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		<title>Csharp/CSharp Tutorial/Class/internal - История изменений</title>
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		<updated>2026-04-29T15:01:43Z</updated>
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		<title> в 15:31, 26 мая 2010</title>
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				<updated>2010-05-26T15:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 15:31, 26 мая 2010&lt;/td&gt;
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	<entry>
		<id>http://nfex.ru/index.php?title=Csharp/CSharp_Tutorial/Class/internal&amp;diff=5714&amp;oldid=prev</id>
		<title>Admin: 1 версия</title>
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				<updated>2010-05-26T12:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Use internal==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;OL&amp;gt;&amp;lt;LI&amp;gt;The internal modifier declares that a member is known throughout all files in an assembly, but unknown outside that assembly.&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;The protected internal access level can be given only to class members.&amp;lt;/LI&amp;gt;&amp;lt;LI&amp;gt;A member declared with protected internal access is accessible within its own assembly or to derived types.&amp;lt;/LI&amp;gt;&amp;lt;/OL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;using System; &lt;br /&gt;
 &lt;br /&gt;
class InternalTest { &lt;br /&gt;
  internal int x; &lt;br /&gt;
} &lt;br /&gt;
 &lt;br /&gt;
class MainClass { &lt;br /&gt;
  public static void Main() { &lt;br /&gt;
    InternalTest ob = new InternalTest(); &lt;br /&gt;
 &lt;br /&gt;
    ob.x = 10; // can access -- in same file &lt;br /&gt;
 &lt;br /&gt;
    Console.WriteLine(&amp;quot;Here is ob.x: &amp;quot; + ob.x); &lt;br /&gt;
 &lt;br /&gt;
  } &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Here is ob.x: 10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using Internal on Members==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;csharp&amp;quot;&amp;gt;public class ComponentGroup{&lt;br /&gt;
    public ComponentGroup(){&lt;br /&gt;
        objects = new Component[10];&lt;br /&gt;
        objectCount = 0;&lt;br /&gt;
    }&lt;br /&gt;
    public void AddObject(Component obj)&lt;br /&gt;
    {&lt;br /&gt;
        if (objectCount &amp;lt; 10)&lt;br /&gt;
        {&lt;br /&gt;
            objects[objectCount] = obj;&lt;br /&gt;
            objectCount++;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    public void Render(){&lt;br /&gt;
        for (int i = 0; i &amp;lt; objectCount; i++)&lt;br /&gt;
        {&lt;br /&gt;
            objects[i].Render();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    Component[]    objects;&lt;br /&gt;
    int            objectCount;&lt;br /&gt;
}&lt;br /&gt;
public class Component&lt;br /&gt;
{&lt;br /&gt;
    internal void Render() {}&lt;br /&gt;
}&lt;br /&gt;
class Test&lt;br /&gt;
{&lt;br /&gt;
    public static void Main()&lt;br /&gt;
    {&lt;br /&gt;
        ComponentGroup group = new ComponentGroup();&lt;br /&gt;
        group.AddObject(new Component());&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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