Csharp/C Sharp/Development Class/Garbage Collection — различия между версиями
Admin (обсуждение | вклад) м (1 версия) |
|
(нет различий)
|
Версия 15:31, 26 мая 2010
Содержание
- 1 Check the Generation for an object array
- 2 Demonstrates forced garbage collection
- 3 demonstrates forced garbage collection 1
- 4 Estimated bytes on heap
- 5 Finalizable Disposable Class with using
- 6 Get Total Memory
- 7 IDisposable interface
- 8 If object array is still alive
- 9 MaxGeneration is zero based.
- 10 Print out how many times a generation has been swept.
- 11 System.IDisposable interface and ensure fastest cleaning up as possible after an object
Check the Generation for an object array
using System;
using System.Collections.Generic;
using System.Text;
public class Car {
private int currSp;
private string petName;
public Car() { }
public Car(string name, int speed) {
petName = name;
currSp = speed;
}
public override string ToString() {
return string.Format("{0} is going {1} MPH",
petName, currSp);
}
}
class Program {
static void Main(string[] args) {
Car refToMyCar = new Car("Zippy", 100);
Console.WriteLine(refToMyCar.ToString());
Console.WriteLine(GC.GetGeneration(refToMyCar));
object[] tonsOfObjects = new object[50000];
for (int i = 0; i < 50000; i++)
tonsOfObjects[i] = new object();
GC.Collect(0);
GC.WaitForPendingFinalizers();
Console.WriteLine(GC.GetGeneration(refToMyCar));
}
public static void MakeACar() {
Car myCar = new Car();
}
}
Demonstrates forced garbage collection
/*
C# Programming Tips & Techniques
by Charles Wright, Kris Jamsa
Publisher: Osborne/McGraw-Hill (December 28, 2001)
ISBN: 0072193794
*/
//
// gc.cs -- Demonstrates forced garbage collection
//
// Compile this program with the following command line:
// C:>csc gc.cs
//
namespace nsGarbage
{
using System;
using System.Threading;
public class GCDemo
{
static public void Main ()
{
long Mem = GC.GetTotalMemory (false);
Console.WriteLine ("Beginning allocated memory is " + Mem);
for (int x = 0; x < 10000; ++x)
{
clsClass howdy = new clsClass();
}
Mem = GC.GetTotalMemory (false);
Console.WriteLine ("Allocated memory before garbage collection is " + Mem);
GC.Collect ();
Mem = GC.GetTotalMemory (true);
Console.WriteLine ("Allocated memory after garbage collection is " + Mem);
}
}
class clsClass
{
public clsClass () { }
public int x = 42;
public float f = 2E10f;
public double d = 3.14159;
public string str = "This here"s a string";
}
}
demonstrates forced garbage collection 1
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example21_14.cs demonstrates forced garbage collection
*/
using System;
class Junk
{
public Junk()
{
Console.WriteLine("Created Junk");
}
~Junk()
{
Console.WriteLine("Destroyed Junk");
}
}
public class Example21_14
{
public static void Main()
{
Console.WriteLine("Starting Main");
// create a Junk object
Junk j = new Junk();
// and destroy it
j = null;
// force a garbage collection
GC.Collect();
Console.WriteLine("Exiting Main");
}
}
Estimated bytes on heap
using System;
using System.Collections.Generic;
using System.Text;
class Program {
static void Main(string[] args) {
Console.WriteLine("Estimated bytes on heap: {0}", GC.GetTotalMemory(false));
Console.WriteLine("This OS has {0} object generations.\n", (GC.MaxGeneration + 1));
}
}
Finalizable Disposable Class with using
using System;
using System.Collections.Generic;
using System.Text;
public class MyResourceWrapper : IDisposable {
public void Dispose() {
Console.WriteLine("In Dispose() method!");
}
}
class Program {
static void Main(string[] args) {
MyResourceWrapper rw = new MyResourceWrapper();
if (rw is IDisposable)
rw.Dispose();
using (MyResourceWrapper rw2 = new MyResourceWrapper()) {
}
}
}
Get Total Memory
using System;
public class MyClass {
public void Dispose() {
Console.WriteLine("Dispose()");
GC.SuppressFinalize(this);
}
}
public class ReRegFinalApp {
public static void DoSomething() {
MyClass t = new MyClass();
Console.WriteLine(t);
t.Dispose();
GC.ReRegisterForFinalize(t);
}
public static void Main(string[] args) {
long n = GC.GetTotalMemory(true);
Console.WriteLine("start of Main: {0} bytes allocated", n);
DoSomething();
n = GC.GetTotalMemory(true);
Console.WriteLine("end of Main: {0} bytes allocated", n);
}
}
IDisposable interface
using System;
namespace Client.Chapter_5___Building_Your_Own_Classes
{
public class DTOR: IDisposable
{
public static int[] MyIntArray;
private static int ObjectCount = 0;
private bool Disposed = false;
static void Main(string[] args)
{
MyIntArray = new int[10];
ObjectCount++;
}
//Used to clean up and free unmanaged resources
//Never mark this class as virtual as you do not want derived
//classes to be able to override it.
public void Dispose()
{
//if this class is derived then call the base
//class dispose.
