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		<title>Csharp/CSharp Tutorial/unsafe/unsafe - История изменений</title>
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		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:53Z</updated>
		
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		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T12:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Accessing Structure Members with a Pointer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
   &lt;br /&gt;
public struct Point2D&lt;br /&gt;
{&lt;br /&gt;
    public int X;&lt;br /&gt;
    public int Y;&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
public class MyClass&lt;br /&gt;
{&lt;br /&gt;
    public unsafe static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        Point2D MyPoint;&lt;br /&gt;
        Point2D * PointerToMyPoint;&lt;br /&gt;
   &lt;br /&gt;
        MyPoint = new Point2D();&lt;br /&gt;
        PointerToMyPoint = &amp;amp;MyPoint;&lt;br /&gt;
        PointerToMyPoint-&amp;gt;X = 100;&lt;br /&gt;
        PointerToMyPoint-&amp;gt;Y = 200;&lt;br /&gt;
        Console.WriteLine(&amp;quot;({0}, {1})&amp;quot;, PointerToMyPoint-&amp;gt;X, PointerToMyPoint-&amp;gt;Y);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Compile unsafe code==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;// compile with: csc /unsafe ReadFileUnsafe.cs&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mark method as unsafe to pointers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System; &lt;br /&gt;
 &lt;br /&gt;
class UnsafeCode { &lt;br /&gt;
  unsafe public static void Main() { &lt;br /&gt;
    int count = 99; &lt;br /&gt;
    int* p; // create an int pointer &lt;br /&gt;
 &lt;br /&gt;
    p = &amp;amp;count; // put address of count into p &lt;br /&gt;
 &lt;br /&gt;
    Console.WriteLine(&amp;quot;Initial value of count is &amp;quot; + *p); &lt;br /&gt;
 &lt;br /&gt;
    *p = 10; // assign 10 to count via p &lt;br /&gt;
     &lt;br /&gt;
    Console.WriteLine(&amp;quot;New value of count is &amp;quot; + *p); &lt;br /&gt;
  } &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Initial value of count is 99&lt;br /&gt;
New value of count is 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==unsafe block==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;public struct MyValue&lt;br /&gt;
{&lt;br /&gt;
    private int id;&lt;br /&gt;
    private decimal price;&lt;br /&gt;
    public MyValue(int id, decimal price) &lt;br /&gt;
    {&lt;br /&gt;
        this.id = id;&lt;br /&gt;
        this.price = price;&lt;br /&gt;
    }&lt;br /&gt;
    override public string ToString() &lt;br /&gt;
    {&lt;br /&gt;
        return String.Format(&amp;quot;{0}: {1}&amp;quot;, id, price);&lt;br /&gt;
    }&lt;br /&gt;
   &lt;br /&gt;
    unsafe public static void Swap(MyValue* pi, MyValue* pj)&lt;br /&gt;
    {&lt;br /&gt;
        MyValue tmp = *pi;&lt;br /&gt;
        *pi = *pj;&lt;br /&gt;
        *pj = tmp;&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
class UnsafeStructApp&lt;br /&gt;
{&lt;br /&gt;
    static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
        MyValue i = new MyValue(123, 45.67m);&lt;br /&gt;
        MyValue j = new MyValue(890, 98.76m);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Before Swap:\ti = {0}, j = {1}&amp;quot;, i, j);&lt;br /&gt;
   &lt;br /&gt;
        unsafe { MyValue.Swap(&amp;amp;i, &amp;amp;j); }&lt;br /&gt;
        Console.WriteLine(&amp;quot;After Swap:\ti = {0}, j = {1}&amp;quot;, i, j);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unsafe Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OL&amp;gt;&amp;lt;LI&amp;gt;C# allows you to write &amp;quot;unsafe&amp;quot; code.&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;Unsafe code does not execute under the full management of the Common Language Runtime (CLR).&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;Unsafe code often involves the use of pointers.&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;Pointers are a bit like references in C#.&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;The main difference is that a pointer can point anywhere in memory&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;A reference always points to an object of its type.&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;To compile unmanaged code, you must use the /unsafe compiler option.&amp;lt;/LI&amp;gt;&amp;lt;/OL&amp;gt;&lt;br /&gt;
33.1.unsafe&lt;br /&gt;
33.1.1.&lt;br /&gt;
Unsafe Code&lt;br /&gt;
