public void Dispose ()
{
Console.WriteLine ("Called Dispose() in clsSample");
}
}
}
Demonstrates the use of a simple interface
/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
// IntrFace.cs -- demonstrates the use of a simple interface
//
// Compile this program with the following command line:
// C:>csc IntrFace.cs
using System;
namespace nsInterface
{
interface IPlane
{
double Area
{
get;
}
}
interface ISolid
{
double Volume
{
get;
}
}
class clsCircle : IPlane
{
public clsCircle (double radius)
{
m_Radius = radius;
}
public double Area
{
get {return (3.14159 * m_Radius * m_Radius);}
}
private double m_Radius;
public override string ToString ()
{
return ("Area = " + Area);
}
}
class clsSphere : IPlane, ISolid
{
public clsSphere (double radius)
{
m_Radius = radius;
}
public double Area
{
get {return (4 * 3.14159 * m_Radius * m_Radius);}
}
public double Volume
{
get {return (4 * 3.14159 * m_Radius * m_Radius * m_Radius / 3);}
}
private double m_Radius;
public override string ToString ()
{
return ("Area = " + Area + ", " + "Volume = " + Volume);
}
}
public class IntrFace
{
static public void Main ()
{
clsCircle circle = new clsCircle (14.2);
clsSphere sphere = new clsSphere (16.8);
Console.WriteLine ("For the circle: " + circle);
Console.WriteLine ("For the sphere: " + sphere);
}
}
}
Demonstrate the ByTwos interface
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
using System;
public interface ISeries {
int getNext(); // return next number in series
void reset(); // restart
void setStart(int x); // set starting value
}
// Implement ISeries.
class ByTwos : ISeries {
int start;
int val;
public ByTwos() {
start = 0;
val = 0;
}
public int getNext() {
val += 2;
return val;
}
public void reset() {
val = start;
}
public void setStart(int x) {
start = x;
val = start;
}
}
// Demonstrate the ByTwos interface.
public class SeriesDemo {
public static void Main() {
ByTwos ob = new ByTwos();
for(int i=0; i < 5; i++)
Console.WriteLine("Next value is " +
ob.getNext());
Console.WriteLine("\nResetting");
ob.reset();
for(int i=0; i < 5; i++)
Console.WriteLine("Next value is " +
ob.getNext());
Console.WriteLine("\nStarting at 100");
ob.setStart(100);
for(int i=0; i < 5; i++)
Console.WriteLine("Next value is " +
ob.getNext());
}
}
Demonstrate the ByTwos interface 2
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
using System;
public interface ISeries {
int getNext(); // return next number in series
void reset(); // restart
void setStart(int x); // set starting value
}
// Use ISeries to generate a sequence of even numbers.
class ByTwos : ISeries {
int start;
int val;
public ByTwos() {
start = 0;
val = 0;
}
public int getNext() {
val += 2;
return val;
}
public void reset() {
val = start;
}
public void setStart(int x) {
start = x;
val = start;
}
}
// Use ISeries to implement a series of prime numbers.
class Primes : ISeries {
int start;
int val;
public Primes() {
start = 2;
val = 2;
}
public int getNext() {
int i, j;
bool isprime;
val++;
for(i = val; i < 1000000; i++) {
isprime = true;
for(j = 2; j < (i/j + 1); j++) {
if((i%j)==0) {
isprime = false;
break;
}
}
if(isprime) {
val = i;
break;
}
}
return val;
}
public void reset() {
val = start;
}
public void setStart(int x) {
start = x;
val = start;
}
}
public class SeriesDemo2 {
public static void Main() {
ByTwos twoOb = new ByTwos();
Primes primeOb = new Primes();
ISeries ob;
for(int i=0; i < 5; i++) {
ob = twoOb;
Console.WriteLine("Next ByTwos value is " +
ob.getNext());
ob = primeOb;
Console.WriteLine("Next prime number is " +
ob.getNext());
}
}
}
Explicitly implement an interface member
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
// Explicitly implement an interface member.
