<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2FDevelopment_Class%2FRandom</id>
		<title>Csharp/C Sharp/Development Class/Random - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2FDevelopment_Class%2FRandom"/>
		<link rel="alternate" type="text/html" href="http://nfex.ru/index.php?title=Csharp/C_Sharp/Development_Class/Random&amp;action=history"/>
		<updated>2026-04-29T20:33:56Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Development_Class/Random&amp;diff=1167&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://nfex.ru/index.php?title=Csharp/C_Sharp/Development_Class/Random&amp;diff=1167&amp;oldid=prev"/>
				<updated>2010-05-26T15:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/Development_Class/Random&amp;diff=1168&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://nfex.ru/index.php?title=Csharp/C_Sharp/Development_Class/Random&amp;diff=1168&amp;oldid=prev"/>
				<updated>2010-05-26T11:43:19Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==An automated pair of dice==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
C#: The Complete Reference &lt;br /&gt;
by Herbert Schildt &lt;br /&gt;
Publisher: Osborne/McGraw-Hill (March 8, 2002)&lt;br /&gt;
ISBN: 0072134852&lt;br /&gt;
*/&lt;br /&gt;
// An automated pair of dice. &lt;br /&gt;
  &lt;br /&gt;
using System;  &lt;br /&gt;
  &lt;br /&gt;
public class RandDice {     &lt;br /&gt;
  public static void Main() {     &lt;br /&gt;
    Random ran = new Random(); &lt;br /&gt;
 &lt;br /&gt;
    Console.Write(ran.Next(1, 7) + &amp;quot; &amp;quot;);  &lt;br /&gt;
    Console.WriteLine(ran.Next(1, 7));  &lt;br /&gt;
  }     &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Get next random number in double==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
public class Test {&lt;br /&gt;
  static void Main() {&lt;br /&gt;
      Random roller = new Random();&lt;br /&gt;
      double toHit = roller.NextDouble();&lt;br /&gt;
      Console.WriteLine(toHit);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Get Random number==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
class CondOpApp {&lt;br /&gt;
    [STAThread]&lt;br /&gt;
    static void Main(string[] args) {&lt;br /&gt;
        Random rand = new Random();&lt;br /&gt;
        int a = 0, b = 0;&lt;br /&gt;
        for (int i = 0; i &amp;lt; 5; i++) {&lt;br /&gt;
            a = rand.Next() % 100;&lt;br /&gt;
            b = rand.Next() % 100;&lt;br /&gt;
            Console.WriteLine(&amp;quot;a={0}, b={1}, so the winner is: {2}&amp;quot;, a, b, a &amp;gt; b ? &amp;quot;a&amp;quot; : &amp;quot;b&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Random Color and Rectangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
   &lt;br /&gt;
class RandomRectangle: Form&lt;br /&gt;
{&lt;br /&gt;
     public static void Main()&lt;br /&gt;
     {&lt;br /&gt;
          Application.Run(new RandomRectangle());&lt;br /&gt;
     }&lt;br /&gt;
     public RandomRectangle()&lt;br /&gt;
     {&lt;br /&gt;
          Text = &amp;quot;Random Rectangle&amp;quot;;&lt;br /&gt;
   &lt;br /&gt;
          Timer timer    = new Timer();&lt;br /&gt;
          timer.Interval = 1;&lt;br /&gt;
          timer.Tick    += new EventHandler(TimerOnTick);&lt;br /&gt;
          timer.Start();&lt;br /&gt;
     }&lt;br /&gt;
     void TimerOnTick(object obj, EventArgs ea)&lt;br /&gt;
     {&lt;br /&gt;
          Random rand = new Random();&lt;br /&gt;
   &lt;br /&gt;
