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		<id>http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2FGUI_Windows_Form%2FUnicode_Display</id>
		<title>Csharp/C Sharp/GUI Windows Form/Unicode Display - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2FGUI_Windows_Form%2FUnicode_Display"/>
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		<updated>2026-04-30T01:31:43Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/GUI_Windows_Form/Unicode_Display&amp;diff=156&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/GUI_Windows_Form/Unicode_Display&amp;diff=157&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://nfex.ru/index.php?title=Csharp/C_Sharp/GUI_Windows_Form/Unicode_Display&amp;diff=157&amp;oldid=prev"/>
				<updated>2010-05-26T11:33:38Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Unicode encoding: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
   using System;&lt;br /&gt;
   using System.Drawing;&lt;br /&gt;
   using System.Collections;&lt;br /&gt;
   using System.ruponentModel;&lt;br /&gt;
   using System.Windows.Forms;&lt;br /&gt;
   using System.Data;&lt;br /&gt;
   public class Unicode : System.Windows.Forms.Form {&lt;br /&gt;
      System.Windows.Forms.Label  myLabel = new System.Windows.Forms.Label();&lt;br /&gt;
      public Unicode()&lt;br /&gt;
      {&lt;br /&gt;
         this.SuspendLayout();&lt;br /&gt;
         this.myLabel.Font = new System.Drawing.Font(&amp;quot;Microsoft Sans Serif&amp;quot;, 50.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));&lt;br /&gt;
         this.myLabel.Location = new System.Drawing.Point(20, 20);&lt;br /&gt;
         this.myLabel.Size = new System.Drawing.Size(800, 800);&lt;br /&gt;
         this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
         this.ClientSize = new System.Drawing.Size(800, 200);&lt;br /&gt;
         this.Controls.AddRange(new System.Windows.Forms.Control[] {this.myLabel});&lt;br /&gt;
         this.Name = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Text = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Load += new System.EventHandler(this.Unicode_Load);&lt;br /&gt;
         this.ResumeLayout(false);&lt;br /&gt;
      }&lt;br /&gt;
      [STAThread]&lt;br /&gt;
      static void Main() &lt;br /&gt;
      {&lt;br /&gt;
         Application.Run(new Unicode());&lt;br /&gt;
      }&lt;br /&gt;
      private void Unicode_Load(object sender, System.EventArgs e)&lt;br /&gt;
      {&lt;br /&gt;
         // Portuguese&lt;br /&gt;
         char[] portuguese = {&amp;quot;\u0053&amp;quot;, &amp;quot;\u0065&amp;quot;, &amp;quot;\u006A&amp;quot;, &lt;br /&gt;
                                &amp;quot;\u0061&amp;quot;, &amp;quot;\u0020&amp;quot;, &amp;quot;\u0062&amp;quot;, &amp;quot;\u0065&amp;quot;, &amp;quot;\u006D&amp;quot;,&lt;br /&gt;
                                &amp;quot;\u0020&amp;quot;, &amp;quot;\u0076&amp;quot;, &amp;quot;\u0069&amp;quot;, &amp;quot;\u006E&amp;quot;, &amp;quot;\u0064&amp;quot;,  &lt;br /&gt;
                                &amp;quot;\u006F&amp;quot;, &amp;quot;\u0020&amp;quot;, &amp;quot;\u0061&amp;quot;, &amp;quot;\u0020&amp;quot; };                   &lt;br /&gt;
         myLabel.Text = new string(portuguese) + &amp;quot;Unicode&amp;quot; + &amp;quot;\u0021&amp;quot;;&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicode encoding: English==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
   using System;&lt;br /&gt;
   using System.Drawing;&lt;br /&gt;
   using System.Collections;&lt;br /&gt;
   using System.ruponentModel;&lt;br /&gt;
   using System.Windows.Forms;&lt;br /&gt;
   using System.Data;&lt;br /&gt;
   public class Unicode : System.Windows.Forms.Form {&lt;br /&gt;
      System.Windows.Forms.Label myLabel = new System.Windows.Forms.Label();&lt;br /&gt;
      public Unicode()&lt;br /&gt;
      {&lt;br /&gt;
         this.SuspendLayout();&lt;br /&gt;
