Csharp/C Sharp/Development Class/Debug Trace — различия между версиями

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Версия 15:31, 26 мая 2010

A simple demonstration of the Debug class

/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
// DebugTst.cs -- A simple demonstration of the Debug class.
//
//                Compile this program with the following command line:
//                    C:>csc /debug:full /d:DEBUG DebugTst.cs
using System;
using System.Diagnostics;
using System.IO;
namespace nsDebugTest
{
    public class DebugTst
    {
        static void Main()
        {
//            Debug.Listeners.Clear();
//            Debug.Listeners.Add (new TextWriterTraceListener(Console.Out));
//            Debug.AutoFlush = true;
            Debug.WriteLine ("Debug is on");
            clsTest test = new clsTest(42);
            test.ShowValue();
        }
    }
    class clsTest
    {
        public clsTest (int num)
        {
            m_Num = num;
        }
        int m_Num;
        public void ShowValue()
        {
            try
            {
                DoSomething ();
            }
            catch (Exception e)
            {
                Console.WriteLine (e.StackTrace);
            }
            if (m_Num < 50)
            {
                Debug.WriteLine (m_Num + " is less than 50");
            }
        }
        void DoSomething ()
        {
            Debug.WriteLine (Environment.StackTrace);
        }
    }
}


Debug and Profile

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.Diagnostics;
namespace Client.Chapter_16___Debugging
{
  public class PoorMansProfiler
  {
    [STAThread]
    static void Main(string[] args)
    {
      DateTime Start = DateTime.Now;
      DateTime End = DateTime.Now;
      TimeSpan CallTime = End - Start;
      Console.WriteLine("Call Time(MS): " + CallTime.Milliseconds.ToString());
    }
  }
}


Debug and Trace Output

using System;
using System.Diagnostics;
class MyClass
{
    public MyClass(int i)
    {
        this.i = i;
    }
    
    [Conditional("DEBUG")]
    public void VerifyState()
    {
        Debug.WriteLineIf(debugOutput, "In VerifyState");
        Debug.Assert(i == 0, "Bad State");
    }
    
    static public bool DebugOutput
    {
        get
        {
            return(debugOutput);
        }
        set
        {
            debugOutput = value;
        }
    }
    
    int i = 0;
    static bool debugOutput = false;
}
public class DebugandTraceOutput
{
    public static void Main()
    {
        Debug.Listeners.Clear();
        Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
        MyClass c = new MyClass(1);
        
        c.VerifyState();
        MyClass.DebugOutput = true;
        c.VerifyState();
    }
}


Debug class

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.IO;
using System.Diagnostics;
namespace Client.Chapter_16___Debugging
{
  public class Class1Chapter_16___Debugging
  {
    [STAThread]
    static void Main(string[] args)
    {
      int i = 0;
      Trace.Assert((i == 1), "My Trace Assertion");
      Debug.Assert((i == 1), "My Debug Assertion");
    }
  }
}


Defensive Programming:Conditional Methods

using System;
using System.Diagnostics;
class MyClass
{
    public MyClass(int i)
    {
        this.i = i;
    }
    
    [Conditional("DEBUG")]
    public void VerifyState()
    {
        if (i != 0)
        Console.WriteLine("Bad State");
    }
    
    int i = 0;
}
public class DefensiveProgrammingConditionalMethods
{
    public static void Main()
    {
        MyClass c = new MyClass(1);
        
        c.VerifyState();
    }
}


Demonstrate indenting debug messages

/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
// Indent.cs -- Demonstrate indenting debug messages.
//
//              Compile this program with the following command line:
//                  C:>csc /debug:full /d:DEBUG Indent.cs
using System;
using System.Diagnostics;
namespace nsDebugging
{
    public class Indent
    {
        static public void Main ()
        {
            Debug.Listeners.Clear ();
            Debug.Listeners.Add (new TextWriterTraceListener(Console.Out));
            Debug.AutoFlush = true;
            Debug.IndentSize = 5;
            Debug.WriteLine ("First level debug message.");
            Debug.Fail ("It failed!");
            FirstMethod ();
            Debug.WriteLine ("Return to first level debug message.");
        }
        static private void FirstMethod ()
        {
 //           Debug.Indent ();
            ++Debug.IndentLevel;
            Debug.WriteLine ("Second level debug message");
            SecondMethod ();
            Debug.WriteLine ("Return to second level debug message");
//            Debug.Unindent ();
            --Debug.IndentLevel;
        }
        static private void SecondMethod ()
        {
            Debug.Indent ();
            Debug.WriteLine ("Third level debug message.");
            Debug.Unindent  ();
        }
    }
}


