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		<id>http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2F2D_Graphics%2FTexture</id>
		<title>Csharp/C Sharp/2D Graphics/Texture - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2F2D_Graphics%2FTexture"/>
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		<updated>2026-04-29T17:48:27Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/2D_Graphics/Texture&amp;diff=889&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://nfex.ru/index.php?title=Csharp/C_Sharp/2D_Graphics/Texture&amp;diff=889&amp;oldid=prev"/>
				<updated>2010-05-26T15:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/2D_Graphics/Texture&amp;diff=890&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
		<link rel="alternate" type="text/html" href="http://nfex.ru/index.php?title=Csharp/C_Sharp/2D_Graphics/Texture&amp;diff=890&amp;oldid=prev"/>
				<updated>2010-05-26T11:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Create Pen from Texture Brush==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Data;&lt;br /&gt;
public class Form1 : System.Windows.Forms.Form{&lt;br /&gt;
   private System.ruponentModel.Container components = null;&lt;br /&gt;
   private Image theImage;&lt;br /&gt;
   private Image smallImage;&lt;br /&gt;
   public Form1() {&lt;br /&gt;
      InitializeComponent();&lt;br /&gt;
      SetStyle(ControlStyles.Opaque, true);&lt;br /&gt;
      theImage = new Bitmap(&amp;quot;Winter.jpg&amp;quot;);&lt;br /&gt;
      smallImage = new Bitmap(theImage,new Size(theImage.Width / 2, theImage.Height / 2));&lt;br /&gt;
   }&lt;br /&gt;
   protected override void OnPaint(PaintEventArgs e) {&lt;br /&gt;
       Graphics g = e.Graphics;&lt;br /&gt;
       g.FillRectangle(Brushes.White, ClientRectangle);&lt;br /&gt;
       Brush tBrush = new TextureBrush(smallImage, new Rectangle(0, 0,smallImage.Width, smallImage.Height));&lt;br /&gt;
       Pen tPen = new Pen(tBrush, 40);&lt;br /&gt;
       g.DrawRectangle(tPen, 0, 0, ClientRectangle.Width, ClientRectangle.Height);&lt;br /&gt;
       tPen.Dispose();&lt;br /&gt;
       tBrush.Dispose();&lt;br /&gt;
   }&lt;br /&gt;
     private void InitializeComponent() {&lt;br /&gt;
        this.ruponents = new System.ruponentModel.Container();&lt;br /&gt;
        this.Size = new System.Drawing.Size(300,300);&lt;br /&gt;
        this.Text = &amp;quot;Form1&amp;quot;;&lt;br /&gt;
     }&lt;br /&gt;
     static void Main() {&lt;br /&gt;
         Application.Run(new Form1());&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create repeatable Texture Brush==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
  using System;&lt;br /&gt;
  using System.Drawing;&lt;br /&gt;
  using System.Drawing.Drawing2D;&lt;br /&gt;
  using System.Collections;&lt;br /&gt;
  using System.ruponentModel;&lt;br /&gt;
  using System.Windows.Forms;&lt;br /&gt;
  using System.Data;&lt;br /&gt;
  public class Form1 : System.Windows.Forms.Form&lt;br /&gt;
  {&lt;br /&gt;
    public Form1()&lt;br /&gt;
    {&lt;br /&gt;
      InitializeComponent();&lt;br /&gt;
    }&lt;br /&gt;
    private void InitializeComponent()&lt;br /&gt;
    {&lt;br /&gt;
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
      this.ClientSize = new System.Drawing.Size(292, 273);&lt;br /&gt;
      this.Text = &amp;quot;Pen Cap App&amp;quot;;&lt;br /&gt;
      this.Resize += new System.EventHandler(this.Form1_Resize);&lt;br /&gt;
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);&lt;br /&gt;
    }&lt;br /&gt;
    static void Main() &lt;br /&gt;
    {&lt;br /&gt;
      Application.Run(new Form1());&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)&lt;br /&gt;
    {      &lt;br /&gt;
      Graphics g = e.Graphics;&lt;br /&gt;
      Bitmap bmp = new Bitmap(&amp;quot;winter.jpg&amp;quot;);&lt;br /&gt;
      TextureBrush tb = new TextureBrush(bmp, new Rectangle(0, 0, 25, 25));&lt;br /&gt;
      g.FillRectangle(tb, 20, 20, 200, 70);&lt;br /&gt;
      g.FillRectangle(tb, 45, 45, 70, 150);&lt;br /&gt;
      bmp.Dispose();&lt;br /&gt;
