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		<title>Csharp/CSharp Tutorial/Development/Timer - История изменений</title>
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		<updated>2026-04-30T02:31:54Z</updated>
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		<id>http://nfex.ru/index.php?title=Csharp/CSharp_Tutorial/Development/Timer&amp;diff=5237&amp;oldid=prev</id>
		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/CSharp_Tutorial/Development/Timer&amp;diff=5238&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T12:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Annonymous event handler based on Timer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Timers;           &lt;br /&gt;
using System.Threading;        &lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
   static void Main()&lt;br /&gt;
   {&lt;br /&gt;
      MyTimerClass mc = new MyTimerClass(); &lt;br /&gt;
      mc.Elapsed += delegate(object obj, EventArgs e){&lt;br /&gt;
                       Console.WriteLine(&amp;quot;This is the anonymous method.&amp;quot;);&lt;br /&gt;
                    };&lt;br /&gt;
      Thread.Sleep(2000);                   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
public class MyTimerClass&lt;br /&gt;
{&lt;br /&gt;
   public event EventHandler Elapsed;&lt;br /&gt;
   private void OnOneSecond(object obj, EventArgs e)&lt;br /&gt;
   {&lt;br /&gt;
      if (Elapsed != null)&lt;br /&gt;
         Elapsed(obj, e);&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   private System.Timers.Timer MyPrivateTimer = new System.Timers.Timer();&lt;br /&gt;
   &lt;br /&gt;
   public MyTimerClass()&lt;br /&gt;
   {&lt;br /&gt;
      MyPrivateTimer.Elapsed += OnOneSecond;&lt;br /&gt;
      MyPrivateTimer.Interval = 1000;&lt;br /&gt;
      MyPrivateTimer.Enabled = true;&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;This is the anonymous method.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A timer demo==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.Diagnostics;&lt;br /&gt;
using System.IO;&lt;br /&gt;
using System.Reflection;&lt;br /&gt;
using System.Runtime;&lt;br /&gt;
using System.Runtime.rupilerServices;&lt;br /&gt;
using System.Security;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
public class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        using (Timer t = new Timer(TimerWorker, &amp;quot;Testing&amp;quot;, 0, 50))&lt;br /&gt;
        {&lt;br /&gt;
            Thread.Sleep(500);&lt;br /&gt;
            Console.WriteLine(&amp;quot;Shutting down timer...&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    private static void TimerWorker(object state)&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Timer event! {0}&amp;quot;, state);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Timer event! Testing&lt;br /&gt;
Timer event! Testing&lt;br /&gt;
Timer event! Testing&lt;br /&gt;
Timer event! Testing&lt;br /&gt;
Timer event! Testing&lt;br /&gt;
Timer event! Testing&lt;br /&gt;
Timer event! Testing&lt;br /&gt;
Timer event! Testing&lt;br /&gt;
Shutting down timer...&lt;br /&gt;
Timer event! Testing&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Timer that fires once at the specified time==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
using System.Globalization;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    public static void Main(string[] args) &lt;br /&gt;
    {&lt;br /&gt;
        TimeSpan waitTime = new TimeSpan(1000);&lt;br /&gt;
        new Timer(delegate(object s) {&lt;br /&gt;
                            Console.WriteLine(&amp;quot;{0} : {1}&amp;quot;,&lt;br /&gt;
                            DateTime.Now.ToString(&amp;quot;HH:mm:ss.ffff&amp;quot;), s);&lt;br /&gt;
                        }&lt;br /&gt;
