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		<title>Csharp/CSharp Tutorial/Network/TcpClient - История изменений</title>
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		<updated>2026-04-29T12:23:21Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/CSharp_Tutorial/Network/TcpClient&amp;diff=6874&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/CSharp_Tutorial/Network/TcpClient&amp;diff=6875&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T12:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Create BinaryWriter and BinaryReader from TcpClient==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main() &lt;br /&gt;
    {&lt;br /&gt;
        TcpClient client = new TcpClient();&lt;br /&gt;
        try&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Attempting to connect to the server &amp;quot;,&amp;quot;on port 8000.&amp;quot;);&lt;br /&gt;
            client.Connect(IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 8000);&lt;br /&gt;
            Console.WriteLine(&amp;quot;Connection established.&amp;quot;);&lt;br /&gt;
            NetworkStream stream = client.GetStream();&lt;br /&gt;
            using (BinaryWriter w = new BinaryWriter(stream))&lt;br /&gt;
            {&lt;br /&gt;
            }&lt;br /&gt;
            using (BinaryReader r = new BinaryReader(stream))&lt;br /&gt;
            {&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        catch (Exception err)&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(err.ToString());&lt;br /&gt;
        }&lt;br /&gt;
        finally&lt;br /&gt;
        {&lt;br /&gt;
            client.Close();&lt;br /&gt;
            Console.WriteLine(&amp;quot;Port closed.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Create NetworkStream from TcpClient==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Net.Sockets ;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
  public static void Main() &lt;br /&gt;
  {&lt;br /&gt;
    TcpClient newSocket = new TcpClient(&amp;quot;localhost&amp;quot;, 50001);&lt;br /&gt;
    NetworkStream ns = newSocket.GetStream();&lt;br /&gt;
    byte[] buf = new byte[100];&lt;br /&gt;
    ns.Read(buf, 0, 100);&lt;br /&gt;
    char[] buf2 = new char[100];&lt;br /&gt;
    for(int i=0;i&amp;lt;100;i++)&lt;br /&gt;
      buf2[i]=(char)buf[i];&lt;br /&gt;
    Console.WriteLine(buf2);&lt;br /&gt;
    ns.Close();&lt;br /&gt;
    newSocket.Close();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Creating Socket Connections==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
class MainClass &lt;br /&gt;
{&lt;br /&gt;
    [STAThread]&lt;br /&gt;
    static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
        TcpClient MyClient = new TcpClient();&lt;br /&gt;
        MyClient.Connect(&amp;quot;localhost&amp;quot;, 10000);&lt;br /&gt;
        NetworkStream MyNetStream = MyClient.GetStream();&lt;br /&gt;
            &lt;br /&gt;
        if(MyNetStream.CanWrite &amp;amp;&amp;amp; MyNetStream.CanRead)&lt;br /&gt;
        {&lt;br /&gt;
            Byte[] sendBytes = Encoding.ASCII.GetBytes(&amp;quot;Is anybody there&amp;quot;);&lt;br /&gt;
            MyNetStream.Write(sendBytes, 0, sendBytes.Length);&lt;br /&gt;
      &lt;br /&gt;
            byte[] bytes = new byte[MyClient.ReceiveBufferSize];&lt;br /&gt;
            MyNetStream.Read(bytes, 0, (int) MyClient.ReceiveBufferSize);&lt;br /&gt;
    &lt;br /&gt;
            string returndata = Encoding.ASCII.GetString(bytes);&lt;br /&gt;
            Console.WriteLine(&amp;quot;This is what the host returned to you: &amp;quot; + returndata);&lt;br /&gt;
        }else if (!MyNetStream.CanRead) {&lt;br /&gt;
            Console.WriteLine(&amp;quot;You can not write data to this stream&amp;quot;);&lt;br /&gt;
            MyClient.Close();&lt;br /&gt;
        }else if (!MyNetStream.CanWrite)&lt;br /&gt;
        {             &lt;br /&gt;
            Console.WriteLine(&amp;quot;You can not read data from this stream&amp;quot;);&lt;br /&gt;
            MyClient.Close();&lt;br /&gt;
        }   &lt;br /&gt;
    }   &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network Client and StreamReader==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        int BufferSize = 256;&lt;br /&gt;
        TcpClient tcpSocket = new TcpClient(&amp;quot;127.0.0.1&amp;quot;, 65000);&lt;br /&gt;
        NetworkStream  streamToServer = tcpSocket.GetStream();&lt;br /&gt;
        System.IO.StreamWriter writer = new System.IO.StreamWriter(streamToServer);&lt;br /&gt;
        writer.Write(&amp;quot;message&amp;quot;);&lt;br /&gt;
        writer.Flush();&lt;br /&gt;
        bool fQuit = false;&lt;br /&gt;
        while (!fQuit)&lt;br /&gt;
        {&lt;br /&gt;
            char[] buffer = new char[BufferSize];&lt;br /&gt;
            System.IO.StreamReader reader = new System.IO.StreamReader(streamToServer);&lt;br /&gt;
            int bytesRead = reader.Read(buffer, 0, BufferSize);&lt;br /&gt;
            if (bytesRead == 0)&lt;br /&gt;
                fQuit = true;&lt;br /&gt;
            else {&lt;br /&gt;
                string theString = new String(buffer);&lt;br /&gt;
                Console.WriteLine(theString);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        streamToServer.Close();&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network Client with TcpClient and NetworkStream==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
&lt;br /&gt;