         this.myLabel.Font = new System.Drawing.Font(&amp;quot;Microsoft Sans Serif&amp;quot;, 50.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));&lt;br /&gt;
         this.myLabel.Location = new System.Drawing.Point(20, 20);&lt;br /&gt;
         this.myLabel.Size = new System.Drawing.Size(800, 800);&lt;br /&gt;
         this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
         this.ClientSize = new System.Drawing.Size(800, 200);&lt;br /&gt;
         this.Controls.AddRange(new System.Windows.Forms.Control[] {this.myLabel});&lt;br /&gt;
         this.Name = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Text = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Load += new System.EventHandler(this.Unicode_Load);&lt;br /&gt;
         this.ResumeLayout(false);&lt;br /&gt;
      }&lt;br /&gt;
      [STAThread]&lt;br /&gt;
      static void Main() &lt;br /&gt;
      {&lt;br /&gt;
         Application.Run(new Unicode());&lt;br /&gt;
      }&lt;br /&gt;
      private void Unicode_Load(object sender, System.EventArgs e)&lt;br /&gt;
      {&lt;br /&gt;
         // English&lt;br /&gt;
         char[] english = {&amp;quot;\u0057&amp;quot;, &amp;quot;\u0065&amp;quot;, &amp;quot;\u006C&amp;quot;,  &lt;br /&gt;
                             &amp;quot;\u0063&amp;quot;, &amp;quot;\u006F&amp;quot;, &amp;quot;\u006D&amp;quot;, &amp;quot;\u0065&amp;quot;, &amp;quot;\u0020&amp;quot;,&lt;br /&gt;
                             &amp;quot;\u0074&amp;quot;, &amp;quot;\u006F&amp;quot;, &amp;quot;\u0020&amp;quot; };&lt;br /&gt;
         myLabel.Text = new string(english) + &amp;quot;Unicode&amp;quot; + &amp;quot;\u0021&amp;quot;;&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicode encoding: French==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
   using System;&lt;br /&gt;
   using System.Drawing;&lt;br /&gt;
   using System.Collections;&lt;br /&gt;
   using System.ruponentModel;&lt;br /&gt;
   using System.Windows.Forms;&lt;br /&gt;
   using System.Data;&lt;br /&gt;
   public class Unicode : System.Windows.Forms.Form {&lt;br /&gt;
      System.Windows.Forms.Label  myLabel = new System.Windows.Forms.Label();&lt;br /&gt;
      public Unicode()&lt;br /&gt;
      {&lt;br /&gt;
         this.SuspendLayout();&lt;br /&gt;
         this.myLabel.Font = new System.Drawing.Font(&amp;quot;Microsoft Sans Serif&amp;quot;, 50.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));&lt;br /&gt;
         this.myLabel.Location = new System.Drawing.Point(20, 20);&lt;br /&gt;
         this.myLabel.Size = new System.Drawing.Size(800, 800);&lt;br /&gt;
         this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
         this.ClientSize = new System.Drawing.Size(800, 200);&lt;br /&gt;
         this.Controls.AddRange(new System.Windows.Forms.Control[] {this.myLabel});&lt;br /&gt;
         this.Name = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Text = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Load += new System.EventHandler(this.Unicode_Load);&lt;br /&gt;
         this.ResumeLayout(false);&lt;br /&gt;
      }&lt;br /&gt;
      [STAThread]&lt;br /&gt;
      static void Main() &lt;br /&gt;
      {&lt;br /&gt;
         Application.Run(new Unicode());&lt;br /&gt;
      }&lt;br /&gt;
      private void Unicode_Load(object sender, System.EventArgs e)&lt;br /&gt;
      {&lt;br /&gt;
         // French&lt;br /&gt;
         char[] french = { &amp;quot;\u0042&amp;quot;, &amp;quot;\u0069&amp;quot;, &amp;quot;\u0065&amp;quot;, &lt;br /&gt;
                            &amp;quot;\u006E&amp;quot;, &amp;quot;\u0076&amp;quot;, &amp;quot;\u0065&amp;quot;, &amp;quot;\u006E&amp;quot;, &amp;quot;\u0075&amp;quot;,&lt;br /&gt;
                            &amp;quot;\u0065&amp;quot;, &amp;quot;\u0020&amp;quot;, &amp;quot;\u0061&amp;quot;, &amp;quot;\u0075&amp;quot;, &amp;quot;\u0020&amp;quot; };&lt;br /&gt;
&lt;br /&gt;