                  , null, waitTime, new TimeSpan(-1));&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Create a Timer that runs twice a second, starting in one second==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
  public static void CheckTime(Object state) &lt;br /&gt;
  {&lt;br /&gt;
    Console.WriteLine(DateTime.Now);&lt;br /&gt;
  }&lt;br /&gt;
  public static void Main() &lt;br /&gt;
  {&lt;br /&gt;
    TimerCallback tc = new TimerCallback(CheckTime);&lt;br /&gt;
    &lt;br /&gt;
    Timer t = new Timer(tc, null, 1000, 500);&lt;br /&gt;
    Console.WriteLine(&amp;quot;Press Enter to exit&amp;quot;); &lt;br /&gt;
    int i = Console.Read();&lt;br /&gt;
    // clean up the resources&lt;br /&gt;
    t.Dispose();&lt;br /&gt;
    t = null;&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Press Enter to exit&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Create the delegate that the Timer will call==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
  public static void CheckTime(Object state) &lt;br /&gt;
  {&lt;br /&gt;
    Console.WriteLine(DateTime.Now);&lt;br /&gt;
  }&lt;br /&gt;
  public static void Main() &lt;br /&gt;
  {&lt;br /&gt;
    TimerCallback tc = new TimerCallback(CheckTime);&lt;br /&gt;
    &lt;br /&gt;
    Timer t = new Timer(tc, null, 1000, 500);&lt;br /&gt;
    Console.WriteLine(&amp;quot;Press Enter to exit&amp;quot;); &lt;br /&gt;
    int i = Console.Read();&lt;br /&gt;
    // clean up the resources&lt;br /&gt;
    t.Dispose();&lt;br /&gt;
    t = null;&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Press Enter to exit&lt;br /&gt;
 25/03/2007 2:27:10 PM&lt;br /&gt;
25/03/2007 2:27:10 PM&lt;br /&gt;
 25/03/2007 2:27:10 PM&lt;br /&gt;
 25/03/2007 2:27:11 PM&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Create your own timer event handler==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Timers;           &lt;br /&gt;
using System.Threading;        &lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
   public static void TimerHandlerA(object obj, EventArgs e) { &lt;br /&gt;
      Console.WriteLine(&amp;quot;Class A handler called&amp;quot;); &lt;br /&gt;
   }&lt;br /&gt;
   public static void TimerHandlerB(object obj, EventArgs e) { &lt;br /&gt;
      Console.WriteLine(&amp;quot;Class B handler called&amp;quot;); &lt;br /&gt;
   }&lt;br /&gt;
   static void Main()&lt;br /&gt;
   {&lt;br /&gt;
     &lt;br /&gt;
      MyTimerClass mc = new MyTimerClass(); &lt;br /&gt;
      mc.Elapsed += TimerHandlerA;       &lt;br /&gt;
      mc.Elapsed += TimerHandlerB;   &lt;br /&gt;
      Thread.Sleep(2000);                   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
public class MyTimerClass&lt;br /&gt;
{&lt;br /&gt;
   public event EventHandler Elapsed;&lt;br /&gt;
   private void OnOneSecond(object obj, EventArgs e)&lt;br /&gt;
   {&lt;br /&gt;
      if (Elapsed != null)&lt;br /&gt;
         Elapsed(obj, e);&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   private System.Timers.Timer MyPrivateTimer = new System.Timers.Timer();&lt;br /&gt;
   &lt;br /&gt;
   public MyTimerClass()&lt;br /&gt;
   {&lt;br /&gt;
      MyPrivateTimer.Elapsed += OnOneSecond;&lt;br /&gt;
      MyPrivateTimer.Interval = 1000;&lt;br /&gt;
      MyPrivateTimer.Enabled = true;&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Class A handler called&lt;br /&gt;
Class B handler called&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remove event handler==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Timers;           &lt;br /&gt;
using System.Threading;        &lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
   public static void TimerHandlerA(object obj, EventArgs e) { &lt;br /&gt;
