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		<title>Csharp/C Sharp by API/System/Environment - История изменений</title>
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		<updated>2026-04-30T01:04:02Z</updated>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp_by_API/System/Environment&amp;diff=4857&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp_by_API/System/Environment&amp;diff=4858&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T12:12:05Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Environment.CommandLine==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Command Line: {0}&amp;quot;, Environment.rumandLine);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Current Directory: {0}&amp;quot;, Environment.CurrentDirectory);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Machine Name: {0}&amp;quot;, Environment.MachineName);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Stack Trace: {0}&amp;quot;, Environment.StackTrace);&lt;br /&gt;
        Console.WriteLine(&amp;quot;System Directory: {0}&amp;quot;, Environment.SystemDirectory);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Tick Count: {0}&amp;quot;, Environment.TickCount);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Version: {0}&amp;quot;, Environment.Version);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Working Set: {0}&amp;quot;, Environment.WorkingSet);&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.CurrentDirectory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
public class AccessingEnvironmentSettings&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Command Line: {0}&amp;quot;, Environment.rumandLine);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Current Directory: {0}&amp;quot;, Environment.CurrentDirectory);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Machine Name: {0}&amp;quot;, Environment.MachineName);&lt;br /&gt;
        Console.WriteLine(&amp;quot;OS Version: {0}&amp;quot;, Environment.OSVersion);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Stack Trace: {0}&amp;quot;, Environment.StackTrace);&lt;br /&gt;
        Console.WriteLine(&amp;quot;System Directory: {0}&amp;quot;, Environment.SystemDirectory);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Tick Count: {0}&amp;quot;, Environment.TickCount);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Version: {0}&amp;quot;, Environment.Version);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Working Set: {0}&amp;quot;, Environment.WorkingSet);&lt;br /&gt;
        &lt;br /&gt;
        Console.WriteLine(&amp;quot;Environment Variables&amp;quot;);&lt;br /&gt;
        foreach (DictionaryEntry var in Environment.GetEnvironmentVariables())&lt;br /&gt;
        Console.WriteLine(&amp;quot;    {0}={1}&amp;quot;, var.Key, var.Value);&lt;br /&gt;
        &lt;br /&gt;
        Console.WriteLine(&amp;quot;Logical Drives&amp;quot;);&lt;br /&gt;
        foreach (string drive in Environment.GetLogicalDrives())&lt;br /&gt;
        Console.WriteLine(&amp;quot;    {0}&amp;quot;, drive);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.ExpandEnvironmentVariables()==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(Environment.ExpandEnvironmentVariables(&lt;br /&gt;
                &amp;quot;The Path on %computername% is %Path%&amp;quot;));&lt;br /&gt;
            &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.GetEnvironmentVariables()==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Environment Variables&amp;quot;);&lt;br /&gt;
        foreach (DictionaryEntry var in Environment.GetEnvironmentVariables())&lt;br /&gt;
            Console.WriteLine(&amp;quot;{0}={1}&amp;quot;, var.Key, var.Value);&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.GetEnvironmentVariable(String key)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Path = &amp;quot; +&lt;br /&gt;
            Environment.GetEnvironmentVariable(&amp;quot;Path&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.GetFolderPath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
   &lt;br /&gt;
class MyDocumentsFolder&lt;br /&gt;
{&lt;br /&gt;
     public static void Main()&lt;br /&gt;
     {&lt;br /&gt;
          Console.WriteLine(Environment.GetFolderPath(Environment.SpecialFolder.Personal));&lt;br /&gt;
          &lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.GetLogicalDrives()==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Logical Drives&amp;quot;);&lt;br /&gt;
        foreach (string drive in Environment.GetLogicalDrives())&lt;br /&gt;
            Console.WriteLine(&amp;quot;    {0}&amp;quot;, drive);&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.HasShutdownStarted==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Runtime.InteropServices;&lt;br /&gt;
using System.Diagnostics;&lt;br /&gt;
public sealed class MainClass&lt;br /&gt;
{&lt;br /&gt;
    static void Main()&lt;br /&gt;
    {&lt;br /&gt;
         AppDomain currentDomain = AppDomain.CurrentDomain;&lt;br /&gt;
         if( !currentDomain.IsFinalizingForUnload() &amp;amp;&amp;amp;!Environment.HasShutdownStarted ) {&lt;br /&gt;
            Console.WriteLine( &amp;quot;Failed to dispose of object!!!&amp;quot; );&lt;br /&gt;
            Console.WriteLine( &amp;quot;Object allocated at:&amp;quot; );&lt;br /&gt;
         }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.MachineName==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Machine Name: {0}&amp;quot;, Environment.MachineName);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Version: {0}&amp;quot;, Environment.Version);&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.NewLine==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
static class MainClass&lt;br /&gt;
{&lt;br /&gt;
    static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(Environment.NewLine);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.OSVersion==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
    Console.WriteLine(&amp;quot;Current OS:\n{0}\n&amp;quot;, Environment.OSVersion);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.SpecialFolder==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main() &lt;br /&gt;
    {&lt;br /&gt;
        foreach (Environment.SpecialFolder s in &lt;br /&gt;
