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		<id>http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2F2D_Graphics%2FRectangle</id>
		<title>Csharp/C Sharp/2D Graphics/Rectangle - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://nfex.ru/index.php?action=history&amp;feed=atom&amp;title=Csharp%2FC_Sharp%2F2D_Graphics%2FRectangle"/>
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		<updated>2026-04-29T17:48:37Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/2D_Graphics/Rectangle&amp;diff=849&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/C_Sharp/2D_Graphics/Rectangle&amp;diff=850&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T11:41:56Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Add size and point==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
class Class1 {&lt;br /&gt;
    static void Main(string[] args) {&lt;br /&gt;
        Point topLeft = new Point(10,10);&lt;br /&gt;
        Size rectangleSize = new Size(50,50);&lt;br /&gt;
        Point bottomRight = topLeft + rectangleSize;&lt;br /&gt;
        Console.WriteLine(&amp;quot;topLeft = &amp;quot; + topLeft);&lt;br /&gt;
        Console.WriteLine(&amp;quot;bottomRight = &amp;quot; + bottomRight);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Size = &amp;quot; + rectangleSize);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Draw Rectangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
GDI+ Programming in C# and VB .NET&lt;br /&gt;
by Nick Symmonds&lt;br /&gt;
Publisher: Apress&lt;br /&gt;
ISBN: 159059035X&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Drawing.Drawing2D;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
using System.Data;&lt;br /&gt;
namespace AllCornerRect&lt;br /&gt;
{&lt;br /&gt;
    public class AllCornerRect : System.Windows.Forms.Form&lt;br /&gt;
    {&lt;br /&gt;
    #region Class Local Variables&lt;br /&gt;
    RealRect MyRect;&lt;br /&gt;
    #endregion&lt;br /&gt;
&lt;br /&gt;
    private System.ruponentModel.Container components = null;&lt;br /&gt;
    public AllCornerRect() {&lt;br /&gt;
        InitializeComponent();&lt;br /&gt;
        this.SetStyle( ControlStyles.AllPaintingInWmPaint, true);&lt;br /&gt;
        this.SetStyle( ControlStyles.DoubleBuffer, true);&lt;br /&gt;
        this.MouseDown  += new MouseEventHandler(this.M_down);&lt;br /&gt;
        this.MouseUp    += new MouseEventHandler(this.M_up);&lt;br /&gt;
        this.MouseMove  += new MouseEventHandler(this.M_move);&lt;br /&gt;
        MyRect = new RealRect();&lt;br /&gt;
    }&lt;br /&gt;
    protected override void Dispose( bool disposing )&lt;br /&gt;
    {&lt;br /&gt;
      if( disposing )&lt;br /&gt;
      {&lt;br /&gt;
        if (components != null) &lt;br /&gt;
        {&lt;br /&gt;
          components.Dispose();&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      base.Dispose( disposing );&lt;br /&gt;
    }&lt;br /&gt;
    #region Windows Form Designer generated code&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Required method for Designer support - do not modify&lt;br /&gt;
    /// the contents of this method with the code editor.&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private void InitializeComponent()&lt;br /&gt;
        {&lt;br /&gt;
      // &lt;br /&gt;
      // AllCornerRect&lt;br /&gt;
      // &lt;br /&gt;
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
      this.ClientSize = new System.Drawing.Size(320, 301);&lt;br /&gt;
      this.MaximizeBox = false;&lt;br /&gt;
      this.MinimizeBox = false;&lt;br /&gt;
      this.Name = &amp;quot;AllCornerRect&amp;quot;;&lt;br /&gt;
      this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;&lt;br /&gt;
      this.Text = &amp;quot;AllCornerRect&amp;quot;;&lt;br /&gt;