      Console.WriteLine(&amp;quot;Class A handler called&amp;quot;); &lt;br /&gt;
   }&lt;br /&gt;
   public static void TimerHandlerB(object obj, EventArgs e) { &lt;br /&gt;
      Console.WriteLine(&amp;quot;Class B handler called&amp;quot;); &lt;br /&gt;
   }&lt;br /&gt;
   static void Main()&lt;br /&gt;
   {&lt;br /&gt;
     &lt;br /&gt;
      MyTimerClass mc = new MyTimerClass(); &lt;br /&gt;
      mc.Elapsed += TimerHandlerA;       &lt;br /&gt;
      mc.Elapsed += TimerHandlerB;   &lt;br /&gt;
      mc.Elapsed -= TimerHandlerB;   &lt;br /&gt;
      &lt;br /&gt;
      Thread.Sleep(2000);                   &lt;br /&gt;
   }&lt;br /&gt;
}&lt;br /&gt;
public class MyTimerClass&lt;br /&gt;
{&lt;br /&gt;
   public event EventHandler Elapsed;&lt;br /&gt;
   private void OnOneSecond(object obj, EventArgs e)&lt;br /&gt;
   {&lt;br /&gt;
      if (Elapsed != null)&lt;br /&gt;
         Elapsed(obj, e);&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
   private System.Timers.Timer MyPrivateTimer = new System.Timers.Timer();&lt;br /&gt;
   &lt;br /&gt;
   public MyTimerClass()&lt;br /&gt;
   {&lt;br /&gt;
      MyPrivateTimer.Elapsed += OnOneSecond;&lt;br /&gt;
      MyPrivateTimer.Interval = 1000;&lt;br /&gt;
      MyPrivateTimer.Enabled = true;&lt;br /&gt;
   }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Class A handler called&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timer based action firing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.Linq;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Timers;&lt;br /&gt;
    class Program&lt;br /&gt;
    {&lt;br /&gt;
        static int counter = 0;&lt;br /&gt;
        static void Main(string[] args)&lt;br /&gt;
        {&lt;br /&gt;
            Timer myTimer = new Timer(100);&lt;br /&gt;
            myTimer.Elapsed += new ElapsedEventHandler(WriteChar);&lt;br /&gt;
            myTimer.Start();&lt;br /&gt;
            Console.ReadKey();&lt;br /&gt;
        }&lt;br /&gt;
        static void WriteChar(object source, ElapsedEventArgs e)&lt;br /&gt;
        {&lt;br /&gt;
            Console.Write(counter++);&lt;br /&gt;
        }&lt;br /&gt;
    }&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timer based application==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.Text;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
  class Program&lt;br /&gt;
  {&lt;br /&gt;
    static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
      TimerCallback timeCB = new TimerCallback(PrintTime);&lt;br /&gt;
      Timer t = new Timer(&lt;br /&gt;
        timeCB,             // The TimerCallback delegate type.&lt;br /&gt;
        &amp;quot;Hello From Main&amp;quot;,  // Any info to pass into the called method (null for no info).&lt;br /&gt;
        0,                  // Amount of time to wait before starting.&lt;br /&gt;
        1000);              // Interval of time between calls (in milliseconds).&lt;br /&gt;
      Console.WriteLine(&amp;quot;Hit key to terminate...&amp;quot;);&lt;br /&gt;
      Console.ReadLine();&lt;br /&gt;
    }&lt;br /&gt;
    static void PrintTime(object state)&lt;br /&gt;
    {&lt;br /&gt;
      Console.WriteLine(&amp;quot;Time is: {0}, Param is: {1}&amp;quot;,DateTime.Now.ToLongTimeString(), state.ToString());&lt;br /&gt;
    }&lt;br /&gt;
  }&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timer start in detail==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
  static void PrintTime(object state)&lt;br /&gt;
  {&lt;br /&gt;
    Console.WriteLine(&amp;quot;Time is: {0}, Param is: {1}&amp;quot;, DateTime.Now.ToLongTimeString(), state.ToString());&lt;br /&gt;
  }&lt;br /&gt;
  [STAThread]&lt;br /&gt;
  static void Main(string[] args)&lt;br /&gt;
  {&lt;br /&gt;
    TimerCallback timeCB = new TimerCallback(PrintTime);&lt;br /&gt;
