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		<title>Csharp/C Sharp/Network/Udp Client - История изменений</title>
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		<updated>2026-04-29T16:42:50Z</updated>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Network/Udp_Client&amp;diff=1458&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Network/Udp_Client&amp;diff=1459&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T11:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Bad Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class BadUdpClient&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      byte[] data = new byte[30];&lt;br /&gt;
      string input, stringData;&lt;br /&gt;
      IPEndPoint ipep = new IPEndPoint(&lt;br /&gt;
                      IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 9050);&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                     SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      server.SendTo(data, data.Length, SocketFlags.None, ipep);&lt;br /&gt;
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
      EndPoint tmpRemote = (EndPoint)sender;&lt;br /&gt;
      data = new byte[30];&lt;br /&gt;
      int recv = server.ReceiveFrom(data, ref tmpRemote);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Message received from {0}:&amp;quot;, tmpRemote.ToString());&lt;br /&gt;
      Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));&lt;br /&gt;
&lt;br /&gt;
      while(true)&lt;br /&gt;
      {&lt;br /&gt;
         input = Console.ReadLine();&lt;br /&gt;
         if (input == &amp;quot;exit&amp;quot;)&lt;br /&gt;
            break;&lt;br /&gt;
         server.SendTo(Encoding.ASCII.GetBytes(input), tmpRemote);&lt;br /&gt;
         data = new byte[30];&lt;br /&gt;
         recv = server.ReceiveFrom(data, ref tmpRemote);&lt;br /&gt;
         stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
         Console.WriteLine(stringData);&lt;br /&gt;
      }&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Best Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class BestUdpClient&lt;br /&gt;
{&lt;br /&gt;
   private static byte[] data = new byte[1024];&lt;br /&gt;
   private static IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
   private static EndPoint Remote = (EndPoint)sender;&lt;br /&gt;
   private static int size = 30;&lt;br /&gt;
   private static int AdvSndRcvData(Socket s, byte[] message, EndPoint rmtdevice)&lt;br /&gt;
   {&lt;br /&gt;
      int recv = 0;&lt;br /&gt;
      int retry = 0;&lt;br /&gt;
      while (true)&lt;br /&gt;
      {&lt;br /&gt;
         Console.WriteLine(&amp;quot;Attempt #{0}&amp;quot;, retry);&lt;br /&gt;
         try&lt;br /&gt;
         {&lt;br /&gt;
            s.SendTo(message, message.Length, SocketFlags.None, rmtdevice);&lt;br /&gt;
            data = new byte[size];&lt;br /&gt;
            recv = s.ReceiveFrom(data, ref Remote);&lt;br /&gt;
         } catch (SocketException e)&lt;br /&gt;
         {&lt;br /&gt;
            if (e.ErrorCode == 10054)&lt;br /&gt;
               recv = 0;&lt;br /&gt;
            else if (e.ErrorCode == 10040)&lt;br /&gt;
            {&lt;br /&gt;
               Console.WriteLine(&amp;quot;Error receiving packet&amp;quot;);&lt;br /&gt;
               size += 10;&lt;br /&gt;
               recv = 0;&lt;br /&gt;
            }&lt;br /&gt;
         }&lt;br /&gt;
         if (recv &amp;gt; 0)&lt;br /&gt;
         {&lt;br /&gt;
            return recv;&lt;br /&gt;
         } else&lt;br /&gt;
         {&lt;br /&gt;
            retry++;&lt;br /&gt;
            if (retry &amp;gt; 4)&lt;br /&gt;
            {&lt;br /&gt;
               return 0;&lt;br /&gt;
            }&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      string input, stringData;&lt;br /&gt;
      int recv;&lt;br /&gt;
      IPEndPoint ipep = new IPEndPoint(&lt;br /&gt;
                      IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 9050);&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                     SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      int sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Default timeout: {0}&amp;quot;, sockopt);&lt;br /&gt;
      server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);&lt;br /&gt;
      sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);&lt;br /&gt;
      Console.WriteLine(&amp;quot;New timeout: {0}&amp;quot;, sockopt);&lt;br /&gt;
 &lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      recv = AdvSndRcvData(server, data, ipep);&lt;br /&gt;
      if (recv &amp;gt; 0)&lt;br /&gt;
      {&lt;br /&gt;
         stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
         Console.WriteLine(stringData);&lt;br /&gt;
      } else&lt;br /&gt;
