Csharp/C Sharp/Network/TCP Client — различия между версиями
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Текущая версия на 11:47, 26 мая 2010
Содержание
Async Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Drawing;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Windows.Forms;
public class AsyncTcpClient : Form
{
private TextBox newText;
private TextBox conStatus;
private ListBox results;
private Socket client;
private byte[] data = new byte[1024];
private int size = 1024;
public AsyncTcpClient()
{
Text = "Asynchronous TCP Client";
Size = new Size(400, 380);
Label label1 = new Label();
label1.Parent = this;
label1.Text = "Enter text string:";
label1.AutoSize = true;
label1.Location = new Point(10, 30);
newText = new TextBox();
newText.Parent = this;
newText.Size = new Size(200, 2 * Font.Height);
newText.Location = new Point(10, 55);
results = new ListBox();
results.Parent = this;
results.Location = new Point(10, 85);
results.Size = new Size(360, 18 * Font.Height);
Label label2 = new Label();
label2.Parent = this;
label2.Text = "Connection Status:";
label2.AutoSize = true;
label2.Location = new Point(10, 330);
conStatus = new TextBox();
conStatus.Parent = this;
conStatus.Text = "Disconnected";
conStatus.Size = new Size(200, 2 * Font.Height);
conStatus.Location = new Point(110, 325);
Button sendit = new Button();
sendit.Parent = this;
sendit.Text = "Send";
sendit.Location = new Point(220,52);
sendit.Size = new Size(5 * Font.Height, 2 * Font.Height);
sendit.Click += new EventHandler(ButtonSendOnClick);
Button connect = new Button();
connect.Parent = this;
connect.Text = "Connect";
connect.Location = new Point(295, 20);
connect.Size = new Size(6 * Font.Height, 2 * Font.Height);
connect.Click += new EventHandler(ButtonConnectOnClick);
Button discon = new Button();
discon.Parent = this;
discon.Text = "Disconnect";
discon.Location = new Point(295,52);
discon.Size = new Size(6 * Font.Height, 2 * Font.Height);
discon.Click += new EventHandler(ButtonDisconOnClick);
}
void ButtonConnectOnClick(object obj, EventArgs ea)
{
conStatus.Text = "Connecting...";
Socket newsock = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
IPEndPoint iep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
newsock.BeginConnect(iep, new AsyncCallback(Connected), newsock);
}
void ButtonSendOnClick(object obj, EventArgs ea)
{
byte[] message = Encoding.ASCII.GetBytes(newText.Text);
newText.Clear();
client.BeginSend(message, 0, message.Length, SocketFlags.None,
new AsyncCallback(SendData), client);
}
void ButtonDisconOnClick(object obj, EventArgs ea)
{
client.Close();
conStatus.Text = "Disconnected";
}
void Connected(IAsyncResult iar)
{
client = (Socket)iar.AsyncState;
try
{
client.EndConnect(iar);
conStatus.Text = "Connected to: " + client.RemoteEndPoint.ToString();
client.BeginReceive(data, 0, size, SocketFlags.None,
new AsyncCallback(ReceiveData), client);
} catch (SocketException)
{
conStatus.Text = "Error connecting";
}
}
void ReceiveData(IAsyncResult iar)
{
Socket remote = (Socket)iar.AsyncState;
int recv = remote.EndReceive(iar);
string stringData = Encoding.ASCII.GetString(data, 0, recv);
results.Items.Add(stringData);
}
void SendData(IAsyncResult iar)
{
Socket remote = (Socket)iar.AsyncState;
int sent = remote.EndSend(iar);
remote.BeginReceive(data, 0, size, SocketFlags.None,
new AsyncCallback(ReceiveData), remote);
}
public static void Main()
{
Application.Run(new AsyncTcpClient());
}
}
Bad Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class BadTcpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string stringData;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
int recv = server.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
server.Send(Encoding.ASCII.GetBytes("message 1"));
server.Send(Encoding.ASCII.GetBytes("message 2"));
server.Send(Encoding.ASCII.GetBytes("message 3"));
server.Send(Encoding.ASCII.GetBytes("message 4"));
server.Send(Encoding.ASCII.GetBytes("message 5"));
Console.WriteLine("Disconnecting from server...");
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}
Employee Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