         myLabel.Text = new string(french) + &amp;quot;Unicode&amp;quot; + &amp;quot;\u0021&amp;quot;;&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicode encoding: German==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
   using System;&lt;br /&gt;
   using System.Drawing;&lt;br /&gt;
   using System.Collections;&lt;br /&gt;
   using System.ruponentModel;&lt;br /&gt;
   using System.Windows.Forms;&lt;br /&gt;
   using System.Data;&lt;br /&gt;
   public class Unicode : System.Windows.Forms.Form {&lt;br /&gt;
      System.Windows.Forms.Label  myLabel = new System.Windows.Forms.Label();&lt;br /&gt;
      public Unicode()&lt;br /&gt;
      {&lt;br /&gt;
         this.SuspendLayout();&lt;br /&gt;
         this.myLabel.Font = new System.Drawing.Font(&amp;quot;Microsoft Sans Serif&amp;quot;, 50.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));&lt;br /&gt;
         this.myLabel.Location = new System.Drawing.Point(20, 20);&lt;br /&gt;
         this.myLabel.Size = new System.Drawing.Size(800, 800);&lt;br /&gt;
         this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
         this.ClientSize = new System.Drawing.Size(800, 200);&lt;br /&gt;
         this.Controls.AddRange(new System.Windows.Forms.Control[] {this.myLabel});&lt;br /&gt;
         this.Name = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Text = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Load += new System.EventHandler(this.Unicode_Load);&lt;br /&gt;
         this.ResumeLayout(false);&lt;br /&gt;
      }&lt;br /&gt;
      [STAThread]&lt;br /&gt;
      static void Main() &lt;br /&gt;
      {&lt;br /&gt;
         Application.Run(new Unicode());&lt;br /&gt;
      }&lt;br /&gt;
      private void Unicode_Load(object sender, System.EventArgs e)&lt;br /&gt;
      {&lt;br /&gt;
         // German&lt;br /&gt;
         char[] german = {&amp;quot;\u0057&amp;quot;, &amp;quot;\u0069&amp;quot;, &amp;quot;\u006C&amp;quot;, &lt;br /&gt;
                            &amp;quot;\u006B&amp;quot;, &amp;quot;\u006F&amp;quot;, &amp;quot;\u006D&amp;quot;, &amp;quot;\u006D&amp;quot;, &amp;quot;\u0065&amp;quot;,&lt;br /&gt;
                            &amp;quot;\u006E&amp;quot;, &amp;quot;\u0020&amp;quot;, &amp;quot;\u007A&amp;quot;, &amp;quot;\u0075&amp;quot;, &amp;quot;\u0020&amp;quot;};&lt;br /&gt;
         myLabel.Text = new string(german) + &amp;quot;Unicode&amp;quot; + &amp;quot;\u0021&amp;quot;;&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicode encoding: implified Chinese==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
   using System;&lt;br /&gt;
   using System.Drawing;&lt;br /&gt;
   using System.Collections;&lt;br /&gt;
   using System.ruponentModel;&lt;br /&gt;
   using System.Windows.Forms;&lt;br /&gt;
   using System.Data;&lt;br /&gt;
   public class Unicode : System.Windows.Forms.Form {&lt;br /&gt;
      System.Windows.Forms.Label  myLabel = new System.Windows.Forms.Label();&lt;br /&gt;
      public Unicode()&lt;br /&gt;
      {&lt;br /&gt;
         this.SuspendLayout();&lt;br /&gt;
         this.myLabel.Font = new System.Drawing.Font(&amp;quot;Microsoft Sans Serif&amp;quot;, 50.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));&lt;br /&gt;
         this.myLabel.Location = new System.Drawing.Point(20, 20);&lt;br /&gt;
         this.myLabel.Size = new System.Drawing.Size(800, 800);&lt;br /&gt;
         this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
         this.ClientSize = new System.Drawing.Size(800, 200);&lt;br /&gt;
         this.Controls.AddRange(new System.Windows.Forms.Control[] {this.myLabel});&lt;br /&gt;
         this.Name = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Text = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Load += new System.EventHandler(this.Unicode_Load);&lt;br /&gt;
         this.ResumeLayout(false);&lt;br /&gt;
      }&lt;br /&gt;
      [STAThread]&lt;br /&gt;