      this.Load += new System.EventHandler(this.AllCornerRect_Load);&lt;br /&gt;
    }&lt;br /&gt;
        #endregion&lt;br /&gt;
        [STAThread]&lt;br /&gt;
        static void Main() &lt;br /&gt;
        {&lt;br /&gt;
            Application.Run(new AllCornerRect());&lt;br /&gt;
        }&lt;br /&gt;
    private void AllCornerRect_Load(object sender, System.EventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    protected override void OnPaint(PaintEventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      base.OnPaint(e);&lt;br /&gt;
      Graphics G = e.Graphics;&lt;br /&gt;
      G.DrawRectangle(Pens.Red, MyRect.Rect);&lt;br /&gt;
    }&lt;br /&gt;
    #region Squeek&lt;br /&gt;
    private void M_up(object sender, MouseEventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      Invalidate();&lt;br /&gt;
    }&lt;br /&gt;
    private void M_down(object sender, MouseEventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      if (e.Button != MouseButtons.Left)&lt;br /&gt;
        return;&lt;br /&gt;
      MyRect = new RealRect(e.X, e.Y);&lt;br /&gt;
    }&lt;br /&gt;
    private void M_move(object sender, MouseEventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      if (e.Button != MouseButtons.Left)&lt;br /&gt;
        return;&lt;br /&gt;
      MyRect.EndX = e.X;&lt;br /&gt;
      MyRect.EndY = e.Y;&lt;br /&gt;
      Invalidate();&lt;br /&gt;
    }&lt;br /&gt;
    #endregion&lt;br /&gt;
    }&lt;br /&gt;
    public class RealRect&lt;br /&gt;
    {&lt;br /&gt;
    #region Class Local Variables&lt;br /&gt;
    private Point mStart;&lt;br /&gt;
    private Point mEnd;&lt;br /&gt;
    private Point mRealStart;&lt;br /&gt;
    private Point mRealEnd;&lt;br /&gt;
    private Size  mRealSize;&lt;br /&gt;
    private Rectangle mRect;&lt;br /&gt;
    #endregion&lt;br /&gt;
&lt;br /&gt;
    public RealRect(int X, int Y)&lt;br /&gt;
        {&lt;br /&gt;
      mStart        = Point.Empty;&lt;br /&gt;
      mEnd          = Point.Empty;&lt;br /&gt;
      mRealStart    = Point.Empty;&lt;br /&gt;
      mRealEnd      = Point.Empty;&lt;br /&gt;
      mRealSize     = Size.Empty;&lt;br /&gt;
      mStart.X      = X;&lt;br /&gt;
      mStart.Y      = Y;&lt;br /&gt;
      mRealStart.X  = X;&lt;br /&gt;
      mRealStart.Y  = Y;&lt;br /&gt;
      mRect = Rectangle.Empty;&lt;br /&gt;
    }&lt;br /&gt;
    public RealRect()&lt;br /&gt;
    {&lt;br /&gt;
      mStart        = Point.Empty;&lt;br /&gt;
      mEnd          = Point.Empty;&lt;br /&gt;
      mRealStart    = Point.Empty;&lt;br /&gt;
      mRealEnd      = Point.Empty;&lt;br /&gt;
      mRealSize     = Size.Empty;&lt;br /&gt;
      mStart.X      = 0;&lt;br /&gt;
      mStart.Y      = 0;&lt;br /&gt;
      mRealStart.X  = 0;&lt;br /&gt;
      mRealStart.Y  = 0;&lt;br /&gt;
      mRect = Rectangle.Empty;&lt;br /&gt;
    }&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Ending X Value of rectangle&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    public int EndX&lt;br /&gt;
    {&lt;br /&gt;
      set{ mEnd.X = value; }&lt;br /&gt;
    }&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Ending Y Value of rectangle&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    public int EndY&lt;br /&gt;
    {&lt;br /&gt;
      set{ mEnd.Y = value; }&lt;br /&gt;
    }&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Get the corrected rectangle&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    public Rectangle Rect&lt;br /&gt;
    {&lt;br /&gt;
      get&lt;br /&gt;
      { &lt;br /&gt;
        MakeReal();&lt;br /&gt;
        mRect.Location = mRealStart;&lt;br /&gt;
        mRect.Size = mRealSize;&lt;br /&gt;
        return mRect; &lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