public class EmployeeClient
{
public static void Main()
{
Employee emp1 = new Employee();
Employee emp2 = new Employee();
TcpClient client;
emp1.EmployeeID = 1;
emp1.LastName = "Blum";
emp1.FirstName = "Katie Jane";
emp1.YearsService = 12;
emp1.Salary = 35000.50;
emp2.EmployeeID = 2;
emp2.LastName = "Blum";
emp2.FirstName = "Jessica";
emp2.YearsService = 9;
emp2.Salary = 23700.30;
try
{
client = new TcpClient("127.0.0.1", 9050);
} catch (SocketException)
{
Console.WriteLine("Unable to connect to server");
return;
}
NetworkStream ns = client.GetStream();
byte[] data = emp1.GetBytes();
int size = emp1.size;
byte[] packsize = new byte[2];
Console.WriteLine("packet size = {0}", size);
packsize = BitConverter.GetBytes(size);
ns.Write(packsize, 0, 2);
ns.Write(data, 0, size);
ns.Flush();
data = emp2.GetBytes();
size = emp2.size;
packsize = new byte[2];
Console.WriteLine("packet size = {0}", size);
packsize = BitConverter.GetBytes(size);
ns.Write(packsize, 0, 2);
ns.Write(data, 0, size);
ns.Flush();
ns.Close();
client.Close();
}
}
public class Employee
{
public int EmployeeID;
private int LastNameSize;
public string LastName;
private int FirstNameSize;
public string FirstName;
public int YearsService;
public double Salary;
public int size;
public Employee()
{
}
public Employee(byte[] data)
{
int place = 0;
EmployeeID = BitConverter.ToInt32(data, place);
place += 4;
LastNameSize = BitConverter.ToInt32(data, place);
place += 4;
LastName = Encoding.ASCII.GetString(data, place, LastNameSize);
place = place + LastNameSize;
FirstNameSize = BitConverter.ToInt32(data, place);
place += 4;
FirstName = Encoding.ASCII.GetString(data, place, FirstNameSize);
place += FirstNameSize;
YearsService = BitConverter.ToInt32(data, place);
place += 4;
Salary = BitConverter.ToDouble(data, place);
}
public byte[] GetBytes()
{
byte[] data = new byte[1024];
int place = 0;
Buffer.BlockCopy(BitConverter.GetBytes(EmployeeID), 0, data, place, 4);
place += 4;
Buffer.BlockCopy(BitConverter.GetBytes(LastName.Length), 0, data, place, 4);
place += 4;
Buffer.BlockCopy(Encoding.ASCII.GetBytes(LastName), 0, data, place, LastName.Length);
place += LastName.Length;
Buffer.BlockCopy(BitConverter.GetBytes(FirstName.Length), 0, data, place, 4);
place += 4;
Buffer.BlockCopy(Encoding.ASCII.GetBytes(FirstName), 0, data, place, FirstName.Length);
place += FirstName.Length;
Buffer.BlockCopy(BitConverter.GetBytes(YearsService), 0, data, place, 4);
place += 4;
Buffer.BlockCopy(BitConverter.GetBytes(Salary), 0, data, place, 8);
place += 8;
size = place;
return data;
}
}
Fixed Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class FixedTcpClient
{
private static int SendData(Socket s, byte[] data)
{
int total = 0;
int size = data.Length;
int dataleft = size;
int sent;
while (total < size)
{
sent = s.Send(data, total, dataleft, SocketFlags.None);
total += sent;
dataleft -= sent;
}
return total;
}
private static byte[] ReceiveData(Socket s, int size)
{
int total = 0;
int dataleft = size;
byte[] data = new byte[size];
int recv;
while(total < size)
{
recv = s.Receive(data, total, dataleft, 0);
if (recv == 0)
{
data = Encoding.ASCII.GetBytes("exit ");
break;
}
total += recv;
dataleft -= recv;
}
return data;
}
public static void Main()
{
byte[] data = new byte[1024];
int sent;
IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
int recv = server.Receive(data);
string stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
sent = SendData(server, Encoding.ASCII.GetBytes("message 1"));
sent = SendData(server, Encoding.ASCII.GetBytes("message 2"));
sent = SendData(server, Encoding.ASCII.GetBytes("message 3"));
sent = SendData(server, Encoding.ASCII.GetBytes("message 4"));
sent = SendData(server, Encoding.ASCII.GetBytes("message 5"));
Console.WriteLine("Disconnecting from server...");
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}
Network Order Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class NetworkOrderClient
{
public static void Main()
{
byte[] data = new byte[1024];
string stringData;
TcpClient server;
try
{
server = new TcpClient("127.0.0.1", 9050);