//base.Dispose();
//Call the overloaded version of dispose
Dispose(true);
//Tell the CLR not to run the finalizer this way
//you do not free unmanaged resources twice
GC.SuppressFinalize(this);
}
//If user calls dispose both managed and unmanaged resources
//are freed
//If the finalizer is called then only unmanaged resources are freed
private void Dispose(bool disposing)
{
if(!this.Disposed)
{
if(disposing)
{
//free any managed resources
}
//free unmanaged resources
}
Disposed = true;
}
//This finalizer method is called by the GC,
//not the user. The net result of having this is that
//the object will always survive the first GC cycle and
//will be collected the next time GC1 is collected.
~DTOR()
{
Dispose(false);
}
}
}
If object array is still alive
using System;
using System.Collections.Generic;
using System.Text;
public class Car {
private int currSp;
private string petName;
public Car() { }
public Car(string name, int speed) {
petName = name;
currSp = speed;
}
public override string ToString() {
return string.Format("{0} is going {1} MPH",
petName, currSp);
}
}
class Program {
static void Main(string[] args) {
Car refToMyCar = new Car("Zippy", 100);
Console.WriteLine(refToMyCar.ToString());
Console.WriteLine("\nGeneration of refToMyCar is: {0}", GC.GetGeneration(refToMyCar));
object[] tonsOfObjects = new object[50000];
for (int i = 0; i < 50000; i++)
tonsOfObjects[i] = new object();
GC.Collect(0);
GC.WaitForPendingFinalizers();
Console.WriteLine("Generation of refToMyCar is: {0}",GC.GetGeneration(refToMyCar));
if (tonsOfObjects[9000] != null) {
Console.WriteLine("Generation of tonsOfObjects[9000] is: {0}",GC.GetGeneration(tonsOfObjects[9000]));
} else
Console.WriteLine("tonsOfObjects[9000] is no longer alive.");
}
public static void MakeACar() {
Car myCar = new Car();
}
}
MaxGeneration is zero based.
using System;
using System.Collections.Generic;
using System.Text;
public class Car {
private int currSp;
private string petName;
public Car() { }
public Car(string name, int speed) {
petName = name;
currSp = speed;
}
public override string ToString() {
return string.Format("{0} is going {1} MPH",
petName, currSp);
}
}
class Program {
static void Main(string[] args) {
Console.WriteLine("Estimated bytes on heap: {0}", GC.GetTotalMemory(false));
Console.WriteLine("This OS has {0} object generations.\n", (GC.MaxGeneration + 1));
Car refToMyCar = new Car("Zippy", 100);
Console.WriteLine(refToMyCar.ToString());
Console.WriteLine("\nGeneration of refToMyCar is: {0}", GC.GetGeneration(refToMyCar));
}
public static void MakeACar() {
Car myCar = new Car();
}
}
Print out how many times a generation has been swept.
using System;
using System.Collections.Generic;
using System.Text;
public class Car {
private int currSp;
private string petName;
public Car() { }
public Car(string name, int speed) {
petName = name;
currSp = speed;
}
public override string ToString() {
return string.Format("{0} is going {1} MPH",petName, currSp);
}
}
class Program {
static void Main(string[] args) {
Car refToMyCar = new Car("A", 100);
Console.WriteLine(refToMyCar.ToString());
Console.WriteLine(GC.GetGeneration(refToMyCar));
object[] tonsOfObjects = new object[50000];
for (int i = 0; i < 50000; i++)
tonsOfObjects[i] = new object();
GC.Collect(0);
GC.WaitForPendingFinalizers();
Console.WriteLine("Generation of refToMyCar is: {0}",GC.GetGeneration(refToMyCar));
if (tonsOfObjects[9000] != null) {
Console.WriteLine("Generation of tonsOfObjects[9000] is: {0}",GC.GetGeneration(tonsOfObjects[9000]));
} else
Console.WriteLine("tonsOfObjects[9000] is no longer alive.");
Console.WriteLine("\nGen 0 has been swept {0} times", GC.CollectionCount(0));
Console.WriteLine("Gen 1 has been swept {0} times", GC.CollectionCount(1));
Console.WriteLine("Gen 2 has been swept {0} times", GC.CollectionCount(2));
}
public static void MakeACar() {
Car myCar = new Car();
}
}
System.IDisposable interface and ensure fastest cleaning up as possible after an object
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example8_9.cs illustrates the use of the
the System.IDisposable interface and the using statement
to ensure fastest cleaning up as possible after an object
*/
using System;
// declare the Car class
class Car : System.IDisposable
{
// declare a field
public string make;
// implement the Dispose() method
public void Dispose()
{
Console.WriteLine("In Dispose()");
// do any cleaning up here
// stop the garbage collector from cleaning up twice
GC.SuppressFinalize(this);
}
// override the Finalize() method
~Car()
{
Console.WriteLine("In Finalize()");
// call the Dispose() method
Dispose();
}
}
public class Example8_9
{
public static void Main()
{
// create a Car object within the using statement
using (Car myCar = new Car())
{
// the Car object (and object reference) are only
// available within this block
myCar.make = "Toyota";
System.Console.WriteLine("myCar.make = " + myCar.make);
}
System.Console.WriteLine("At the end of Main()");
}
}