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		<title>Visual C++ .NET/Class/Destructor - История изменений</title>
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		<updated>2026-04-30T01:40:23Z</updated>
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		<id>http://nfex.ru/index.php?title=Visual_C%2B%2B_.NET/Class/Destructor&amp;diff=3620&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
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		<id>http://nfex.ru/index.php?title=Visual_C%2B%2B_.NET/Class/Destructor&amp;diff=3621&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T12:05:41Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Destructor and finalizer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;quot;stdafx.h&amp;quot;&lt;br /&gt;
using namespace System;&lt;br /&gt;
using namespace System::Collections::Generic;&lt;br /&gt;
ref class MyClass{&lt;br /&gt;
    static List&amp;lt;MyClass^&amp;gt;^ instanceTrackingList;&lt;br /&gt;
    static MyClas(){&lt;br /&gt;
       instanceTrackingList = gcnew List&amp;lt;MyClass^&amp;gt;;&lt;br /&gt;
    }&lt;br /&gt;
    MyClass(String^ s)&lt;br /&gt;
    {&lt;br /&gt;
       Label = s;&lt;br /&gt;
       instanceTrackingList-&amp;gt;Add( this );&lt;br /&gt;
    }&lt;br /&gt;
    property String^ Label;&lt;br /&gt;
    static int EnumerateInstances()&lt;br /&gt;
    {&lt;br /&gt;
       int i = 0;&lt;br /&gt;
       for each (MyClass^ r in instanceTrackingList)&lt;br /&gt;
       {&lt;br /&gt;
           i++;&lt;br /&gt;
           Console::WriteLine( r-&amp;gt;Label );&lt;br /&gt;
       }&lt;br /&gt;
       return i;&lt;br /&gt;
    }&lt;br /&gt;
    ~MyClass()   // destructor&lt;br /&gt;
    {&lt;br /&gt;
       this-&amp;gt;!MyClass();&lt;br /&gt;
    }&lt;br /&gt;
    !MyClass()   // finalizer&lt;br /&gt;
    {&lt;br /&gt;
       instanceTrackingList-&amp;gt;Remove( this );&lt;br /&gt;
    }&lt;br /&gt;
};&lt;br /&gt;
int main(){&lt;br /&gt;
    MyClass r1(&amp;quot;ABC&amp;quot;);&lt;br /&gt;
    MyClass^ r2 = gcnew MyClass(&amp;quot;XYZ&amp;quot;);&lt;br /&gt;
    int count = MyClass::EnumerateInstances();&lt;br /&gt;
    Console::WriteLine(&amp;quot;Object count: &amp;quot; + count);&lt;br /&gt;
    delete r2;&lt;br /&gt;
    count = MyClass::EnumerateInstances();&lt;br /&gt;
    Console::WriteLine(&amp;quot;Object count: &amp;quot; + count);&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Destructor demo==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;quot;stdafx.h&amp;quot;&lt;br /&gt;
using namespace System;&lt;br /&gt;
using namespace System::IO;&lt;br /&gt;
ref class MyClass&lt;br /&gt;
{&lt;br /&gt;
public:&lt;br /&gt;
    MyClass()&lt;br /&gt;
    {&lt;br /&gt;
        Closed = false;&lt;br /&gt;
    }&lt;br /&gt;
    ~MyClass()&lt;br /&gt;
    {&lt;br /&gt;
        if ( !Closed ) Close();&lt;br /&gt;
    }&lt;br /&gt;
    void Close()&lt;br /&gt;
    {&lt;br /&gt;
        // Release unmanaged resources&lt;br /&gt;
        Closed = true;&lt;br /&gt;
    }&lt;br /&gt;
private:&lt;br /&gt;
    bool Closed;&lt;br /&gt;
};&lt;br /&gt;
void main()&lt;br /&gt;
{&lt;br /&gt;
    MyClass^ myObject = gcnew MyClass();&lt;br /&gt;
    try&lt;br /&gt;
    {&lt;br /&gt;
        // Do something&lt;br /&gt;
    }&lt;br /&gt;
    finally&lt;br /&gt;
    {&lt;br /&gt;
        // Calls destructor&lt;br /&gt;
        delete myObject;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Destructors and inheritance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;quot;stdafx.h&amp;quot;&lt;br /&gt;
using namespace System;&lt;br /&gt;
ref class Base&lt;br /&gt;
{&lt;br /&gt;
   public:&lt;br /&gt;
     Base() {}&lt;br /&gt;
     ~Base() {  Console::WriteLine(&amp;quot;~Base&amp;quot;); }&lt;br /&gt;
};&lt;br /&gt;
ref class Derived : Base&lt;br /&gt;
{&lt;br /&gt;
   public:&lt;br /&gt;
     Derived() { }&lt;br /&gt;
     ~Derived() {  Console::WriteLine(&amp;quot;~Derived&amp;quot;); }&lt;br /&gt;
};&lt;br /&gt;
// The destructor will be called at the end of main.&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
   Derived d;&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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