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		<title>Visual C++ .NET/Class/attribute - История изменений</title>
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		<updated>2026-04-29T17:30:48Z</updated>
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		<id>http://nfex.ru/index.php?title=Visual_C%2B%2B_.NET/Class/attribute&amp;diff=3622&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
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	<entry>
		<id>http://nfex.ru/index.php?title=Visual_C%2B%2B_.NET/Class/attribute&amp;diff=3623&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T12:05:42Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Creating Custom attribute==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;quot;stdafx.h&amp;quot;&lt;br /&gt;
using namespace System;&lt;br /&gt;
[AttributeUsageAttribute(AttributeTargets::Assembly | AttributeTargets::Class)]&lt;br /&gt;
public ref class OwnerAttribute : Attribute&lt;br /&gt;
{&lt;br /&gt;
   public:&lt;br /&gt;
      property String^ DevOwner;&lt;br /&gt;
      property String^ TestOwner;&lt;br /&gt;
      OwnerAttribute() { }&lt;br /&gt;
};&lt;br /&gt;
[ Owner(DevOwner=&amp;quot;John&amp;quot;) ]&lt;br /&gt;
ref class C2&lt;br /&gt;
{&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
    Attribute^ attribute = Attribute::GetCustomAttribute( C2::typeid,OwnerAttribute::typeid);&lt;br /&gt;
    if (attribute != nullptr)&lt;br /&gt;
    {&lt;br /&gt;
         Console::WriteLine(&amp;quot;{0}&amp;quot;, attribute);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Custom attribute==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;quot;stdafx.h&amp;quot;&lt;br /&gt;
using namespace System;&lt;br /&gt;
[AttributeUsageAttribute(AttributeTargets::All)]&lt;br /&gt;
public ref class OwnerAttribute : Attribute{&lt;br /&gt;
   public:&lt;br /&gt;
      property String^ DevOwner;&lt;br /&gt;
      property DateTime^ CreationDate;&lt;br /&gt;
      OwnerAttribute(){ }&lt;br /&gt;
      OwnerAttribute(String^ _DevOwner)&lt;br /&gt;
      {&lt;br /&gt;
         DevOwner = _DevOwner;&lt;br /&gt;
      }&lt;br /&gt;
};&lt;br /&gt;
[ Owner(&amp;quot;Smith&amp;quot;)]&lt;br /&gt;
ref class C1&lt;br /&gt;
{&lt;br /&gt;
};&lt;br /&gt;
[ Owner(DevOwner=&amp;quot;Smith&amp;quot;) ]&lt;br /&gt;
ref class C2&lt;br /&gt;
{&lt;br /&gt;
};&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obsolete attribute==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;quot;stdafx.h&amp;quot;&lt;br /&gt;
using namespace System;&lt;br /&gt;
ref class C&lt;br /&gt;
{&lt;br /&gt;
   public:&lt;br /&gt;
     void Method2() {}&lt;br /&gt;
    [Obsolete(&amp;quot;This method is obsolete; use Method2 instead.&amp;quot;)]&lt;br /&gt;
     void Method1() {}&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
    C^ c = gcnew C();&lt;br /&gt;
    c-&amp;gt;Method1();&lt;br /&gt;
    c-&amp;gt;Method2();&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out attribute parameter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
// compile with: /clr:safe or /clr:pure&lt;br /&gt;
#include &amp;quot;stdafx.h&amp;quot;&lt;br /&gt;
using namespace System;&lt;br /&gt;
using namespace System::Runtime::InteropServices;&lt;br /&gt;
public ref class C1&lt;br /&gt;
{&lt;br /&gt;
       public:&lt;br /&gt;
       void Func([Out] String^% text)&lt;br /&gt;
       {&lt;br /&gt;
           text = &amp;quot;testing&amp;quot;;&lt;br /&gt;
       }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use the FlagsAttribute==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;quot;stdafx.h&amp;quot;&lt;br /&gt;
using namespace System;&lt;br /&gt;
&lt;br /&gt;
[ Flags ]&lt;br /&gt;
enum class Color&lt;br /&gt;
{&lt;br /&gt;
    Red = 1,&lt;br /&gt;
    Blue = 2,&lt;br /&gt;
    Green = 4   // use powers of 2&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
   Console::WriteLine(&amp;quot;Colors: {0}, {1}, {2}&amp;quot;, Color::Red, Color::Blue,Color::Green);&lt;br /&gt;
   Console::WriteLine(&amp;quot;Colors: {0:d}, {1:d}, {2:d}&amp;quot;, Color::Red, Color::Blue,Color::Green);&lt;br /&gt;
   Color c = Color::Red | Color::Blue;&lt;br /&gt;
   String^ s1 = c.ToString(&amp;quot;X&amp;quot;); &lt;br /&gt;
   Console::WriteLine( s1 );&lt;br /&gt;
&lt;br /&gt;
   String^ s2 = Enum::Format( Color::typeid, c , &amp;quot;G&amp;quot;);&lt;br /&gt;
   Console::WriteLine(s2 );&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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