      {&lt;br /&gt;
         Console.WriteLine(&amp;quot;Unable to communicate with remote host&amp;quot;);&lt;br /&gt;
         return;&lt;br /&gt;
      }&lt;br /&gt;
      while(true)&lt;br /&gt;
      {&lt;br /&gt;
         input = Console.ReadLine();&lt;br /&gt;
         if (input == &amp;quot;exit&amp;quot;)&lt;br /&gt;
            break;&lt;br /&gt;
         recv = AdvSndRcvData(server, Encoding.ASCII.GetBytes(input), ipep);&lt;br /&gt;
         if (recv &amp;gt; 0)&lt;br /&gt;
         {&lt;br /&gt;
            stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
            Console.WriteLine(stringData);&lt;br /&gt;
         } else&lt;br /&gt;
            Console.WriteLine(&amp;quot;Did not receive an answer&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Better Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class BetterdUdpClient&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      byte[] data = new byte[30];&lt;br /&gt;
      string input, stringData;&lt;br /&gt;
      IPEndPoint ipep = new IPEndPoint(&lt;br /&gt;
                      IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 9050);&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                     SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      server.SendTo(data, data.Length, SocketFlags.None, ipep);&lt;br /&gt;
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
      EndPoint tmpRemote = (EndPoint)sender;&lt;br /&gt;
      data = new byte[30];&lt;br /&gt;
      int recv = server.ReceiveFrom(data, ref tmpRemote);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Message received from {0}:&amp;quot;, tmpRemote.ToString());&lt;br /&gt;
      Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));&lt;br /&gt;
&lt;br /&gt;
      int i = 30;&lt;br /&gt;
      while(true)&lt;br /&gt;
      {&lt;br /&gt;
         input = Console.ReadLine();&lt;br /&gt;
         if (input == &amp;quot;exit&amp;quot;)&lt;br /&gt;
            break;&lt;br /&gt;
         server.SendTo(Encoding.ASCII.GetBytes(input), tmpRemote);&lt;br /&gt;
         data = new byte[i];&lt;br /&gt;
         try&lt;br /&gt;
         {&lt;br /&gt;
            recv = server.ReceiveFrom(data, ref tmpRemote);&lt;br /&gt;
            stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
            Console.WriteLine(stringData);&lt;br /&gt;
         } catch (SocketException)&lt;br /&gt;
         {&lt;br /&gt;
            Console.WriteLine(&amp;quot;WARNING: data lost, retry message.&amp;quot;);&lt;br /&gt;
            i += 10;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Binary Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class BinaryUdpClient&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      byte[] data = new byte[1024];&lt;br /&gt;
      string stringData;&lt;br /&gt;
      UdpClient server = new UdpClient(&amp;quot;127.0.0.1&amp;quot;, 9050);&lt;br /&gt;
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      server.Send(data, data.Length);&lt;br /&gt;
      data = new byte[1024];&lt;br /&gt;
      data = server.Receive(ref sender);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Message received from {0}:&amp;quot;, sender.ToString());&lt;br /&gt;
      stringData = Encoding.ASCII.GetString(data, 0, data.Length);&lt;br /&gt;
      Console.WriteLine(stringData);&lt;br /&gt;
   &lt;br /&gt;
      int test1 = 45;&lt;br /&gt;
      double test2 = 3.14159;&lt;br /&gt;
      int test3 = -1234567890;&lt;br /&gt;
      bool test4 = false;&lt;br /&gt;
      string test5 = &amp;quot;This is a test.&amp;quot;;&lt;br /&gt;
      byte[] data1 = BitConverter.GetBytes(test1);&lt;br /&gt;
      server.Send(data1, data1.Length);&lt;br /&gt;
      byte[] data2 = BitConverter.GetBytes(test2);&lt;br /&gt;
      server.Send(data2, data2.Length);&lt;br /&gt;
      byte[] data3 = BitConverter.GetBytes(test3);&lt;br /&gt;
      server.Send(data3, data3.Length);&lt;br /&gt;
      byte[] data4 = BitConverter.GetBytes(test4);&lt;br /&gt;
      server.Send(data4, data4.Length);&lt;br /&gt;
      byte[] data5 = Encoding.ASCII.GetBytes(test5);&lt;br /&gt;
      server.Send(data5, data5.Length);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exception Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class ExceptionUdpClient&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      byte[] data = new byte[1024];&lt;br /&gt;
      string input, stringData;&lt;br /&gt;
      int recv;&lt;br /&gt;
      IPEndPoint ipep = new IPEndPoint(&lt;br /&gt;
                      IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 9050);&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                     SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      int sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Default timeout: {0}&amp;quot;, sockopt);&lt;br /&gt;
