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		<title>Csharp/CSharp Tutorial/Thread/lock - История изменений</title>
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		<updated>2026-04-30T01:36:29Z</updated>
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		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/CSharp_Tutorial/Thread/lock&amp;diff=6669&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T12:20:13Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Lock Demo==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The lock keyword is used when working with multiple threads.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Its general form is shown here:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;lock(obj) {&lt;br /&gt;
    // critical section &lt;br /&gt;
    }&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Multi Threaded Printing (Synchronizing Threads)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
public class Printer {&lt;br /&gt;
    public void PrintNumbers() {&lt;br /&gt;
        lock (this) {&lt;br /&gt;
            Console.WriteLine(&amp;quot;-&amp;gt; {0} is executing PrintNumbers()&amp;quot;, Thread.CurrentThread.Name);&lt;br /&gt;
            Console.Write(&amp;quot;Your numbers: &amp;quot;);&lt;br /&gt;
            for (int i = 0; i &amp;lt; 10; i++) {&lt;br /&gt;
                Random r = new Random();&lt;br /&gt;
                Thread.Sleep(1000 * r.Next(5));&lt;br /&gt;
                Console.Write(i + &amp;quot;, &amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            Console.WriteLine();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
class Program {&lt;br /&gt;
    static void Main(string[] args) {&lt;br /&gt;
        Printer p = new Printer();&lt;br /&gt;
        Thread[] threads = new Thread[10];&lt;br /&gt;
        for (int i = 0; i &amp;lt; 10; i++) {&lt;br /&gt;
            threads[i] = new Thread(new ThreadStart(p.PrintNumbers));&lt;br /&gt;
            threads[i].Name = string.Format(&amp;quot;Worker thread #{0}&amp;quot;, i);&lt;br /&gt;
        }&lt;br /&gt;
        foreach (Thread t in threads)&lt;br /&gt;
            t.Start();&lt;br /&gt;
        Console.ReadLine();&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shared resource without lock==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
  private int Runs = 0;&lt;br /&gt;
  public  void CountUp() &lt;br /&gt;
  {&lt;br /&gt;
    while (Runs &amp;lt; 10)&lt;br /&gt;
    {&lt;br /&gt;
      int Temp = Runs;&lt;br /&gt;
      Temp++;&lt;br /&gt;
      Console.WriteLine(Thread.CurrentThread.Name + &amp;quot; &amp;quot; + Temp);&lt;br /&gt;
      Thread.Sleep(1000);&lt;br /&gt;
      Runs = Temp;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  public void RunThreads()&lt;br /&gt;
  {&lt;br /&gt;
    Thread t2 = new Thread(new ThreadStart(CountUp));&lt;br /&gt;
    t2.Name = &amp;quot;t2&amp;quot;;&lt;br /&gt;
    Thread t3 = new Thread(new ThreadStart(CountUp));&lt;br /&gt;
    t3.Name = &amp;quot;t3&amp;quot;;&lt;br /&gt;
    t2.Start();&lt;br /&gt;
    t3.Start();&lt;br /&gt;
  }&lt;br /&gt;
  public static void Main() &lt;br /&gt;
  {&lt;br /&gt;
    MainClass ex = new MainClass();&lt;br /&gt;
    ex.RunThreads();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;t2 1&lt;br /&gt;
t3 1&lt;br /&gt;
t2 2&lt;br /&gt;
t3 2&lt;br /&gt;
t2 3&lt;br /&gt;
t3 3&lt;br /&gt;
t2 4&lt;br /&gt;
t3 4&lt;br /&gt;
t2 5&lt;br /&gt;
t3 5&lt;br /&gt;
t2 6&lt;br /&gt;
t3 6&lt;br /&gt;
t3 7&lt;br /&gt;
t2 7&lt;br /&gt;
^CTerminate batch job (Y/N)? n&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use lock to synchronize access to an object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System; &lt;br /&gt;
using System.Threading; &lt;br /&gt;
 &lt;br /&gt;
class MyThread {  &lt;br /&gt;
  public Thread thrd;  &lt;br /&gt;
 &lt;br /&gt;
  public MyThread(string name, int[] nums) {  &lt;br /&gt;
    thrd = new Thread(this.run); &lt;br /&gt;