      tb.Dispose();&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Resize(object sender, System.EventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      Invalidate();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Create Texture Brush from image==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Data;&lt;br /&gt;
public class Form1 : System.Windows.Forms.Form{&lt;br /&gt;
   private System.ruponentModel.Container components = null;&lt;br /&gt;
   private Image theImage;&lt;br /&gt;
   private Image smallImage;&lt;br /&gt;
   public Form1() {&lt;br /&gt;
      InitializeComponent();&lt;br /&gt;
      SetStyle(ControlStyles.Opaque, true);&lt;br /&gt;
      theImage = new Bitmap(&amp;quot;Winter.jpg&amp;quot;);&lt;br /&gt;
      smallImage = new Bitmap(theImage,new Size(theImage.Width / 2, theImage.Height / 2));&lt;br /&gt;
   }&lt;br /&gt;
    protected override void OnPaint(PaintEventArgs e) {&lt;br /&gt;
         Graphics g = e.Graphics;&lt;br /&gt;
         g.FillRectangle(Brushes.White, ClientRectangle);&lt;br /&gt;
   &lt;br /&gt;
         Brush tBrush = new TextureBrush(smallImage, new Rectangle(0, 0,&lt;br /&gt;
            smallImage.Width, smallImage.Height));&lt;br /&gt;
         Font trFont = new Font(&amp;quot;Times New Roman&amp;quot;, 64,&lt;br /&gt;
            FontStyle.Bold| FontStyle.Italic );&lt;br /&gt;
         g.DrawString(&amp;quot;www.nfex.ru&amp;quot;, trFont, tBrush, ClientRectangle);&lt;br /&gt;
         tBrush.Dispose();&lt;br /&gt;
         trFont.Dispose();&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
     private void InitializeComponent() {&lt;br /&gt;
        this.ruponents = new System.ruponentModel.Container();&lt;br /&gt;
        this.Size = new System.Drawing.Size(300,300);&lt;br /&gt;
        this.Text = &amp;quot;Form1&amp;quot;;&lt;br /&gt;
     }&lt;br /&gt;
     static void Main() {&lt;br /&gt;
         Application.Run(new Form1());&lt;br /&gt;
     }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Easy to create Texture based on Image==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
  using System;&lt;br /&gt;
  using System.Drawing;&lt;br /&gt;
  using System.Drawing.Drawing2D;&lt;br /&gt;
  using System.Collections;&lt;br /&gt;
  using System.ruponentModel;&lt;br /&gt;
  using System.Windows.Forms;&lt;br /&gt;
  using System.Data;&lt;br /&gt;
  public class Form1 : System.Windows.Forms.Form&lt;br /&gt;
  {&lt;br /&gt;
    public Form1()&lt;br /&gt;
    {&lt;br /&gt;
      InitializeComponent();&lt;br /&gt;
    }&lt;br /&gt;
    private void InitializeComponent()&lt;br /&gt;
    {&lt;br /&gt;
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
      this.ClientSize = new System.Drawing.Size(292, 273);&lt;br /&gt;
      this.Text = &amp;quot;Pen Cap App&amp;quot;;&lt;br /&gt;
      this.Resize += new System.EventHandler(this.Form1_Resize);&lt;br /&gt;
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);&lt;br /&gt;
    }&lt;br /&gt;
    static void Main() &lt;br /&gt;
    {&lt;br /&gt;
      Application.Run(new Form1());&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)&lt;br /&gt;
    {      &lt;br /&gt;
      Graphics g = e.Graphics;&lt;br /&gt;
      Bitmap bmp = new Bitmap(&amp;quot;Winter.jpg&amp;quot;);&lt;br /&gt;
      TextureBrush tb = new TextureBrush(bmp);&lt;br /&gt;
      g.FillRectangle(tb, 20, 20, 200, 70);&lt;br /&gt;
      bmp.Dispose();&lt;br /&gt;
      tb.Dispose();&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Resize(object sender, System.EventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      Invalidate();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==new TextureBrush(bmp)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Data;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
public class Form1 : Form {&lt;br /&gt;
    protected override void OnPaint(PaintEventArgs e) {&lt;br /&gt;
    Graphics g = e.Graphics;&lt;br /&gt;
    Bitmap bmp = new Bitmap(&amp;quot;alphabet.gif&amp;quot;);&lt;br /&gt;
    TextureBrush tb = new TextureBrush(bmp);&lt;br /&gt;