            Enum.GetValues(typeof(Environment.SpecialFolder))) &lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;{0} folder : {1}&amp;quot;, &lt;br /&gt;
                s, Environment.GetFolderPath(s));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.StackTrace==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Stack Trace: {0}&amp;quot;, Environment.StackTrace);&lt;br /&gt;
        &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.SystemDirectory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Current Directory: {0}&amp;quot;, Environment.CurrentDirectory);&lt;br /&gt;
        Console.WriteLine(&amp;quot;System Directory: {0}&amp;quot;, Environment.SystemDirectory);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.TickCount==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
public class AccessingEnvironmentSettings&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Command Line: {0}&amp;quot;, Environment.rumandLine);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Current Directory: {0}&amp;quot;, Environment.CurrentDirectory);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Machine Name: {0}&amp;quot;, Environment.MachineName);&lt;br /&gt;
        Console.WriteLine(&amp;quot;OS Version: {0}&amp;quot;, Environment.OSVersion);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Stack Trace: {0}&amp;quot;, Environment.StackTrace);&lt;br /&gt;
        Console.WriteLine(&amp;quot;System Directory: {0}&amp;quot;, Environment.SystemDirectory);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Tick Count: {0}&amp;quot;, Environment.TickCount);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Version: {0}&amp;quot;, Environment.Version);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Working Set: {0}&amp;quot;, Environment.WorkingSet);&lt;br /&gt;
        &lt;br /&gt;
        Console.WriteLine(&amp;quot;Environment Variables&amp;quot;);&lt;br /&gt;
        foreach (DictionaryEntry var in Environment.GetEnvironmentVariables())&lt;br /&gt;
        Console.WriteLine(&amp;quot;    {0}={1}&amp;quot;, var.Key, var.Value);&lt;br /&gt;
        &lt;br /&gt;
        Console.WriteLine(&amp;quot;Logical Drives&amp;quot;);&lt;br /&gt;
        foreach (string drive in Environment.GetLogicalDrives())&lt;br /&gt;
        Console.WriteLine(&amp;quot;    {0}&amp;quot;, drive);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.UserDomainName==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
namespace SimpleSecurity&lt;br /&gt;
{&lt;br /&gt;
  class Class1&lt;br /&gt;
  {&lt;br /&gt;
    [STAThread]&lt;br /&gt;
    static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
      Console.WriteLine(&amp;quot;I am currently running as:&amp;quot;);&lt;br /&gt;
      Console.WriteLine(&amp;quot;User   : {0}&amp;quot;,Environment.UserName);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Domain : {0}&amp;quot;,Environment.UserDomainName);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.UserInteractive==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
class MainClass {&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Is interactive? : &amp;quot; + Environment.UserInteractive);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.UserName==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
namespace SimpleSecurity&lt;br /&gt;
{&lt;br /&gt;
  class Class1&lt;br /&gt;
  {&lt;br /&gt;
    [STAThread]&lt;br /&gt;
    static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
      Console.WriteLine(&amp;quot;I am currently running as:&amp;quot;);&lt;br /&gt;
      Console.WriteLine(&amp;quot;User   : {0}&amp;quot;,Environment.UserName);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Domain : {0}&amp;quot;,Environment.UserDomainName);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.Version==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
public class AccessingEnvironmentSettings&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Command Line: {0}&amp;quot;, Environment.rumandLine);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Current Directory: {0}&amp;quot;, Environment.CurrentDirectory);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Machine Name: {0}&amp;quot;, Environment.MachineName);&lt;br /&gt;
        Console.WriteLine(&amp;quot;OS Version: {0}&amp;quot;, Environment.OSVersion);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Stack Trace: {0}&amp;quot;, Environment.StackTrace);&lt;br /&gt;
        Console.WriteLine(&amp;quot;System Directory: {0}&amp;quot;, Environment.SystemDirectory);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Tick Count: {0}&amp;quot;, Environment.TickCount);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Version: {0}&amp;quot;, Environment.Version);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Working Set: {0}&amp;quot;, Environment.WorkingSet);&lt;br /&gt;
        &lt;br /&gt;
        Console.WriteLine(&amp;quot;Environment Variables&amp;quot;);&lt;br /&gt;
        foreach (DictionaryEntry var in Environment.GetEnvironmentVariables())&lt;br /&gt;
        Console.WriteLine(&amp;quot;    {0}={1}&amp;quot;, var.Key, var.Value);&lt;br /&gt;
        &lt;br /&gt;
        Console.WriteLine(&amp;quot;Logical Drives&amp;quot;);&lt;br /&gt;
        foreach (string drive in Environment.GetLogicalDrives())&lt;br /&gt;
        Console.WriteLine(&amp;quot;    {0}&amp;quot;, drive);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Environment.WorkingSet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;  &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.Diagnostics;&lt;br /&gt;
using System.Globalization;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Reflection;&lt;br /&gt;
using System.Security;&lt;br /&gt;
using System.Security.Permissions;&lt;br /&gt;
using System.Security.Policy;&lt;br /&gt;
public class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Before: {0}&amp;quot;, Environment.WorkingSet);&lt;br /&gt;
        // Loads System.dll (if it&amp;quot;s not already loaded):&lt;br /&gt;
        Type uriType = typeof(Uri); &lt;br /&gt;
        Console.WriteLine(&amp;quot;After loading System.dll: {0}&amp;quot;, Environment.WorkingSet);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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