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		<title>Csharp/C Sharp/Network/Socket Connection - История изменений</title>
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		<updated>2026-04-30T00:11:33Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Network/Socket_Connection&amp;diff=1454&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Network/Socket_Connection&amp;diff=1455&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T11:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Creating Socket Connections==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
 * C# Programmers Pocket Consultant&lt;br /&gt;
 * Author: Gregory S. MacBeth&lt;br /&gt;
 * Email: gmacbeth@comporium.net&lt;br /&gt;
 * Create Date: June 27, 2003&lt;br /&gt;
 * Last Modified Date:&lt;br /&gt;
 * Version: 1&lt;br /&gt;
 */&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
&lt;br /&gt;
namespace Client.Chapter_14___Networking_and_WWW&lt;br /&gt;
{&lt;br /&gt;
  public class CreatingSocketConnections&lt;br /&gt;
  {&lt;br /&gt;
    &lt;br /&gt;
    [STAThread]&lt;br /&gt;
    static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
      TcpClient MyClient = new TcpClient();&lt;br /&gt;
      MyClient.Connect(&amp;quot;http://www.nfex.ru&amp;quot;, 10000);&lt;br /&gt;
      NetworkStream MyNetStream = MyClient.GetStream();&lt;br /&gt;
        &lt;br /&gt;
      if(MyNetStream.CanWrite &amp;amp;&amp;amp; MyNetStream.CanRead)&lt;br /&gt;
      {&lt;br /&gt;
        // Does a simple write.&lt;br /&gt;
      Byte[] sendBytes = Encoding.ASCII.GetBytes(&amp;quot;Is anybody there&amp;quot;);&lt;br /&gt;
      MyNetStream.Write(sendBytes, 0, sendBytes.Length);&lt;br /&gt;
      &lt;br /&gt;
        // Reads the NetworkStream into a byte buffer.&lt;br /&gt;
      byte[] bytes = new byte[MyClient.ReceiveBufferSize];&lt;br /&gt;
      MyNetStream.Read(bytes, 0, (int) MyClient.ReceiveBufferSize);&lt;br /&gt;
  &lt;br /&gt;
      // Returns the data received from the host to the console.&lt;br /&gt;
      string returndata = Encoding.ASCII.GetString(bytes);&lt;br /&gt;
      Console.WriteLine(&amp;quot;This is what the host returned to you: &amp;quot; + returndata);&lt;br /&gt;
      }&lt;br /&gt;
      else if (!MyNetStream.CanRead)&lt;br /&gt;
      {&lt;br /&gt;
        Console.WriteLine(&amp;quot;You can not write data to this stream&amp;quot;);&lt;br /&gt;
        MyClient.Close();&lt;br /&gt;
      }&lt;br /&gt;
      else if (!MyNetStream.CanWrite)&lt;br /&gt;
      {             &lt;br /&gt;
        Console.WriteLine(&amp;quot;You can not read data from this stream&amp;quot;);&lt;br /&gt;
        MyClient.Close();&lt;br /&gt;
  }  }  }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi Receive==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Network Programming &lt;br /&gt;
by Richard Blum&lt;br /&gt;
Publisher: Sybex &lt;br /&gt;
ISBN: 0782141765&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class MultiRecv&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Ready to receive...&amp;quot;);&lt;br /&gt;
      IPEndPoint iep = new IPEndPoint(IPAddress.Any, 9050);&lt;br /&gt;
      EndPoint ep = (EndPoint)iep;&lt;br /&gt;
      sock.Bind(iep);&lt;br /&gt;
      sock.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership,&lt;br /&gt;
            new MulticastOption(IPAddress.Parse(&amp;quot;224.100.0.1&amp;quot;)));&lt;br /&gt;
      byte[] data = new byte[1024];&lt;br /&gt;
      int recv = sock.ReceiveFrom(data, ref ep);&lt;br /&gt;
      string stringData = Encoding.ASCII.GetString(data, 0, recv);&lt;br /&gt;
      Console.WriteLine(&amp;quot;received: {0}  from: {1}&amp;quot;, stringData, ep.ToString());&lt;br /&gt;
      sock.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi Send==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class MultiSend&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      IPEndPoint iep = new IPEndPoint(IPAddress.Parse(&amp;quot;224.100.0.1&amp;quot;), 9050);&lt;br /&gt;
      &lt;br /&gt;
      byte[] data = Encoding.ASCII.GetBytes(&amp;quot;This is a test message&amp;quot;);&lt;br /&gt;
      server.SendTo(data, iep);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New Multi Send==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class NewMultiSend {&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      IPEndPoint iep = new IPEndPoint(IPAddress.Any, 9051);&lt;br /&gt;
      IPEndPoint iep2 = new IPEndPoint(IPAddress.Parse(&amp;quot;224.100.0.1&amp;quot;), 9050);&lt;br /&gt;
      server.Bind(iep);&lt;br /&gt;
      &lt;br /&gt;
      byte[] data = Encoding.ASCII.GetBytes(&amp;quot;This is a test message&amp;quot;);&lt;br /&gt;
      server.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(&amp;quot;224.100.0.1&amp;quot;)));&lt;br /&gt;
      server.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 50);&lt;br /&gt;
      server.SendTo(data, iep2);&lt;br /&gt;
      server.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==new Socket==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
class SockProp {&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        IPAddress ia = IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;);&lt;br /&gt;
        IPEndPoint ie = new IPEndPoint(ia, 8000);&lt;br /&gt;
        Socket test = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);&lt;br /&gt;
        Console.WriteLine(test.AddressFamily);&lt;br /&gt;
        Console.WriteLine(test.SocketType);&lt;br /&gt;