demonstrates debug output

/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/

#define DEBUG
/*
  Example21_11.cs demonstrates debug output
*/
using System;
using System.Globalization;
using System.Diagnostics;
public class Example21_11a {
  public static void Main() 
  {
    TextWriterTraceListener tl = new TextWriterTraceListener(Console.Out);
    Debug.Listeners.Add(tl);
    Debug.WriteLine("Starting Main()");
    // create a date and a currency value
    DateTime dtNow = DateTime.Now;
    Double curOriginal = 12345.67;
    // and format the variables for a specific culture
    CultureInfo ci = new CultureInfo("en-US");
    string sLocalizedDate = dtNow.ToString("d", ci);
    string sLocalizedCur = curOriginal.ToString("c", ci);
    Debug.Assert(sLocalizedDate != null, "Localized date has no content");
    // print them out
    Console.WriteLine(sLocalizedDate);
    Console.WriteLine(sLocalizedCur);
    Debug.WriteLine("Exiting Main()");
  }
}


Demonstrates routing debug messages to a file

/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
// Listener.cs -- Demonstrates routing debug messages to a file.
//
//                Compile this program with the following command line:
//                    C:>csc /debug:full /d:TRACE Listener.cs
using System;
using System.Diagnostics;
using System.IO;
namespace nsDebugTest
{
    public class Listener
    {
        static void Main(string[] args)
        {
            EnableDebugging();
            Trace.AutoFlush = true;
            Trace.WriteLine ("Debug is on");
// Add the fllowing three lines to start another listener:
            FileStream strm = new FileStream ("Once.txt", FileMode.Create);
            TextWriterTraceListener listen = new TextWriterTraceListener (strm);
            Trace.Listeners.Add (listen);
            int Num = 1;
            Trace.Assert (Num == 0, "Num is not equal to 0");
// Add the following three lines:
            Trace.Listeners.Remove (listen);
            listen.Flush ();
            strm.Close ();
            clsTest test = new clsTest(42);
            test.ShowValue();
//            Trace.Listeners.Remove ("Console");
//            Trace.WriteLine ("\r\nConsole output has been disabled");
        }
        static void EnableDebugging ()
        {
            Trace.Listeners.Clear();
//            Trace.Listeners.Add (new TextWriterTraceListener(Console.Out, "Console"));
            Trace.Listeners.Add (new TextWriterTraceListener(Console.Out, "Console"));
            FileStream strm = new FileStream ("./Trace.out", FileMode.Create);
            StreamWriter writer = new StreamWriter (strm);
            Trace.Listeners.Add (new TextWriterTraceListener(writer));
        }
    }
    class clsTest
    {
        public clsTest (int num)
        {
            m_Num = num;
        }
        int m_Num;
        public void ShowValue()
        {
            try
            {
                DoSomething ();
            }
            catch (Exception e)
            {
                Console.WriteLine (e.StackTrace);
            }
            if (m_Num < 50)
            {
                Debug.WriteLine (m_Num + " is less than 50");
                Console.WriteLine (m_Num + " is less than 50");
            }
        }
        void DoSomething ()
        {
            Trace.WriteLine (Environment.StackTrace);
        }
    }
}


illustrate the use of the debugger

/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
  Example13_10.cs is used to illustrate the use of the debugger;
  this program attempts to access an invalid array element
*/
using System;
public class Example13_10
{
  public static void Main()
  {
    try
    {
      const int ArraySize = 5;
      // create an array
      int[] myArray = new int[ArraySize];
      // set the elements of the array using a for loop
      for (int count = 0; count <= ArraySize; count++)
      {
        myArray[count] = count;
        Console.WriteLine("myArray[" + count + "] = " +
          myArray[count]);
      }
    }
    catch (System.IndexOutOfRangeException e)
    {
      Console.WriteLine("Message = " + e.Message);
      Console.WriteLine("StackTrace = " + e.StackTrace);
    }
  }
}