      server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);&lt;br /&gt;
      sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);&lt;br /&gt;
      Console.WriteLine(&amp;quot;New timeout: {0}&amp;quot;, sockopt);&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      server.SendTo(data, data.Length, SocketFlags.None, ipep);&lt;br /&gt;
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
      EndPoint Remote = (EndPoint)sender;&lt;br /&gt;
      data = new byte[1024];&lt;br /&gt;
      try&lt;br /&gt;
      {&lt;br /&gt;
         recv = server.ReceiveFrom(data, ref Remote);&lt;br /&gt;
         Console.WriteLine(&amp;quot;Message received from {0}:&amp;quot;, Remote.ToString());&lt;br /&gt;
         Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));&lt;br /&gt;
      } catch (SocketException)&lt;br /&gt;
      {&lt;br /&gt;
         Console.WriteLine(&amp;quot;Problem communicating with remote server&amp;quot;);&lt;br /&gt;
         return;&lt;br /&gt;
      }&lt;br /&gt;
      while(true)&lt;br /&gt;
      {&lt;br /&gt;
         input = Console.ReadLine();&lt;br /&gt;
         if (input == &amp;quot;exit&amp;quot;)&lt;br /&gt;
            break;&lt;br /&gt;
         server.SendTo(Encoding.ASCII.GetBytes(input), ipep);&lt;br /&gt;
         data = new byte[1024];&lt;br /&gt;
         try&lt;br /&gt;
         {&lt;br /&gt;
            recv = server.ReceiveFrom(data, ref Remote);&lt;br /&gt;
            stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
            Console.WriteLine(stringData);&lt;br /&gt;
         } catch (SocketException)&lt;br /&gt;
         {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Error receiving message&amp;quot;);&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Odd Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class OddUdpClient&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      byte[] data = new byte[1024];&lt;br /&gt;
      string input, stringData;&lt;br /&gt;
      IPEndPoint ipep = new IPEndPoint(&lt;br /&gt;
                      IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 9050);&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                     SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      server.Connect(ipep);&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      server.Send(data);&lt;br /&gt;
      data = new byte[1024];&lt;br /&gt;
      int recv = server.Receive(data);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Message received from {0}:&amp;quot;, ipep.ToString());&lt;br /&gt;
      Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));&lt;br /&gt;
&lt;br /&gt;
      while(true)&lt;br /&gt;
      {&lt;br /&gt;
         input = Console.ReadLine();&lt;br /&gt;
         if (input == &amp;quot;exit&amp;quot;)&lt;br /&gt;
            break;&lt;br /&gt;
         server.Send(Encoding.ASCII.GetBytes(input));&lt;br /&gt;
         data = new byte[1024];&lt;br /&gt;
         recv = server.Receive(data);&lt;br /&gt;
         stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
         Console.WriteLine(stringData);&lt;br /&gt;
      }&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Retry Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class RetryUdpClient&lt;br /&gt;
{&lt;br /&gt;
   private byte[] data = new byte[1024];&lt;br /&gt;
   private static IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
   private static EndPoint Remote = (EndPoint)sender;&lt;br /&gt;
   private int SndRcvData(Socket s, byte[] message, EndPoint rmtdevice)&lt;br /&gt;
   {&lt;br /&gt;
      int recv;&lt;br /&gt;
      int retry = 0;&lt;br /&gt;
      while (true)&lt;br /&gt;
      {&lt;br /&gt;
         Console.WriteLine(&amp;quot;Attempt #{0}&amp;quot;, retry);&lt;br /&gt;
         try&lt;br /&gt;
         {&lt;br /&gt;
            s.SendTo(message, message.Length, SocketFlags.None, rmtdevice);&lt;br /&gt;
            data = new byte[1024];&lt;br /&gt;
            recv = s.ReceiveFrom(data, ref Remote);&lt;br /&gt;
         } catch (SocketException)&lt;br /&gt;
         {&lt;br /&gt;
            recv = 0;&lt;br /&gt;
         }&lt;br /&gt;
         if (recv &amp;gt; 0)&lt;br /&gt;
         {&lt;br /&gt;
            return recv;&lt;br /&gt;
         } else&lt;br /&gt;
         {&lt;br /&gt;
            retry++;&lt;br /&gt;
            if (retry &amp;gt; 4)&lt;br /&gt;
            {&lt;br /&gt;
               return 0;&lt;br /&gt;
            }&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
   public RetryUdpClient()&lt;br /&gt;
   {&lt;br /&gt;
      string input, stringData;&lt;br /&gt;
      int recv;&lt;br /&gt;
      IPEndPoint ipep = new IPEndPoint(&lt;br /&gt;