} catch (SocketException)
{
Console.WriteLine("Unable to connect to server");
return;
}
NetworkStream ns = server.GetStream();
int recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
short test1 = 45;
int test2 = 314159;
long test3 = -123456789033452;
short test1b = IPAddress.HostToNetworkOrder(test1);
data = BitConverter.GetBytes(test1b);
Console.WriteLine("sending test1 = {0}", test1);
ns.Write(data, 0, data.Length);
ns.Flush();
int test2b = IPAddress.HostToNetworkOrder(test2);
data = BitConverter.GetBytes(test2b);
Console.WriteLine("sending test2 = {0}", test2);
ns.Write(data, 0, data.Length);
ns.Flush();
long test3b = IPAddress.HostToNetworkOrder(test3);
data = BitConverter.GetBytes(test3b);
Console.WriteLine("sending test3 = {0}", test3);
ns.Write(data, 0, data.Length);
ns.Flush();
ns.Close();
server.Close();
}
}
Network Stream Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class NetworkStreamTcpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string input, stringData;
int recv;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
NetworkStream ns = new NetworkStream(server);
if (ns.CanRead)
{
recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
else
{
Console.WriteLine("Error: Can"t read from this socket");
ns.Close();
server.Close();
return;
}
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
if (ns.CanWrite)
{
ns.Write(Encoding.ASCII.GetBytes(input), 0, input.Length);
ns.Flush();
}
recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console.WriteLine("Disconnecting from server...");
ns.Close();
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}
Picky Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Security;
using System.Security.Permissions;
using System.Text;
[SocketPermission(SecurityAction.Deny, Access="Connect", Host="127.0.0.1",
Port="All", Transport="All")]
[SocketPermission(SecurityAction.Deny, Access="Connect", Host="192.168.0.2",
Port="All", Transport="All")]
[SocketPermission(SecurityAction.Deny, Access="Connect", Host="192.168.1.100",
Port="80", Transport="All")]
public class PickyTcpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string input, stringData;
TcpClient server = null;
Console.Write("Enter a host to connect to: ");
string stringHost = Console.ReadLine();
try
{
server = new TcpClient(stringHost, 9050);
} catch (SocketException)
{
Console.WriteLine("Unable to connect to server");
return;
} catch (SecurityException)
{
Console.WriteLine(
"Sorry, you are restricted from connecting to this server");
return;
}
NetworkStream ns = server.GetStream();
int recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
ns.Write(Encoding.ASCII.GetBytes(input), 0, input.Length);
ns.Flush();
data = new byte[1024];
recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console.WriteLine("Disconnecting from server...");
ns.Close();
server.Close();
}
}
Select Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class SelectTcpClient
{
public static void Main()
{
Socket sock = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
IPEndPoint iep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
byte[] data = new byte[1024];
string stringData;
int recv;
sock.Connect(iep);
Console.WriteLine("Connected to server");
recv = sock.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine("Received: {0}", stringData);
while(true)
{
stringData = Console.ReadLine();
if (stringData == "exit")
break;
data = Encoding.ASCII.GetBytes(stringData);
sock.Send(data, data.Length, SocketFlags.None);
data = new byte[1024];
recv = sock.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine("Received: {0}", stringData);
}
sock.Close();
}
}
Simple Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class SimpleTcpClient
{
public static void Main()
{
byte[] data = new byte[1024];
string input, stringData;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
int recv = server.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
server.Send(Encoding.ASCII.GetBytes(input));
data = new byte[1024];
recv = server.Receive(data);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console.WriteLine("Disconnecting from server...");
