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		<id>http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2FNetwork%2FNetworkStream</id>
		<title>Csharp/C Sharp/Network/NetworkStream - История изменений</title>
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		<updated>2026-04-29T21:22:13Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Network/NetworkStream&amp;diff=1450&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Network/NetworkStream&amp;diff=1451&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T11:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Acts as a client program to demonstrate the use of the NetworkStream class==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Programming Tips &amp;amp; Techniques&lt;br /&gt;
by Charles Wright, Kris Jamsa&lt;br /&gt;
Publisher: Osborne/McGraw-Hill (December 28, 2001)&lt;br /&gt;
ISBN: 0072193794&lt;br /&gt;
*/&lt;br /&gt;
// NStrCli.cs -- Acts as a client program to demonstrate the use of&lt;br /&gt;
//               the NetworkStream class.&lt;br /&gt;
//&lt;br /&gt;
//               Compile this program with the following command line.&lt;br /&gt;
//                   C:&amp;gt;csc NStrCli.cs&lt;br /&gt;
//&lt;br /&gt;
// To use this program with the companion server program, first start&lt;br /&gt;
// the server, then connect to it using the client program (this program)&lt;br /&gt;
// in a separate console window.&lt;br /&gt;
// As you enter lines from the client, they will appear in the server&lt;br /&gt;
// console window. To end the session, press &amp;lt;Enter&amp;gt; on a blank line.&lt;br /&gt;
//&lt;br /&gt;
using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
namespace nsStreams&lt;br /&gt;
{&lt;br /&gt;
    public class NStrCli&lt;br /&gt;
    {&lt;br /&gt;
        static public void Main ()&lt;br /&gt;
        {&lt;br /&gt;
            IPAddress hostadd = Dns.Resolve(&amp;quot;localhost&amp;quot;).AddressList[0];&lt;br /&gt;
            Console.WriteLine (&amp;quot;Host is &amp;quot; + hostadd.ToString());&lt;br /&gt;
            IPEndPoint EPhost = new IPEndPoint(hostadd, 2048);&lt;br /&gt;
            Socket s = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                                  SocketType.Stream,&lt;br /&gt;
                                  ProtocolType.Tcp );&lt;br /&gt;
            string str = &amp;quot;Hello, World!&amp;quot;;&lt;br /&gt;
            byte [] b;&lt;br /&gt;
            StringToByte (out b, str);&lt;br /&gt;
            s.Connect (EPhost);&lt;br /&gt;
            NetworkStream strm = new NetworkStream (s, FileAccess.ReadWrite);&lt;br /&gt;
            if (!s.Connected)&lt;br /&gt;
            {&lt;br /&gt;
                Console.WriteLine (&amp;quot;Unable to connect to host&amp;quot;);&lt;br /&gt;
                return;&lt;br /&gt;
            }&lt;br /&gt;
            strm.Write (b, 0, b.Length);&lt;br /&gt;
            while (b[0] != 4)&lt;br /&gt;
            {&lt;br /&gt;
                string text = Console.ReadLine();&lt;br /&gt;
                if (text.Length == 0)&lt;br /&gt;
                {&lt;br /&gt;
                    b[0] = 4;&lt;br /&gt;
                    strm.Write (b, 0, 1);&lt;br /&gt;
                    break;&lt;br /&gt;
                }&lt;br /&gt;
                StringToByte (out b, text);&lt;br /&gt;
                strm.Write (b, 0, text.Length);&lt;br /&gt;
            }&lt;br /&gt;
            strm.Close ();&lt;br /&gt;
            s.Close ();&lt;br /&gt;
        }&lt;br /&gt;
//&lt;br /&gt;
// Convert a buffer of type byte to a string&lt;br /&gt;
        static string ByteToString (byte [] b, int start)&lt;br /&gt;
        {&lt;br /&gt;
            string str = &amp;quot;&amp;quot;;&lt;br /&gt;
            for (int x = start; x &amp;lt; b.Length; ++x)&lt;br /&gt;
            {&lt;br /&gt;
                str += (char) b [x];&lt;br /&gt;
            }&lt;br /&gt;
            return (str);&lt;br /&gt;
        }&lt;br /&gt;