    public class AsynchNetworkClient&lt;br /&gt;
    {&lt;br /&gt;
        public static Main()&lt;br /&gt;
        {&lt;br /&gt;
            &lt;br /&gt;
            TcpClient tcpSocket = new TcpClient(&amp;quot;127.0.0.1&amp;quot;, 65000);&lt;br /&gt;
            NetworkStream streamToServer = tcpSocket.GetStream();&lt;br /&gt;
            &lt;br /&gt;
            System.IO.StreamWriter writer =new System.IO.StreamWriter(streamToServer);&lt;br /&gt;
            writer.WriteLine(&amp;quot;Hello Programming C#&amp;quot;);&lt;br /&gt;
            writer.Flush();&lt;br /&gt;
            System.IO.StreamReader reader =new System.IO.StreamReader(streamToServer);&lt;br /&gt;
            string strResponse = reader.ReadLine();&lt;br /&gt;
            Console.WriteLine(&amp;quot;Received: {0}&amp;quot;, strResponse);&lt;br /&gt;
            streamToServer.Close();&lt;br /&gt;
        }&lt;br /&gt;
    }&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use a NetworkStream to read from a server==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Net.Sockets ;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
  public static void Main() &lt;br /&gt;
  {&lt;br /&gt;
    TcpClient newSocket = new TcpClient(&amp;quot;localhost&amp;quot;, 50001);&lt;br /&gt;
    NetworkStream ns = newSocket.GetStream();&lt;br /&gt;
    byte[] buf = new byte[100];&lt;br /&gt;
    ns.Read(buf, 0, 100);&lt;br /&gt;
    char[] buf2 = new char[100];&lt;br /&gt;
    for(int i=0;i&amp;lt;100;i++)&lt;br /&gt;
      buf2[i]=(char)buf[i];&lt;br /&gt;
    Console.WriteLine(buf2);&lt;br /&gt;
    ns.Close();&lt;br /&gt;
    newSocket.Close();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==use TcpClient to connect to a server==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main() &lt;br /&gt;
    {&lt;br /&gt;
        TcpClient client = new TcpClient();&lt;br /&gt;
        try&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Attempting to connect to the server &amp;quot;,&amp;quot;on port 8000.&amp;quot;);&lt;br /&gt;
            client.Connect(IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 8000);&lt;br /&gt;
            Console.WriteLine(&amp;quot;Connection established.&amp;quot;);&lt;br /&gt;
            NetworkStream stream = client.GetStream();&lt;br /&gt;
            using (BinaryWriter w = new BinaryWriter(stream))&lt;br /&gt;
            {&lt;br /&gt;
            }&lt;br /&gt;
            using (BinaryReader r = new BinaryReader(stream))&lt;br /&gt;
            {&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        catch (Exception err)&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(err.ToString());&lt;br /&gt;
        }&lt;br /&gt;
        finally&lt;br /&gt;
        {&lt;br /&gt;
            client.Close();&lt;br /&gt;
            Console.WriteLine(&amp;quot;Port closed.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use TcpClient to write to/read from a server==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Net;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.IO;&lt;br /&gt;
public class MainClass&lt;br /&gt;
{&lt;br /&gt;
    private static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        using (TcpClient client = new TcpClient())&lt;br /&gt;
        {&lt;br /&gt;
            Console.WriteLine(&amp;quot;Attempting to connect to the server &amp;quot;,&amp;quot;on port 8000.&amp;quot;);&lt;br /&gt;
            client.Connect(IPAddress.Parse(&amp;quot;127.0.0.1&amp;quot;), 8000);&lt;br /&gt;
            using (NetworkStream networkStream = client.GetStream())&lt;br /&gt;
            {&lt;br /&gt;
                using (BinaryWriter writer = new BinaryWriter(networkStream))&lt;br /&gt;
                {&lt;br /&gt;
                    writer.Write(&amp;quot;info&amp;quot;);&lt;br /&gt;
                    using (BinaryReader reader = new BinaryReader(networkStream))&lt;br /&gt;
                    {&lt;br /&gt;
                        Console.WriteLine(reader.ReadString());&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Write string to server==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.Net.Sockets;&lt;br /&gt;
using System.Text;&lt;br /&gt;
&lt;br /&gt;
   public class MainClass&lt;br /&gt;
   {&lt;br /&gt;
      public static int Main()&lt;br /&gt;
      {&lt;br /&gt;
         &lt;br /&gt;
         string serverName = &amp;quot;localhost&amp;quot;;&lt;br /&gt;
         Console.WriteLine( &amp;quot;Connecting to {0}&amp;quot;, serverName );&lt;br /&gt;
         TcpClient tcpSocket = new TcpClient( serverName, 65000 );&lt;br /&gt;
         NetworkStream streamToServer = tcpSocket.GetStream();&lt;br /&gt;
         string message = &amp;quot;Hello&amp;quot;;&lt;br /&gt;
         Console.WriteLine(&amp;quot;Sending {0} to server.&amp;quot;, message );&lt;br /&gt;
         System.IO.StreamWriter writer = new System.IO.StreamWriter( streamToServer );&lt;br /&gt;
         writer.WriteLine( message );&lt;br /&gt;
         writer.Flush();&lt;br /&gt;
         System.IO.StreamReader reader = new System.IO.StreamReader( streamToServer );&lt;br /&gt;
         string strResponse = reader.ReadLine();&lt;br /&gt;
         Console.WriteLine( &amp;quot;Received: {0}&amp;quot;, strResponse );&lt;br /&gt;
         streamToServer.Close();&lt;br /&gt;
         return 0;&lt;br /&gt;
      }&lt;br /&gt;
   }&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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