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		<title>Csharp/CSharp Tutorial/Generic/Generic Stack - История изменений</title>
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		<updated>2026-04-29T23:10:59Z</updated>
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		<id>http://nfex.ru/index.php?title=Csharp/CSharp_Tutorial/Generic/Generic_Stack&amp;diff=5249&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/CSharp_Tutorial/Generic/Generic_Stack&amp;diff=5250&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T12:14:43Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Generic Stack based on generic Array==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
class MyStack&amp;lt;T&amp;gt; {&lt;br /&gt;
   int MaxStack = 10;&lt;br /&gt;
   &lt;br /&gt;
   T[] StackArray;&lt;br /&gt;
   int StackPointer = 0;&lt;br /&gt;
   public MyStack() {&lt;br /&gt;
      StackArray = new T[MaxStack];&lt;br /&gt;
   }&lt;br /&gt;
   public void Push(T x) {&lt;br /&gt;
      if (StackPointer &amp;lt; MaxStack)&lt;br /&gt;
         StackArray[StackPointer++] = x;&lt;br /&gt;
   }&lt;br /&gt;
   public T Pop() {&lt;br /&gt;
      return (StackPointer &amp;gt; 0)&lt;br /&gt;
                  ? StackArray[--StackPointer]&lt;br /&gt;
                  : StackArray[0];&lt;br /&gt;
   }&lt;br /&gt;
 &lt;br /&gt;
   public void Print()&lt;br /&gt;
   {&lt;br /&gt;
      for (int i = StackPointer - 1; i &amp;gt;= 0; i--)&lt;br /&gt;
         Console.WriteLine(&amp;quot; Value: {0}&amp;quot;, StackArray[i]);&lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
   static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      MyStack&amp;lt;int&amp;gt; StackInt = new MyStack&amp;lt;int&amp;gt;();&lt;br /&gt;
      MyStack&amp;lt;string&amp;gt; StackString = new MyStack&amp;lt;string&amp;gt;();&lt;br /&gt;
      StackInt.Push(3);&lt;br /&gt;
      StackInt.Push(7);&lt;br /&gt;
      StackInt.Print();&lt;br /&gt;
      StackString.Push(&amp;quot;This is fun&amp;quot;);&lt;br /&gt;
      StackString.Push(&amp;quot;Hi there! &amp;quot;);&lt;br /&gt;
      StackString.Print();&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Value: 7&lt;br /&gt;
 Value: 3&lt;br /&gt;
 Value: Hi there!&lt;br /&gt;
 Value: This is fun&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Push and pop value in a generic Stack&amp;lt;T&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;  &lt;br /&gt;
using System.Collections.Generic;  &lt;br /&gt;
   &lt;br /&gt;
class MainClass {  &lt;br /&gt;
  public static void Main() {  &lt;br /&gt;
    Stack&amp;lt;string&amp;gt; st = new Stack&amp;lt;string&amp;gt;();  &lt;br /&gt;
  &lt;br /&gt;
    st.Push(&amp;quot;One&amp;quot;);  &lt;br /&gt;
    st.Push(&amp;quot;Two&amp;quot;);  &lt;br /&gt;
    st.Push(&amp;quot;Three&amp;quot;);  &lt;br /&gt;
    st.Push(&amp;quot;Four&amp;quot;);  &lt;br /&gt;
    st.Push(&amp;quot;Five&amp;quot;);  &lt;br /&gt;
 &lt;br /&gt;
    while(st.Count &amp;gt; 0) { &lt;br /&gt;
      string str = st.Pop(); &lt;br /&gt;
      Console.Write(str + &amp;quot; &amp;quot;); &lt;br /&gt;
    } &lt;br /&gt;
 &lt;br /&gt;
    Console.WriteLine();  &lt;br /&gt;
  }  &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Five Four Three Two One&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use generic Statck to store your own class==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;        &lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
        // Create and use a Stack of Assembly Name objects&lt;br /&gt;
        Stack&amp;lt;MyClass&amp;gt; stack = new Stack&amp;lt;MyClass&amp;gt;();&lt;br /&gt;
        stack.Push(new MyClass());&lt;br /&gt;
        MyClass ass3 = stack.Pop();&lt;br /&gt;
        Console.WriteLine(&amp;quot;\nPopped from stack: {0}&amp;quot;, ass3);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
class MyClass {&lt;br /&gt;
    &lt;br /&gt;
   public override string ToString(){&lt;br /&gt;
    &lt;br /&gt;
      return &amp;quot;my class&amp;quot;;&lt;br /&gt;
   }&lt;br /&gt;
    &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Popped from stack: my class&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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