                      IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 9050);&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                     SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      int sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Default timeout: {0}&amp;quot;, sockopt);&lt;br /&gt;
      server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);&lt;br /&gt;
      sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);&lt;br /&gt;
      Console.WriteLine(&amp;quot;New timeout: {0}&amp;quot;, sockopt);&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      recv = SndRcvData(server, data, ipep);&lt;br /&gt;
      if (recv &amp;gt; 0)&lt;br /&gt;
      {&lt;br /&gt;
         stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
         Console.WriteLine(stringData);&lt;br /&gt;
      } else&lt;br /&gt;
      {&lt;br /&gt;
         Console.WriteLine(&amp;quot;Unable to communicate with remote host&amp;quot;);&lt;br /&gt;
         return;&lt;br /&gt;
      }&lt;br /&gt;
      while(true)&lt;br /&gt;
      {&lt;br /&gt;
         input = Console.ReadLine();&lt;br /&gt;
         if (input == &amp;quot;exit&amp;quot;)&lt;br /&gt;
            break;&lt;br /&gt;
         recv = SndRcvData(server, Encoding.ASCII.GetBytes(input), ipep);&lt;br /&gt;
         if (recv &amp;gt; 0)&lt;br /&gt;
         {&lt;br /&gt;
            stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
            Console.WriteLine(stringData);&lt;br /&gt;
         } else&lt;br /&gt;
            Console.WriteLine(&amp;quot;Did not receive an answer&amp;quot;);&lt;br /&gt;
      }&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      RetryUdpClient ruc = new RetryUdpClient();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Simple Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class SimpleUdpClient&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      byte[] data = new byte[1024];&lt;br /&gt;
      string input, stringData;&lt;br /&gt;
      IPEndPoint ipep = new IPEndPoint(&lt;br /&gt;
                      IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 9050);&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                     SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      server.SendTo(data, data.Length, SocketFlags.None, ipep);&lt;br /&gt;
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
      EndPoint Remote = (EndPoint)sender;&lt;br /&gt;
      data = new byte[1024];&lt;br /&gt;
      int recv = server.ReceiveFrom(data, ref Remote);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Message received from {0}:&amp;quot;, Remote.ToString());&lt;br /&gt;
      Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));&lt;br /&gt;
      while(true)&lt;br /&gt;
      {&lt;br /&gt;
         input = Console.ReadLine();&lt;br /&gt;
         if (input == &amp;quot;exit&amp;quot;)&lt;br /&gt;
            break;&lt;br /&gt;
         server.SendTo(Encoding.ASCII.GetBytes(input), Remote);&lt;br /&gt;
         data = new byte[1024];&lt;br /&gt;
         recv = server.ReceiveFrom(data, ref Remote);&lt;br /&gt;
         stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
         Console.WriteLine(stringData);&lt;br /&gt;
      }&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Test Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class TestUdpClient&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      byte[] data = new byte[1024];&lt;br /&gt;
      IPEndPoint ipep = new IPEndPoint(IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 9050);&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork,SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      server.SendTo(data, data.Length, SocketFlags.None, ipep);&lt;br /&gt;
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
      EndPoint tmpRemote = (EndPoint)sender;&lt;br /&gt;
      data = new byte[1024];&lt;br /&gt;
      int recv = server.ReceiveFrom(data, ref tmpRemote);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Message received from {0}:&amp;quot;, tmpRemote.ToString());&lt;br /&gt;
      Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));&lt;br /&gt;
&lt;br /&gt;
      server.SendTo(Encoding.ASCII.GetBytes(&amp;quot;message 1&amp;quot;), tmpRemote);&lt;br /&gt;
      server.SendTo(Encoding.ASCII.GetBytes(&amp;quot;message 2&amp;quot;), tmpRemote);&lt;br /&gt;
      server.SendTo(Encoding.ASCII.GetBytes(&amp;quot;message 3&amp;quot;), tmpRemote);&lt;br /&gt;
      server.SendTo(Encoding.ASCII.GetBytes(&amp;quot;message 4&amp;quot;), tmpRemote);&lt;br /&gt;
      server.SendTo(Encoding.ASCII.GetBytes(&amp;quot;message 5&amp;quot;), tmpRemote);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time out Udp Client==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class TimeoutUdpClient&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      byte[] data = new byte[1024];&lt;br /&gt;