using System;
interface IEven {
bool isOdd(int x);
bool isEven(int x);
}
class MyClass : IEven {
// explicit implementation
bool IEven.isOdd(int x) {
if((x%2) != 0) return true;
else return false;
}
// normal implementation
public bool isEven(int x) {
IEven o = this; // reference to invoking object
return !o.isOdd(x);
}
}
public class Demo {
public static void Main() {
MyClass ob = new MyClass();
bool result;
result = ob.isEven(4);
if(result) Console.WriteLine("4 is even.");
else Console.WriteLine("3 is odd.");
// result = ob.isOdd(); // Error, not exposed
}
}
illustrates an explicit interface member implementation
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example8_7.cs illustrates an explicit interface member
implementation
*/
using System;
// define the IDrivable interface
public interface IDrivable
{
void TurnLeft();
}
// define the ISteerable interface
public interface ISteerable
{
void TurnLeft();
}
// Car class implements the IMovable interface
class Car : IDrivable, ISteerable
{
// explicitly implement the TurnLeft() method of the IDrivable interface
void IDrivable.TurnLeft()
{
Console.WriteLine("IDrivable implementation of TurnLeft()");
}
// implement the TurnLeft() method of the ISteerable interface
public void TurnLeft()
{
Console.WriteLine("ISteerable implementation of TurnLeft()");
}
}
public class Example8_7
{
public static void Main()
{
// create a Car object
Car myCar = new Car();
// call myCar.TurnLeft()
Console.WriteLine("Calling myCar.TurnLeft()");
myCar.TurnLeft();
// cast myCar to IDrivable
IDrivable myDrivable = myCar as IDrivable;
Console.WriteLine("Calling myDrivable.TurnLeft()");
myDrivable.TurnLeft();
// cast myCar to ISteerable
ISteerable mySteerable = myCar as ISteerable;
Console.WriteLine("Calling mySteerable.TurnLeft()");
mySteerable.TurnLeft();
}
}
illustrates casting an object to an interface
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example8_4.cs illustrates casting an object
to an interface
*/
using System;
// define the IDrivable interface
interface IDrivable
{
// method declarations
void Start();
void Stop();
// property declaration
bool Started
{
get;
}
}
// Car class implements the IDrivable interface
class Car : IDrivable
{
// declare the underlying field used by the Started property
private bool started = false;
// implement the Start() method
public void Start()
{
Console.WriteLine("car started");
started = true;
}
// implement the Stop() method
public void Stop()
{
Console.WriteLine("car stopped");
started = false;
}
// implement the Started property
public bool Started
{
get
{
return started;
}
}
}
public class Example8_4
{
public static void Main()
{
// create a Car object
Car myCar = new Car();
// use the is operator to check that myCar supports the
// IDrivable interface
if (myCar is IDrivable)
{
Console.WriteLine("myCar supports IDrivable");
}
// cast the Car object to IDrivable
IDrivable myDrivable = (IDrivable) myCar;
// call myDrivable.Start()
Console.WriteLine("Calling myDrivable.Start()");
myDrivable.Start();
Console.WriteLine("myDrivable.Started = " +
myDrivable.Started);
// call myDrivable.Stop()
Console.WriteLine("Calling myDrivable.Stop()");
myDrivable.Stop();
Console.WriteLine("myDrivable.Started = " +
myDrivable.Started);
// cast the Car object to IDrivable using the as operator
IDrivable myDrivable2 = myCar as IDrivable;
if (myDrivable2 != null)
{
Console.WriteLine("Calling myDrivable2.Start()");
myDrivable2.Start();
Console.WriteLine("Calling myDrivable2.Stop()");
myDrivable2.Stop();
Console.WriteLine("myDrivable2.Started = " +
myDrivable2.Started);
}
}
}
illustrates deriving an interface from multiple interfaces
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example8_6.cs illustrates deriving an
interface from multiple interfaces
*/
using System;
public class Example8_6
{
public static void Main()
{
// create a Car object
Car myCar = new Car();
// call myCar.Start()
Console.WriteLine("Calling myCar.Start()");
myCar.Start();
// call myCar.TurnLeft()
Console.WriteLine("Calling myCar.TurnLeft()");
myCar.TurnLeft();
// call myCar.Accelerate()
Console.WriteLine("Calling myCar.Accelerate()");
myCar.Accelerate();
}
}
// define the IDrivable interface
public interface IDrivable
{
// method declarations
void Start();
void Stop();
// property declaration
bool Started
{
get;
}
}
// define the ISteerable interface
public interface ISteerable
{
// method declarations
void TurnLeft();
void TurnRight();
}
// define the IMovable interface (derived from IDrivable and ISteerable)