    Timer t = new Timer(&lt;br /&gt;
      timeCB,   // The TimerCallback delegate type.&lt;br /&gt;
      &amp;quot;Hi&amp;quot;,     // Any info to pass into the called method.&lt;br /&gt;
      0,        // Amount of time to wait before starting.&lt;br /&gt;
      1000);    // Interval of time between calls. &lt;br /&gt;
    Console.WriteLine(&amp;quot;Hit key to terminate...&amp;quot;);&lt;br /&gt;
    Console.ReadLine();&lt;br /&gt;
  }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Hit key to terminate...&lt;br /&gt;
Time is: 2:19:07 PM, Param is: Hi&lt;br /&gt;
Time is: 2:19:08 PM, Param is: Hi&lt;br /&gt;
Time is: 2:19:09 PM, Param is: Hi&lt;br /&gt;
Time is: 2:19:10 PM, Param is: Hi&lt;br /&gt;
^CTerminate batch job (Y/N)? n&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use the Timer to trigger event==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Timers;&lt;br /&gt;
using System.ServiceProcess;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    private static void WriteLogEntry(object sender, ElapsedEventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(&amp;quot;Timer is active : &amp;quot; + e.SignalTime);&lt;br /&gt;
    }&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        System.Timers.Timer timer = new Timer();&lt;br /&gt;
        &lt;br /&gt;
        double interval = 1000;&lt;br /&gt;
        timer.Interval = interval;&lt;br /&gt;
        timer.AutoReset = true;&lt;br /&gt;
        timer.Elapsed += new ElapsedEventHandler(WriteLogEntry);&lt;br /&gt;
        timer.Start();&lt;br /&gt;
        Console.ReadLine();&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Timer is active : 25/03/2007 2:16:08 PM&lt;br /&gt;
Timer is active : 25/03/2007 2:16:09 PM&lt;br /&gt;
Timer is active : 25/03/2007 2:16:10 PM&lt;br /&gt;
Timer is active : 25/03/2007 2:16:11 PM&lt;br /&gt;
^CTerminate batch job (Y/N)? n&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use Timer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
public class MainClass&lt;br /&gt;
{&lt;br /&gt;
    private static void TimerProc( object state ) {&lt;br /&gt;
        Console.WriteLine( &amp;quot;The current time is {0} on thread {1}&amp;quot;,&lt;br /&gt;
                           DateTime.Now,&lt;br /&gt;
                           Thread.CurrentThread.GetHashCode() );&lt;br /&gt;
        Thread.Sleep( 300 );&lt;br /&gt;
    }&lt;br /&gt;
    static void Main() {&lt;br /&gt;
        Timer myTimer = new Timer( new TimerCallback(TimerProc), null, 0, 2000 );&lt;br /&gt;
        Thread.Sleep(3000);&lt;br /&gt;
        myTimer.Dispose();&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;The current time is 25/03/2007 2:17:43 PM on thread 4&lt;br /&gt;
The current time is 25/03/2007 2:17:45 PM on thread 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using ElapsedEventHandler and your own delegate==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System.Timers;&lt;br /&gt;
using System;&lt;br /&gt;
using System.Collections.Generic;&lt;br /&gt;
using System.Linq;&lt;br /&gt;
using System.Text;&lt;br /&gt;
public delegate void MessageHandler(string messageText);&lt;br /&gt;
class Program&lt;br /&gt;
{&lt;br /&gt;
    static void Main(string[] args)&lt;br /&gt;
    {&lt;br /&gt;
        Connection myConnection = new Connection();&lt;br /&gt;
        myConnection.MessageArrived += new MessageHandler(DisplayMessage);&lt;br /&gt;
    }&lt;br /&gt;
    public static void DisplayMessage(string message)&lt;br /&gt;
    {&lt;br /&gt;
        Console.WriteLine(message);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
public class Connection&lt;br /&gt;
{&lt;br /&gt;
    public event MessageHandler MessageArrived;&lt;br /&gt;
    private Timer pollTimer;&lt;br /&gt;
    public Connection()&lt;br /&gt;