33.1.2.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/Compileunsafecode.htm&amp;quot;&amp;gt;Compile unsafe code&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.3.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/Usingunsafeandfixed.htm&amp;quot;&amp;gt;Using unsafe and fixed&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.4.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/Markmethodasunsafetopointers.htm&amp;quot;&amp;gt;Mark method as unsafe to pointers&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.5.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/AccessingStructureMemberswithaPointer.htm&amp;quot;&amp;gt;Accessing Structure Members with a Pointer&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.6.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/UnsafeMethods.htm&amp;quot;&amp;gt;Unsafe Methods&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.7.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/Usingtheunsafekeyword.htm&amp;quot;&amp;gt;Using the unsafe keyword.&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.8.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/unsafeblock.htm&amp;quot;&amp;gt;unsafe block&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unsafe Methods==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
   &lt;br /&gt;
public class MyClass&lt;br /&gt;
{&lt;br /&gt;
    public unsafe static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        int MyInteger = 123;&lt;br /&gt;
        int * MyIntegerPointer = &amp;amp;MyInteger;&lt;br /&gt;
   &lt;br /&gt;
        Console.WriteLine(*MyIntegerPointer);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using the unsafe keyword.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
class MainClass {&lt;br /&gt;
    public static unsafe String UnsafeCodeExample(String s) {&lt;br /&gt;
        int len = s.Length;&lt;br /&gt;
        char[] str = new char[len + 1];&lt;br /&gt;
        string stemp = &amp;quot;&amp;quot;;&lt;br /&gt;
        int nPos = 0;&lt;br /&gt;
        fixed (char* sptr = str) {&lt;br /&gt;
            // Copy the string in backward&lt;br /&gt;
            for (int i = len - 1; i &amp;gt;= 0; --i) {&lt;br /&gt;
                sptr[nPos++] = s[i];&lt;br /&gt;
                sptr[nPos] = (char)0;&lt;br /&gt;
            }&lt;br /&gt;
            // Now, copy it back&lt;br /&gt;
            for (int i = 0; i &amp;lt; len; ++i)&lt;br /&gt;
                stemp += sptr[i];&lt;br /&gt;
        }&lt;br /&gt;
        return stemp;&lt;br /&gt;
    }&lt;br /&gt;
    public static void Main() {&lt;br /&gt;
        String s = UnsafeCodeExample(&amp;quot;This is a test&amp;quot;);&lt;br /&gt;
        Console.WriteLine(&amp;quot;Reversed: {0}&amp;quot;, s);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using unsafe and fixed==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OL&amp;gt;&amp;lt;LI&amp;gt;Any code that uses pointers must be marked as unsafe by using the unsafe keyword.&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;You can mark an individual statement or an entire method unsafe.&amp;lt;/LI&amp;gt;&amp;lt;/OL&amp;gt;&lt;br /&gt;
&amp;lt;OL&amp;gt;&amp;lt;LI&amp;gt;The fixed modifier is often used when working with pointers.&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;The fixed modifier prevents a managed variable from being moved by the garbage collector.&amp;lt;/LI&amp;gt;&amp;lt;/OL&amp;gt;&lt;br /&gt;
33.1.unsafe&lt;br /&gt;
33.1.1.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/UnsafeCode.htm&amp;quot;&amp;gt;Unsafe Code&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.2.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/Compileunsafecode.htm&amp;quot;&amp;gt;Compile unsafe code&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.3.&lt;br /&gt;
Using unsafe and fixed&lt;br /&gt;
33.1.4.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/Markmethodasunsafetopointers.htm&amp;quot;&amp;gt;Mark method as unsafe to pointers&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.5.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/AccessingStructureMemberswithaPointer.htm&amp;quot;&amp;gt;Accessing Structure Members with a Pointer&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.6.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/UnsafeMethods.htm&amp;quot;&amp;gt;Unsafe Methods&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.7.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/Usingtheunsafekeyword.htm&amp;quot;&amp;gt;Using the unsafe keyword.&amp;lt;/a&amp;gt;&lt;br /&gt;
33.1.8.&lt;br /&gt;
&amp;lt;A href=&amp;quot;/Tutorial/CSharp/0620__unsafe/unsafeblock.htm&amp;quot;&amp;gt;unsafe block&amp;lt;/a&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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