public interface IMovable : IDrivable, ISteerable
{
// method declarations
void Accelerate();
void Brake();
}
// Car class implements the IMovable interface
public class Car : IMovable
{
// declare the underlying field used by the
// Started property of the IDrivable interface
private bool started = false;
// implement the Start() method of the IDrivable interface
public void Start()
{
Console.WriteLine("car started");
started = true;
}
// implement the Stop() methodof the IDrivable interface
public void Stop()
{
Console.WriteLine("car stopped");
started = false;
}
// implement the Started property of the IDrivable interface
public bool Started
{
get
{
return started;
}
}
// implement the TurnLeft() method of the ISteerable interface
public void TurnLeft()
{
Console.WriteLine("car turning left");
}
// implement the TurnRight() method of the ISteerable interface
public void TurnRight()
{
Console.WriteLine("car turning right");
}
// implement the Accelerate() method of the IMovable interface
public void Accelerate()
{
Console.WriteLine("car accelerating");
}
// implement the Brake() method of the IMovable interface
public void Brake()
{
Console.WriteLine("car braking");
}
}
illustrates deriving an interface from one interface
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example8_5.cs illustrates deriving an
interface from one interface
*/
using System;
// define the IDrivable interface
interface IDrivable
{
// method declarations
void Start();
void Stop();
// property declaration
bool Started
{
get;
}
}
// define the IMovable interface (derived from IDrivable)
interface IMovable : IDrivable
{
// method declarations
void Accelerate();
void Brake();
}
// Car class implements the IMovable interface
class Car : IMovable
{
// declare the underlying field used by the
// Started property of the IDrivable interface
private bool started = false;
// implement the Start() method of the IDrivable interface
public void Start()
{
Console.WriteLine("car started");
started = true;
}
// implement the Stop() methodof the IDrivable interface
public void Stop()
{
Console.WriteLine("car stopped");
started = false;
}
// implement the Started property of the IDrivable interface
public bool Started
{
get
{
return started;
}
}
// implement the Accelerate() method of the IMovable interface
public void Accelerate()
{
Console.WriteLine("car accelerating");
}
// implement the Brake() method of the IMovable interface
public void Brake()
{
Console.WriteLine("car braking");
}
}
public class Example8_5
{
public static void Main()
{
// create a Car object
Car myCar = new Car();
// call myCar.Start()
Console.WriteLine("Calling myCar.Start()");
myCar.Start();
// call myCar.Accelerate()
Console.WriteLine("Calling myCar.Accelerate()");
myCar.Accelerate();
}
}
illustrates implementing multiple interfaces
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example8_2.cs illustrates implementing multiple interfaces
*/
using System;
// define the IDrivable interface
public interface IDrivable
{
// method declarations
void Start();
void Stop();
// property declaration
bool Started
{
get;
}
}
// define the ISteerable interface
public interface ISteerable
{
// method declarations
void TurnLeft();
void TurnRight();
}
// Car class implements the IMovable interface
class Car : IDrivable, ISteerable
{
// declare the underlying field used by the
// Started property of the IDrivable interface
private bool started = false;
// implement the Start() method of the IDrivable interface
public void Start()
{
Console.WriteLine("car started");
started = true;
}
// implement the Stop() methodof the IDrivable interface
public void Stop()
{
Console.WriteLine("car stopped");
started = false;
}
// implement the Started property of the IDrivable interface
public bool Started
{
get
{
return started;
}
}
// implement the TurnLeft() method of the ISteerable interface
public void TurnLeft()
{
Console.WriteLine("car turning left");
}
// implement the TurnRight() method of the ISteerable interface
public void TurnRight()
{
Console.WriteLine("car turning right");
}
}
public class Example8_2
{
public static void Main()
{
// create a Car object
Car myCar = new Car();
// call myCar.Start()
Console.WriteLine("Calling myCar.Start()");
myCar.Start();
// call myCar.TurnLeft()
Console.WriteLine("Calling myCar.TurnLeft()");
myCar.TurnLeft();
}
}
illustrates inheriting from a class and implementing multiple interfaces
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example8_3.cs illustrates inheriting from a class and