        Console.WriteLine(test.ProtocolType);&lt;br /&gt;
        Console.WriteLine(test.Blocking);&lt;br /&gt;
        test.Blocking = false;&lt;br /&gt;
        Console.WriteLine(test.Blocking);&lt;br /&gt;
        Console.WriteLine(test.Connected);&lt;br /&gt;
        test.Bind(ie);&lt;br /&gt;
        IPEndPoint iep = (IPEndPoint)test.LocalEndPoint;&lt;br /&gt;
        Console.WriteLine(iep.ToString());&lt;br /&gt;
        test.Close();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Socket Connect, Send==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
class SocketExcept {&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        IPAddress host = IPAddress.Parse(&amp;quot;192.168.1.1&amp;quot;);&lt;br /&gt;
        IPEndPoint hostep = new IPEndPoint(host, 8000);&lt;br /&gt;
        Socket sock = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);&lt;br /&gt;
        try {&lt;br /&gt;
            sock.Connect(hostep);&lt;br /&gt;
        } catch (SocketException e) {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Problem connecting to host&amp;quot;);&lt;br /&gt;
            Console.WriteLine(e.ToString());&lt;br /&gt;
            sock.Close();&lt;br /&gt;
            return;&lt;br /&gt;
        }&lt;br /&gt;
        try {&lt;br /&gt;
            sock.Send(Encoding.ASCII.GetBytes(&amp;quot;testing&amp;quot;));&lt;br /&gt;
        } catch (SocketException e) {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Problem sending data&amp;quot;);&lt;br /&gt;
            Console.WriteLine(e.ToString());&lt;br /&gt;
            sock.Close();&lt;br /&gt;
            return;&lt;br /&gt;
        }&lt;br /&gt;
        sock.Close();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Socket Exception==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class SocketExcept&lt;br /&gt;
{&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      IPAddress host = IPAddress.Parse(&amp;quot;192.168.1.1&amp;quot;);&lt;br /&gt;
      IPEndPoint hostep = new IPEndPoint(host, 8000);&lt;br /&gt;
      Socket sock = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);&lt;br /&gt;
      try&lt;br /&gt;
      {&lt;br /&gt;
         sock.Connect(hostep);&lt;br /&gt;
      } catch (SocketException e) {&lt;br /&gt;
         Console.WriteLine(&amp;quot;Problem connecting to host&amp;quot;);&lt;br /&gt;
         Console.WriteLine(e.ToString());&lt;br /&gt;
         sock.Close();&lt;br /&gt;
         return;&lt;br /&gt;
      }&lt;br /&gt;
      try  {&lt;br /&gt;
         sock.Send(Encoding.ASCII.GetBytes(&amp;quot;testing&amp;quot;));&lt;br /&gt;
      } catch (SocketException e) {&lt;br /&gt;
          Console.WriteLine(&amp;quot;Problem sending data&amp;quot;);&lt;br /&gt;
          Console.WriteLine( e.ToString());&lt;br /&gt;
          sock.Close();&lt;br /&gt;
          return;&lt;br /&gt;
      }&lt;br /&gt;
      sock.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Socket property==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
public class SockProp {&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      IPAddress ia = IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;);&lt;br /&gt;
      IPEndPoint ie = new IPEndPoint(ia, 8000);&lt;br /&gt;
      Socket test = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                   SocketType.Stream, ProtocolType.Tcp);&lt;br /&gt;
      Console.WriteLine(&amp;quot;AddressFamily: {0}&amp;quot;,test.AddressFamily);&lt;br /&gt;
      Console.WriteLine(&amp;quot;SocketType: {0}&amp;quot;,test.SocketType);&lt;br /&gt;
      Console.WriteLine(&amp;quot;ProtocolType: {0}&amp;quot;,test.ProtocolType);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Blocking: {0}&amp;quot;, test.Blocking);&lt;br /&gt;
      test.Blocking = false;&lt;br /&gt;
      Console.WriteLine(&amp;quot;new Blocking: {0}&amp;quot;,test.Blocking);&lt;br /&gt;
      Console.WriteLine(&amp;quot;Connected: {0}&amp;quot;, test.Connected);&lt;br /&gt;
      test.Bind(ie);&lt;br /&gt;
      IPEndPoint iep = (IPEndPoint)test.LocalEndPoint;&lt;br /&gt;
      Console.WriteLine(&amp;quot;Local EndPoint: {0}&amp;quot;,iep.ToString());&lt;br /&gt;
      test.Close();&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thread and socket==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
public class Advertise {&lt;br /&gt;
   public static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      Advertise server = new Advertise();&lt;br /&gt;
   }&lt;br /&gt;
   public Advertise()&lt;br /&gt;
   {&lt;br /&gt;
      Thread advert = new Thread(new ThreadStart(sendPackets));&lt;br /&gt;
      advert.IsBackground = true;&lt;br /&gt;
      advert.Start();&lt;br /&gt;
      Console.Write(&amp;quot;Press Enter to stop&amp;quot;);&lt;br /&gt;
      string data = Console.ReadLine();&lt;br /&gt;
   }&lt;br /&gt;
   void sendPackets()&lt;br /&gt;
   {&lt;br /&gt;
      Socket sock = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                      SocketType.Dgram, ProtocolType.Udp);&lt;br /&gt;
      sock.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);&lt;br /&gt;
      IPEndPoint iep = new IPEndPoint(IPAddress.Broadcast, 9050);&lt;br /&gt;
      string hostname = Dns.GetHostName();&lt;br /&gt;
      byte[] data = Encoding.ASCII.GetBytes(hostname);&lt;br /&gt;
      while (true)&lt;br /&gt;
      {&lt;br /&gt;
         sock.SendTo(data, iep);&lt;br /&gt;
         Thread.Sleep(60000);&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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