Trace class: listener and writeline

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.IO;
using System.Diagnostics;

namespace Client.Chapter_16___Debugging
{
  public class Class1Chapter_16___Debugging1
  {
    [STAThread]
    static void Main(string[] args)
    {
      Trace.Listeners.Add(new TextWriterTraceListener(Console.Out));
      Trace.WriteLine("My Trace to the console");
      
        }
  }
}


Trace to debuger: writeline and flush

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.IO;
using System.Diagnostics;

namespace Client.Chapter_16___Debugging
{
  public class TracingToDebugger
  {
    [STAThread]
    static void Main(string[] args)
    {
      Trace.WriteLine("My Trace String");
      Trace.Flush();
    }
  }
}


Trace to event log

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.IO;
using System.Diagnostics;

namespace Client.Chapter_16___Debugging
{
  public class TracingToEventLog
  {
    [STAThread]
    static void Main(string[] args)
    {
      //You can change the listener with the following code
      EventLogTraceListener EventListener = new EventLogTraceListener("MyApp");
      Trace.Listeners.Add(EventListener);
      
      Trace.WriteLine("My Trace String To Console");
      
        }
  }
}


Tracing Example

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.Diagnostics;
namespace Client.Chapter_16___Debugging
{
  public class TracingExample
  {
    static void Main(string[] args)
    {
      TraceSwitch General = new TraceSwitch("General", "Application Switch");
      Trace.WriteLineIf(General.TraceError, "General - Error Tracing Enabled");
      Trace.WriteLineIf(General.TraceWarning, "General - Warning Tracing Enabled");
      Trace.WriteLineIf(General.TraceInfo, "General - Info Tracing Enabled");
      Trace.WriteLineIf(General.TraceVerbose, "General - Verbose Tracing Enabled");
      TraceSwitch MyComponent = new TraceSwitch("MyComponent", "Application Switch");
      Trace.WriteLineIf(MyComponent.TraceError, "MyComponent - Error Tracing Enabled");
      Trace.WriteLineIf(MyComponent.TraceWarning, "MyComponent - Warning Tracing Enabled");
      Trace.WriteLineIf(MyComponent.TraceInfo, "MyComponent - Info Tracing Enabled");
      Trace.WriteLineIf(MyComponent.TraceVerbose, "MyComponent - Verbose Tracing Enabled");
    }
  }
}
/*
<?xml version="1.0" encoding="utf-8" ?> 
<configuration>
    <system.diagnostics>
        <switches>
            <add name="General" value="1" />
            <add name="MyComponent" value="3" />
        </switches>
    </system.diagnostics>
</configuration>
*/


Tracing To A File

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.IO;
using System.Diagnostics;

namespace Client.Chapter_16___Debugging
{
  public class TracingToAFile
  {
    [STAThread]
    static void Main(string[] args)
    {
      FileStream Log = new FileStream("Log.txt", FileMode.OpenOrCreate);
      Trace.Listeners.Add(new TextWriterTraceListener(Log));
      Trace.WriteLine("My Trace String To Log File");
      Trace.Flush();
      Log.Close();
    }
  }
}


Using BooleanSwitch

/*
 * C# Programmers Pocket Consultant
 * Author: Gregory S. MacBeth
 * Email: gmacbeth@comporium.net
 * Create Date: June 27, 2003
 * Last Modified Date:
 * Version: 1
 */
using System;
using System.IO;
using System.Diagnostics;

namespace Client.Chapter_16___Debugging
{
  public class UsingBooleanSwitch
  {
    static BooleanSwitch MySwitch = new BooleanSwitch("MyData", "MyModule");
    [STAThread]
    static void Main(string[] args)
    {
      MySwitch.Enabled = true;
      if (MySwitch.Enabled)
        Console.WriteLine("Error happened!");
    }
  }
}


Using Switches to Control Debug and Trace:BooleanSwitch

// compile with: csc /D:DEBUG /r:system.dll boolean.cs
using System;
using System.Diagnostics;
class MyClass
{
    public MyClass(int i)
    {
        this.i = i;
    }
    