    thrd.Name = name; &lt;br /&gt;
    thrd.Start();&lt;br /&gt;
  }  &lt;br /&gt;
  &lt;br /&gt;
  void run() {  &lt;br /&gt;
    int answer = sumIt(10);           &lt;br /&gt;
  }  &lt;br /&gt;
  public int sumIt(int nums) {  &lt;br /&gt;
    lock(this) { &lt;br /&gt;
       Console.WriteLine(Thread.CurrentThread.Name);  &lt;br /&gt;
       Thread.Sleep(100);&lt;br /&gt;
      }  &lt;br /&gt;
      return 0; &lt;br /&gt;
  } &lt;br /&gt;
}  &lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
class MainClass {  &lt;br /&gt;
  public static void Main() {  &lt;br /&gt;
    int[] a = {1, 2, 3, 4, 5};  &lt;br /&gt;
  &lt;br /&gt;
    MyThread mt1 = new MyThread(&amp;quot;Child #1&amp;quot;, a);  &lt;br /&gt;
    MyThread mt2 = new MyThread(&amp;quot;Child #2&amp;quot;, a);  &lt;br /&gt;
  &lt;br /&gt;
    mt1.thrd.Join();  &lt;br /&gt;
    mt2.thrd.Join();  &lt;br /&gt;
  }  &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Child #1&lt;br /&gt;
Child #2&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use of volatile: lock singleton==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
class Singleton&lt;br /&gt;
{&lt;br /&gt;
    static object sync = new object();&lt;br /&gt;
    &lt;br /&gt;
    static volatile Singleton singleton = null;&lt;br /&gt;
    &lt;br /&gt;
    private Singleton()&lt;br /&gt;
    {&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    public static Singleton GetSingleton()    &lt;br /&gt;
    {&lt;br /&gt;
        if (singleton == null)&lt;br /&gt;
        {&lt;br /&gt;
            lock(sync)&lt;br /&gt;
            {&lt;br /&gt;
                if (singleton == null)&lt;br /&gt;
                singleton = new Singleton();&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        return(singleton);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use the lock object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
  private int Runs = 0;&lt;br /&gt;
  public  void CountUp() &lt;br /&gt;
  {&lt;br /&gt;
    while (Runs &amp;lt; 10)&lt;br /&gt;
    {&lt;br /&gt;
      lock(this)&lt;br /&gt;
      {&lt;br /&gt;
        int Temp = Runs;&lt;br /&gt;
        Temp++;&lt;br /&gt;
        Console.WriteLine(Thread.CurrentThread.Name + &amp;quot; &amp;quot; + Temp);&lt;br /&gt;
        Thread.Sleep(1000);&lt;br /&gt;
        Runs = Temp;&lt;br /&gt;
      }&lt;br /&gt;
    } &lt;br /&gt;
  }&lt;br /&gt;
  public void RunThreads()&lt;br /&gt;
  {&lt;br /&gt;
    Thread t2 = new Thread(new ThreadStart(CountUp));&lt;br /&gt;
    t2.Name = &amp;quot;t2&amp;quot;;&lt;br /&gt;
    Thread t3 = new Thread(new ThreadStart(CountUp));&lt;br /&gt;
    t3.Name = &amp;quot;t3&amp;quot;;&lt;br /&gt;
    t2.Start();&lt;br /&gt;
    t3.Start();&lt;br /&gt;
  }&lt;br /&gt;
  public static void Main() &lt;br /&gt;
  {&lt;br /&gt;
    MainClass ex = new MainClass();&lt;br /&gt;
    ex.RunThreads();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;t2 1&lt;br /&gt;
t3 2&lt;br /&gt;
t2 3&lt;br /&gt;
t3 4&lt;br /&gt;
t2 5&lt;br /&gt;
t3 6&lt;br /&gt;
t2 7&lt;br /&gt;
t3 8&lt;br /&gt;
t2 9&lt;br /&gt;
t3 10&lt;br /&gt;
t2 11&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using Lock==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
  static void Main(string[] args)&lt;br /&gt;
  {&lt;br /&gt;
    CounterWithLock me = new CounterWithLock();&lt;br /&gt;
    Thread[] MyThreads = new Thread[10];&lt;br /&gt;
    for (int i = 0; i &amp;gt; 100; i++)&lt;br /&gt;
    {&lt;br /&gt;
      MyThreads[i] = new Thread(new ThreadStart(me.Count));&lt;br /&gt;
      MyThreads[i].Start();&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
class CounterWithLock&lt;br /&gt;
{&lt;br /&gt;
  private int counter;&lt;br /&gt;
  &lt;br /&gt;
  public void Count()&lt;br /&gt;
  {&lt;br /&gt;
    lock (this)&lt;br /&gt;
    {&lt;br /&gt;
      counter++;&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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