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		<title>Csharp/C Sharp/Thread/Thread and GUI - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2FThread%2FThread_and_GUI"/>
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		<updated>2026-04-29T16:10:36Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Thread/Thread_and_GUI&amp;diff=1055&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Thread/Thread_and_GUI&amp;diff=1056&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T11:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Demonstrates hiding a form and then doing background processing in a second thread==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Programming Tips &amp;amp; Techniques&lt;br /&gt;
by Charles Wright, Kris Jamsa&lt;br /&gt;
Publisher: Osborne/McGraw-Hill (December 28, 2001)&lt;br /&gt;
ISBN: 0072193794&lt;br /&gt;
*/&lt;br /&gt;
// HideForm.cs -- Demonstrates hiding a form and then doing background&lt;br /&gt;
//                processing in a second thread.&lt;br /&gt;
//&lt;br /&gt;
//                Compile this program with the following command line:&lt;br /&gt;
//                    C:&amp;gt;csc HideForm.cs&lt;br /&gt;
using System;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
namespace HideForm&lt;br /&gt;
{&lt;br /&gt;
    public class HideForm : System.Windows.Forms.Form&lt;br /&gt;
    {&lt;br /&gt;
        private System.Windows.Forms.Button button1;&lt;br /&gt;
        public HideForm()&lt;br /&gt;
        {&lt;br /&gt;
            Text = &amp;quot;A Simple Form&amp;quot;;&lt;br /&gt;
            button1 = new Button ();&lt;br /&gt;
            SuspendLayout();&lt;br /&gt;
            button1.Text = &amp;quot;Cancel&amp;quot;;&lt;br /&gt;
            button1.Name = &amp;quot;button1&amp;quot;;&lt;br /&gt;
            button1.Size = new System.Drawing.Size (72, 30);&lt;br /&gt;
            button1.Location = new System.Drawing.Point ((ClientRectangle.Width - button1.Size.Width) / 2, ClientRectangle.Height - 35);&lt;br /&gt;
            Controls.AddRange(new System.Windows.Forms.Control[] {this.button1});&lt;br /&gt;
            button1.Click += new System.EventHandler(OnClickButton1);&lt;br /&gt;
            this.Closed += new System.EventHandler(OnClickButton1);&lt;br /&gt;
            ResumeLayout (false);&lt;br /&gt;
            this.Visible = false;&lt;br /&gt;
        }&lt;br /&gt;
        [STAThread]&lt;br /&gt;
        static void Main() &lt;br /&gt;
        {&lt;br /&gt;
            HideForm form = new HideForm();&lt;br /&gt;
            Thread delay = new Thread (new ThreadStart(form.DelayVisible));&lt;br /&gt;
            delay.Start ();&lt;br /&gt;
            Application.Run();&lt;br /&gt;
        }&lt;br /&gt;
        public void DelayVisible ()&lt;br /&gt;
        {&lt;br /&gt;
            while (true)&lt;br /&gt;
            {&lt;br /&gt;
                Thread.Sleep (2500);&lt;br /&gt;
                DialogResult result = MessageBox.Show (&amp;quot;Display Form?&amp;quot;, &amp;quot;Display&amp;quot;, MessageBoxButtons.YesNoCancel);&lt;br /&gt;
                switch (result)&lt;br /&gt;
                {&lt;br /&gt;
                    case DialogResult.Yes:&lt;br /&gt;
                        this.ShowDialog();&lt;br /&gt;
                        return;&lt;br /&gt;
                    case DialogResult.No:&lt;br /&gt;
                        continue;&lt;br /&gt;
                    case DialogResult.Cancel:&lt;br /&gt;
                        Application.Exit ();&lt;br /&gt;
                        break;&lt;br /&gt;
                }&lt;br /&gt;
                return;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        private void OnClickButton1(object sender, System.EventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            Application.Exit ();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thread and GUI==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
Professional Windows GUI Programming Using C#&lt;br /&gt;
by Jay Glynn, Csaba Torok, Richard Conway, Wahid Choudhury, &lt;br /&gt;
   Zach Greenvoss, Shripad Kulkarni, Neil Whitlow&lt;br /&gt;
Publisher: Peer Information&lt;br /&gt;