          int x1 = rand.Next(ClientSize.Width);&lt;br /&gt;
          int x2 = rand.Next(ClientSize.Width);&lt;br /&gt;
          int y1 = rand.Next(ClientSize.Height);&lt;br /&gt;
          int y2 = rand.Next(ClientSize.Height);&lt;br /&gt;
   &lt;br /&gt;
          Color color = Color.FromArgb(rand.Next(256), &lt;br /&gt;
                                       rand.Next(256), &lt;br /&gt;
                                       rand.Next(256));&lt;br /&gt;
   &lt;br /&gt;
          Graphics grfx = CreateGraphics();&lt;br /&gt;
          grfx.FillRectangle(new SolidBrush(color), &lt;br /&gt;
                             Math.Min(x1,  x2), Math.Min(y1,  y2),&lt;br /&gt;
                             Math.Abs(x2 - x1), Math.Abs(y2 - y1));&lt;br /&gt;
          grfx.Dispose();&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roll a six-sided die imes.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using System;&lt;br /&gt;
public class RollDie&lt;br /&gt;
{&lt;br /&gt;
   public static void Main( string[] args )&lt;br /&gt;
   {&lt;br /&gt;
      Random randomNumbers = new Random(); &lt;br /&gt;
      int frequency1 = 0; &lt;br /&gt;
      int frequency2 = 0; &lt;br /&gt;
      int frequency3 = 0; &lt;br /&gt;
      int frequency4 = 0; &lt;br /&gt;
      int frequency5 = 0; &lt;br /&gt;
      int frequency6 = 0; &lt;br /&gt;
      int face; &lt;br /&gt;
      for ( int roll = 1; roll &amp;lt;= 6000; roll++ )&lt;br /&gt;
      {&lt;br /&gt;
         face = randomNumbers.Next( 1, 7 ); &lt;br /&gt;
         switch ( face )&lt;br /&gt;
         {&lt;br /&gt;
            case 1:&lt;br /&gt;
               frequency1++; &lt;br /&gt;
               break;&lt;br /&gt;
            case 2:&lt;br /&gt;
               frequency2++; &lt;br /&gt;
               break;&lt;br /&gt;
            case 3:&lt;br /&gt;
               frequency3++; &lt;br /&gt;
               break;&lt;br /&gt;
            case 4:&lt;br /&gt;
               frequency4++; &lt;br /&gt;
               break;&lt;br /&gt;
            case 5:&lt;br /&gt;
               frequency5++; &lt;br /&gt;
               break;&lt;br /&gt;
            case 6:&lt;br /&gt;
               frequency6++; &lt;br /&gt;
               break;&lt;br /&gt;
         }  &lt;br /&gt;
      } &lt;br /&gt;
      Console.WriteLine( &amp;quot;Face\tFrequency&amp;quot; ); // output headers&lt;br /&gt;
      Console.WriteLine( &amp;quot;1\t{0}\n2\t{1}\n3\t{2}\n4\t{3}\n5\t{4}\n6\t{5}&amp;quot;,&lt;br /&gt;
         frequency1, frequency2, frequency3, frequency4,&lt;br /&gt;
         frequency5, frequency6 );&lt;br /&gt;
   }&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shifted and scaled random integers.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
using System;&lt;br /&gt;
public class RandomIntegers&lt;br /&gt;
{&lt;br /&gt;
   public static void Main( string[] args )&lt;br /&gt;
   {&lt;br /&gt;
      Random randomNumbers = new Random(); &lt;br /&gt;
      int face; &lt;br /&gt;
      for ( int counter = 1; counter &amp;lt;= 20; counter++ )&lt;br /&gt;
      {&lt;br /&gt;
         face = randomNumbers.Next( 1, 7 );&lt;br /&gt;
         Console.Write( &amp;quot;{0}  &amp;quot;, face );&lt;br /&gt;
         if ( counter % 5 == 0 )&lt;br /&gt;
            Console.WriteLine();&lt;br /&gt;
      } &lt;br /&gt;
   }&lt;br /&gt;
} &lt;br /&gt;
           &lt;br /&gt;
        &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>