      static void Main() &lt;br /&gt;
      {&lt;br /&gt;
         Application.Run(new Unicode());&lt;br /&gt;
      }&lt;br /&gt;
      private void Unicode_Load(object sender, System.EventArgs e)&lt;br /&gt;
      {&lt;br /&gt;
         // Simplified Chinese&lt;br /&gt;
         char[] chinese = {&amp;quot;\u6B22&amp;quot;, &amp;quot;\u8FCE&amp;quot;, &amp;quot;\u4F7F&amp;quot;, &lt;br /&gt;
                             &amp;quot;\u7528&amp;quot;, &amp;quot;\u0020&amp;quot; };                   &lt;br /&gt;
         myLabel.Text = new string(chinese) + &amp;quot;Unicode&amp;quot; + &amp;quot;\u0021&amp;quot;;&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicode encoding: Japanese==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
   using System;&lt;br /&gt;
   using System.Drawing;&lt;br /&gt;
   using System.Collections;&lt;br /&gt;
   using System.ruponentModel;&lt;br /&gt;
   using System.Windows.Forms;&lt;br /&gt;
   using System.Data;&lt;br /&gt;
   public class Unicode : System.Windows.Forms.Form {&lt;br /&gt;
      System.Windows.Forms.Label  myLabel = new System.Windows.Forms.Label();&lt;br /&gt;
      public Unicode()&lt;br /&gt;
      {&lt;br /&gt;
         this.SuspendLayout();&lt;br /&gt;
         this.myLabel.Font = new System.Drawing.Font(&amp;quot;Microsoft Sans Serif&amp;quot;, 50.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));&lt;br /&gt;
         this.myLabel.Location = new System.Drawing.Point(20, 20);&lt;br /&gt;
         this.myLabel.Size = new System.Drawing.Size(800, 800);&lt;br /&gt;
         this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
         this.ClientSize = new System.Drawing.Size(800, 200);&lt;br /&gt;
         this.Controls.AddRange(new System.Windows.Forms.Control[] {this.myLabel});&lt;br /&gt;
         this.Name = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Text = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Load += new System.EventHandler(this.Unicode_Load);&lt;br /&gt;
         this.ResumeLayout(false);&lt;br /&gt;
      }&lt;br /&gt;
      [STAThread]&lt;br /&gt;
      static void Main() &lt;br /&gt;
      {&lt;br /&gt;
         Application.Run(new Unicode());&lt;br /&gt;
      }&lt;br /&gt;
      private void Unicode_Load(object sender, System.EventArgs e)&lt;br /&gt;
      {&lt;br /&gt;
         // Japanese&lt;br /&gt;
         char[] japanese = { &amp;quot;\u3078&amp;quot;,  &amp;quot;\u3087&amp;quot;, &amp;quot;\u3045&amp;quot;,&lt;br /&gt;
                              &amp;quot;\u3053&amp;quot;, &amp;quot;\u305D&amp;quot;, &amp;quot;\u0021&amp;quot;};                    &lt;br /&gt;
         myLabel.Text = new string(japanese) + &amp;quot;Unicode&amp;quot; + &amp;quot;\u0021&amp;quot;;&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicode encoding: Russian==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
   using System;&lt;br /&gt;
   using System.Drawing;&lt;br /&gt;
   using System.Collections;&lt;br /&gt;
   using System.ruponentModel;&lt;br /&gt;
   using System.Windows.Forms;&lt;br /&gt;
   using System.Data;&lt;br /&gt;
   public class Unicode : System.Windows.Forms.Form {&lt;br /&gt;
      System.Windows.Forms.Label  myLabel = new System.Windows.Forms.Label();&lt;br /&gt;
      public Unicode()&lt;br /&gt;
      {&lt;br /&gt;
         this.SuspendLayout();&lt;br /&gt;
         this.myLabel.Font = new System.Drawing.Font(&amp;quot;Microsoft Sans Serif&amp;quot;, 50.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));&lt;br /&gt;
         this.myLabel.Location = new System.Drawing.Point(20, 20);&lt;br /&gt;
         this.myLabel.Size = new System.Drawing.Size(800, 800);&lt;br /&gt;
         this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
         this.ClientSize = new System.Drawing.Size(800, 200);&lt;br /&gt;
         this.Controls.AddRange(new System.Windows.Forms.Control[] {this.myLabel});&lt;br /&gt;