    g.FillRectangle(tb, 20, 20, 200, 70);&lt;br /&gt;
    bmp.Dispose();&lt;br /&gt;
    tb.Dispose();&lt;br /&gt;
    }&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        Application.Run(new Form1());&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==new TextureBrush(bmp, new Rectangle( 25))==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Data;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
public class Form1 : Form {&lt;br /&gt;
    protected override void OnPaint(PaintEventArgs e) {&lt;br /&gt;
    Graphics g = e.Graphics;&lt;br /&gt;
    Bitmap bmp = new Bitmap(&amp;quot;alphabet.gif&amp;quot;);&lt;br /&gt;
    TextureBrush tb = new TextureBrush(bmp, new Rectangle(0, 0, 25, 25));&lt;br /&gt;
    g.FillRectangle(tb, 45, 45, 70, 150);&lt;br /&gt;
    bmp.Dispose();&lt;br /&gt;
    tb.Dispose();&lt;br /&gt;
    }&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        Application.Run(new Form1());&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Set WrapMode of TextureBrush==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Data;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Drawing.Drawing2D;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
public class Form1 : Form {&lt;br /&gt;
    protected override void OnPaint(PaintEventArgs e) {&lt;br /&gt;
        Graphics g = e.Graphics;&lt;br /&gt;
        Bitmap bmp = new Bitmap(&amp;quot;alphabet.gif&amp;quot;);&lt;br /&gt;
        TextureBrush tb = new TextureBrush(bmp);&lt;br /&gt;
        tb.WrapMode = WrapMode.Tile;&lt;br /&gt;
        g.FillRectangle(tb, this.ClientRectangle);&lt;br /&gt;
        bmp.Dispose();&lt;br /&gt;
        tb.Dispose();&lt;br /&gt;
    }&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        Application.Run(new Form1());&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Solid Texture Brush==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
GDI+ Programming in C# and VB .NET&lt;br /&gt;
by Nick Symmonds&lt;br /&gt;
Publisher: Apress&lt;br /&gt;
ISBN: 159059035X&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Data;&lt;br /&gt;
namespace SolidTextureBrush_c&lt;br /&gt;
{&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Summary description for SolidTextureBrush_c.&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    public class SolidTextureBrush_c : System.Windows.Forms.Form&lt;br /&gt;
    {&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required designer variable.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private System.ruponentModel.Container components = null;&lt;br /&gt;
        public SolidTextureBrush_c()&lt;br /&gt;
        {&lt;br /&gt;
            //&lt;br /&gt;
            // Required for Windows Form Designer support&lt;br /&gt;
            //&lt;br /&gt;
            InitializeComponent();&lt;br /&gt;
            //&lt;br /&gt;
            // TODO: Add any constructor code after InitializeComponent call&lt;br /&gt;
            //&lt;br /&gt;
        }&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Clean up any resources being used.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        protected override void Dispose( bool disposing )&lt;br /&gt;
        {&lt;br /&gt;
            if( disposing )&lt;br /&gt;
            {&lt;br /&gt;
                if (components != null) &lt;br /&gt;
                {&lt;br /&gt;
                    components.Dispose();&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            base.Dispose( disposing );&lt;br /&gt;
        }&lt;br /&gt;
        #region Windows Form Designer generated code&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required method for Designer support - do not modify&lt;br /&gt;
        /// the contents of this method with the code editor.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private void InitializeComponent()&lt;br /&gt;
        {&lt;br /&gt;
              // &lt;br /&gt;
              // SolidTextureBrush_c&lt;br /&gt;
              // &lt;br /&gt;
              this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