    private void MakeReal()&lt;br /&gt;
    {&lt;br /&gt;
      //Started top left, ended bottom right&lt;br /&gt;
      if (mEnd.X &amp;gt; mStart.X &amp;amp;&amp;amp; mEnd.Y &amp;gt; mStart.Y)&lt;br /&gt;
      {&lt;br /&gt;
        mRealStart = mStart;&lt;br /&gt;
        mRealEnd = mEnd;&lt;br /&gt;
        mRealSize = new Size(mRealEnd.X-mRealStart.X, mRealEnd.Y-mRealStart.Y);&lt;br /&gt;
        return;&lt;br /&gt;
      }&lt;br /&gt;
      //Started bottom right, ended top left&lt;br /&gt;
      if (mEnd.X &amp;lt; mStart.X &amp;amp;&amp;amp; mEnd.Y &amp;lt; mStart.Y)&lt;br /&gt;
      {&lt;br /&gt;
        mRealEnd = mStart;&lt;br /&gt;
        mRealStart = mEnd;&lt;br /&gt;
        mRealSize = new Size(mRealEnd.X-mRealStart.X, mRealEnd.Y-mRealStart.Y);&lt;br /&gt;
        return;&lt;br /&gt;
      }&lt;br /&gt;
      //Started top right left, ended bottom left&lt;br /&gt;
      if (mEnd.X &amp;lt; mStart.X &amp;amp;&amp;amp; mEnd.Y &amp;gt; mStart.Y)&lt;br /&gt;
      {&lt;br /&gt;
        mRealStart.X = mEnd.X;&lt;br /&gt;
        mRealStart.Y = mStart.Y;&lt;br /&gt;
        mRealEnd.X   = mStart.X;&lt;br /&gt;
        mRealEnd.Y   = mEnd.Y;&lt;br /&gt;
        mRealSize = new Size(mRealEnd.X-mRealStart.X, mRealEnd.Y-mRealStart.Y);&lt;br /&gt;
        return;&lt;br /&gt;
      }&lt;br /&gt;
      //Started bottom left, ended top right&lt;br /&gt;
      if (mEnd.X &amp;gt; mStart.X &amp;amp;&amp;amp; mEnd.Y &amp;lt; mStart.Y)&lt;br /&gt;
      {&lt;br /&gt;
        mRealStart.X = mStart.X;&lt;br /&gt;
        mRealStart.Y = mEnd.Y;&lt;br /&gt;
        mRealEnd.X   = mEnd.X;&lt;br /&gt;
        mRealEnd.Y   = mStart.Y;&lt;br /&gt;
        mRealSize = new Size(mRealEnd.X-mRealStart.X, mRealEnd.Y-mRealStart.Y);&lt;br /&gt;
        return;&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Draw Square==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
/*&lt;br /&gt;
User Interfaces in C#: Windows Forms and Custom Controls&lt;br /&gt;
by Matthew MacDonald&lt;br /&gt;
Publisher: Apress&lt;br /&gt;
ISBN: 1590590457&lt;br /&gt;
*/&lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
using System.Collections;&lt;br /&gt;
using System.ruponentModel;&lt;br /&gt;
using System.Windows.Forms;&lt;br /&gt;
namespace GDI_Basics&lt;br /&gt;
{&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Summary description for DrawSquare.&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    public class DrawSquare : System.Windows.Forms.Form&lt;br /&gt;
    {&lt;br /&gt;
        internal System.Windows.Forms.StatusBar StatusBar1;&lt;br /&gt;
        internal System.Windows.Forms.StatusBarPanel pnlSquares;&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required designer variable.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private System.ruponentModel.Container components = null;&lt;br /&gt;
        public DrawSquare()&lt;br /&gt;
        {&lt;br /&gt;
            //&lt;br /&gt;
            // Required for Windows Form Designer support&lt;br /&gt;
            //&lt;br /&gt;
            InitializeComponent();&lt;br /&gt;
            //&lt;br /&gt;
            // TODO: Add any constructor code after InitializeComponent call&lt;br /&gt;
            //&lt;br /&gt;
        }&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Clean up any resources being used.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        protected override void Dispose( bool disposing )&lt;br /&gt;
        {&lt;br /&gt;
            if( disposing )&lt;br /&gt;
            {&lt;br /&gt;
                if(components != null)&lt;br /&gt;
                {&lt;br /&gt;
                    components.Dispose();&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