//&lt;br /&gt;
// Convert a buffer of type string to byte&lt;br /&gt;
        static void StringToByte (out byte [] b, string str)&lt;br /&gt;
        {&lt;br /&gt;
            b = new byte [str.Length];&lt;br /&gt;
            for (int x = 0; x &amp;lt; str.Length; ++x)&lt;br /&gt;
            {&lt;br /&gt;
                b[x] = (byte) str [x];&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acts as a server program to demonstrate the use of the NetworkStream class==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C# Programming Tips &amp;amp; Techniques&lt;br /&gt;
by Charles Wright, Kris Jamsa&lt;br /&gt;
Publisher: Osborne/McGraw-Hill (December 28, 2001)&lt;br /&gt;
ISBN: 0072193794&lt;br /&gt;
*/&lt;br /&gt;
// NStrSvr.cs -- Acts as a server program to demonstrate the use of&lt;br /&gt;
//               the NetworkStream class.&lt;br /&gt;
//&lt;br /&gt;
//               Compile this program with the following command line.&lt;br /&gt;
//                   C:&amp;gt;csc NStrSvr.cs&lt;br /&gt;
//&lt;br /&gt;
// To use this program with the companion client program, first start&lt;br /&gt;
// the server (this program), then connect to it using the client program&lt;br /&gt;
// in a separate console window.&lt;br /&gt;
// As you enter lines from the client, they will appear in the server&lt;br /&gt;
// console window. To end the session, press &amp;lt;Enter&amp;gt; on a blank line.&lt;br /&gt;
//&lt;br /&gt;
using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
namespace nsStreams&lt;br /&gt;
{&lt;br /&gt;
    public class NStrSvr&lt;br /&gt;
    {&lt;br /&gt;
        static public void Main ()&lt;br /&gt;
        {&lt;br /&gt;
            IPAddress hostadd = Dns.Resolve(&amp;quot;localhost&amp;quot;).AddressList[0];&lt;br /&gt;
            Console.WriteLine (&amp;quot;Host is &amp;quot; + hostadd.ToString());&lt;br /&gt;
            IPEndPoint EPhost = new IPEndPoint(hostadd, 2048);&lt;br /&gt;
            Socket s = new Socket(AddressFamily.InterNetwork,&lt;br /&gt;
                                  SocketType.Stream,&lt;br /&gt;
                                  ProtocolType.Tcp );&lt;br /&gt;
            s.Bind (EPhost);&lt;br /&gt;
            s.Listen (0);&lt;br /&gt;
            Socket sock = s.Accept();&lt;br /&gt;
            NetworkStream strm = new NetworkStream (sock, FileAccess.ReadWrite);&lt;br /&gt;
            byte [] b = new byte [256];&lt;br /&gt;
            while (true)&lt;br /&gt;
            {&lt;br /&gt;
                for (int x = 0; x &amp;lt; b.Length; ++x)&lt;br /&gt;
                    b[x] = 0;&lt;br /&gt;
                strm.Read (b, 0, b.Length);&lt;br /&gt;
                if (b[0] == 4)&lt;br /&gt;
                    break;&lt;br /&gt;
                string str = ByteToString (b, 0);&lt;br /&gt;
                Console.WriteLine (str);&lt;br /&gt;
            }&lt;br /&gt;
            strm.Close ();&lt;br /&gt;
            sock.Close ();&lt;br /&gt;
            s.Close ();&lt;br /&gt;
        }&lt;br /&gt;
        // Convert a buffer of type byte to a string&lt;br /&gt;
        static string ByteToString (byte [] b, int start)&lt;br /&gt;
        {&lt;br /&gt;
            string str = &amp;quot;&amp;quot;;&lt;br /&gt;
            for (int x = start; x &amp;lt; b.Length; ++x)&lt;br /&gt;
            {&lt;br /&gt;
                if (b[x] == 0)&lt;br /&gt;
                    break;&lt;br /&gt;
                str += (char) b [x];&lt;br /&gt;
            }&lt;br /&gt;
            return (str);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==implements a NetworkStream client 2==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
Mastering Visual C# .NET&lt;br /&gt;
by Jason Price, Mike Gunderloy&lt;br /&gt;
Publisher: Sybex;&lt;br /&gt;
ISBN: 0782129110&lt;br /&gt;
*/&lt;br /&gt;
 /*&lt;br /&gt;
  Example15_12b.cs implements a NetworkStream client&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Net.Sockets ;&lt;br /&gt;
public class Example15_12b &lt;br /&gt;