implementing multiple interfaces
*/
using System;
interface IDrivable
{
// method declarations
void Start();
void Stop();
// property declaration
bool Started
{
get;
}
}
interface ISteerable
{
// method declarations
void TurnLeft();
void TurnRight();
}
class MotorVehicle
{
// declare the field
private string model;
// define a constructor
public MotorVehicle(string model)
{
this.model = model;
}
// declare a property
public string Model
{
get
{
return model;
}
set
{
model = value;
}
}
}
// Car class inherits from the MotorVehicle class and
// implements the IDrivable and ISteerable interfaces
class Car : MotorVehicle, IDrivable, ISteerable
{
// declare the underlying field used by the
// Started property of the IDrivable interface
private bool started = false;
// define a constructor
public Car(string model) :
base(model) // calls the base class constructor
{
// do nothing
}
// implement the Start() method of the IDrivable interface
public void Start()
{
Console.WriteLine("car started");
started = true;
}
// implement the Stop() methodof the IDrivable interface
public void Stop()
{
Console.WriteLine("car stopped");
started = false;
}
// implement the Started property of the IDrivable interface
public bool Started
{
get
{
return started;
}
}
// implement the TurnLeft() method of the ISteerable interface
public void TurnLeft()
{
Console.WriteLine("car turning left");
}
// implement the TurnRight() method of the ISteerable interface
public void TurnRight()
{
Console.WriteLine("car turning right");
}
}
public class Example8_3
{
public static void Main()
{
// create a Car object
Car myCar = new Car("MR2");
Console.WriteLine("myCar.Model = " + myCar.Model);
// call myCar.Start()
Console.WriteLine("Calling myCar.Start()");
myCar.Start();
// call myCar.TurnLeft()
Console.WriteLine("Calling myCar.TurnLeft()");
myCar.TurnLeft();
}
}
illustrates interface member hiding
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example8_8.cs illustrates interface member hiding
*/
using System;
// define the IDrivable interface
public interface IDrivable
{
void TurnLeft();
}
// define the ISteerable interface (derived from IDrivable)
public interface ISteerable : IDrivable
{
new void TurnLeft(); // hides TurnLeft() in IDrivable
}
// Car class implements the IMovable interface
class Car : ISteerable
{
// explicitly implement the TurnLeft() method of the ISteerable interface
void ISteerable.TurnLeft()
{
Console.WriteLine("ISteerable implementation of TurnLeft()");
}
// implement the TurnLeft() method of the IDrivable interface
public void TurnLeft()
{
Console.WriteLine("IDrivable implementation of TurnLeft()");
}
}
public class Example8_8
{
public static void Main()
{
// create a Car object
Car myCar = new Car();
// call myCar.TurnLeft()
Console.WriteLine("Calling myCar.TurnLeft()");
myCar.TurnLeft();
// cast myCar to ISteerable
ISteerable mySteerable = myCar as ISteerable;
Console.WriteLine("Calling mySteerable.TurnLeft()");
mySteerable.TurnLeft();
// cast myCar to IDrivable
IDrivable myDrivable = myCar as IDrivable;
Console.WriteLine("Calling myDrivable.TurnLeft()");
myDrivable.TurnLeft();
}
}
illustrates interfaces
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example8_1.cs illustrates interfaces
*/
using System;
// define the IDrivable interface
public interface IDrivable
{
// method declarations
void Start();
void Stop();
// property declaration
bool Started
{
get;
}
}
// Car class implements the IDrivable interface
class Car : IDrivable
{
// declare the underlying field used by the Started property
private bool started = false;
// implement the Start() method
public void Start()
{
Console.WriteLine("car started");
started = true;
}
// implement the Stop() method
public void Stop()
{
Console.WriteLine("car stopped");
started = false;
}
// implement the Started property
public bool Started
{
get
{
return started;
}
}
}
public class Example8_1
{
public static void Main()
{
// create a Car object
Car myCar = new Car();
// call myCar.Start()
myCar.Start();
Console.WriteLine("myCar.Started = " + myCar.Started);
// call myCar.Stop()
myCar.Stop();
Console.WriteLine("myCar.Started = " + myCar.Started);
}
}
Interface casting
/*
Learning C#
by Jesse Liberty
Publisher: O"Reilly
ISBN: 0596003765
*/
using System;
namespace InterfaceDemo
{
interface IStorable
{
void Read();
void Write(object obj);
int Status { get; set; }
}
// here"s the new interface
interface ICompressible
{
void Compress();
void Decompress();
}
// Document implements both interfaces
class Document : IStorable