            base.Dispose( disposing );&lt;br /&gt;
        }&lt;br /&gt;
        #region Windows Form Designer generated code&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;&lt;br /&gt;
        /// Required method for Designer support - do not modify&lt;br /&gt;
        /// the contents of this method with the code editor.&lt;br /&gt;
        /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
        private void InitializeComponent()&lt;br /&gt;
        {&lt;br /&gt;
            this.StatusBar1 = new System.Windows.Forms.StatusBar();&lt;br /&gt;
            this.pnlSquares = new System.Windows.Forms.StatusBarPanel();&lt;br /&gt;
            ((System.ruponentModel.ISupportInitialize)(this.pnlSquares)).BeginInit();&lt;br /&gt;
            this.SuspendLayout();&lt;br /&gt;
            // &lt;br /&gt;
            // StatusBar1&lt;br /&gt;
            // &lt;br /&gt;
            this.StatusBar1.Location = new System.Drawing.Point(0, 244);&lt;br /&gt;
            this.StatusBar1.Name = &amp;quot;StatusBar1&amp;quot;;&lt;br /&gt;
            this.StatusBar1.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] {&lt;br /&gt;
                                                                                          this.pnlSquares});&lt;br /&gt;
            this.StatusBar1.ShowPanels = true;&lt;br /&gt;
            this.StatusBar1.Size = new System.Drawing.Size(292, 22);&lt;br /&gt;
            this.StatusBar1.SizingGrip = false;&lt;br /&gt;
            this.StatusBar1.TabIndex = 1;&lt;br /&gt;
            this.StatusBar1.Text = &amp;quot;statusBar1&amp;quot;;&lt;br /&gt;
            // &lt;br /&gt;
            // pnlSquares&lt;br /&gt;
            // &lt;br /&gt;
            this.pnlSquares.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring;&lt;br /&gt;
            this.pnlSquares.Width = 292;&lt;br /&gt;
            // &lt;br /&gt;
            // DrawSquare&lt;br /&gt;
            // &lt;br /&gt;
            this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
            this.ClientSize = new System.Drawing.Size(292, 266);&lt;br /&gt;
            this.Controls.AddRange(new System.Windows.Forms.Control[] {&lt;br /&gt;
                                                                          this.StatusBar1});&lt;br /&gt;
            this.Name = &amp;quot;DrawSquare&amp;quot;;&lt;br /&gt;
            this.Text = &amp;quot;DrawSquare&amp;quot;;&lt;br /&gt;
            this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.DrawSquare_MouseDown);&lt;br /&gt;
            this.Paint += new System.Windows.Forms.PaintEventHandler(this.DrawSquare_Paint);&lt;br /&gt;
            ((System.ruponentModel.ISupportInitialize)(this.pnlSquares)).EndInit();&lt;br /&gt;
            this.ResumeLayout(false);&lt;br /&gt;
        }&lt;br /&gt;
        #endregion&lt;br /&gt;
&lt;br /&gt;
        // Store the squares that are painted on the form.&lt;br /&gt;
        ArrayList squares = new ArrayList();&lt;br /&gt;
        private void DrawSquare_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            if (e.Button == MouseButtons.Left)&lt;br /&gt;
            {&lt;br /&gt;
                // Add a square and update the screen.&lt;br /&gt;
                Rectangle square = new Rectangle(e.X, e.Y, 20, 20);&lt;br /&gt;
                squares.Add(square);&lt;br /&gt;
                this.Invalidate(square);&lt;br /&gt;
            }&lt;br /&gt;
            else if (e.Button == MouseButtons.Right)&lt;br /&gt;
            {&lt;br /&gt;
                // Search  for the clicked square.&lt;br /&gt;
                int squareNumber = 0;&lt;br /&gt;
                foreach (Rectangle square in squares)&lt;br /&gt;
                {&lt;br /&gt;