         this.Name = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Text = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Load += new System.EventHandler(this.Unicode_Load);&lt;br /&gt;
         this.ResumeLayout(false);&lt;br /&gt;
      }&lt;br /&gt;
      [STAThread]&lt;br /&gt;
      static void Main() &lt;br /&gt;
      {&lt;br /&gt;
         Application.Run(new Unicode());&lt;br /&gt;
      }&lt;br /&gt;
      private void Unicode_Load(object sender, System.EventArgs e)&lt;br /&gt;
      {&lt;br /&gt;
         // Russian&lt;br /&gt;
         char[] russian = {  &amp;quot;\u0414&amp;quot;, &amp;quot;\u043E&amp;quot;, &amp;quot;\u0431&amp;quot;, &lt;br /&gt;
                             &amp;quot;\u0440&amp;quot;, &amp;quot;\u043E&amp;quot;, &amp;quot;\u0020&amp;quot;, &amp;quot;\u043F&amp;quot;, &amp;quot;\u043E&amp;quot;, &lt;br /&gt;
                             &amp;quot;\u0436&amp;quot;, &amp;quot;\u0430&amp;quot;, &amp;quot;\u043B&amp;quot;, &amp;quot;\u043E&amp;quot;, &amp;quot;\u0432&amp;quot;,&lt;br /&gt;
                             &amp;quot;\u0430&amp;quot;, &amp;quot;\u0442&amp;quot;, &amp;quot;\u044A&amp;quot;, &amp;quot;\u0020&amp;quot;, &amp;quot;\u0432&amp;quot;, &lt;br /&gt;
                             &amp;quot;\u0020&amp;quot; };                   &lt;br /&gt;
         myLabel.Text = new string(russian) + &amp;quot;Unicode&amp;quot; + &amp;quot;\u0021&amp;quot;;&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unicode encoding: Spanish==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
   using System;&lt;br /&gt;
   using System.Drawing;&lt;br /&gt;
   using System.Collections;&lt;br /&gt;
   using System.ruponentModel;&lt;br /&gt;
   using System.Windows.Forms;&lt;br /&gt;
   using System.Data;&lt;br /&gt;
   public class Unicode : System.Windows.Forms.Form {&lt;br /&gt;
      System.Windows.Forms.Label  myLabel = new System.Windows.Forms.Label();&lt;br /&gt;
      public Unicode()&lt;br /&gt;
      {&lt;br /&gt;
         this.SuspendLayout();&lt;br /&gt;
         this.myLabel.Font = new System.Drawing.Font(&amp;quot;Microsoft Sans Serif&amp;quot;, 50.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));&lt;br /&gt;
         this.myLabel.Location = new System.Drawing.Point(20, 20);&lt;br /&gt;
         this.myLabel.Size = new System.Drawing.Size(800, 800);&lt;br /&gt;
         this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
         this.ClientSize = new System.Drawing.Size(800, 200);&lt;br /&gt;
         this.Controls.AddRange(new System.Windows.Forms.Control[] {this.myLabel});&lt;br /&gt;
         this.Name = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Text = &amp;quot;Unicode&amp;quot;;&lt;br /&gt;
         this.Load += new System.EventHandler(this.Unicode_Load);&lt;br /&gt;
         this.ResumeLayout(false);&lt;br /&gt;
      }&lt;br /&gt;
      [STAThread]&lt;br /&gt;
      static void Main() &lt;br /&gt;
      {&lt;br /&gt;
         Application.Run(new Unicode());&lt;br /&gt;
      }&lt;br /&gt;
      private void Unicode_Load(object sender, System.EventArgs e)&lt;br /&gt;
      {&lt;br /&gt;
         // Spanish&lt;br /&gt;
         char[] spanish = {&amp;quot;\u0042&amp;quot;, &amp;quot;\u0069&amp;quot;, &amp;quot;\u0065&amp;quot;, &lt;br /&gt;
                           &amp;quot;\u006E&amp;quot;, &amp;quot;\u0076&amp;quot;, &amp;quot;\u0065&amp;quot;, &amp;quot;\u006E&amp;quot;, &amp;quot;\u0069&amp;quot;, &lt;br /&gt;
                           &amp;quot;\u0064&amp;quot;, &amp;quot;\u006F&amp;quot;, &amp;quot;\u0020&amp;quot;, &amp;quot;\u0061&amp;quot;, &amp;quot;\u0020&amp;quot; };                  &lt;br /&gt;
         myLabel.Text = new string(spanish) + &amp;quot;Unicode&amp;quot; + &amp;quot;\u0021&amp;quot;;&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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