{
// the document constructor
public Document(string s)
{
Console.WriteLine("Creating document with: {0}", s);
}
// implement IStorable
public void Read()
{
Console.WriteLine(
"Implementing the Read Method for IStorable");
}
public void Write(object o)
{
Console.WriteLine(
"Implementing the Write Method for IStorable");
}
public int Status
{
get { return status; }
set { status = value; }
}
// hold the data for IStorable"s Status property
private int status = 0;
}
public class TesterInterfaceDemoCasting
{
[STAThread]
static void Main()
{
Document doc = new Document("Test Document");
// only cast if it is safe
if (doc is IStorable)
{
IStorable isDoc = (IStorable) doc;
isDoc.Read();
}
else
{
Console.WriteLine("Could not cast to IStorable");
}
// this test will fail
if (doc is ICompressible)
{
ICompressible icDoc = (ICompressible) doc;
icDoc.rupress();
}
else
{
Console.WriteLine("Could not cast to ICompressible");
} }
}
}
Interface demo
/*
Learning C#
by Jesse Liberty
Publisher: O"Reilly
ISBN: 0596003765
*/
using System;
namespace InterfaceDemo
{
// define the interface
interface IStorable
{
void Read();
void Write(object obj);
int Status { get; set; }
}
// create a Document class that implements the IStorable interface
class Document : IStorable
{
public Document(string s)
{
Console.WriteLine("Creating document with: {0}", s);
}
// implement the Read method
public void Read()
{
Console.WriteLine(
"Implementing the Read Method for IStorable");
}
// implement the Write method
public void Write(object o)
{
Console.WriteLine(
"Implementing the Write Method for IStorable");
}
// implement the property
public int Status
{
get{ return status; }
set{ status = value; }
}
// store the value for the property
private int status = 0;
}
public class TesterInterfaceDemo
{
public void Run()
{
Document doc = new Document("Test Document");
doc.Status = -1;
doc.Read();
Console.WriteLine("Document Status: {0}", doc.Status);
}
[STAThread]
static void Main()
{
TesterInterfaceDemo t = new TesterInterfaceDemo();
t.Run();
}
}
}
Interface demo: implements two interfaces
/*
Learning C#
by Jesse Liberty
Publisher: O"Reilly
ISBN: 0596003765
*/
using System;
namespace InterfaceDemo
{
interface IStorable
{
void Read();
void Write(object obj);
int Status { get; set; }
}
// here"s the new interface
interface ICompressible
{
void Compress();
void Decompress();
}
// Document implements both interfaces
class Document : IStorable, ICompressible
{
// the document constructor
public Document(string s)
{
Console.WriteLine("Creating document with: {0}", s);
}
// implement IStorable
public void Read()
{
Console.WriteLine(
"Implementing the Read Method for IStorable");
}
public void Write(object o)
{
Console.WriteLine(
"Implementing the Write Method for IStorable");
}
public int Status
{
get { return status; }
set { status = value; }
}
// implement ICompressible
public void Compress()
{
Console.WriteLine("Implementing Compress");
}
public void Decompress()
{
Console.WriteLine("Implementing Decompress");
}
// hold the data for IStorable"s Status property
private int status = 0;
}
public class TesterInterfaceDemo2
{
public void Run()
{
Document doc = new Document("Test Document");
doc.Status = -1;
doc.Read();
doc.rupress();
Console.WriteLine("Document Status: {0}", doc.Status);
}
[STAThread]
static void Main()
{
TesterInterfaceDemo2 t = new TesterInterfaceDemo2();
t.Run();
}
}
}
Interfaces:Working with Interfaces
/*
A Programmer"s Introduction to C# (Second Edition)
by Eric Gunnerson
Publisher: Apress L.P.
ISBN: 1-893115-62-3
*/
// 10 - Interfaces\Working with Interfaces
// copyright 2000 Eric Gunnerson
using System;
public class WorkingwithInterfaces
{
public static void Main()
{
DiagramObject[] dArray = new DiagramObject[100];
dArray[0] = new DiagramObject();
dArray[1] = new TextObject("Text Dude");
dArray[2] = new TextObject("Text Backup");
// array gets initialized here, with classes that
// derive from DiagramObject. Some of them implement
// IScalable.
foreach (DiagramObject d in dArray)
{
if (d is IScalable)
{
IScalable scalable = (IScalable) d;
scalable.ScaleX(0.1F);
scalable.ScaleY(10.0F);
}
}
}
}
interface IScalable
{
void ScaleX(float factor);
void ScaleY(float factor);
}
public class DiagramObject
{
public DiagramObject() {}
}
public class TextObject: DiagramObject, IScalable
{
public TextObject(string text)
{
this.text = text;
}
// implementing IScalable.ScaleX()
public void ScaleX(float factor)
{
Console.WriteLine("ScaleX: {0} {1}", text, factor);
// scale the object here.