                    squareNumber++;&lt;br /&gt;
                    if (square.Contains(e.X, e.Y))&lt;br /&gt;
                    {&lt;br /&gt;
                        MessageBox.Show(&amp;quot;Point inside square #&amp;quot; +&lt;br /&gt;
                            squareNumber.ToString());&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        private void DrawSquare_Paint(object sender, System.Windows.Forms.PaintEventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            Pen drawingPen = new Pen(Color.Red, 10);&lt;br /&gt;
            foreach (Rectangle square in squares)&lt;br /&gt;
            {&lt;br /&gt;
                e.Graphics.DrawRectangle(drawingPen, square);&lt;br /&gt;
            }&lt;br /&gt;
            pnlSquares.Text = &amp;quot; &amp;quot; + squares.Count.ToString() + &amp;quot; squares&amp;quot;;&lt;br /&gt;
        }&lt;br /&gt;
&lt;br /&gt;
        [STAThread]&lt;br /&gt;
        static void Main() &lt;br /&gt;
        {&lt;br /&gt;
            Application.Run(new DrawSquare());&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Simplest code to draw a Rectangle==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  using System;&lt;br /&gt;
  using System.Drawing;&lt;br /&gt;
  using System.Drawing.Drawing2D;&lt;br /&gt;
  using System.Collections;&lt;br /&gt;
  using System.ruponentModel;&lt;br /&gt;
  using System.Windows.Forms;&lt;br /&gt;
  using System.Data;&lt;br /&gt;
  public class Form1 : System.Windows.Forms.Form&lt;br /&gt;
  {&lt;br /&gt;
    public Form1()&lt;br /&gt;
    {&lt;br /&gt;
      InitializeComponent();&lt;br /&gt;
    }&lt;br /&gt;
    private void InitializeComponent()&lt;br /&gt;
    {&lt;br /&gt;
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);&lt;br /&gt;
      this.ClientSize = new System.Drawing.Size(292, 273);&lt;br /&gt;
      this.Text = &amp;quot;&amp;quot;;&lt;br /&gt;
      this.Resize += new System.EventHandler(this.Form1_Resize);&lt;br /&gt;
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);&lt;br /&gt;
    }&lt;br /&gt;
    static void Main() &lt;br /&gt;
    {&lt;br /&gt;
      Application.Run(new Form1());&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      Graphics g = e.Graphics;&lt;br /&gt;
      g.FillRectangle(Brushes.White, this.ClientRectangle);&lt;br /&gt;
      Pen p = new Pen(Color.Black);&lt;br /&gt;
      g.DrawRectangle(p, 3, 3, 8, 7);&lt;br /&gt;
      p.Dispose();&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
    private void Form1_Resize(object sender, System.EventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
      Invalidate();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Work with Rectangle type==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt; &lt;br /&gt;
using System;&lt;br /&gt;
using System.Drawing;&lt;br /&gt;
&lt;br /&gt;
class Program {&lt;br /&gt;
    static void Main(string[] args) {&lt;br /&gt;
        Rectangle r1 = new Rectangle(0, 0, 100, 100);&lt;br /&gt;
        Point pt3 = new Point(101, 101);&lt;br /&gt;
        if (r1.Contains(pt3))&lt;br /&gt;
            Console.WriteLine(&amp;quot;Point is within the rect!&amp;quot;);&lt;br /&gt;
        else&lt;br /&gt;
            Console.WriteLine(&amp;quot;Point is not within the rect!&amp;quot;);&lt;br /&gt;
        // Now place point in rectangle&amp;quot;s area.&lt;br /&gt;
        pt3.X = 50;&lt;br /&gt;
        pt3.Y = 30;&lt;br /&gt;
        if (r1.Contains(pt3))&lt;br /&gt;
            Console.WriteLine(&amp;quot;Point is within the rect!&amp;quot;);&lt;br /&gt;
        else&lt;br /&gt;
            Console.WriteLine(&amp;quot;Point is not within the rect!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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