{&lt;br /&gt;
  public static void Main() &lt;br /&gt;
  {&lt;br /&gt;
    // create a client socket&lt;br /&gt;
    TcpClient newSocket = new TcpClient(&amp;quot;localhost&amp;quot;, 50001);&lt;br /&gt;
    // create a NetworkStream to read from the host&lt;br /&gt;
    NetworkStream ns = newSocket.GetStream();&lt;br /&gt;
    // fill a byte array from the stream&lt;br /&gt;
    byte[] buf = new byte[100];&lt;br /&gt;
    ns.Read(buf, 0, 100);&lt;br /&gt;
    // convert to a char array and print&lt;br /&gt;
    char[] buf2 = new char[100];&lt;br /&gt;
    for(int i=0;i&amp;lt;100;i++)&lt;br /&gt;
      buf2[i]=(char)buf[i];&lt;br /&gt;
    Console.WriteLine(buf2);&lt;br /&gt;
    // clean up&lt;br /&gt;
    ns.Close();&lt;br /&gt;
    newSocket.Close();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==implements a NetworkStream server==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
Mastering Visual C# .NET&lt;br /&gt;
by Jason Price, Mike Gunderloy&lt;br /&gt;
Publisher: Sybex;&lt;br /&gt;
ISBN: 0782129110&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
 /*&lt;br /&gt;
  Example15_12a.cs implements a NetworkStream server&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Net.Sockets ;&lt;br /&gt;
public class Example15_12a &lt;br /&gt;
{&lt;br /&gt;
  // Listen waits for connections&lt;br /&gt;
  private void Listen()&lt;br /&gt;
  {&lt;br /&gt;
    // listen on port 50001&lt;br /&gt;
    TcpListener tcpl = new TcpListener(50001);&lt;br /&gt;
    tcpl.Start();&lt;br /&gt;
    // wait for clients&lt;br /&gt;
    for (;;)&lt;br /&gt;
    {&lt;br /&gt;
      &lt;br /&gt;
      // Block here waiting for client connections&lt;br /&gt;
      Socket newSocket = tcpl.AcceptSocket();&lt;br /&gt;
      if (newSocket.Connected)&lt;br /&gt;
      {&lt;br /&gt;
        // create a NetworkStream on the socket&lt;br /&gt;
        NetworkStream ns = new NetworkStream(newSocket);&lt;br /&gt;
        // send some data&lt;br /&gt;
        byte[] buf = {(byte)&amp;quot;H&amp;quot;, (byte)&amp;quot;e&amp;quot;, (byte)&amp;quot;l&amp;quot;, (byte)&amp;quot;l&amp;quot;,&lt;br /&gt;
         (byte)&amp;quot;o&amp;quot;, (byte)&amp;quot; &amp;quot;, (byte)&amp;quot;N&amp;quot;, (byte)&amp;quot;e&amp;quot;, (byte)&amp;quot;t&amp;quot;};&lt;br /&gt;
        ns.Write(buf, 0, 9);&lt;br /&gt;
        // cleanup&lt;br /&gt;
        ns.Flush();&lt;br /&gt;
        ns.Close();&lt;br /&gt;
      }&lt;br /&gt;
      // clean up and quit&lt;br /&gt;
      newSocket.Close();&lt;br /&gt;
      break;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  public static void Main() &lt;br /&gt;
  {&lt;br /&gt;
    // launch a listening thread&lt;br /&gt;
    Example15_12a listener = new Example15_12a();&lt;br /&gt;
    listener.Listen();&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Write to a NetworkStream==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
&lt;br /&gt;
class Program {&lt;br /&gt;
    static void Main(string[] args) {&lt;br /&gt;
        TcpClient client = new TcpClient();&lt;br /&gt;
        IPHostEntry host = Dns.GetHostByName(&amp;quot;www.google.ru&amp;quot;);&lt;br /&gt;
        client.Connect(host.AddressList[0], 8000);&lt;br /&gt;
        NetworkStream clientStream = client.GetStream();&lt;br /&gt;
        string request = &amp;quot;LIST&amp;quot;;&lt;br /&gt;
        byte[] requestBuffer = Encoding.ASCII.GetBytes(request);&lt;br /&gt;
        clientStream.Write(requestBuffer, 0, requestBuffer.Length);&lt;br /&gt;
        byte[] responseBuffer = new byte[256];&lt;br /&gt;
        MemoryStream memStream = new MemoryStream();&lt;br /&gt;
        int bytesRead = 0;&lt;br /&gt;
        do {&lt;br /&gt;
            bytesRead = clientStream.Read(responseBuffer, 0, 256);&lt;br /&gt;
            memStream.Write(responseBuffer, 0, bytesRead);&lt;br /&gt;
        } while (bytesRead &amp;gt; 0);&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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