}
// implementing IScalable.ScaleY()
public void ScaleY(float factor)
{
Console.WriteLine("ScaleY: {0} {1}", text, factor);
// scale the object here.
}
private string text;
}
Interface with event
using System;
public delegate void AlarmEvent(IAlarm sender);
public interface IAlarm {
event AlarmEvent IssueAlarm;
}
abstract class MyStuff : ICloneable {
public object Clone() {
return null;
}
public void DoStuff() {
}
}
interface IFoo {
void DoStuff();
}
interface IBar {
void DoStuff();
}
interface ITest {
void DoSomething();
int DoSomethingElse();
}
class MyClass : IFoo, IBar {
void IFoo.DoStuff() {
}
void IBar.DoStuff() {
}
}
class MainClass : IComparable {
public int CompareTo(object other) {
return -1;
}
static int Main(string[] args) {
MainClass c = new MainClass();
MainClass c2 = new MainClass();
if (c.rupareTo(c2) == 0)
return 0;
MyClass c3 = new MyClass();
return 1;
}
}
Interface with method name conflicts
using System;
public delegate void AlarmEvent(IAlarm sender);
public interface IAlarm {
event AlarmEvent IssueAlarm;
}
abstract class MyStuff : ICloneable {
public object Clone() {
return null;
}
public void DoStuff() {
}
}
interface IFoo {
void DoStuff();
}
interface IBar {
void DoStuff();
}
interface ITest {
void DoSomething();
int DoSomethingElse();
}
class MyClass : IFoo, IBar {
void IFoo.DoStuff() {
}
void IBar.DoStuff() {
}
}
class MainClass : IComparable {
public int CompareTo(object other) {
return -1;
}
static int Main(string[] args) {
MainClass c = new MainClass();
MainClass c2 = new MainClass();
if (c.rupareTo(c2) == 0)
return 0;
MyClass c3 = new MyClass();
return 1;
}
}
One interface can inherit another
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
// One interface can inherit another.
using System;
public interface A {
void meth1();
void meth2();
}
// B now includes meth1() and meth2() -- it adds meth3().
public interface B : A {
void meth3();
}
// This class must implement all of A and B
class MyClass : B {
public void meth1() {
Console.WriteLine("Implement meth1().");
}
public void meth2() {
Console.WriteLine("Implement meth2().");
}
public void meth3() {
Console.WriteLine("Implement meth3().");
}
}
public class IFExtend {
public static void Main() {
MyClass ob = new MyClass();
ob.meth1();
ob.meth2();
ob.meth3();
}
}
Overriding Interfaces
/*
Learning C#
by Jesse Liberty
Publisher: O"Reilly
ISBN: 0596003765
*/
using System;
namespace OverridingInterfaces
{
interface IStorable
{
void Read();
void Write();
}
// Simplify Document to implement only IStorable
class Document : IStorable
{
// the document constructor
public Document(string s)
{
Console.WriteLine(
"Creating document with: {0}", s);
}
// Make read virtual
public virtual void Read()
{
Console.WriteLine(
"Document Read Method for IStorable");
}
// NB: Not virtual!
