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		<title>Csharp/C Sharp/File Stream/Encode - История изменений</title>
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		<updated>2026-04-29T21:58:27Z</updated>
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		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/File_Stream/Encode&amp;diff=1318&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/File_Stream/Encode&amp;diff=1319&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T11:45:38Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Convert Byte array to Base64 Char Array==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
class Test {&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        // The size of the char[] must &lt;br /&gt;
        // be at least 4/3 the size of the source byte[] and must be &lt;br /&gt;
        // divisible by 4.&lt;br /&gt;
        byte[] data = { 0x01, 0x02, 0x5A, 0xFF, 0x0, 0xF0, 0x4D, 0x62, 0x78,  &lt;br /&gt;
            0xD2, 0xC5, 0xA1, 0x5A, 0xD6, 0x0C, 0xA9, 0xA6, 0x63, 0x3D, 0xC2, &lt;br /&gt;
            0xD5, 0x0F, 0xCC, 0x01, 0xF2, 0x0C};&lt;br /&gt;
        char[] base64data =  new char[(int)(Math.Ceiling((double)data.Length / 3) * 4)];&lt;br /&gt;
        Console.WriteLine(&amp;quot;\nByte array encoding/decoding&amp;quot;);&lt;br /&gt;
        Convert.ToBase64CharArray(data, 0, data.Length, base64data, 0);&lt;br /&gt;
        Console.WriteLine(new String(base64data));&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encoding.ASCII.GetString==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Text;&lt;br /&gt;
class StringEncodingApp {&lt;br /&gt;
    static void Main(string[] args) {&lt;br /&gt;
        byte[] ba = new byte[] { 72, 101, 108, 108, 111 };&lt;br /&gt;
        string s = Encoding.ASCII.GetString(ba);&lt;br /&gt;
        Console.WriteLine(s);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encoding.BigEndianUnicode.GetString==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Text;&lt;br /&gt;
class StringEncodingApp {&lt;br /&gt;
    static void Main(string[] args) {&lt;br /&gt;
        byte[] bb = new byte[] { 0, 72, 0, 101, 0, 108, 0, 108, 0, 111 };&lt;br /&gt;
        string t = Encoding.BigEndianUnicode.GetString(bb);&lt;br /&gt;
        Console.WriteLine(t);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encoding in action==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Text;&lt;br /&gt;
class Test&lt;br /&gt;
{&lt;br /&gt;
    public static void Main() &lt;br /&gt;
    {        &lt;br /&gt;
        using (StreamWriter output = new StreamWriter(&amp;quot;practice.txt&amp;quot;)) &lt;br /&gt;
        {&lt;br /&gt;
            // Create and write a string containing the symbol for Pi.&lt;br /&gt;
            string srcString = &amp;quot;Area = \u03A0r^2&amp;quot;;&lt;br /&gt;
            // Convert the UTF-16 encoded source string to UTF-8 and ASCII.&lt;br /&gt;
            byte[] utf8String = Encoding.UTF8.GetBytes(srcString);&lt;br /&gt;
            byte[] asciiString = Encoding.ASCII.GetBytes(srcString);&lt;br /&gt;
            &lt;br /&gt;
            // Write the UTF-8 and ASCII encoded byte arrays. &lt;br /&gt;
            output.WriteLine(&amp;quot;UTF-8  Bytes: {0}&amp;quot;, BitConverter.ToString(utf8String));&lt;br /&gt;
            output.WriteLine(&amp;quot;ASCII  Bytes: {0}&amp;quot;, BitConverter.ToString(asciiString));&lt;br /&gt;
            &lt;br /&gt;
            &lt;br /&gt;
            // Convert UTF-8 and ASCII encoded bytes back to UTF-16 encoded  &lt;br /&gt;
            // string and write.&lt;br /&gt;
            output.WriteLine(&amp;quot;UTF-8  Text : {0}&amp;quot;, Encoding.UTF8.GetString(utf8String));&lt;br /&gt;
            output.WriteLine(&amp;quot;ASCII  Text : {0}&amp;quot;, Encoding.ASCII.GetString(asciiString));&lt;br /&gt;
            Console.WriteLine(Encoding.UTF8.GetString(utf8String));&lt;br /&gt;
            Console.WriteLine(Encoding.ASCII.GetString(asciiString));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encoding: Unicode ASCII GetBytes GetString==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Text;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        using (StreamWriter output = new StreamWriter(&amp;quot;output.txt&amp;quot;))&lt;br /&gt;
        {&lt;br /&gt;
            string srcString = &amp;quot;Area = \u03A0r^2&amp;quot;;&lt;br /&gt;
            output.WriteLine(&amp;quot;Source Text : &amp;quot; + srcString);&lt;br /&gt;
            byte[] utf16String = Encoding.Unicode.GetBytes(srcString);&lt;br /&gt;
            output.WriteLine(&amp;quot;UTF-16 Bytes: {0}&amp;quot;,BitConverter.ToString(utf16String)); &lt;br /&gt;
            byte[] utf8String = Encoding.UTF8.GetBytes(srcString);&lt;br /&gt;
            byte[] asciiString = Encoding.ASCII.GetBytes(srcString);&lt;br /&gt;
            output.WriteLine(&amp;quot;UTF-8 Bytes: {0}&amp;quot;,&lt;br /&gt;
            BitConverter.ToString(utf8String));&lt;br /&gt;
            output.WriteLine(&amp;quot;ASCII Bytes: {0}&amp;quot;,&lt;br /&gt;
            BitConverter.ToString(asciiString));&lt;br /&gt;
            output.WriteLine(&amp;quot;UTF-8 Text : {0}&amp;quot;,Encoding.UTF8.GetString(utf8String));&lt;br /&gt;
            output.WriteLine(&amp;quot;ASCII Text : {0}&amp;quot;,Encoding.ASCII.GetString(asciiString));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encoding.URF8/Unicode/UTF32/.GetBytes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
public class MainClass {&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        byte[] utf8Bytes = System.Text.Encoding.UTF8.GetBytes(&amp;quot;0123456789&amp;quot;);&lt;br /&gt;
        byte[] utf16Bytes = System.Text.Encoding.Unicode.GetBytes(&amp;quot;0123456789&amp;quot;);&lt;br /&gt;
        byte[] utf32Bytes = System.Text.Encoding.UTF32.GetBytes(&amp;quot;0123456789&amp;quot;);&lt;br /&gt;
        Console.WriteLine(utf8Bytes.Length);&lt;br /&gt;
        Console.WriteLine(utf16Bytes.Length);&lt;br /&gt;
        Console.WriteLine(utf32Bytes.Length);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Encoding.URF8/Unicode/UTF32/GetString==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
public class MainClass {&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        byte[] utf8Bytes = System.Text.Encoding.UTF8.GetBytes(&amp;quot;0123456789&amp;quot;);&lt;br /&gt;
        byte[] utf16Bytes = System.Text.Encoding.Unicode.GetBytes(&amp;quot;0123456789&amp;quot;);&lt;br /&gt;
        byte[] utf32Bytes = System.Text.Encoding.UTF32.GetBytes(&amp;quot;0123456789&amp;quot;);&lt;br /&gt;
        string original1 = System.Text.Encoding.UTF8.GetString(utf8Bytes);&lt;br /&gt;
        string original2 = System.Text.Encoding.Unicode.GetString(utf16Bytes);&lt;br /&gt;
        string original3 = System.Text.Encoding.UTF32.GetString(utf32Bytes);&lt;br /&gt;
        Console.WriteLine(original1);&lt;br /&gt;
        Console.WriteLine(original2);&lt;br /&gt;
        Console.WriteLine(original3);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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