              this.ClientSize = new System.Drawing.Size(292, 273);&lt;br /&gt;
              this.Name = &amp;quot;SolidTextureBrush_c&amp;quot;;&lt;br /&gt;
              this.Text = &amp;quot;SolidTextureBrush_c&amp;quot;;&lt;br /&gt;
              this.Load += new System.EventHandler(this.SolidTextureBrush_c_Load);&lt;br /&gt;
        }&lt;br /&gt;
        #endregion&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// The main entry point for the application.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        [STAThread]&lt;br /&gt;
        static void Main() &lt;br /&gt;
        {&lt;br /&gt;
            Application.Run(new SolidTextureBrush_c());&lt;br /&gt;
        }&lt;br /&gt;
        private void SolidTextureBrush_c_Load(object sender, System.EventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
        &lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        protected override void OnPaint(PaintEventArgs e) &lt;br /&gt;
        {&lt;br /&gt;
          Graphics G  = e.Graphics;&lt;br /&gt;
    &lt;br /&gt;
          //Brushes class&lt;br /&gt;
          G.Clear(Color.BurlyWood);&lt;br /&gt;
          Rectangle r  = new Rectangle(new Point(50, 50), &lt;br /&gt;
                              new Size((int)(this.Width - 100), (int)(this.Height - 100)));&lt;br /&gt;
          Brush b  = Brushes.Crimson;&lt;br /&gt;
          G.FillRectangle(b, r);&lt;br /&gt;
          G.FillRectangle(Brushes.Crimson, r);&lt;br /&gt;
    &lt;br /&gt;
          b.Dispose();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Texture Brushes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
User Interfaces in C#: Windows Forms and Custom Controls&lt;br /&gt;
by Matthew MacDonald&lt;br /&gt;
Publisher: Apress&lt;br /&gt;
ISBN: 1590590457&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
namespace GDI_Basics&lt;br /&gt;
{&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Summary description for TextureBrushes.&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    public class TextureBrushes : System.Windows.Forms.Form&lt;br /&gt;
    {&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required designer variable.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private System.ruponentModel.Container components = null;&lt;br /&gt;
        public TextureBrushes()&lt;br /&gt;
        {&lt;br /&gt;
            //&lt;br /&gt;
            // Required for Windows Form Designer support&lt;br /&gt;
            //&lt;br /&gt;
            InitializeComponent();&lt;br /&gt;
            //&lt;br /&gt;
            // TODO: Add any constructor code after InitializeComponent call&lt;br /&gt;
            //&lt;br /&gt;
        }&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Clean up any resources being used.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        protected override void Dispose( bool disposing )&lt;br /&gt;
        {&lt;br /&gt;
            if( disposing )&lt;br /&gt;
            {&lt;br /&gt;
                if(components != null)&lt;br /&gt;
                {&lt;br /&gt;
                    components.Dispose();&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            base.Dispose( disposing );&lt;br /&gt;
        }&lt;br /&gt;
        #region Windows Form Designer generated code&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required method for Designer support - do not modify&lt;br /&gt;
        /// the contents of this method with the code editor.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private void InitializeComponent()&lt;br /&gt;
        {&lt;br /&gt;
            // &lt;br /&gt;
            // TextureBrushes&lt;br /&gt;
            // &lt;br /&gt;
            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
            this.ClientSize = new System.Drawing.Size(292, 266);&lt;br /&gt;
            this.Name = &amp;quot;TextureBrushes&amp;quot;;&lt;br /&gt;
            this.Text = &amp;quot;TextureBrushes&amp;quot;;&lt;br /&gt;
            this.Paint += new System.Windows.Forms.PaintEventHandler(this.TextureBrushes_Paint);&lt;br /&gt;