public void Write()
{
Console.WriteLine(
"Document Write Method for IStorable");
}
}
// Derive from Document
class Note : Document
{
public Note(string s):
base(s)
{
Console.WriteLine(
"Creating note with: {0}", s);
}
// override the Read method
public override void Read()
{
Console.WriteLine(
"Overriding the Read method for Note!");
}
// implement my own Write method
public new void Write()
{
Console.WriteLine(
"Implementing the Write method for Note!");
}
}
public class OverridingInterfacesTester
{
public void Run()
{
// Create a Document object
Document theNote = new Note("Test Note");
// direct call to the methods
theNote.Read();
theNote.Write();
Console.WriteLine("\n");
// cast the Document to IStorable
IStorable isNote = theNote as IStorable;
if (isNote != null)
{
isNote.Read();
isNote.Write();
}
Console.WriteLine("\n");
// create a note object
Note note2 = new Note("Second Test");
// directly call the methods
note2.Read();
note2.Write();
Console.WriteLine("\n");
// Cast the note to IStorable
IStorable isNote2 = note2 as IStorable;
if (isNote != null)
{
isNote2.Read();
isNote2.Write();
}
}
static void Main()
{
OverridingInterfacesTester t = new OverridingInterfacesTester();
t.Run();
}
}
}
Overriding Interfaces: Tester Overriding InterfacesAs
/*
Learning C#
by Jesse Liberty
Publisher: O"Reilly
ISBN: 0596003765
*/
using System;
namespace OverridingInterfaces
{
interface IStorable
{
void Read();
void Write();
}
interface ITalk
{
void Talk();
void Read();
}
// Modify Document to also implement ITalk
class Document : IStorable, ITalk
{
// the document constructor
public Document(string s)
{
Console.WriteLine(
"Creating document with: {0}", s);
}
// Implicit implementation
public virtual void Read()
{
Console.WriteLine(
"Document Read Method for IStorable");
}
public void Write()
{
Console.WriteLine(
"Document Write Method for IStorable");
}
// Explicit implementation
void ITalk.Read()
{
Console.WriteLine("Implementing ITalk.Read");
}
public void Talk()
{
Console.WriteLine("Implementing ITalk.Talk");
}
}
public class TesterOverridingInterfacesAs
{
[STAThread]
static void Main()
{
// Create a Document object
Document theDoc = new Document("Test Document");
IStorable isDoc = theDoc as IStorable;
if (isDoc != null)
{
isDoc.Read();
}
// Cast to an ITalk interface
ITalk itDoc = theDoc as ITalk;
if (itDoc != null)
{
itDoc.Read();
}
theDoc.Read();
theDoc.Talk();
}
}
}
Reimplementation of Interfaces
public interface IZ {
void MethodA();
void MethodB();
}
public class MyClass : IZ {
public void MethodA() {
}
public void MethodB() {
}
}
public class YClass : MyClass, IZ {
public new void MethodA() {
}
public new void MethodB() {
}
}
Two class inherit one interface
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
using System;
// An encryption interface.
public interface ICipher {
string encode(string str);
string decode(string str);
}
/* A simple implementation of ICipher that codes
a message by shifting each character 1 position
higher. Thus, A becomes B, and so on. */
class SimpleCipher : ICipher {
// Return an encoded string given plaintext.
public string encode(string str) {
string ciphertext = "";
for(int i=0; i < str.Length; i++)
ciphertext = ciphertext + (char) (str[i] + 1);
return ciphertext;
}
// Return an decoded string given ciphertext.
public string decode(string str) {
string plaintext = "";
for(int i=0; i < str.Length; i++)
plaintext = plaintext + (char) (str[i] - 1);
return plaintext;
}
}
/* This implementation of ICipher uses bit
manipulations and key. */
class BitCipher : ICipher {
ushort key;
// Specify a key when constructing BitCiphers.
public BitCipher(ushort k) {
key = k;
}
// Return an encoded string given plaintext.
public string encode(string str) {
string ciphertext = "";
for(int i=0; i < str.Length; i++)
ciphertext = ciphertext + (char) (str[i] ^ key);
return ciphertext;
}
// Return an decoded string given ciphertext.
public string decode(string str) {
string plaintext = "";
for(int i=0; i < str.Length; i++)
plaintext = plaintext + (char) (str[i] ^ key);
return plaintext;
}
}
// Demonstrate ICipher.
public class ICipherDemo {
public static void Main() {
ICipher ciphRef;
BitCipher bit = new BitCipher(27);
SimpleCipher sc = new SimpleCipher();
string plain;
string coded;
// first, ciphRef refers to the simple cipher
ciphRef = sc;
Console.WriteLine("Using simple cipher.");
plain = "testing";
coded = ciphRef.encode(plain);
Console.WriteLine("Cipher text: " + coded);
plain = ciphRef.decode(coded);
Console.WriteLine("Plain text: " + plain);
// now, let ciphRef refer to the bitwise cipher
ciphRef = bit;
Console.WriteLine("\nUsing bitwise cipher.");
plain = "testing";
coded = ciphRef.encode(plain);
Console.WriteLine("Cipher text: " + coded);
plain = ciphRef.decode(coded);
Console.WriteLine("Plain text: " + plain);
}
}
Use a property in an interface
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
// Use a property in an interface.
