Csharp/C Sharp/Thread/Thread Pool — различия между версиями
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Текущая версия на 11:42, 26 мая 2010
Содержание
illustrates the use of the system thread pool
/*
Mastering Visual C# .NET
by Jason Price, Mike Gunderloy
Publisher: Sybex;
ISBN: 0782129110
*/
/*
Example14_12.cs illustrates the use of the system thread pool
*/
using System;
using System.Threading;
public class Example14_12
{
// the Countdown method counts down from 1000 to 1
public static void Countdown(Object o)
{
for (int counter = 1000; counter > 0; counter--)
{
Console.Write(counter.ToString() + " ");
}
}
public static void Main()
{
// ask the system to create and launch a second thread
ThreadPool.QueueUserWorkItem(new WaitCallback(Countdown), null);
// and meanwhile call the Countdown method from the first thread
Countdown(null);
}
}
Thread pool demo
/*
* C# Programmers Pocket Consultant
* Author: Gregory S. MacBeth
* Email: gmacbeth@comporium.net
* Create Date: June 27, 2003
* Last Modified Date:
* Version: 1
*/
using System;
using System.Threading;
namespace Client.Chapter_15___Threading
{
public class MyMainClassChapter_15___Threading
{
public static ManualResetEvent MyManualEvent = new ManualResetEvent(false);
public static AutoResetEvent MyAutoEvent = new AutoResetEvent(false);
static void Main(string[] args)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(DoBackgroundWorkManual));
MyManualEvent.WaitOne();
MyManualEvent.Reset(); //Sets the Event back to nonsignaled
ThreadPool.QueueUserWorkItem(new WaitCallback(DoBackgroundWorkAuto));
MyAutoEvent.WaitOne();
}
public static void DoBackgroundWorkManual(Object state)
{
Console.WriteLine("Thread 1");
//Do stuff
//Then release control back to the main thread
MyManualEvent.Set(); //Signals the event
}
public static void DoBackgroundWorkAuto(Object state)
{
Console.WriteLine("Thread 1");
//Do stuff
MyAutoEvent.Set();
}
}
}
ThreadPool.QueueUserWorkItem
using System;
using System.Threading;
class WinterLocked {
public ManualResetEvent a = new ManualResetEvent(false);
private int i = 5;
public void Run(object s) {
Interlocked.Increment(ref i);
Console.WriteLine("{0} {1}",
Thread.CurrentThread.GetHashCode(), i);
}
}
public class MainApp {
public static void Main() {
ManualResetEvent mR = new ManualResetEvent(false);
WinterLocked wL = new WinterLocked();
for (int i = 1; i <= 10; i++) {
ThreadPool.QueueUserWorkItem(new WaitCallback(wL.Run), 1);
}
mR.WaitOne(10000, true);
}
}
ThreadPool.RegisterWaitForSingleObject
using System;
using System.Threading;
class MainClass
{
private static void EventHandler(object state, bool timedout)
{
if (timedout)
{
Console.WriteLine("{0} : Wait timed out.", DateTime.Now.ToString("HH:mm:ss.ffff"));
}
else
{
Console.WriteLine("{0} : {1}", DateTime.Now.ToString("HH:mm:ss.ffff"), state);
}
}
public static void Main()
{
AutoResetEvent autoEvent = new AutoResetEvent(false);
string state = "AutoResetEvent signaled.";
RegisteredWaitHandle handle = ThreadPool.RegisterWaitForSingleObject(autoEvent, EventHandler, state, 3000, false);
while (Console.ReadLine().ToUpper() != "CANCEL")
{
autoEvent.Set();
}
Console.WriteLine("Unregistering wait operation.");
handle.Unregister(null);
}
}
Thread Pool Sample
-
using System;
using System.Threading;
public class ThreadPoolSample
{
public static void Main()
{
ThreadPoolSample tps = new ThreadPoolSample();
}
public ThreadPoolSample()
{
int i;
ThreadPool.QueueUserWorkItem(new WaitCallback(Counter));
ThreadPool.QueueUserWorkItem(new WaitCallback(Counter2));
for(i = 0; i < 10; i++)
{
Console.WriteLine("main: {0}", i);
Thread.Sleep(1000);
}
}
void Counter(object state)
{
int i;
for (i = 0; i < 10; i++)
{
Console.WriteLine(" thread: {0}", i);
Thread.Sleep(2000);
}
}
void Counter2(object state)
{
int i;
for (i = 0; i < 10; i++)
{
Console.WriteLine(" thread2: {0}", i);
Thread.Sleep(3000);
}
}
}
Thread Pool Tcp Server
/*
C# Network Programming
by Richard Blum
Publisher: Sybex
ISBN: 0782141765
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
public class ThreadPoolTcpSrvr
{
private TcpListener client;
public ThreadPoolTcpSrvr()
{
client = new TcpListener(9050);
client.Start();
Console.WriteLine("Waiting for clients...");
while(true)
{
while (!client.Pending())
{
Thread.Sleep(1000);
}
ConnectionThread newconnection = new ConnectionThread();
newconnection.threadListener = this.client;
ThreadPool.QueueUserWorkItem(new
WaitCallback(newconnection.HandleConnection));
}
}
public static void Main()
{
ThreadPoolTcpSrvr tpts = new ThreadPoolTcpSrvr();
}
}
class ConnectionThread
{
public TcpListener threadListener;
private static int connections = 0;
public void HandleConnection(object state)
{
int recv;
byte[] data = new byte[1024];
TcpClient client = threadListener.AcceptTcpClient();
NetworkStream ns = client.GetStream();
connections++;
Console.WriteLine("New client accepted: {0} active connections",
connections);
string welcome = "Welcome to my test server";
data = Encoding.ASCII.GetBytes(welcome);
ns.Write(data, 0, data.Length);
while(true)
{
data = new byte[1024];
recv = ns.Read(data, 0, data.Length);
if (recv == 0)
break;
ns.Write(data, 0, recv);
}
ns.Close();
client.Close();
connections--;
Console.WriteLine("Client disconnected: {0} active connections",
connections);
}
}