ISBN: 1861007663&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Data;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
namespace Wrox.WindowsGUIProgramming.Chapter9&lt;br /&gt;
{&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Summary description for Form1.&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    /// &lt;br /&gt;
    struct _threadstart&lt;br /&gt;
    {&lt;br /&gt;
        public ThreadStart threadstart;&lt;br /&gt;
        public DateTime dt;&lt;br /&gt;
    }&lt;br /&gt;
    public class frmWasteTime : System.Windows.Forms.Form&lt;br /&gt;
    {&lt;br /&gt;
        private System.Windows.Forms.Button butWasteTime;&lt;br /&gt;
        private System.Windows.Forms.TextBox textBox1;&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required designer variable.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private System.ruponentModel.Container components = null;&lt;br /&gt;
        private System.Windows.Forms.ListBox lbThreads;&lt;br /&gt;
        private System.Windows.Forms.TextBox txtNoOfThreads;&lt;br /&gt;
        private System.Windows.Forms.Button btThreadStart;&lt;br /&gt;
        private System.IAsyncResult m_EndInvoke = null;&lt;br /&gt;
        public frmWasteTime()&lt;br /&gt;
        {&lt;br /&gt;
            //&lt;br /&gt;
            // Required for Windows Form Designer support&lt;br /&gt;
            //&lt;br /&gt;
            InitializeComponent();&lt;br /&gt;
            //&lt;br /&gt;
            // TODO: Add any constructor code after InitializeComponent call&lt;br /&gt;
            //&lt;br /&gt;
            this.Show();&lt;br /&gt;
            //TakeTime();&lt;br /&gt;
        }&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Clean up any resources being used.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        protected override void Dispose( bool disposing )&lt;br /&gt;
        {&lt;br /&gt;
            if( disposing )&lt;br /&gt;
            {&lt;br /&gt;
                if (components != null) &lt;br /&gt;
                {&lt;br /&gt;
                    components.Dispose();&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            base.Dispose( disposing );&lt;br /&gt;
        }&lt;br /&gt;
        #region Windows Form Designer generated code&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required method for Designer support - do not modify&lt;br /&gt;
        /// the contents of this method with the code editor.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private void InitializeComponent()&lt;br /&gt;
        {&lt;br /&gt;
            this.butWasteTime = new System.Windows.Forms.Button();&lt;br /&gt;
            this.textBox1 = new System.Windows.Forms.TextBox();&lt;br /&gt;
            this.lbThreads = new System.Windows.Forms.ListBox();&lt;br /&gt;
            this.txtNoOfThreads = new System.Windows.Forms.TextBox();&lt;br /&gt;
            this.btThreadStart = new System.Windows.Forms.Button();&lt;br /&gt;
            this.SuspendLayout();&lt;br /&gt;
            // &lt;br /&gt;
            // butWasteTime&lt;br /&gt;
            // &lt;br /&gt;
            this.butWasteTime.Location = new System.Drawing.Point(88, 32);&lt;br /&gt;
            this.butWasteTime.Name = &amp;quot;butWasteTime&amp;quot;;&lt;br /&gt;
            this.butWasteTime.TabIndex = 0;&lt;br /&gt;
            this.butWasteTime.Text = &amp;quot;Waste Time&amp;quot;;&lt;br /&gt;
            this.butWasteTime.Click += new System.EventHandler(this.butWasteTime_Click);&lt;br /&gt;
            // &lt;br /&gt;
            // textBox1&lt;br /&gt;
            // &lt;br /&gt;
            this.textBox1.Location = new System.Drawing.Point(184, 24);&lt;br /&gt;
            this.textBox1.Name = &amp;quot;textBox1&amp;quot;;&lt;br /&gt;
            this.textBox1.TabIndex = 1;&lt;br /&gt;
            this.textBox1.Text = &amp;quot;&amp;quot;;&lt;br /&gt;
            // &lt;br /&gt;
            // lbThreads&lt;br /&gt;
            // &lt;br /&gt;
            this.lbThreads.Location = new System.Drawing.Point(8, 64);&lt;br /&gt;
            this.lbThreads.Name = &amp;quot;lbThreads&amp;quot;;&lt;br /&gt;
            this.lbThreads.Size = new System.Drawing.Size(280, 277);&lt;br /&gt;