        }&lt;br /&gt;
        #endregion&lt;br /&gt;
        private void TextureBrushes_Paint(object sender, System.Windows.Forms.PaintEventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            TextureBrush myBrush = new TextureBrush(Image.FromFile(&amp;quot;tile.bmp&amp;quot;));&lt;br /&gt;
            e.Graphics.FillRectangle(myBrush, e.Graphics.ClipBounds);&lt;br /&gt;
        }&lt;br /&gt;
        [STAThread]&lt;br /&gt;
        static void Main() &lt;br /&gt;
        {&lt;br /&gt;
            Application.Run(new TextureBrushes());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Texture Brush Wrap mode==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
  using System;&lt;br /&gt;
  using System.Drawing;&lt;br /&gt;
  using System.Drawing.Drawing2D;&lt;br /&gt;
  using System.Collections;&lt;br /&gt;
  using System.ruponentModel;&lt;br /&gt;
  using System.Windows.Forms;&lt;br /&gt;
  using System.Data;&lt;br /&gt;
  public class Form1 : System.Windows.Forms.Form&lt;br /&gt;
  {&lt;br /&gt;
    public Form1()&lt;br /&gt;
    {&lt;br /&gt;
      InitializeComponent();&lt;br /&gt;
    }&lt;br /&gt;
    private void InitializeComponent()&lt;br /&gt;
    {&lt;br /&gt;
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
      this.ClientSize = new System.Drawing.Size(292, 273);&lt;br /&gt;
      this.Text = &amp;quot;Pen Cap App&amp;quot;;&lt;br /&gt;
      this.Resize += new System.EventHandler(this.Form1_Resize);&lt;br /&gt;
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);&lt;br /&gt;
    }&lt;br /&gt;
    static void Main() &lt;br /&gt;
    {&lt;br /&gt;
      Application.Run(new Form1());&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)&lt;br /&gt;
    {      &lt;br /&gt;
      Graphics g = e.Graphics;&lt;br /&gt;
      Bitmap bmp = new Bitmap(&amp;quot;winter.jpg&amp;quot;);&lt;br /&gt;
      TextureBrush tb = new TextureBrush(bmp);&lt;br /&gt;
      tb.WrapMode = WrapMode.Tile;&lt;br /&gt;
      g.FillRectangle(tb, this.ClientRectangle);&lt;br /&gt;
      bmp.Dispose();&lt;br /&gt;
      tb.Dispose();&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Resize(object sender, System.EventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      Invalidate();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use Texture Brush to fill Rectangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
  using System;&lt;br /&gt;
  using System.Drawing;&lt;br /&gt;
  using System.Drawing.Drawing2D;&lt;br /&gt;
  using System.Collections;&lt;br /&gt;
  using System.ruponentModel;&lt;br /&gt;
  using System.Windows.Forms;&lt;br /&gt;
  using System.Data;&lt;br /&gt;
  public class Form1 : System.Windows.Forms.Form&lt;br /&gt;
  {&lt;br /&gt;
    public Form1()&lt;br /&gt;
    {&lt;br /&gt;
      InitializeComponent();&lt;br /&gt;
    }&lt;br /&gt;
    private void InitializeComponent()&lt;br /&gt;
    {&lt;br /&gt;
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
      this.ClientSize = new System.Drawing.Size(292, 273);&lt;br /&gt;
      this.Text = &amp;quot;Pen Cap App&amp;quot;;&lt;br /&gt;
      this.Resize += new System.EventHandler(this.Form1_Resize);&lt;br /&gt;
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);&lt;br /&gt;
    }&lt;br /&gt;
    static void Main() &lt;br /&gt;
    {&lt;br /&gt;
      Application.Run(new Form1());&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)&lt;br /&gt;
    {      &lt;br /&gt;
      Graphics g = e.Graphics;&lt;br /&gt;
      Bitmap bmp = new Bitmap(&amp;quot;winter.jpg&amp;quot;);&lt;br /&gt;
      TextureBrush tb = new TextureBrush(bmp);&lt;br /&gt;
      g.FillRectangle(tb, 20, 20, 200, 70);&lt;br /&gt;
      g.FillRectangle(tb, 45, 45, 70, 150);&lt;br /&gt;
      bmp.Dispose();&lt;br /&gt;
      tb.Dispose();&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Resize(object sender, System.EventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      Invalidate();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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