    {&lt;br /&gt;
        pollTimer = new Timer(100);&lt;br /&gt;
        pollTimer.Elapsed += new ElapsedEventHandler(CheckForMessage);&lt;br /&gt;
        pollTimer.Start();&lt;br /&gt;
    }&lt;br /&gt;
    private static Random random = new Random();&lt;br /&gt;
    private void CheckForMessage(object source, ElapsedEventArgs e)&lt;br /&gt;
    {&lt;br /&gt;
        if (MessageArrived == null)&lt;br /&gt;
        {&lt;br /&gt;
            MessageArrived(&amp;quot;Hello Mum!&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using System.Threading.Timer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    static int _Count=0;&lt;br /&gt;
    static AutoResetEvent _ResetEvent = new AutoResetEvent(false);&lt;br /&gt;
    static int _AlarmThreadId;&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        using( Timer timer = new Timer(Alarm, null, 0, 1000) )&lt;br /&gt;
        {&lt;br /&gt;
            _ResetEvent.WaitOne();&lt;br /&gt;
        }&lt;br /&gt;
        if(_AlarmThreadId == Thread.CurrentThread.ManagedThreadId)&lt;br /&gt;
        {&lt;br /&gt;
            throw new ApplicationException(&amp;quot;Thread Ids are the same.&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
        throw new ApplicationException(&amp;quot; _Count &amp;lt; 9&amp;quot;);&lt;br /&gt;
        Console.WriteLine(_AlarmThreadId);&lt;br /&gt;
        Console.WriteLine(Thread.CurrentThread.ManagedThreadId);&lt;br /&gt;
        Console.WriteLine( _Count);&lt;br /&gt;
    }&lt;br /&gt;
    static void Alarm(object state)&lt;br /&gt;
    {&lt;br /&gt;
        _Count++;&lt;br /&gt;
        Console.WriteLine(&amp;quot;{0}:- {1}&amp;quot;,DateTime.Now.ToString(&amp;quot;T&amp;quot;),_Count);&lt;br /&gt;
        if (_Count &amp;gt;= 9)&lt;br /&gt;
        {&lt;br /&gt;
            _AlarmThreadId = Thread.CurrentThread.ManagedThreadId;&lt;br /&gt;
            _ResetEvent.Set();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using System.Timers.Timer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System;&lt;br /&gt;
using System.Timers;&lt;br /&gt;
using System.Threading;&lt;br /&gt;
using Timer = System.Timers.Timer;&lt;br /&gt;
class MainClass&lt;br /&gt;
{&lt;br /&gt;
    static int _Count=0;&lt;br /&gt;
    static AutoResetEvent _ResetEvent = new AutoResetEvent(false);&lt;br /&gt;
    static int _AlarmThreadId;&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        using( Timer timer = new Timer() ){&lt;br /&gt;
            timer.AutoReset = true;&lt;br /&gt;
            timer.Interval = 1000;&lt;br /&gt;
            timer.Elapsed += new ElapsedEventHandler(Alarm);&lt;br /&gt;
            timer.Start();&lt;br /&gt;
            _ResetEvent.WaitOne();&lt;br /&gt;
         }&lt;br /&gt;
         if(_AlarmThreadId ==Thread.CurrentThread.ManagedThreadId){&lt;br /&gt;
              throw new ApplicationException(&amp;quot;Thread Ids are the same.&amp;quot;);&lt;br /&gt;
         }&lt;br /&gt;
         throw new ApplicationException(&amp;quot; my &amp;quot;);&lt;br /&gt;
         Console.WriteLine(_AlarmThreadId);&lt;br /&gt;
         Console.WriteLine(Thread.CurrentThread.ManagedThreadId);&lt;br /&gt;
         Console.WriteLine(_Count);&lt;br /&gt;
    }&lt;br /&gt;
    static void Alarm(object sender, ElapsedEventArgs eventArgs)&lt;br /&gt;
    {&lt;br /&gt;
        _Count++;&lt;br /&gt;
        Console.WriteLine(&amp;quot;{0}:- {1}&amp;quot;,eventArgs.SignalTime.ToString(&amp;quot;T&amp;quot;),_Count);&lt;br /&gt;
        if (_Count &amp;gt;= 9)&lt;br /&gt;
        {&lt;br /&gt;
            _AlarmThreadId = Thread.CurrentThread.ManagedThreadId;&lt;br /&gt;
            _ResetEvent.Set();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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