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}
Stream Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class StreamTcpClient
{
public static void Main()
{
string data;
string input;
IPEndPoint ipep = new IPEndPoint(
IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
NetworkStream ns = new NetworkStream(server);
StreamReader sr = new StreamReader(ns);
StreamWriter sw = new StreamWriter(ns);
data = sr.ReadLine();
Console.WriteLine(data);
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
sw.WriteLine(input);
sw.Flush();
data = sr.ReadLine();
Console.WriteLine(data);
}
Console.WriteLine("Disconnecting from server...");
sr.Close();
sw.Close();
ns.Close();
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}
Tcp Client Sample
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class TcpClientSample
{
public static void Main()
{
byte[] data = new byte[1024];
string input, stringData;
TcpClient server;
try
{
server = new TcpClient("127.0.0.1", 9050);
} catch (SocketException)
{
Console.WriteLine("Unable to connect to server");
return;
}
NetworkStream ns = server.GetStream();
int recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
while(true)
{
input = Console.ReadLine();
if (input == "exit")
break;
ns.Write(Encoding.ASCII.GetBytes(input), 0, input.Length);
ns.Flush();
data = new byte[1024];
recv = ns.Read(data, 0, data.Length);
stringData = Encoding.ASCII.GetString(data, 0, recv);
Console.WriteLine(stringData);
}
Console.WriteLine("Disconnecting from server...");
ns.Close();
server.Close();
}
}
Uses a TcpClient to handle HTTP
using System;
using System.Text;
using System.IO;
using System.Net.Sockets;
public class TryTcp {
public static void Main(String [] args) {
TcpClient client = new TcpClient("www.nfex.ru", 80);
NetworkStream stream = client.GetStream();
byte[] send = Encoding.ASCII.GetBytes("GET HTTP/1.0 \r\n\r\n");
stream.Write(send, 0, send.Length);
byte[] bytes = new byte[client.ReceiveBufferSize];
int count = stream.Read(bytes, 0, (int)client.ReceiveBufferSize);
String data = Encoding.ASCII.GetString(bytes);
char[] unused = {(char)data[count]};
Console.WriteLine(data.TrimEnd(unused));
stream.Close();
client.Close();
}
}
Var Tcp Client
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class VarTcpClient
{
private static int SendVarData(Socket s, byte[] data)
{
int total = 0;
int size = data.Length;
int dataleft = size;
int sent;
byte[] datasize = new byte[4];
datasize = BitConverter.GetBytes(size);
sent = s.Send(datasize);
while (total < size)
{
sent = s.Send(data, total, dataleft, SocketFlags.None);
total += sent;
dataleft -= sent;
}
return total;
}
private static byte[] ReceiveVarData(Socket s)
{
int total = 0;
int recv;
byte[] datasize = new byte[4];
recv = s.Receive(datasize, 0, 4, 0);
int size = BitConverter.ToInt32(datasize, 0);
int dataleft = size;
byte[] data = new byte[size];
while(total < size)
{
recv = s.Receive(data, total, dataleft, 0);
if (recv == 0)
{
data = Encoding.ASCII.GetBytes("exit ");
break;
}
total += recv;
dataleft -= recv;
}
return data;
}
public static void Main()
{
byte[] data = new byte[1024];
int sent;
IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
server.Connect(ipep);
} catch (SocketException e)
{
Console.WriteLine("Unable to connect to server.");
Console.WriteLine(e.ToString());
return;
}
data = ReceiveVarData(server);
string stringData = Encoding.ASCII.GetString(data);
Console.WriteLine(stringData);
string message1 = "This is the first test";
string message2 = "A short test";
string message3 = "This string is an even longer test. The quick brown fox jumps over the lazy dog.";
string message4 = "a";
string message5 = "The last test";
sent = SendVarData(server, Encoding.ASCII.GetBytes(message1));
sent = SendVarData(server, Encoding.ASCII.GetBytes(message2));
sent = SendVarData(server, Encoding.ASCII.GetBytes(message3));
sent = SendVarData(server, Encoding.ASCII.GetBytes(message4));
sent = SendVarData(server, Encoding.ASCII.GetBytes(message5));
Console.WriteLine("Disconnecting from server...");
server.Shutdown(SocketShutdown.Both);
server.Close();
}
}