            this.lbThreads.TabIndex = 2;&lt;br /&gt;
            // &lt;br /&gt;
            // txtNoOfThreads&lt;br /&gt;
            // &lt;br /&gt;
            this.txtNoOfThreads.Location = new System.Drawing.Point(8, 352);&lt;br /&gt;
            this.txtNoOfThreads.Name = &amp;quot;txtNoOfThreads&amp;quot;;&lt;br /&gt;
            this.txtNoOfThreads.TabIndex = 3;&lt;br /&gt;
            this.txtNoOfThreads.Text = &amp;quot;&amp;quot;;&lt;br /&gt;
            // &lt;br /&gt;
            // btThreadStart&lt;br /&gt;
            // &lt;br /&gt;
            this.btThreadStart.Location = new System.Drawing.Point(128, 352);&lt;br /&gt;
            this.btThreadStart.Name = &amp;quot;btThreadStart&amp;quot;;&lt;br /&gt;
            this.btThreadStart.Size = new System.Drawing.Size(160, 23);&lt;br /&gt;
            this.btThreadStart.TabIndex = 4;&lt;br /&gt;
            this.btThreadStart.Text = &amp;quot;Start&amp;quot;;&lt;br /&gt;
            this.btThreadStart.Click += new System.EventHandler(this.btThreadStart_Click);&lt;br /&gt;
            // &lt;br /&gt;
            // frmWasteTime&lt;br /&gt;
            // &lt;br /&gt;
            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
            this.ClientSize = new System.Drawing.Size(296, 390);&lt;br /&gt;
            this.Controls.AddRange(new System.Windows.Forms.Control[] {&lt;br /&gt;
                                                                          this.btThreadStart,&lt;br /&gt;
                                                                          this.txtNoOfThreads,&lt;br /&gt;
                                                                          this.lbThreads,&lt;br /&gt;
                                                                          this.textBox1,&lt;br /&gt;
                                                                          this.butWasteTime});&lt;br /&gt;
            this.Name = &amp;quot;frmWasteTime&amp;quot;;&lt;br /&gt;
            this.Text = &amp;quot;Lock Form&amp;quot;;&lt;br /&gt;
            this.Paint += new System.Windows.Forms.PaintEventHandler(this.painting);&lt;br /&gt;
            this.ResumeLayout(false);&lt;br /&gt;
        }&lt;br /&gt;
        #endregion&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// The main entry point for the application.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        [STAThread]&lt;br /&gt;
        static void Main() &lt;br /&gt;
        {&lt;br /&gt;
            Application.Run(new frmWasteTime());&lt;br /&gt;
        }&lt;br /&gt;
        private void TakeTime()&lt;br /&gt;
        {&lt;br /&gt;
            int j = 0;&lt;br /&gt;
            for(int i=0;i&amp;lt;320-j;i++)&lt;br /&gt;
            {&lt;br /&gt;
                System.Diagnostics.Debug.Write(i);&lt;br /&gt;
            }&lt;br /&gt;
            j++;&lt;br /&gt;
        }&lt;br /&gt;
        private void butWasteTime_Click(object sender, System.EventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            IAsyncResult m_EndInvoke2 = null;&lt;br /&gt;
            ThreadStart threadstart = new ThreadStart(TakeTime);&lt;br /&gt;
            m_EndInvoke = threadstart.BeginInvoke(new AsyncCallback(MethodBeginInvoke), String.Copy(&amp;quot;test&amp;quot;));&lt;br /&gt;
            ThreadStart threadstart2 = new ThreadStart(TakeTime);&lt;br /&gt;
            m_EndInvoke2 = threadstart.BeginInvoke(new AsyncCallback(MethodBeginInvoke), null);&lt;br /&gt;
            //m_EndInvoke.AsyncWaitHandle.WaitOne();&lt;br /&gt;
            threadstart.EndInvoke(m_EndInvoke);&lt;br /&gt;
            threadstart.EndInvoke(m_EndInvoke2);&lt;br /&gt;
            /*while(true)&lt;br /&gt;
            {&lt;br /&gt;
                if(m_EndInvoke.IsCompleted)&lt;br /&gt;
                    MessageBox.Show(&amp;quot;finally!!!&amp;quot;);&lt;br /&gt;
                    break;&lt;br /&gt;
            }*/&lt;br /&gt;
        }&lt;br /&gt;
        private void MethodBeginInvoke(System.IAsyncResult ar)&lt;br /&gt;
        {&lt;br /&gt;
            if(ar.rupletedSynchronously)&lt;br /&gt;
              MessageBox.Show(&amp;quot;TakeTime() called synchronously&amp;quot;);   &lt;br /&gt;