      string input, stringData;&lt;br /&gt;
      int recv;&lt;br /&gt;
      IPEndPoint ipep = new IPEndPoint(&lt;br /&gt;
                      IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 9050);&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                     SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      int sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Default timeout: {0}&amp;quot;, sockopt);&lt;br /&gt;
      server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);&lt;br /&gt;
      sockopt = (int)server.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);&lt;br /&gt;
      Console.WriteLine(&amp;quot;New timeout: {0}&amp;quot;, sockopt);&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      server.SendTo(data, data.Length, SocketFlags.None, ipep);&lt;br /&gt;
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
      EndPoint tmpRemote = (EndPoint)sender;&lt;br /&gt;
      data = new byte[1024];&lt;br /&gt;
      recv = server.ReceiveFrom(data, ref tmpRemote);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Message received from {0}:&amp;quot;, tmpRemote.ToString());&lt;br /&gt;
      Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));&lt;br /&gt;
      while(true)&lt;br /&gt;
      {&lt;br /&gt;
         input = Console.ReadLine();&lt;br /&gt;
         if (input == &amp;quot;exit&amp;quot;)&lt;br /&gt;
            break;&lt;br /&gt;
         server.SendTo(Encoding.ASCII.GetBytes(input), tmpRemote);&lt;br /&gt;
         data = new byte[1024];&lt;br /&gt;
         recv = server.ReceiveFrom(data, ref tmpRemote);&lt;br /&gt;
         stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
         Console.WriteLine(stringData);&lt;br /&gt;
      }&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Udp Client Multi Receive==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class UdpClientMultiRecv&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      UdpClient sock = new UdpClient(9050);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Ready to receive...&amp;quot;);&lt;br /&gt;
      sock.JoinMulticastGroup(IPAddress.Parse(&amp;quot;192.100.0.1&amp;quot;), 50);&lt;br /&gt;
      IPEndPoint iep = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
      byte[] data = sock.Receive(ref iep);&lt;br /&gt;
      string stringData = Encoding.ASCII.GetString(data, 0, data.Length);&lt;br /&gt;
      Console.WriteLine(&amp;quot;received: {0}  from: {1}&amp;quot;, stringData, iep.ToString());&lt;br /&gt;
      sock.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Udp Client Multi Send==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class UdpClientMultiSend&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      UdpClient sock = new UdpClient();&lt;br /&gt;
      IPEndPoint iep = new IPEndPoint(IPAddress.Parse(&amp;quot;192.100.0.1&amp;quot;), 9050);&lt;br /&gt;
      byte[] data = Encoding.ASCII.GetBytes(&amp;quot;This is a test message&amp;quot;);&lt;br /&gt;
      sock.Send(data, data.Length, iep);&lt;br /&gt;
      sock.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Udp Client Sample==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class UdpClientSample&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      byte[] data = new byte[1024];&lt;br /&gt;
      string input, stringData;&lt;br /&gt;
      UdpClient server = new UdpClient(&amp;quot;127.0.0.1&amp;quot;, 9050);&lt;br /&gt;
      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);&lt;br /&gt;
      string welcome = &amp;quot;Hello, are you there?&amp;quot;;&lt;br /&gt;
      data = Encoding.ASCII.GetBytes(welcome);&lt;br /&gt;
      server.Send(data, data.Length);&lt;br /&gt;
      data = server.Receive(ref sender);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Message received from {0}:&amp;quot;, sender.ToString());&lt;br /&gt;
      stringData = Encoding.ASCII.GetString(data, 0, data.Length);&lt;br /&gt;
      Console.WriteLine(stringData);&lt;br /&gt;
      while(true)&lt;br /&gt;
      {&lt;br /&gt;
         input = Console.ReadLine();&lt;br /&gt;
         if (input == &amp;quot;exit&amp;quot;)&lt;br /&gt;
            break;&lt;br /&gt;
       &lt;br /&gt;
         server.Send(Encoding.ASCII.GetBytes(input), input.Length);&lt;br /&gt;
         data = server.Receive(ref sender);&lt;br /&gt;
         stringData = Encoding.ASCII.GetString(data, 0, data.Length);&lt;br /&gt;
         Console.WriteLine(stringData);&lt;br /&gt;
      }&lt;br /&gt;
      Console.WriteLine(&amp;quot;Stopping client&amp;quot;);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>