    [Conditional("DEBUG")]
    public void VerifyState()
    {
        Debug.WriteLineIf(debugOutput.Enabled, "VerifyState Start");
        
        if (debugOutput.Enabled)
        Debug.WriteLine("VerifyState End");
    }
    
    BooleanSwitch    debugOutput = 
    new BooleanSwitch("MyClassDebugOutput", "Control debug output");
    int i = 0;
}
public class UsingSwitchestoControlDebugandTraceBooleanSwitch
{
    public static void Main()
    {
        Debug.Listeners.Clear();
        Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
        MyClass c = new MyClass(1);
        
        c.VerifyState();
    }
}


Using Switches to Control Debug and Trace:TraceSwitch

using System;
using System.Diagnostics;
class MyClass
{
    public MyClass(int i)
    {
        this.i = i;
    }
    
    [Conditional("DEBUG")]
    public void VerifyState()
    {
        Debug.WriteLineIf(debugOutput.TraceInfo, "VerifyState Start");
        
        Debug.WriteLineIf(debugOutput.TraceVerbose, 
        "Starting field verification");
        
        if (debugOutput.TraceInfo)
        Debug.WriteLine("VerifyState End");
    }
    
    static TraceSwitch    debugOutput = 
    new TraceSwitch("MyClassDebugOutput", "Control debug output");
    int i = 0;
}
public class TraceTraceSwitch
{
    public static void Main()
    {
        Debug.Listeners.Clear();
        Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
        MyClass c = new MyClass(1);
        
        c.VerifyState();
    }
}


Using Switches to Control Debug and Trace:User-Defined Switch

// compile with: csc /r:system.dll file_1.cs
using System;
using System.Diagnostics;
enum SpecialSwitchLevel
{
    Mute = 0,
    Terse = 1,
    Verbose = 2,
    Chatty = 3
}
class SpecialSwitch: Switch
{
    public SpecialSwitch(string displayName, string description) :
    base(displayName, description)
    {
    }
    
    public SpecialSwitchLevel Level
    {
        get
        {
            return((SpecialSwitchLevel) base.SwitchSetting);
        }
        set
        {
            base.SwitchSetting = (int) value;
        }    
    }
    public bool Mute
    {
        get
        {
            return(base.SwitchSetting == 0);
        }
    }
    
    public bool Terse
    {
        get
        {
            return(base.SwitchSetting >= (int) (SpecialSwitchLevel.Terse));
        }
    }
    public bool Verbose
    {
        get
        {
            return(base.SwitchSetting >= (int) SpecialSwitchLevel.Verbose);
        }
    }
    public bool Chatty
    {
        get
        {
            return(base.SwitchSetting >=(int) SpecialSwitchLevel.Chatty);
        }
    }
    
    protected new int SwitchSetting
    {
        get
        {
            return((int) base.SwitchSetting);
        }
        set
        {
            if (value < 0)
            value = 0;
            if (value > 4)
            value = 4;
            
            base.SwitchSetting = value;
        }
    }
}
class MyClass
{
    public MyClass(int i)
    {
        this.i = i;
    }
    
    [Conditional("DEBUG")]
    public void VerifyState()
    {
        Console.WriteLine("VerifyState");
        Debug.WriteLineIf(debugOutput.Terse, "VerifyState Start");
        
        Debug.WriteLineIf(debugOutput.Chatty, 
        "Starting field verification");
        
        if (debugOutput.Verbose)
        Debug.WriteLine("VerifyState End");
    }
    
    static SpecialSwitch    debugOutput = 
    new SpecialSwitch("MyClassDebugOutput", "application");
    int i = 0;
}
public class TraceUserDefinedSwitch
{
    public static void Main()
    {
        //TraceSwitch ts = new TraceSwitch("MyClassDebugOutput", "application");
        //Console.WriteLine("TraceSwitch: {0}", ts.Level);
        
        Debug.Listeners.Clear();
        Debug.Listeners.Add(new TextWriterTraceListener(Console.Out));
        MyClass c = new MyClass(1);
        
        c.VerifyState();
    }
}