            else&lt;br /&gt;
              MessageBox.Show(&amp;quot;TakeTime() called asynchronously&amp;quot;);  &lt;br /&gt;
        }&lt;br /&gt;
        protected override void OnPaint(PaintEventArgs pe)&lt;br /&gt;
        {&lt;br /&gt;
            System.Diagnostics.Debug.Write(&amp;quot;Paint event called&amp;quot;);&lt;br /&gt;
            &lt;br /&gt;
        }&lt;br /&gt;
        private void painting(object sender, System.Windows.Forms.PaintEventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            System.Diagnostics.Debug.Write(&amp;quot;Paint event called&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        //System.Threading.ThreadStart[] threads;&lt;br /&gt;
        //DateTime[] dateTimeThread;&lt;br /&gt;
        _threadstart[] th;&lt;br /&gt;
        DateTime dtStart;&lt;br /&gt;
        DateTime dtEnd;&lt;br /&gt;
        private void btThreadStart_Click(object sender, System.EventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            &lt;br /&gt;
            th = new _threadstart[Convert.ToInt32(txtNoOfThreads.Text)];&lt;br /&gt;
            //threads = (ThreadStart[])Array.CreateInstance(typeof(ThreadStart), Convert.ToInt16(txtNoOfThreads.Text));&lt;br /&gt;
            //dateTimeThread = (DateTime[])Array.CreateInstance(typeof(DateTime), threads.Length);&lt;br /&gt;
            dtStart = DateTime.Now;&lt;br /&gt;
            for(int i = 0; i &amp;lt; th.Length; i++)&lt;br /&gt;
            {&lt;br /&gt;
                th[i].threadstart = new ThreadStart(TakeTime);&lt;br /&gt;
                th[i].threadstart.BeginInvoke(new AsyncCallback(ThreadFinished), i);&lt;br /&gt;
                th[i].dt = DateTime.Now;&lt;br /&gt;
            }&lt;br /&gt;
            /*while(true)&lt;br /&gt;
            {&lt;br /&gt;
                for(int i = 0; i &amp;lt; threads.Length; i++)&lt;br /&gt;
                {&lt;br /&gt;
                    if((threads[i].ThreadState == System.Threading.ThreadState.Suspended) &amp;amp;&amp;amp; finished[i].Equals(false))&lt;br /&gt;
                    {&lt;br /&gt;
                        //put something into the listbox&lt;br /&gt;
                        lbThreads.Items.Insert(i, &amp;quot;Thread &amp;quot;+i+&amp;quot; finished - &amp;quot;+(DateTime.Now.Subtract(dateTimeThread[i])));&lt;br /&gt;
                        finished[i] = true;&lt;br /&gt;
                    }&lt;br /&gt;
                    Refresh();&lt;br /&gt;
                }&lt;br /&gt;
            }*/&lt;br /&gt;
        }&lt;br /&gt;
        void FinalCallback(string blank)&lt;br /&gt;
        {&lt;br /&gt;
            dtEnd = DateTime.Now.Subtract(new TimeSpan(dtStart.Ticks));&lt;br /&gt;
            lbThreads.Items.Add(&amp;quot;Total Thread Time: &amp;quot;+((dtEnd.Minute*60)+dtEnd.Second).ToString()+&amp;quot; seconds&amp;quot;);&lt;br /&gt;
            lbThreads.Items.Add(&amp;quot;Average Thread Time: &amp;quot;+(((dtEnd.Minute*60)+dtEnd.Second)/th.Length)+&amp;quot; seconds&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        void UpdateListbox(string listboxText)&lt;br /&gt;
        {&lt;br /&gt;
             lbThreads.Items.Add(listboxText);&lt;br /&gt;
        }&lt;br /&gt;
        delegate void ItemAdd(string item);&lt;br /&gt;
        private void ThreadFinished(IAsyncResult ar)&lt;br /&gt;
        {&lt;br /&gt;
            ItemAdd ia = new ItemAdd(UpdateListbox);&lt;br /&gt;
            ItemAdd ib = new ItemAdd(FinalCallback);&lt;br /&gt;
            int i = (int)ar.AsyncState;&lt;br /&gt;
            string state = &amp;quot;Thread &amp;quot;+(i+1)+&amp;quot; finished - &amp;quot;+(DateTime.Now.Subtract(th[i].dt)).ToString();&lt;br /&gt;
            //put something into the listbox&lt;br /&gt;
            if(lbThreads.InvokeRequired)&lt;br /&gt;
            {&lt;br /&gt;
                lbThreads.Invoke(ia, new Object[] {state});&lt;br /&gt;
            }&lt;br /&gt;
            else&lt;br /&gt;
            {&lt;br /&gt;
                lbThreads.Items.Add(state);&lt;br /&gt;
            }&lt;br /&gt;
            if(i==(th.Length-1)) lbThreads.Invoke(ib, new Object[]{&amp;quot;&amp;quot;});&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>