using System;
public interface ISeries {
// an interface property
int next {
get; // return the next number in series
set; // set next number
}
}
// Implement ISeries.
class ByTwos : ISeries {
int val;
public ByTwos() {
val = 0;
}
// get or set value
public int next {
get {
val += 2;
return val;
}
set {
val = value;
}
}
}
// Demonstrate an interface property.
public class SeriesDemo3 {
public static void Main() {
ByTwos ob = new ByTwos();
// access series through a property
for(int i=0; i < 5; i++)
Console.WriteLine("Next value is " + ob.next);
Console.WriteLine("\nStarting at 21");
ob.next = 21;
for(int i=0; i < 5; i++)
Console.WriteLine("Next value is " + ob.next);
}
}
Use explicit implementation to remove ambiguity
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
// Use explicit implementation to remove ambiguity.
using System;
interface IMyIF_A {
int meth(int x);
}
interface IMyIF_B {
int meth(int x);
}
// MyClass implements both interfaces.
class MyClass : IMyIF_A, IMyIF_B {
// explicitly implement the two meth()s
int IMyIF_A.meth(int x) {
return x + x;
}
int IMyIF_B.meth(int x) {
return x * x;
}
// call meth() through an interface reference.
public int methA(int x){
IMyIF_A a_ob;
a_ob = this;
return a_ob.meth(x); // calls IMyIF_A
}
public int methB(int x){
IMyIF_B b_ob;
b_ob = this;
return b_ob.meth(x); // calls IMyIF_B
}
}
public class FQIFNames {
public static void Main() {
MyClass ob = new MyClass();
Console.Write("Calling IMyIF_A.meth(): ");
Console.WriteLine(ob.methA(3));
Console.Write("Calling IMyIF_B.meth(): ");
Console.WriteLine(ob.methB(3));
}
}
Using interface 3
/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
using System;
// An encryption interface.
public interface ICipher {
string encode(string str);
string decode(string str);
}
/* A simple implementation of ICipher that codes
a message by shifting each character 1 position
higher. Thus, A becomes B, and so on. */
class SimpleCipher : ICipher {
// Return an encoded string given plaintext.
public string encode(string str) {
string ciphertext = "";
for(int i=0; i < str.Length; i++)
ciphertext = ciphertext + (char) (str[i] + 1);
return ciphertext;
}
// Return an decoded string given ciphertext.
public string decode(string str) {
string plaintext = "";
for(int i=0; i < str.Length; i++)
plaintext = plaintext + (char) (str[i] - 1);
return plaintext;
}
}
/* This implementation of ICipher uses bit
manipulations and key. */
class BitCipher : ICipher {
ushort key;
// Specify a key when constructing BitCiphers.
public BitCipher(ushort k) {
key = k;
}
// Return an encoded string given plaintext.
public string encode(string str) {
string ciphertext = "";
for(int i=0; i < str.Length; i++)
ciphertext = ciphertext + (char) (str[i] ^ key);
return ciphertext;
}
// Return an decoded string given ciphertext.
public string decode(string str) {
string plaintext = "";
for(int i=0; i < str.Length; i++)
plaintext = plaintext + (char) (str[i] ^ key);
return plaintext;
}
}
// Use ICipher.
// A class for storing unlisted telephone numbers.
class UnlistedPhone {
string pri_name; // supports name property
string pri_number; // supports number property
ICipher crypt; // reference to encryption object
public UnlistedPhone(string name, string number, ICipher c)
{
crypt = c; // store encryption object
pri_name = crypt.encode(name);
pri_number = crypt.encode(number);
}
public string Name {
get {
return crypt.decode(pri_name);
}
set {
pri_name = crypt.encode(value);
}
}
public string Number {
get {
return crypt.decode(pri_number);
}
set {
pri_number = crypt.encode(value);
}
}
}
// Demonstrate UnlistedPhone
public class UnlistedDemo {
public static void Main() {
UnlistedPhone phone1 =
new UnlistedPhone("Tom", "555-3456", new BitCipher(27));
UnlistedPhone phone2 =
new UnlistedPhone("Mary", "555-8891", new BitCipher(9));
Console.WriteLine("Unlisted number for " +
phone1.Name + " is " +
phone1.Number);
Console.WriteLine("Unlisted number for " +
phone2.Name + " is " +
phone2.Number);
}
}